diff options
author | Brad Kittenbrink <brad@lindenlab.com> | 2008-02-27 18:58:14 +0000 |
---|---|---|
committer | Brad Kittenbrink <brad@lindenlab.com> | 2008-02-27 18:58:14 +0000 |
commit | 6d52efe452aa8469e0343da1c7d108f3f52ab651 (patch) | |
tree | a87be48e9840d7fc1f7ee514d7c7f994e71fdb3c /indra/newview/llmaniprotate.cpp | |
parent | 6027ad2630b8650cabcf00628ee9b0d25bedd67f (diff) |
Merge of windlight into release (QAR-286). This includes all changes in
windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
Diffstat (limited to 'indra/newview/llmaniprotate.cpp')
-rw-r--r-- | indra/newview/llmaniprotate.cpp | 51 |
1 files changed, 26 insertions, 25 deletions
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 2e4f66c929..fb85c81d01 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -36,6 +36,7 @@ // library includes #include "llmath.h" #include "llgl.h" +#include "llglimmediate.h" #include "v4color.h" #include "llprimitive.h" #include "llview.h" @@ -205,7 +206,7 @@ void LLManipRotate::render() if (mManipPart == LL_NO_PART) { - glColor4f( 0.7f, 0.7f, 0.7f, 0.3f ); + gGL.color4f( 0.7f, 0.7f, 0.7f, 0.3f ); gl_circle_2d( 0, 0, mRadiusMeters, CIRCLE_STEPS, TRUE ); } @@ -839,7 +840,7 @@ void LLManipRotate::renderSnapGuides() LLColor4 line_color = setupSnapGuideRenderPass(pass); - glColor4fv(line_color.mV); + gGL.color4fv(line_color.mV); if (mCamEdgeOn) { @@ -868,7 +869,7 @@ void LLManipRotate::renderSnapGuides() LLVector3 outer_point; LLVector3 text_point; LLQuaternion rot(deg * DEG_TO_RAD, constraint_axis); - glBegin(GL_LINES); + gGL.begin(GL_LINES); { inner_point = (projected_snap_axis * mRadiusMeters * SNAP_GUIDE_INNER_RADIUS * rot) + center; F32 tick_length = 0.f; @@ -921,10 +922,10 @@ void LLManipRotate::renderSnapGuides() text_point = outer_point + (projected_snap_axis * mRadiusMeters * 0.1f) * rot; - glVertex3fv(inner_point.mV); - glVertex3fv(outer_point.mV); + gGL.vertex3fv(inner_point.mV); + gGL.vertex3fv(outer_point.mV); } - glEnd(); + gGL.end(); //RN: text rendering does own shadow pass, so only render once if (pass == 1 && render_text && i % 16 == 0) @@ -1029,7 +1030,7 @@ void LLManipRotate::renderSnapGuides() } } } - glColor4fv(line_color.mV); + gGL.color4fv(line_color.mV); } // now render projected object axis @@ -1046,15 +1047,15 @@ void LLManipRotate::renderSnapGuides() object_axis = object_axis * SNAP_GUIDE_INNER_RADIUS * mRadiusMeters + center; LLVector3 line_start = center; - glBegin(GL_LINES); + gGL.begin(GL_LINES); { - glVertex3fv(line_start.mV); - glVertex3fv(object_axis.mV); + gGL.vertex3fv(line_start.mV); + gGL.vertex3fv(object_axis.mV); } - glEnd(); + gGL.end(); // draw snap guide arrow - glBegin(GL_TRIANGLES); + gGL.begin(GL_TRIANGLES); { LLVector3 arrow_dir; LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis(); @@ -1066,23 +1067,23 @@ void LLManipRotate::renderSnapGuides() { arrow_dir *= -1.f; } - glVertex3fv((object_axis + arrow_dir * mRadiusMeters * 0.1f).mV); - glVertex3fv((object_axis + arrow_span * mRadiusMeters * 0.1f).mV); - glVertex3fv((object_axis - arrow_span * mRadiusMeters * 0.1f).mV); + gGL.vertex3fv((object_axis + arrow_dir * mRadiusMeters * 0.1f).mV); + gGL.vertex3fv((object_axis + arrow_span * mRadiusMeters * 0.1f).mV); + gGL.vertex3fv((object_axis - arrow_span * mRadiusMeters * 0.1f).mV); } - glEnd(); + gGL.end(); { LLGLDepthTest gls_depth(GL_TRUE); - glBegin(GL_LINES); + gGL.begin(GL_LINES); { - glVertex3fv(line_start.mV); - glVertex3fv(object_axis.mV); + gGL.vertex3fv(line_start.mV); + gGL.vertex3fv(object_axis.mV); } - glEnd(); + gGL.end(); // draw snap guide arrow - glBegin(GL_TRIANGLES); + gGL.begin(GL_TRIANGLES); { LLVector3 arrow_dir; LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis(); @@ -1095,11 +1096,11 @@ void LLManipRotate::renderSnapGuides() arrow_dir *= -1.f; } - glVertex3fv((object_axis + arrow_dir * mRadiusMeters * 0.1f).mV); - glVertex3fv((object_axis + arrow_span * mRadiusMeters * 0.1f).mV); - glVertex3fv((object_axis - arrow_span * mRadiusMeters * 0.1f).mV); + gGL.vertex3fv((object_axis + arrow_dir * mRadiusMeters * 0.1f).mV); + gGL.vertex3fv((object_axis + arrow_span * mRadiusMeters * 0.1f).mV); + gGL.vertex3fv((object_axis - arrow_span * mRadiusMeters * 0.1f).mV); } - glEnd(); + gGL.end(); } } } |