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authorErik Kundiman <erik@megapahit.org>2024-05-16 13:52:40 +0800
committerErik Kundiman <erik@megapahit.org>2024-05-16 13:52:40 +0800
commit6d51e91895a7f2435c46a876410ccc6c63fe8c82 (patch)
treef2b48ebd99cb414227bf365f47665b8d4baa752b /indra/newview/llmaniprotate.cpp
parentd1b5917bb9c92e4e47eba19b43781e4d1328b1ca (diff)
parent094dcc07f8c1d90ae723dbe60eddacb90a09eae8 (diff)
Merge tag '7.1.7-release'
source for viewer 7.1.7.8974243247
Diffstat (limited to 'indra/newview/llmaniprotate.cpp')
-rw-r--r--indra/newview/llmaniprotate.cpp3472
1 files changed, 1736 insertions, 1736 deletions
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
index 5f8493c152..ec9881dcf0 100644
--- a/indra/newview/llmaniprotate.cpp
+++ b/indra/newview/llmaniprotate.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llmaniprotate.cpp
* @brief LLManipRotate class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -63,7 +63,7 @@
#include "llvoavatarself.h"
#include "llhudrender.h"
-const F32 RADIUS_PIXELS = 100.f; // size in screen space
+const F32 RADIUS_PIXELS = 100.f; // size in screen space
const F32 SQ_RADIUS = RADIUS_PIXELS * RADIUS_PIXELS;
const F32 WIDTH_PIXELS = 8;
const S32 CIRCLE_STEPS = 100;
@@ -83,525 +83,525 @@ const F32 MANIPULATOR_SCALE_HALF_LIFE = 0.07f;
extern void handle_reset_rotation(void*); // in LLViewerWindow
LLManipRotate::LLManipRotate( LLToolComposite* composite )
-: LLManip( std::string("Rotate"), composite ),
- mRotationCenter(),
- mCenterScreen(),
- mRotation(),
- mMouseDown(),
- mMouseCur(),
- mRadiusMeters(0.f),
- mCenterToCam(),
- mCenterToCamNorm(),
- mCenterToCamMag(0.f),
- mCenterToProfilePlane(),
- mCenterToProfilePlaneMag(0.f),
- mSendUpdateOnMouseUp( FALSE ),
- mSmoothRotate( FALSE ),
- mCamEdgeOn(FALSE),
- mManipulatorScales(1.f, 1.f, 1.f, 1.f)
+: LLManip( std::string("Rotate"), composite ),
+ mRotationCenter(),
+ mCenterScreen(),
+ mRotation(),
+ mMouseDown(),
+ mMouseCur(),
+ mRadiusMeters(0.f),
+ mCenterToCam(),
+ mCenterToCamNorm(),
+ mCenterToCamMag(0.f),
+ mCenterToProfilePlane(),
+ mCenterToProfilePlaneMag(0.f),
+ mSendUpdateOnMouseUp( FALSE ),
+ mSmoothRotate( FALSE ),
+ mCamEdgeOn(FALSE),
+ mManipulatorScales(1.f, 1.f, 1.f, 1.f)
{ }
void LLManipRotate::handleSelect()
{
- // *FIX: put this in mouseDown?
- LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
+ // *FIX: put this in mouseDown?
+ LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
if (gFloaterTools)
{
gFloaterTools->setStatusText("rotate");
}
- LLManip::handleSelect();
+ LLManip::handleSelect();
}
void LLManipRotate::render()
{
- LLGLSUIDefault gls_ui;
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
- LLGLDepthTest gls_depth(GL_TRUE);
- LLGLEnable gl_blend(GL_BLEND);
-
- // You can rotate if you can move
- LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(TRUE);
- if( !first_object )
- {
- return;
- }
-
- if( !updateVisiblity() )
- {
- return;
- }
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- F32 zoom = gAgentCamera.mHUDCurZoom;
- gGL.scalef(zoom, zoom, zoom);
- }
-
-
- LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
-
- LLColor4 highlight_outside( 1.f, 1.f, 0.f, 1.f );
- LLColor4 highlight_inside( 0.7f, 0.7f, 0.f, 0.5f );
- F32 width_meters = WIDTH_PIXELS * mRadiusMeters / RADIUS_PIXELS;
-
- gGL.pushMatrix();
- {
-
- // are we in the middle of a constrained drag?
- if (mManipPart >= LL_ROT_X && mManipPart <= LL_ROT_Z)
- {
- renderSnapGuides();
- }
- else
- {
- gDebugProgram.bind();
-
- LLGLEnable cull_face(GL_CULL_FACE);
- LLGLDepthTest gls_depth(GL_FALSE);
- gGL.pushMatrix();
- {
- // Draw "sphere" (intersection of sphere with tangent cone that has apex at camera)
- gGL.translatef( mCenterToProfilePlane.mV[VX], mCenterToProfilePlane.mV[VY], mCenterToProfilePlane.mV[VZ] );
- gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] );
-
- // Inverse change of basis vectors
- LLVector3 forward = mCenterToCamNorm;
- LLVector3 left = gAgent.getUpAxis() % forward;
- left.normVec();
- LLVector3 up = forward % left;
-
- LLVector4 a(-forward);
- a.mV[3] = 0;
- LLVector4 b(up);
- b.mV[3] = 0;
- LLVector4 c(left);
- c.mV[3] = 0;
- LLMatrix4 mat;
- mat.initRows(a, b, c, LLVector4(0.f, 0.f, 0.f, 1.f));
-
- gGL.multMatrix( &mat.mMatrix[0][0] );
-
- gGL.rotatef( -90, 0.f, 1.f, 0.f);
- LLColor4 color;
- if (mManipPart == LL_ROT_ROLL || mHighlightedPart == LL_ROT_ROLL)
- {
- color.setVec(0.8f, 0.8f, 0.8f, 0.8f);
- gGL.scalef(mManipulatorScales.mV[VW], mManipulatorScales.mV[VW], mManipulatorScales.mV[VW]);
- }
- else
- {
- color.setVec( 0.7f, 0.7f, 0.7f, 0.6f );
- }
- gGL.diffuseColor4fv(color.mV);
- gl_washer_2d(mRadiusMeters + width_meters, mRadiusMeters, CIRCLE_STEPS, color, color);
-
-
- if (mManipPart == LL_NO_PART)
- {
- gGL.color4f( 0.7f, 0.7f, 0.7f, 0.3f );
- gGL.diffuseColor4f(0.7f, 0.7f, 0.7f, 0.3f);
- gl_circle_2d( 0, 0, mRadiusMeters, CIRCLE_STEPS, TRUE );
- }
-
- gGL.flush();
- }
- gGL.popMatrix();
-
- gUIProgram.bind();
- }
-
- gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] );
-
- LLQuaternion rot;
- F32 angle_radians, x, y, z;
-
- LLVector3 grid_origin;
- LLVector3 grid_scale;
- LLQuaternion grid_rotation;
-
- LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
-
- grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
- gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
-
-
- gDebugProgram.bind();
-
- if (mManipPart == LL_ROT_Z)
- {
- mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
- gGL.pushMatrix();
- {
- // selected part
- gGL.scalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]);
- renderActiveRing( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 1.f, 1.f) , LLColor4( 0.f, 0.f, 1.f, 0.3f ));
- }
- gGL.popMatrix();
- }
- else if (mManipPart == LL_ROT_Y)
- {
- mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, SELECTED_MANIPULATOR_SCALE, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
- gGL.pushMatrix();
- {
- gGL.rotatef( 90.f, 1.f, 0.f, 0.f );
- gGL.scalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]);
- renderActiveRing( mRadiusMeters, width_meters, LLColor4( 0.f, 1.f, 0.f, 1.f), LLColor4( 0.f, 1.f, 0.f, 0.3f));
- }
- gGL.popMatrix();
- }
- else if (mManipPart == LL_ROT_X)
- {
- mManipulatorScales = lerp(mManipulatorScales, LLVector4(SELECTED_MANIPULATOR_SCALE, 1.f, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
- gGL.pushMatrix();
- {
- gGL.rotatef( 90.f, 0.f, 1.f, 0.f );
- gGL.scalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]);
- renderActiveRing( mRadiusMeters, width_meters, LLColor4( 1.f, 0.f, 0.f, 1.f), LLColor4( 1.f, 0.f, 0.f, 0.3f));
- }
- gGL.popMatrix();
- }
- else if (mManipPart == LL_ROT_ROLL)
- {
- mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, SELECTED_MANIPULATOR_SCALE), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
- }
- else if (mManipPart == LL_NO_PART)
- {
- if (mHighlightedPart == LL_NO_PART)
- {
- mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
- }
-
- LLGLEnable cull_face(GL_CULL_FACE);
+ LLGLSUIDefault gls_ui;
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
+ LLGLDepthTest gls_depth(GL_TRUE);
+ LLGLEnable gl_blend(GL_BLEND);
+
+ // You can rotate if you can move
+ LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(TRUE);
+ if( !first_object )
+ {
+ return;
+ }
+
+ if( !updateVisiblity() )
+ {
+ return;
+ }
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ F32 zoom = gAgentCamera.mHUDCurZoom;
+ gGL.scalef(zoom, zoom, zoom);
+ }
+
+
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+
+ LLColor4 highlight_outside( 1.f, 1.f, 0.f, 1.f );
+ LLColor4 highlight_inside( 0.7f, 0.7f, 0.f, 0.5f );
+ F32 width_meters = WIDTH_PIXELS * mRadiusMeters / RADIUS_PIXELS;
+
+ gGL.pushMatrix();
+ {
+
+ // are we in the middle of a constrained drag?
+ if (mManipPart >= LL_ROT_X && mManipPart <= LL_ROT_Z)
+ {
+ renderSnapGuides();
+ }
+ else
+ {
+ gDebugProgram.bind();
+
+ LLGLEnable cull_face(GL_CULL_FACE);
+ LLGLDepthTest gls_depth(GL_FALSE);
+ gGL.pushMatrix();
+ {
+ // Draw "sphere" (intersection of sphere with tangent cone that has apex at camera)
+ gGL.translatef( mCenterToProfilePlane.mV[VX], mCenterToProfilePlane.mV[VY], mCenterToProfilePlane.mV[VZ] );
+ gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] );
+
+ // Inverse change of basis vectors
+ LLVector3 forward = mCenterToCamNorm;
+ LLVector3 left = gAgent.getUpAxis() % forward;
+ left.normVec();
+ LLVector3 up = forward % left;
+
+ LLVector4 a(-forward);
+ a.mV[3] = 0;
+ LLVector4 b(up);
+ b.mV[3] = 0;
+ LLVector4 c(left);
+ c.mV[3] = 0;
+ LLMatrix4 mat;
+ mat.initRows(a, b, c, LLVector4(0.f, 0.f, 0.f, 1.f));
+
+ gGL.multMatrix( &mat.mMatrix[0][0] );
+
+ gGL.rotatef( -90, 0.f, 1.f, 0.f);
+ LLColor4 color;
+ if (mManipPart == LL_ROT_ROLL || mHighlightedPart == LL_ROT_ROLL)
+ {
+ color.setVec(0.8f, 0.8f, 0.8f, 0.8f);
+ gGL.scalef(mManipulatorScales.mV[VW], mManipulatorScales.mV[VW], mManipulatorScales.mV[VW]);
+ }
+ else
+ {
+ color.setVec( 0.7f, 0.7f, 0.7f, 0.6f );
+ }
+ gGL.diffuseColor4fv(color.mV);
+ gl_washer_2d(mRadiusMeters + width_meters, mRadiusMeters, CIRCLE_STEPS, color, color);
+
+
+ if (mManipPart == LL_NO_PART)
+ {
+ gGL.color4f( 0.7f, 0.7f, 0.7f, 0.3f );
+ gGL.diffuseColor4f(0.7f, 0.7f, 0.7f, 0.3f);
+ gl_circle_2d( 0, 0, mRadiusMeters, CIRCLE_STEPS, TRUE );
+ }
+
+ gGL.flush();
+ }
+ gGL.popMatrix();
+
+ gUIProgram.bind();
+ }
+
+ gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] );
+
+ LLQuaternion rot;
+ F32 angle_radians, x, y, z;
+
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+
+ LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
+
+ grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
+ gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
+
+
+ gDebugProgram.bind();
+
+ if (mManipPart == LL_ROT_Z)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ gGL.pushMatrix();
+ {
+ // selected part
+ gGL.scalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]);
+ renderActiveRing( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 1.f, 1.f) , LLColor4( 0.f, 0.f, 1.f, 0.3f ));
+ }
+ gGL.popMatrix();
+ }
+ else if (mManipPart == LL_ROT_Y)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, SELECTED_MANIPULATOR_SCALE, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ gGL.pushMatrix();
+ {
+ gGL.rotatef( 90.f, 1.f, 0.f, 0.f );
+ gGL.scalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]);
+ renderActiveRing( mRadiusMeters, width_meters, LLColor4( 0.f, 1.f, 0.f, 1.f), LLColor4( 0.f, 1.f, 0.f, 0.3f));
+ }
+ gGL.popMatrix();
+ }
+ else if (mManipPart == LL_ROT_X)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(SELECTED_MANIPULATOR_SCALE, 1.f, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ gGL.pushMatrix();
+ {
+ gGL.rotatef( 90.f, 0.f, 1.f, 0.f );
+ gGL.scalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]);
+ renderActiveRing( mRadiusMeters, width_meters, LLColor4( 1.f, 0.f, 0.f, 1.f), LLColor4( 1.f, 0.f, 0.f, 0.3f));
+ }
+ gGL.popMatrix();
+ }
+ else if (mManipPart == LL_ROT_ROLL)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, SELECTED_MANIPULATOR_SCALE), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ }
+ else if (mManipPart == LL_NO_PART)
+ {
+ if (mHighlightedPart == LL_NO_PART)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ }
+
+ LLGLEnable cull_face(GL_CULL_FACE);
#if GL_VERSION_1_1
- LLGLEnable clip_plane0(GL_CLIP_PLANE0);
+ LLGLEnable clip_plane0(GL_CLIP_PLANE0);
#endif
- LLGLDepthTest gls_depth(GL_FALSE);
- //LLGLDisable gls_stencil(GL_STENCIL_TEST);
-
- // First pass: centers. Second pass: sides.
- for( S32 i=0; i<2; i++ )
- {
-
- gGL.pushMatrix();
- {
- if (mHighlightedPart == LL_ROT_Z)
- {
- mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
- gGL.scalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]);
- // hovering over part
- gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 1.f, 1.f ), LLColor4( 0.f, 0.f, 1.f, 0.5f ), CIRCLE_STEPS, i);
- }
- else
- {
- // default
- gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 0.8f, 0.8f ), LLColor4( 0.f, 0.f, 0.8f, 0.4f ), CIRCLE_STEPS, i);
- }
- }
- gGL.popMatrix();
-
- gGL.pushMatrix();
- {
- gGL.rotatef( 90.f, 1.f, 0.f, 0.f );
- if (mHighlightedPart == LL_ROT_Y)
- {
- mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, SELECTED_MANIPULATOR_SCALE, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
- gGL.scalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]);
- // hovering over part
- gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 1.f, 0.f, 1.f ), LLColor4( 0.f, 1.f, 0.f, 0.5f ), CIRCLE_STEPS, i);
- }
- else
- {
- // default
- gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.8f, 0.f, 0.8f ), LLColor4( 0.f, 0.8f, 0.f, 0.4f ), CIRCLE_STEPS, i);
- }
- }
- gGL.popMatrix();
-
- gGL.pushMatrix();
- {
- gGL.rotatef( 90.f, 0.f, 1.f, 0.f );
- if (mHighlightedPart == LL_ROT_X)
- {
- mManipulatorScales = lerp(mManipulatorScales, LLVector4(SELECTED_MANIPULATOR_SCALE, 1.f, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
- gGL.scalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]);
-
- // hovering over part
- gl_ring( mRadiusMeters, width_meters, LLColor4( 1.f, 0.f, 0.f, 1.f ), LLColor4( 1.f, 0.f, 0.f, 0.5f ), CIRCLE_STEPS, i);
- }
- else
- {
- // default
- gl_ring( mRadiusMeters, width_meters, LLColor4( 0.8f, 0.f, 0.f, 0.8f ), LLColor4( 0.8f, 0.f, 0.f, 0.4f ), CIRCLE_STEPS, i);
- }
- }
- gGL.popMatrix();
-
- if (mHighlightedPart == LL_ROT_ROLL)
- {
- mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, SELECTED_MANIPULATOR_SCALE), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
- }
-
- }
-
- }
-
- gUIProgram.bind();
- }
- gGL.popMatrix();
- gGL.popMatrix();
-
-
- LLVector3 euler_angles;
- LLQuaternion object_rot = first_object->getRotationEdit();
- object_rot.getEulerAngles(&(euler_angles.mV[VX]), &(euler_angles.mV[VY]), &(euler_angles.mV[VZ]));
- euler_angles *= RAD_TO_DEG;
- euler_angles.mV[VX] = ll_round(fmodf(euler_angles.mV[VX] + 360.f, 360.f), 0.05f);
- euler_angles.mV[VY] = ll_round(fmodf(euler_angles.mV[VY] + 360.f, 360.f), 0.05f);
- euler_angles.mV[VZ] = ll_round(fmodf(euler_angles.mV[VZ] + 360.f, 360.f), 0.05f);
-
- renderXYZ(euler_angles);
+ LLGLDepthTest gls_depth(GL_FALSE);
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
+
+ // First pass: centers. Second pass: sides.
+ for( S32 i=0; i<2; i++ )
+ {
+
+ gGL.pushMatrix();
+ {
+ if (mHighlightedPart == LL_ROT_Z)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ gGL.scalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]);
+ // hovering over part
+ gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 1.f, 1.f ), LLColor4( 0.f, 0.f, 1.f, 0.5f ), CIRCLE_STEPS, i);
+ }
+ else
+ {
+ // default
+ gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 0.8f, 0.8f ), LLColor4( 0.f, 0.f, 0.8f, 0.4f ), CIRCLE_STEPS, i);
+ }
+ }
+ gGL.popMatrix();
+
+ gGL.pushMatrix();
+ {
+ gGL.rotatef( 90.f, 1.f, 0.f, 0.f );
+ if (mHighlightedPart == LL_ROT_Y)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, SELECTED_MANIPULATOR_SCALE, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ gGL.scalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]);
+ // hovering over part
+ gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 1.f, 0.f, 1.f ), LLColor4( 0.f, 1.f, 0.f, 0.5f ), CIRCLE_STEPS, i);
+ }
+ else
+ {
+ // default
+ gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.8f, 0.f, 0.8f ), LLColor4( 0.f, 0.8f, 0.f, 0.4f ), CIRCLE_STEPS, i);
+ }
+ }
+ gGL.popMatrix();
+
+ gGL.pushMatrix();
+ {
+ gGL.rotatef( 90.f, 0.f, 1.f, 0.f );
+ if (mHighlightedPart == LL_ROT_X)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(SELECTED_MANIPULATOR_SCALE, 1.f, 1.f, 1.f), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ gGL.scalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]);
+
+ // hovering over part
+ gl_ring( mRadiusMeters, width_meters, LLColor4( 1.f, 0.f, 0.f, 1.f ), LLColor4( 1.f, 0.f, 0.f, 0.5f ), CIRCLE_STEPS, i);
+ }
+ else
+ {
+ // default
+ gl_ring( mRadiusMeters, width_meters, LLColor4( 0.8f, 0.f, 0.f, 0.8f ), LLColor4( 0.8f, 0.f, 0.f, 0.4f ), CIRCLE_STEPS, i);
+ }
+ }
+ gGL.popMatrix();
+
+ if (mHighlightedPart == LL_ROT_ROLL)
+ {
+ mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, SELECTED_MANIPULATOR_SCALE), LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE));
+ }
+
+ }
+
+ }
+
+ gUIProgram.bind();
+ }
+ gGL.popMatrix();
+ gGL.popMatrix();
+
+
+ LLVector3 euler_angles;
+ LLQuaternion object_rot = first_object->getRotationEdit();
+ object_rot.getEulerAngles(&(euler_angles.mV[VX]), &(euler_angles.mV[VY]), &(euler_angles.mV[VZ]));
+ euler_angles *= RAD_TO_DEG;
+ euler_angles.mV[VX] = ll_round(fmodf(euler_angles.mV[VX] + 360.f, 360.f), 0.05f);
+ euler_angles.mV[VY] = ll_round(fmodf(euler_angles.mV[VY] + 360.f, 360.f), 0.05f);
+ euler_angles.mV[VZ] = ll_round(fmodf(euler_angles.mV[VZ] + 360.f, 360.f), 0.05f);
+
+ renderXYZ(euler_angles);
}
BOOL LLManipRotate::handleMouseDown(S32 x, S32 y, MASK mask)
{
- BOOL handled = FALSE;
-
- LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(TRUE);
- if( first_object )
- {
- if( mHighlightedPart != LL_NO_PART )
- {
- handled = handleMouseDownOnPart( x, y, mask );
- }
- }
-
- return handled;
+ BOOL handled = FALSE;
+
+ LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(TRUE);
+ if( first_object )
+ {
+ if( mHighlightedPart != LL_NO_PART )
+ {
+ handled = handleMouseDownOnPart( x, y, mask );
+ }
+ }
+
+ return handled;
}
// Assumes that one of the parts of the manipulator was hit.
BOOL LLManipRotate::handleMouseDownOnPart( S32 x, S32 y, MASK mask )
{
- BOOL can_rotate = canAffectSelection();
- if (!can_rotate)
- {
- return FALSE;
- }
-
- highlightManipulators(x, y);
- S32 hit_part = mHighlightedPart;
- // we just started a drag, so save initial object positions
- LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_ROTATE);
-
- // save selection center
- mRotationCenter = gAgent.getPosGlobalFromAgent( getPivotPoint() ); //LLSelectMgr::getInstance()->getSelectionCenterGlobal();
-
- mManipPart = (EManipPart)hit_part;
- LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
-
- if( mManipPart == LL_ROT_GENERAL)
- {
- mMouseDown = intersectMouseWithSphere( x, y, center, mRadiusMeters);
- }
- else
- {
- // Project onto the plane of the ring
- LLVector3 axis = getConstraintAxis();
-
- F32 axis_onto_cam = llabs( axis * mCenterToCamNorm );
- const F32 AXIS_ONTO_CAM_TOL = cos( 85.f * DEG_TO_RAD );
- if( axis_onto_cam < AXIS_ONTO_CAM_TOL )
- {
- LLVector3 up_from_axis = mCenterToCamNorm % axis;
- up_from_axis.normVec();
- LLVector3 cur_intersection;
- getMousePointOnPlaneAgent(cur_intersection, x, y, center, mCenterToCam);
- cur_intersection -= center;
- mMouseDown = projected_vec(cur_intersection, up_from_axis);
- F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters;
- F32 mouse_dist_sqrd = mMouseDown.magVecSquared();
- if (mouse_dist_sqrd > 0.0001f)
- {
- mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) -
- mouse_dist_sqrd);
- }
- LLVector3 projected_center_to_cam = mCenterToCamNorm - projected_vec(mCenterToCamNorm, axis);
- mMouseDown += mouse_depth * projected_center_to_cam;
-
- }
- else
- {
- mMouseDown = findNearestPointOnRing( x, y, center, axis ) - center;
- mMouseDown.normVec();
- }
- }
-
- mMouseCur = mMouseDown;
- mAgentSelfAtAxis = gAgent.getAtAxis(); // no point checking if avatar was selected, just save the value
-
- // Route future Mouse messages here preemptively. (Release on mouse up.)
- setMouseCapture( TRUE );
- LLSelectMgr::getInstance()->enableSilhouette(FALSE);
-
- mHelpTextTimer.reset();
- sNumTimesHelpTextShown++;
- return TRUE;
+ BOOL can_rotate = canAffectSelection();
+ if (!can_rotate)
+ {
+ return FALSE;
+ }
+
+ highlightManipulators(x, y);
+ S32 hit_part = mHighlightedPart;
+ // we just started a drag, so save initial object positions
+ LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_ROTATE);
+
+ // save selection center
+ mRotationCenter = gAgent.getPosGlobalFromAgent( getPivotPoint() ); //LLSelectMgr::getInstance()->getSelectionCenterGlobal();
+
+ mManipPart = (EManipPart)hit_part;
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+
+ if( mManipPart == LL_ROT_GENERAL)
+ {
+ mMouseDown = intersectMouseWithSphere( x, y, center, mRadiusMeters);
+ }
+ else
+ {
+ // Project onto the plane of the ring
+ LLVector3 axis = getConstraintAxis();
+
+ F32 axis_onto_cam = llabs( axis * mCenterToCamNorm );
+ const F32 AXIS_ONTO_CAM_TOL = cos( 85.f * DEG_TO_RAD );
+ if( axis_onto_cam < AXIS_ONTO_CAM_TOL )
+ {
+ LLVector3 up_from_axis = mCenterToCamNorm % axis;
+ up_from_axis.normVec();
+ LLVector3 cur_intersection;
+ getMousePointOnPlaneAgent(cur_intersection, x, y, center, mCenterToCam);
+ cur_intersection -= center;
+ mMouseDown = projected_vec(cur_intersection, up_from_axis);
+ F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters;
+ F32 mouse_dist_sqrd = mMouseDown.magVecSquared();
+ if (mouse_dist_sqrd > 0.0001f)
+ {
+ mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) -
+ mouse_dist_sqrd);
+ }
+ LLVector3 projected_center_to_cam = mCenterToCamNorm - projected_vec(mCenterToCamNorm, axis);
+ mMouseDown += mouse_depth * projected_center_to_cam;
+
+ }
+ else
+ {
+ mMouseDown = findNearestPointOnRing( x, y, center, axis ) - center;
+ mMouseDown.normVec();
+ }
+ }
+
+ mMouseCur = mMouseDown;
+ mAgentSelfAtAxis = gAgent.getAtAxis(); // no point checking if avatar was selected, just save the value
+
+ // Route future Mouse messages here preemptively. (Release on mouse up.)
+ setMouseCapture( TRUE );
+ LLSelectMgr::getInstance()->enableSilhouette(FALSE);
+
+ mHelpTextTimer.reset();
+ sNumTimesHelpTextShown++;
+ return TRUE;
}
LLVector3 LLManipRotate::findNearestPointOnRing( S32 x, S32 y, const LLVector3& center, const LLVector3& axis )
{
- // Project the delta onto the ring and rescale it by the radius so that it's _on_ the ring.
- LLVector3 proj_onto_ring;
- getMousePointOnPlaneAgent(proj_onto_ring, x, y, center, axis);
- proj_onto_ring -= center;
- proj_onto_ring.normVec();
+ // Project the delta onto the ring and rescale it by the radius so that it's _on_ the ring.
+ LLVector3 proj_onto_ring;
+ getMousePointOnPlaneAgent(proj_onto_ring, x, y, center, axis);
+ proj_onto_ring -= center;
+ proj_onto_ring.normVec();
- return center + proj_onto_ring * mRadiusMeters;
+ return center + proj_onto_ring * mRadiusMeters;
}
BOOL LLManipRotate::handleMouseUp(S32 x, S32 y, MASK mask)
{
- // first, perform normal processing in case this was a quick-click
- handleHover(x, y, mask);
-
- if( hasMouseCapture() )
- {
- for (LLObjectSelection::iterator iter = mObjectSelection->begin();
- iter != mObjectSelection->end(); iter++)
- {
- LLSelectNode* selectNode = *iter;
- LLViewerObject* object = selectNode->getObject();
- LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
-
- // have permission to move and object is root of selection or individually selected
- if (object->permMove() && !object->isPermanentEnforced() &&
- ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
- (object->isRootEdit() || selectNode->mIndividualSelection))
- {
- object->mUnselectedChildrenPositions.clear() ;
- }
- }
-
- mManipPart = LL_NO_PART;
-
- // Might have missed last update due to timing.
- LLSelectMgr::getInstance()->sendMultipleUpdate( UPD_ROTATION | UPD_POSITION );
- LLSelectMgr::getInstance()->enableSilhouette(TRUE);
- //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject"));
-
- LLSelectMgr::getInstance()->updateSelectionCenter();
- LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
- }
-
- return LLManip::handleMouseUp(x, y, mask);
+ // first, perform normal processing in case this was a quick-click
+ handleHover(x, y, mask);
+
+ if( hasMouseCapture() )
+ {
+ for (LLObjectSelection::iterator iter = mObjectSelection->begin();
+ iter != mObjectSelection->end(); iter++)
+ {
+ LLSelectNode* selectNode = *iter;
+ LLViewerObject* object = selectNode->getObject();
+ LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
+
+ // have permission to move and object is root of selection or individually selected
+ if (object->permMove() && !object->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ (object->isRootEdit() || selectNode->mIndividualSelection))
+ {
+ object->mUnselectedChildrenPositions.clear() ;
+ }
+ }
+
+ mManipPart = LL_NO_PART;
+
+ // Might have missed last update due to timing.
+ LLSelectMgr::getInstance()->sendMultipleUpdate( UPD_ROTATION | UPD_POSITION );
+ LLSelectMgr::getInstance()->enableSilhouette(TRUE);
+ //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject"));
+
+ LLSelectMgr::getInstance()->updateSelectionCenter();
+ LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
+ }
+
+ return LLManip::handleMouseUp(x, y, mask);
}
BOOL LLManipRotate::handleHover(S32 x, S32 y, MASK mask)
{
- if( hasMouseCapture() )
- {
- if( mObjectSelection->isEmpty() )
- {
- // Somehow the object got deselected while we were dragging it.
- setMouseCapture( FALSE );
- }
- else
- {
- drag(x, y);
- }
-
- LL_DEBUGS("UserInput") << "hover handled by LLManipRotate (active)" << LL_ENDL;
- }
- else
- {
- highlightManipulators(x, y);
- LL_DEBUGS("UserInput") << "hover handled by LLManipRotate (inactive)" << LL_ENDL;
- }
-
- gViewerWindow->setCursor(UI_CURSOR_TOOLROTATE);
- return TRUE;
+ if( hasMouseCapture() )
+ {
+ if( mObjectSelection->isEmpty() )
+ {
+ // Somehow the object got deselected while we were dragging it.
+ setMouseCapture( FALSE );
+ }
+ else
+ {
+ drag(x, y);
+ }
+
+ LL_DEBUGS("UserInput") << "hover handled by LLManipRotate (active)" << LL_ENDL;
+ }
+ else
+ {
+ highlightManipulators(x, y);
+ LL_DEBUGS("UserInput") << "hover handled by LLManipRotate (inactive)" << LL_ENDL;
+ }
+
+ gViewerWindow->setCursor(UI_CURSOR_TOOLROTATE);
+ return TRUE;
}
-LLVector3 LLManipRotate::projectToSphere( F32 x, F32 y, BOOL* on_sphere )
+LLVector3 LLManipRotate::projectToSphere( F32 x, F32 y, BOOL* on_sphere )
{
- F32 z = 0.f;
- F32 dist_squared = x*x + y*y;
+ F32 z = 0.f;
+ F32 dist_squared = x*x + y*y;
- *on_sphere = dist_squared <= SQ_RADIUS;
+ *on_sphere = dist_squared <= SQ_RADIUS;
if( *on_sphere )
- {
+ {
z = sqrt(SQ_RADIUS - dist_squared);
}
- return LLVector3( x, y, z );
+ return LLVector3( x, y, z );
}
// Freeform rotation
void LLManipRotate::drag( S32 x, S32 y )
{
- if( !updateVisiblity() )
- {
- return;
- }
-
- if( mManipPart == LL_ROT_GENERAL )
- {
- mRotation = dragUnconstrained(x, y);
- }
- else
- {
- mRotation = dragConstrained(x, y);
- }
-
- BOOL damped = mSmoothRotate;
- mSmoothRotate = FALSE;
-
- for (LLObjectSelection::iterator iter = mObjectSelection->begin();
- iter != mObjectSelection->end(); iter++)
- {
- LLSelectNode* selectNode = *iter;
- LLViewerObject* object = selectNode->getObject();
- LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
-
- // have permission to move and object is root of selection or individually selected
- if (object->permMove() && !object->isPermanentEnforced() &&
- ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
- (object->isRootEdit() || selectNode->mIndividualSelection))
- {
- if (!object->isRootEdit())
- {
- // child objects should not update if parent is selected
- LLViewerObject* editable_root = (LLViewerObject*)object->getParent();
- if (editable_root->isSelected())
- {
- // we will be moved properly by our parent, so skip
- continue;
- }
- }
-
- LLQuaternion new_rot = selectNode->mSavedRotation * mRotation;
- std::vector<LLVector3>& child_positions = object->mUnselectedChildrenPositions ;
- std::vector<LLQuaternion> child_rotations;
- if (object->isRootEdit() && selectNode->mIndividualSelection)
- {
- object->saveUnselectedChildrenRotation(child_rotations) ;
- object->saveUnselectedChildrenPosition(child_positions) ;
- }
-
- if (object->getParent() && object->mDrawable.notNull())
- {
- LLQuaternion invParentRotation = object->mDrawable->mXform.getParent()->getWorldRotation();
- invParentRotation.transQuat();
-
- object->setRotation(new_rot * invParentRotation, damped);
- rebuild(object);
- }
- else
- {
- object->setRotation(new_rot, damped);
+ if( !updateVisiblity() )
+ {
+ return;
+ }
+
+ if( mManipPart == LL_ROT_GENERAL )
+ {
+ mRotation = dragUnconstrained(x, y);
+ }
+ else
+ {
+ mRotation = dragConstrained(x, y);
+ }
+
+ BOOL damped = mSmoothRotate;
+ mSmoothRotate = FALSE;
+
+ for (LLObjectSelection::iterator iter = mObjectSelection->begin();
+ iter != mObjectSelection->end(); iter++)
+ {
+ LLSelectNode* selectNode = *iter;
+ LLViewerObject* object = selectNode->getObject();
+ LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
+
+ // have permission to move and object is root of selection or individually selected
+ if (object->permMove() && !object->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ (object->isRootEdit() || selectNode->mIndividualSelection))
+ {
+ if (!object->isRootEdit())
+ {
+ // child objects should not update if parent is selected
+ LLViewerObject* editable_root = (LLViewerObject*)object->getParent();
+ if (editable_root->isSelected())
+ {
+ // we will be moved properly by our parent, so skip
+ continue;
+ }
+ }
+
+ LLQuaternion new_rot = selectNode->mSavedRotation * mRotation;
+ std::vector<LLVector3>& child_positions = object->mUnselectedChildrenPositions ;
+ std::vector<LLQuaternion> child_rotations;
+ if (object->isRootEdit() && selectNode->mIndividualSelection)
+ {
+ object->saveUnselectedChildrenRotation(child_rotations) ;
+ object->saveUnselectedChildrenPosition(child_positions) ;
+ }
+
+ if (object->getParent() && object->mDrawable.notNull())
+ {
+ LLQuaternion invParentRotation = object->mDrawable->mXform.getParent()->getWorldRotation();
+ invParentRotation.transQuat();
+
+ object->setRotation(new_rot * invParentRotation, damped);
+ rebuild(object);
+ }
+ else
+ {
+ object->setRotation(new_rot, damped);
LLVOAvatar* avatar = object->asAvatar();
if (avatar && avatar->isSelf()
&& LLSelectMgr::getInstance()->mAllowSelectAvatar
@@ -622,1097 +622,1097 @@ void LLManipRotate::drag( S32 x, S32 y )
at_axis.normalize();
gAgent.resetAxes(at_axis);
}
- rebuild(object);
- }
-
- // for individually selected roots, we need to counterrotate all the children
- if (object->isRootEdit() && selectNode->mIndividualSelection)
- {
- //RN: must do non-damped updates on these objects so relative rotation appears constant
- // instead of having two competing slerps making the child objects appear to "wobble"
- object->resetChildrenRotationAndPosition(child_rotations, child_positions) ;
- }
- }
- }
-
- // update positions
- for (LLObjectSelection::iterator iter = mObjectSelection->begin();
- iter != mObjectSelection->end(); iter++)
- {
- LLSelectNode* selectNode = *iter;
- LLViewerObject* object = selectNode->getObject();
- LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
-
- // to avoid cumulative position changes we calculate the objects new position using its saved position
- if (object && object->permMove() && !object->isPermanentEnforced() &&
- ((root_object == NULL) || !root_object->isPermanentEnforced()))
- {
- LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
-
- LLVector3 old_position;
- LLVector3 new_position;
-
- if (object->isAttachment() && object->mDrawable.notNull())
- {
- // need to work in drawable space to handle selected items from multiple attachments
- // (which have no shared frame of reference other than their render positions)
- LLXform* parent_xform = object->mDrawable->getXform()->getParent();
- new_position = (selectNode->mSavedPositionLocal * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();
- old_position = (object->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();//object->getRenderPosition();
- }
- else
- {
- new_position = gAgent.getPosAgentFromGlobal( selectNode->mSavedPositionGlobal );
- old_position = object->getPositionAgent();
- }
-
- new_position = (new_position - center) * mRotation; // new relative rotated position
- new_position += center;
-
- if (object->isRootEdit() && !object->isAttachment())
- {
- LLVector3d new_pos_global = gAgent.getPosGlobalFromAgent(new_position);
- new_pos_global = LLWorld::getInstance()->clipToVisibleRegions(selectNode->mSavedPositionGlobal, new_pos_global);
- new_position = gAgent.getPosAgentFromGlobal(new_pos_global);
- }
-
- // for individually selected child objects
- if (!object->isRootEdit() && selectNode->mIndividualSelection)
- {
- LLViewerObject* parentp = (LLViewerObject*)object->getParent();
- if (!parentp->isSelected())
- {
- if (object->isAttachment() && object->mDrawable.notNull())
- {
- // find position relative to render position of parent
- object->setPosition((new_position - parentp->getRenderPosition()) * ~parentp->getRenderRotation());
- rebuild(object);
- }
- else
- {
- object->setPositionParent((new_position - parentp->getPositionAgent()) * ~parentp->getRotationRegion());
- rebuild(object);
- }
- }
- }
- else if (object->isRootEdit())
- {
- if (object->isAttachment() && object->mDrawable.notNull())
- {
- LLXform* parent_xform = object->mDrawable->getXform()->getParent();
- object->setPosition((new_position - parent_xform->getWorldPosition()) * ~parent_xform->getWorldRotation());
- rebuild(object);
- }
- else
- {
- object->setPositionAgent(new_position);
- rebuild(object);
- }
- }
-
- // for individually selected roots, we need to counter-translate all unselected children
- if (object->isRootEdit() && selectNode->mIndividualSelection)
- {
- // only offset by parent's translation as we've already countered parent's rotation
- rebuild(object);
- object->resetChildrenPosition(old_position - new_position) ;
- }
- }
- }
-
- // store changes to override updates
- for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin();
- iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++)
- {
- LLSelectNode* selectNode = *iter;
- LLViewerObject*cur = selectNode->getObject();
- LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
- if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
- ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
- (!cur->isAvatar() || LLSelectMgr::getInstance()->mAllowSelectAvatar))
- {
- selectNode->mLastRotation = cur->getRotation();
- selectNode->mLastPositionLocal = cur->getPosition();
- }
- }
-
- LLSelectMgr::getInstance()->updateSelectionCenter();
-
- // RN: just clear focus so camera doesn't follow spurious object updates
- gAgentCamera.clearFocusObject();
- dialog_refresh_all();
+ rebuild(object);
+ }
+
+ // for individually selected roots, we need to counterrotate all the children
+ if (object->isRootEdit() && selectNode->mIndividualSelection)
+ {
+ //RN: must do non-damped updates on these objects so relative rotation appears constant
+ // instead of having two competing slerps making the child objects appear to "wobble"
+ object->resetChildrenRotationAndPosition(child_rotations, child_positions) ;
+ }
+ }
+ }
+
+ // update positions
+ for (LLObjectSelection::iterator iter = mObjectSelection->begin();
+ iter != mObjectSelection->end(); iter++)
+ {
+ LLSelectNode* selectNode = *iter;
+ LLViewerObject* object = selectNode->getObject();
+ LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
+
+ // to avoid cumulative position changes we calculate the objects new position using its saved position
+ if (object && object->permMove() && !object->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()))
+ {
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+
+ LLVector3 old_position;
+ LLVector3 new_position;
+
+ if (object->isAttachment() && object->mDrawable.notNull())
+ {
+ // need to work in drawable space to handle selected items from multiple attachments
+ // (which have no shared frame of reference other than their render positions)
+ LLXform* parent_xform = object->mDrawable->getXform()->getParent();
+ new_position = (selectNode->mSavedPositionLocal * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();
+ old_position = (object->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();//object->getRenderPosition();
+ }
+ else
+ {
+ new_position = gAgent.getPosAgentFromGlobal( selectNode->mSavedPositionGlobal );
+ old_position = object->getPositionAgent();
+ }
+
+ new_position = (new_position - center) * mRotation; // new relative rotated position
+ new_position += center;
+
+ if (object->isRootEdit() && !object->isAttachment())
+ {
+ LLVector3d new_pos_global = gAgent.getPosGlobalFromAgent(new_position);
+ new_pos_global = LLWorld::getInstance()->clipToVisibleRegions(selectNode->mSavedPositionGlobal, new_pos_global);
+ new_position = gAgent.getPosAgentFromGlobal(new_pos_global);
+ }
+
+ // for individually selected child objects
+ if (!object->isRootEdit() && selectNode->mIndividualSelection)
+ {
+ LLViewerObject* parentp = (LLViewerObject*)object->getParent();
+ if (!parentp->isSelected())
+ {
+ if (object->isAttachment() && object->mDrawable.notNull())
+ {
+ // find position relative to render position of parent
+ object->setPosition((new_position - parentp->getRenderPosition()) * ~parentp->getRenderRotation());
+ rebuild(object);
+ }
+ else
+ {
+ object->setPositionParent((new_position - parentp->getPositionAgent()) * ~parentp->getRotationRegion());
+ rebuild(object);
+ }
+ }
+ }
+ else if (object->isRootEdit())
+ {
+ if (object->isAttachment() && object->mDrawable.notNull())
+ {
+ LLXform* parent_xform = object->mDrawable->getXform()->getParent();
+ object->setPosition((new_position - parent_xform->getWorldPosition()) * ~parent_xform->getWorldRotation());
+ rebuild(object);
+ }
+ else
+ {
+ object->setPositionAgent(new_position);
+ rebuild(object);
+ }
+ }
+
+ // for individually selected roots, we need to counter-translate all unselected children
+ if (object->isRootEdit() && selectNode->mIndividualSelection)
+ {
+ // only offset by parent's translation as we've already countered parent's rotation
+ rebuild(object);
+ object->resetChildrenPosition(old_position - new_position) ;
+ }
+ }
+ }
+
+ // store changes to override updates
+ for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin();
+ iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++)
+ {
+ LLSelectNode* selectNode = *iter;
+ LLViewerObject*cur = selectNode->getObject();
+ LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
+ if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ (!cur->isAvatar() || LLSelectMgr::getInstance()->mAllowSelectAvatar))
+ {
+ selectNode->mLastRotation = cur->getRotation();
+ selectNode->mLastPositionLocal = cur->getPosition();
+ }
+ }
+
+ LLSelectMgr::getInstance()->updateSelectionCenter();
+
+ // RN: just clear focus so camera doesn't follow spurious object updates
+ gAgentCamera.clearFocusObject();
+ dialog_refresh_all();
}
void LLManipRotate::renderActiveRing( F32 radius, F32 width, const LLColor4& front_color, const LLColor4& back_color)
{
- LLGLEnable cull_face(GL_CULL_FACE);
- {
- gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, FALSE);
- gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, TRUE);
- }
- {
- LLGLDepthTest gls_depth(GL_FALSE);
- gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, FALSE);
- gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, TRUE);
- }
+ LLGLEnable cull_face(GL_CULL_FACE);
+ {
+ gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, FALSE);
+ gl_ring(radius, width, back_color, back_color * 0.5f, CIRCLE_STEPS, TRUE);
+ }
+ {
+ LLGLDepthTest gls_depth(GL_FALSE);
+ gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, FALSE);
+ gl_ring(radius, width, front_color, front_color * 0.5f, CIRCLE_STEPS, TRUE);
+ }
}
void LLManipRotate::renderSnapGuides()
{
- static LLCachedControl<bool> snap_enabled(gSavedSettings, "SnapEnabled", true);
- if (!snap_enabled)
- {
- return;
- }
-
- LLVector3 grid_origin;
- LLVector3 grid_scale;
- LLQuaternion grid_rotation;
-
- LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale, true);
-
- LLVector3 constraint_axis = getConstraintAxis();
-
- LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
- LLVector3 cam_at_axis;
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- cam_at_axis.setVec(1.f, 0.f, 0.f);
- }
- else
- {
- cam_at_axis = center - gAgentCamera.getCameraPositionAgent();
- cam_at_axis.normVec();
- }
-
- LLVector3 world_snap_axis;
- LLVector3 test_axis = constraint_axis;
-
- BOOL constrain_to_ref_object = FALSE;
- if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid())
- {
- test_axis = test_axis * ~grid_rotation;
- }
- else if (LLSelectMgr::getInstance()->getGridMode() == GRID_MODE_REF_OBJECT)
- {
- test_axis = test_axis * ~grid_rotation;
- constrain_to_ref_object = TRUE;
- }
-
- test_axis.abs();
-
- // find closest global/reference axis to local constraint axis;
- if (test_axis.mV[VX] > test_axis.mV[VY] && test_axis.mV[VX] > test_axis.mV[VZ])
- {
- world_snap_axis = LLVector3::y_axis;
- }
- else if (test_axis.mV[VY] > test_axis.mV[VZ])
- {
- world_snap_axis = LLVector3::z_axis;
- }
- else
- {
- world_snap_axis = LLVector3::x_axis;
- }
-
- LLVector3 projected_snap_axis = world_snap_axis;
- if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid())
- {
- projected_snap_axis = projected_snap_axis * grid_rotation;
- }
- else if (constrain_to_ref_object)
- {
- projected_snap_axis = projected_snap_axis * grid_rotation;
- }
-
- // project world snap axis onto constraint plane
- projected_snap_axis -= projected_vec(projected_snap_axis, constraint_axis);
- projected_snap_axis.normVec();
-
- S32 num_rings = mCamEdgeOn ? 2 : 1;
- for (S32 ring_num = 0; ring_num < num_rings; ring_num++)
- {
- LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
-
- if (mCamEdgeOn)
- {
- // draw two opposing rings
- if (ring_num == 0)
- {
- center += constraint_axis * mRadiusMeters * 0.5f;
- }
- else
- {
- center -= constraint_axis * mRadiusMeters * 0.5f;
- }
- }
-
- LLGLDepthTest gls_depth(GL_FALSE);
- for (S32 pass = 0; pass < 3; pass++)
- {
- // render snap guide ring
- gGL.pushMatrix();
-
- LLQuaternion snap_guide_rot;
- F32 angle_radians, x, y, z;
- snap_guide_rot.shortestArc(LLVector3::z_axis, getConstraintAxis());
- snap_guide_rot.getAngleAxis(&angle_radians, &x, &y, &z);
- gGL.translatef(center.mV[VX], center.mV[VY], center.mV[VZ]);
- gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
-
- LLColor4 line_color = setupSnapGuideRenderPass(pass);
-
- gGL.color4fv(line_color.mV);
-
- if (mCamEdgeOn)
- {
- // render an arc
- LLVector3 edge_normal = cam_at_axis % constraint_axis;
- edge_normal.normVec();
- LLVector3 x_axis_snap = LLVector3::x_axis * snap_guide_rot;
- LLVector3 y_axis_snap = LLVector3::y_axis * snap_guide_rot;
-
- F32 end_angle = atan2(y_axis_snap * edge_normal, x_axis_snap * edge_normal);
- //F32 start_angle = angle_between((-1.f * LLVector3::x_axis) * snap_guide_rot, edge_normal);
- F32 start_angle = end_angle - F_PI;
- gl_arc_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, FALSE, start_angle, end_angle);
- }
- else
- {
- gl_circle_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, FALSE);
- }
- gGL.popMatrix();
-
- for (S32 i = 0; i < 64; i++)
- {
- BOOL render_text = TRUE;
- F32 deg = 5.625f * (F32)i;
- LLVector3 inner_point;
- LLVector3 outer_point;
- LLVector3 text_point;
- LLQuaternion rot(deg * DEG_TO_RAD, constraint_axis);
- gGL.begin(LLRender::LINES);
- {
- inner_point = (projected_snap_axis * mRadiusMeters * SNAP_GUIDE_INNER_RADIUS * rot) + center;
- F32 tick_length = 0.f;
- if (i % 16 == 0)
- {
- tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_1 - SNAP_GUIDE_INNER_RADIUS);
- }
- else if (i % 8 == 0)
- {
- tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_2 - SNAP_GUIDE_INNER_RADIUS);
- }
- else if (i % 4 == 0)
- {
- tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_3 - SNAP_GUIDE_INNER_RADIUS);
- }
- else if (i % 2 == 0)
- {
- tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_4 - SNAP_GUIDE_INNER_RADIUS);
- }
- else
- {
- tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_5 - SNAP_GUIDE_INNER_RADIUS);
- }
-
- if (mCamEdgeOn)
- {
- // don't draw ticks that are on back side of circle
- F32 dot = cam_at_axis * (projected_snap_axis * rot);
- if (dot > 0.f)
- {
- outer_point = inner_point;
- render_text = FALSE;
- }
- else
- {
- if (ring_num == 0)
- {
- outer_point = inner_point + (constraint_axis * tick_length) * rot;
- }
- else
- {
- outer_point = inner_point - (constraint_axis * tick_length) * rot;
- }
- }
- }
- else
- {
- outer_point = inner_point + (projected_snap_axis * tick_length) * rot;
- }
-
- text_point = outer_point + (projected_snap_axis * mRadiusMeters * 0.1f) * rot;
-
- gGL.vertex3fv(inner_point.mV);
- gGL.vertex3fv(outer_point.mV);
- }
- gGL.end();
-
- //RN: text rendering does own shadow pass, so only render once
- if (pass == 1 && render_text && i % 16 == 0)
- {
- if (world_snap_axis.mV[VX])
- {
- if (i == 0)
- {
- renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Forward") : LLTrans::getString("Direction_East"), LLColor4::white);
- }
- else if (i == 16)
- {
- if (constraint_axis.mV[VZ] > 0.f)
- {
- renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Left") : LLTrans::getString("Direction_North"), LLColor4::white);
- }
- else
- {
- renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Right") : LLTrans::getString("Direction_South"), LLColor4::white);
- }
- }
- else if (i == 32)
- {
- renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Back") : LLTrans::getString("Direction_West"), LLColor4::white);
- }
- else
- {
- if (constraint_axis.mV[VZ] > 0.f)
- {
- renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Right") : LLTrans::getString("Direction_South"), LLColor4::white);
- }
- else
- {
- renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Left") : LLTrans::getString("Direction_North"), LLColor4::white);
- }
- }
- }
- else if (world_snap_axis.mV[VY])
- {
- if (i == 0)
- {
- renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Left") : LLTrans::getString("Direction_North"), LLColor4::white);
- }
- else if (i == 16)
- {
- if (constraint_axis.mV[VX] > 0.f)
- {
- renderTickText(text_point, LLTrans::getString("Direction_Up"), LLColor4::white);
- }
- else
- {
- renderTickText(text_point, LLTrans::getString("Direction_Down"), LLColor4::white);
- }
- }
- else if (i == 32)
- {
- renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Right") : LLTrans::getString("Direction_South"), LLColor4::white);
- }
- else
- {
- if (constraint_axis.mV[VX] > 0.f)
- {
- renderTickText(text_point, LLTrans::getString("Direction_Down"), LLColor4::white);
- }
- else
- {
- renderTickText(text_point, LLTrans::getString("Direction_Up"), LLColor4::white);
- }
- }
- }
- else if (world_snap_axis.mV[VZ])
- {
- if (i == 0)
- {
- renderTickText(text_point, LLTrans::getString("Direction_Up"), LLColor4::white);
- }
- else if (i == 16)
- {
- if (constraint_axis.mV[VY] > 0.f)
- {
- renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Forward") : LLTrans::getString("Direction_East"), LLColor4::white);
- }
- else
- {
- renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Back") : LLTrans::getString("Direction_West"), LLColor4::white);
- }
- }
- else if (i == 32)
- {
- renderTickText(text_point, LLTrans::getString("Direction_Down"), LLColor4::white);
- }
- else
- {
- if (constraint_axis.mV[VY] > 0.f)
- {
- renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Back") : LLTrans::getString("Direction_West"), LLColor4::white);
- }
- else
- {
- renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Forward") : LLTrans::getString("Direction_East"), LLColor4::white);
- }
- }
- }
- }
- gGL.color4fv(line_color.mV);
- }
-
- // now render projected object axis
- if (mInSnapRegime)
- {
- LLVector3 object_axis;
- getObjectAxisClosestToMouse(object_axis);
-
- // project onto constraint plane
- LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(TRUE);
- object_axis = object_axis * first_node->getObject()->getRenderRotation();
- object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis();
- object_axis.normVec();
- object_axis = object_axis * SNAP_GUIDE_INNER_RADIUS * mRadiusMeters + center;
- LLVector3 line_start = center;
-
- gGL.begin(LLRender::LINES);
- {
- gGL.vertex3fv(line_start.mV);
- gGL.vertex3fv(object_axis.mV);
- }
- gGL.end();
-
- // draw snap guide arrow
- gGL.begin(LLRender::TRIANGLES);
- {
- LLVector3 arrow_dir;
- LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis();
- arrow_span.normVec();
-
- arrow_dir = mCamEdgeOn ? getConstraintAxis() : object_axis - line_start;
- arrow_dir.normVec();
- if (ring_num == 1)
- {
- arrow_dir *= -1.f;
- }
- gGL.vertex3fv((object_axis + arrow_dir * mRadiusMeters * 0.1f).mV);
- gGL.vertex3fv((object_axis + arrow_span * mRadiusMeters * 0.1f).mV);
- gGL.vertex3fv((object_axis - arrow_span * mRadiusMeters * 0.1f).mV);
- }
- gGL.end();
-
- {
- LLGLDepthTest gls_depth(GL_TRUE);
- gGL.begin(LLRender::LINES);
- {
- gGL.vertex3fv(line_start.mV);
- gGL.vertex3fv(object_axis.mV);
- }
- gGL.end();
-
- // draw snap guide arrow
- gGL.begin(LLRender::TRIANGLES);
- {
- LLVector3 arrow_dir;
- LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis();
- arrow_span.normVec();
-
- arrow_dir = mCamEdgeOn ? getConstraintAxis() : object_axis - line_start;
- arrow_dir.normVec();
- if (ring_num == 1)
- {
- arrow_dir *= -1.f;
- }
-
- gGL.vertex3fv((object_axis + arrow_dir * mRadiusMeters * 0.1f).mV);
- gGL.vertex3fv((object_axis + arrow_span * mRadiusMeters * 0.1f).mV);
- gGL.vertex3fv((object_axis - arrow_span * mRadiusMeters * 0.1f).mV);
- }
- gGL.end();
- }
- }
- }
- }
-
-
- // render help text
- if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD)
- {
- if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText)
- {
- LLVector3 selection_center_start = LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent();
-
- LLVector3 offset_dir = LLViewerCamera::getInstance()->getUpAxis();
-
- F32 line_alpha = gSavedSettings.getF32("GridOpacity");
-
- LLVector3 help_text_pos = selection_center_start + (mRadiusMeters * 3.f * offset_dir);
- const LLFontGL* big_fontp = LLFontGL::getFontSansSerif();
-
- std::string help_text = LLTrans::getString("manip_hint1");
- LLColor4 help_text_color = LLColor4::white;
- help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f);
- hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
- help_text = LLTrans::getString("manip_hint2");
- help_text_pos -= offset_dir * mRadiusMeters * 0.4f;
- hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
- }
- }
+ static LLCachedControl<bool> snap_enabled(gSavedSettings, "SnapEnabled", true);
+ if (!snap_enabled)
+ {
+ return;
+ }
+
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+
+ LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale, true);
+
+ LLVector3 constraint_axis = getConstraintAxis();
+
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+ LLVector3 cam_at_axis;
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ cam_at_axis.setVec(1.f, 0.f, 0.f);
+ }
+ else
+ {
+ cam_at_axis = center - gAgentCamera.getCameraPositionAgent();
+ cam_at_axis.normVec();
+ }
+
+ LLVector3 world_snap_axis;
+ LLVector3 test_axis = constraint_axis;
+
+ BOOL constrain_to_ref_object = FALSE;
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid())
+ {
+ test_axis = test_axis * ~grid_rotation;
+ }
+ else if (LLSelectMgr::getInstance()->getGridMode() == GRID_MODE_REF_OBJECT)
+ {
+ test_axis = test_axis * ~grid_rotation;
+ constrain_to_ref_object = TRUE;
+ }
+
+ test_axis.abs();
+
+ // find closest global/reference axis to local constraint axis;
+ if (test_axis.mV[VX] > test_axis.mV[VY] && test_axis.mV[VX] > test_axis.mV[VZ])
+ {
+ world_snap_axis = LLVector3::y_axis;
+ }
+ else if (test_axis.mV[VY] > test_axis.mV[VZ])
+ {
+ world_snap_axis = LLVector3::z_axis;
+ }
+ else
+ {
+ world_snap_axis = LLVector3::x_axis;
+ }
+
+ LLVector3 projected_snap_axis = world_snap_axis;
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid())
+ {
+ projected_snap_axis = projected_snap_axis * grid_rotation;
+ }
+ else if (constrain_to_ref_object)
+ {
+ projected_snap_axis = projected_snap_axis * grid_rotation;
+ }
+
+ // project world snap axis onto constraint plane
+ projected_snap_axis -= projected_vec(projected_snap_axis, constraint_axis);
+ projected_snap_axis.normVec();
+
+ S32 num_rings = mCamEdgeOn ? 2 : 1;
+ for (S32 ring_num = 0; ring_num < num_rings; ring_num++)
+ {
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+
+ if (mCamEdgeOn)
+ {
+ // draw two opposing rings
+ if (ring_num == 0)
+ {
+ center += constraint_axis * mRadiusMeters * 0.5f;
+ }
+ else
+ {
+ center -= constraint_axis * mRadiusMeters * 0.5f;
+ }
+ }
+
+ LLGLDepthTest gls_depth(GL_FALSE);
+ for (S32 pass = 0; pass < 3; pass++)
+ {
+ // render snap guide ring
+ gGL.pushMatrix();
+
+ LLQuaternion snap_guide_rot;
+ F32 angle_radians, x, y, z;
+ snap_guide_rot.shortestArc(LLVector3::z_axis, getConstraintAxis());
+ snap_guide_rot.getAngleAxis(&angle_radians, &x, &y, &z);
+ gGL.translatef(center.mV[VX], center.mV[VY], center.mV[VZ]);
+ gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
+
+ LLColor4 line_color = setupSnapGuideRenderPass(pass);
+
+ gGL.color4fv(line_color.mV);
+
+ if (mCamEdgeOn)
+ {
+ // render an arc
+ LLVector3 edge_normal = cam_at_axis % constraint_axis;
+ edge_normal.normVec();
+ LLVector3 x_axis_snap = LLVector3::x_axis * snap_guide_rot;
+ LLVector3 y_axis_snap = LLVector3::y_axis * snap_guide_rot;
+
+ F32 end_angle = atan2(y_axis_snap * edge_normal, x_axis_snap * edge_normal);
+ //F32 start_angle = angle_between((-1.f * LLVector3::x_axis) * snap_guide_rot, edge_normal);
+ F32 start_angle = end_angle - F_PI;
+ gl_arc_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, FALSE, start_angle, end_angle);
+ }
+ else
+ {
+ gl_circle_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, FALSE);
+ }
+ gGL.popMatrix();
+
+ for (S32 i = 0; i < 64; i++)
+ {
+ BOOL render_text = TRUE;
+ F32 deg = 5.625f * (F32)i;
+ LLVector3 inner_point;
+ LLVector3 outer_point;
+ LLVector3 text_point;
+ LLQuaternion rot(deg * DEG_TO_RAD, constraint_axis);
+ gGL.begin(LLRender::LINES);
+ {
+ inner_point = (projected_snap_axis * mRadiusMeters * SNAP_GUIDE_INNER_RADIUS * rot) + center;
+ F32 tick_length = 0.f;
+ if (i % 16 == 0)
+ {
+ tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_1 - SNAP_GUIDE_INNER_RADIUS);
+ }
+ else if (i % 8 == 0)
+ {
+ tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_2 - SNAP_GUIDE_INNER_RADIUS);
+ }
+ else if (i % 4 == 0)
+ {
+ tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_3 - SNAP_GUIDE_INNER_RADIUS);
+ }
+ else if (i % 2 == 0)
+ {
+ tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_4 - SNAP_GUIDE_INNER_RADIUS);
+ }
+ else
+ {
+ tick_length = mRadiusMeters * (SNAP_GUIDE_RADIUS_5 - SNAP_GUIDE_INNER_RADIUS);
+ }
+
+ if (mCamEdgeOn)
+ {
+ // don't draw ticks that are on back side of circle
+ F32 dot = cam_at_axis * (projected_snap_axis * rot);
+ if (dot > 0.f)
+ {
+ outer_point = inner_point;
+ render_text = FALSE;
+ }
+ else
+ {
+ if (ring_num == 0)
+ {
+ outer_point = inner_point + (constraint_axis * tick_length) * rot;
+ }
+ else
+ {
+ outer_point = inner_point - (constraint_axis * tick_length) * rot;
+ }
+ }
+ }
+ else
+ {
+ outer_point = inner_point + (projected_snap_axis * tick_length) * rot;
+ }
+
+ text_point = outer_point + (projected_snap_axis * mRadiusMeters * 0.1f) * rot;
+
+ gGL.vertex3fv(inner_point.mV);
+ gGL.vertex3fv(outer_point.mV);
+ }
+ gGL.end();
+
+ //RN: text rendering does own shadow pass, so only render once
+ if (pass == 1 && render_text && i % 16 == 0)
+ {
+ if (world_snap_axis.mV[VX])
+ {
+ if (i == 0)
+ {
+ renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Forward") : LLTrans::getString("Direction_East"), LLColor4::white);
+ }
+ else if (i == 16)
+ {
+ if (constraint_axis.mV[VZ] > 0.f)
+ {
+ renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Left") : LLTrans::getString("Direction_North"), LLColor4::white);
+ }
+ else
+ {
+ renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Right") : LLTrans::getString("Direction_South"), LLColor4::white);
+ }
+ }
+ else if (i == 32)
+ {
+ renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Back") : LLTrans::getString("Direction_West"), LLColor4::white);
+ }
+ else
+ {
+ if (constraint_axis.mV[VZ] > 0.f)
+ {
+ renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Right") : LLTrans::getString("Direction_South"), LLColor4::white);
+ }
+ else
+ {
+ renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Left") : LLTrans::getString("Direction_North"), LLColor4::white);
+ }
+ }
+ }
+ else if (world_snap_axis.mV[VY])
+ {
+ if (i == 0)
+ {
+ renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Left") : LLTrans::getString("Direction_North"), LLColor4::white);
+ }
+ else if (i == 16)
+ {
+ if (constraint_axis.mV[VX] > 0.f)
+ {
+ renderTickText(text_point, LLTrans::getString("Direction_Up"), LLColor4::white);
+ }
+ else
+ {
+ renderTickText(text_point, LLTrans::getString("Direction_Down"), LLColor4::white);
+ }
+ }
+ else if (i == 32)
+ {
+ renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Right") : LLTrans::getString("Direction_South"), LLColor4::white);
+ }
+ else
+ {
+ if (constraint_axis.mV[VX] > 0.f)
+ {
+ renderTickText(text_point, LLTrans::getString("Direction_Down"), LLColor4::white);
+ }
+ else
+ {
+ renderTickText(text_point, LLTrans::getString("Direction_Up"), LLColor4::white);
+ }
+ }
+ }
+ else if (world_snap_axis.mV[VZ])
+ {
+ if (i == 0)
+ {
+ renderTickText(text_point, LLTrans::getString("Direction_Up"), LLColor4::white);
+ }
+ else if (i == 16)
+ {
+ if (constraint_axis.mV[VY] > 0.f)
+ {
+ renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Forward") : LLTrans::getString("Direction_East"), LLColor4::white);
+ }
+ else
+ {
+ renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Back") : LLTrans::getString("Direction_West"), LLColor4::white);
+ }
+ }
+ else if (i == 32)
+ {
+ renderTickText(text_point, LLTrans::getString("Direction_Down"), LLColor4::white);
+ }
+ else
+ {
+ if (constraint_axis.mV[VY] > 0.f)
+ {
+ renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Back") : LLTrans::getString("Direction_West"), LLColor4::white);
+ }
+ else
+ {
+ renderTickText(text_point, mObjectSelection->isAttachment() ? LLTrans::getString("Direction_Forward") : LLTrans::getString("Direction_East"), LLColor4::white);
+ }
+ }
+ }
+ }
+ gGL.color4fv(line_color.mV);
+ }
+
+ // now render projected object axis
+ if (mInSnapRegime)
+ {
+ LLVector3 object_axis;
+ getObjectAxisClosestToMouse(object_axis);
+
+ // project onto constraint plane
+ LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(TRUE);
+ object_axis = object_axis * first_node->getObject()->getRenderRotation();
+ object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis();
+ object_axis.normVec();
+ object_axis = object_axis * SNAP_GUIDE_INNER_RADIUS * mRadiusMeters + center;
+ LLVector3 line_start = center;
+
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.vertex3fv(line_start.mV);
+ gGL.vertex3fv(object_axis.mV);
+ }
+ gGL.end();
+
+ // draw snap guide arrow
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ LLVector3 arrow_dir;
+ LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis();
+ arrow_span.normVec();
+
+ arrow_dir = mCamEdgeOn ? getConstraintAxis() : object_axis - line_start;
+ arrow_dir.normVec();
+ if (ring_num == 1)
+ {
+ arrow_dir *= -1.f;
+ }
+ gGL.vertex3fv((object_axis + arrow_dir * mRadiusMeters * 0.1f).mV);
+ gGL.vertex3fv((object_axis + arrow_span * mRadiusMeters * 0.1f).mV);
+ gGL.vertex3fv((object_axis - arrow_span * mRadiusMeters * 0.1f).mV);
+ }
+ gGL.end();
+
+ {
+ LLGLDepthTest gls_depth(GL_TRUE);
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.vertex3fv(line_start.mV);
+ gGL.vertex3fv(object_axis.mV);
+ }
+ gGL.end();
+
+ // draw snap guide arrow
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ LLVector3 arrow_dir;
+ LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis();
+ arrow_span.normVec();
+
+ arrow_dir = mCamEdgeOn ? getConstraintAxis() : object_axis - line_start;
+ arrow_dir.normVec();
+ if (ring_num == 1)
+ {
+ arrow_dir *= -1.f;
+ }
+
+ gGL.vertex3fv((object_axis + arrow_dir * mRadiusMeters * 0.1f).mV);
+ gGL.vertex3fv((object_axis + arrow_span * mRadiusMeters * 0.1f).mV);
+ gGL.vertex3fv((object_axis - arrow_span * mRadiusMeters * 0.1f).mV);
+ }
+ gGL.end();
+ }
+ }
+ }
+ }
+
+
+ // render help text
+ if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD)
+ {
+ if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText)
+ {
+ LLVector3 selection_center_start = LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent();
+
+ LLVector3 offset_dir = LLViewerCamera::getInstance()->getUpAxis();
+
+ F32 line_alpha = gSavedSettings.getF32("GridOpacity");
+
+ LLVector3 help_text_pos = selection_center_start + (mRadiusMeters * 3.f * offset_dir);
+ const LLFontGL* big_fontp = LLFontGL::getFontSansSerif();
+
+ std::string help_text = LLTrans::getString("manip_hint1");
+ LLColor4 help_text_color = LLColor4::white;
+ help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f);
+ hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
+ help_text = LLTrans::getString("manip_hint2");
+ help_text_pos -= offset_dir * mRadiusMeters * 0.4f;
+ hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
+ }
+ }
}
// Returns TRUE if center of sphere is visible. Also sets a bunch of member variables that are used later (e.g. mCenterToCam)
BOOL LLManipRotate::updateVisiblity()
{
- // Don't want to recalculate the center of the selection during a drag.
- // Due to packet delays, sometimes half the objects in the selection have their
- // new position and half have their old one. This creates subtle errors in the
- // computed center position for that frame. Unfortunately, these errors
- // accumulate. The result is objects seem to "fly apart" during rotations.
- // JC - 03.26.2002
- if (!hasMouseCapture())
- {
- mRotationCenter = gAgent.getPosGlobalFromAgent( getPivotPoint() );//LLSelectMgr::getInstance()->getSelectionCenterGlobal();
- }
-
- BOOL visible = FALSE;
-
- //Assume that UI scale factor is equivalent for X and Y axis
- F32 ui_scale_factor = LLUI::getScaleFactor().mV[VX];
-
- LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- mCenterToCam = LLVector3(-1.f / gAgentCamera.mHUDCurZoom, 0.f, 0.f);
- mCenterToCamNorm = mCenterToCam;
- mCenterToCamMag = mCenterToCamNorm.normVec();
-
- mRadiusMeters = RADIUS_PIXELS / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
- mRadiusMeters /= gAgentCamera.mHUDCurZoom;
- mRadiusMeters *= ui_scale_factor;
-
- mCenterToProfilePlaneMag = mRadiusMeters * mRadiusMeters / mCenterToCamMag;
- mCenterToProfilePlane = -mCenterToProfilePlaneMag * mCenterToCamNorm;
-
- // x axis range is (-aspect * 0.5f, +aspect * 0.5)
- // y axis range is (-0.5, 0.5)
- // so use getWorldViewHeightRaw as scale factor when converting to pixel coordinates
- mCenterScreen.set((S32)((0.5f - center.mV[VY]) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled()),
- (S32)((center.mV[VZ] + 0.5f) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled()));
- visible = TRUE;
- }
- else
- {
- visible = LLViewerCamera::getInstance()->projectPosAgentToScreen(center, mCenterScreen );
- if( visible )
- {
- mCenterToCam = gAgentCamera.getCameraPositionAgent() - center;
- mCenterToCamNorm = mCenterToCam;
- mCenterToCamMag = mCenterToCamNorm.normVec();
- LLVector3 cameraAtAxis = LLViewerCamera::getInstance()->getAtAxis();
- cameraAtAxis.normVec();
-
- F32 z_dist = -1.f * (mCenterToCam * cameraAtAxis);
-
- // Don't drag manip if object too far away
- if (gSavedSettings.getBOOL("LimitSelectDistance"))
- {
- F32 max_select_distance = gSavedSettings.getF32("MaxSelectDistance");
- if (dist_vec_squared(gAgent.getPositionAgent(), center) > (max_select_distance * max_select_distance))
- {
- visible = FALSE;
- }
- }
-
- if (mCenterToCamMag > 0.001f)
- {
- F32 fraction_of_fov = RADIUS_PIXELS / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
- F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians
- mRadiusMeters = z_dist * tan(apparent_angle);
- mRadiusMeters *= ui_scale_factor;
-
- mCenterToProfilePlaneMag = mRadiusMeters * mRadiusMeters / mCenterToCamMag;
- mCenterToProfilePlane = -mCenterToProfilePlaneMag * mCenterToCamNorm;
- }
- else
- {
- visible = FALSE;
- }
- }
- }
-
- mCamEdgeOn = FALSE;
- F32 axis_onto_cam = mManipPart >= LL_ROT_X ? llabs( getConstraintAxis() * mCenterToCamNorm ) : 0.f;
- if( axis_onto_cam < AXIS_ONTO_CAM_TOLERANCE )
- {
- mCamEdgeOn = TRUE;
- }
-
- return visible;
+ // Don't want to recalculate the center of the selection during a drag.
+ // Due to packet delays, sometimes half the objects in the selection have their
+ // new position and half have their old one. This creates subtle errors in the
+ // computed center position for that frame. Unfortunately, these errors
+ // accumulate. The result is objects seem to "fly apart" during rotations.
+ // JC - 03.26.2002
+ if (!hasMouseCapture())
+ {
+ mRotationCenter = gAgent.getPosGlobalFromAgent( getPivotPoint() );//LLSelectMgr::getInstance()->getSelectionCenterGlobal();
+ }
+
+ BOOL visible = FALSE;
+
+ //Assume that UI scale factor is equivalent for X and Y axis
+ F32 ui_scale_factor = LLUI::getScaleFactor().mV[VX];
+
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ mCenterToCam = LLVector3(-1.f / gAgentCamera.mHUDCurZoom, 0.f, 0.f);
+ mCenterToCamNorm = mCenterToCam;
+ mCenterToCamMag = mCenterToCamNorm.normVec();
+
+ mRadiusMeters = RADIUS_PIXELS / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
+ mRadiusMeters /= gAgentCamera.mHUDCurZoom;
+ mRadiusMeters *= ui_scale_factor;
+
+ mCenterToProfilePlaneMag = mRadiusMeters * mRadiusMeters / mCenterToCamMag;
+ mCenterToProfilePlane = -mCenterToProfilePlaneMag * mCenterToCamNorm;
+
+ // x axis range is (-aspect * 0.5f, +aspect * 0.5)
+ // y axis range is (-0.5, 0.5)
+ // so use getWorldViewHeightRaw as scale factor when converting to pixel coordinates
+ mCenterScreen.set((S32)((0.5f - center.mV[VY]) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled()),
+ (S32)((center.mV[VZ] + 0.5f) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled()));
+ visible = TRUE;
+ }
+ else
+ {
+ visible = LLViewerCamera::getInstance()->projectPosAgentToScreen(center, mCenterScreen );
+ if( visible )
+ {
+ mCenterToCam = gAgentCamera.getCameraPositionAgent() - center;
+ mCenterToCamNorm = mCenterToCam;
+ mCenterToCamMag = mCenterToCamNorm.normVec();
+ LLVector3 cameraAtAxis = LLViewerCamera::getInstance()->getAtAxis();
+ cameraAtAxis.normVec();
+
+ F32 z_dist = -1.f * (mCenterToCam * cameraAtAxis);
+
+ // Don't drag manip if object too far away
+ if (gSavedSettings.getBOOL("LimitSelectDistance"))
+ {
+ F32 max_select_distance = gSavedSettings.getF32("MaxSelectDistance");
+ if (dist_vec_squared(gAgent.getPositionAgent(), center) > (max_select_distance * max_select_distance))
+ {
+ visible = FALSE;
+ }
+ }
+
+ if (mCenterToCamMag > 0.001f)
+ {
+ F32 fraction_of_fov = RADIUS_PIXELS / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
+ F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians
+ mRadiusMeters = z_dist * tan(apparent_angle);
+ mRadiusMeters *= ui_scale_factor;
+
+ mCenterToProfilePlaneMag = mRadiusMeters * mRadiusMeters / mCenterToCamMag;
+ mCenterToProfilePlane = -mCenterToProfilePlaneMag * mCenterToCamNorm;
+ }
+ else
+ {
+ visible = FALSE;
+ }
+ }
+ }
+
+ mCamEdgeOn = FALSE;
+ F32 axis_onto_cam = mManipPart >= LL_ROT_X ? llabs( getConstraintAxis() * mCenterToCamNorm ) : 0.f;
+ if( axis_onto_cam < AXIS_ONTO_CAM_TOLERANCE )
+ {
+ mCamEdgeOn = TRUE;
+ }
+
+ return visible;
}
LLQuaternion LLManipRotate::dragUnconstrained( S32 x, S32 y )
{
- LLVector3 cam = gAgentCamera.getCameraPositionAgent();
- LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
-
- mMouseCur = intersectMouseWithSphere( x, y, center, mRadiusMeters);
-
- F32 delta_x = (F32)(mCenterScreen.mX - x);
- F32 delta_y = (F32)(mCenterScreen.mY - y);
-
- F32 dist_from_sphere_center = sqrt(delta_x * delta_x + delta_y * delta_y);
-
- LLVector3 axis = mMouseDown % mMouseCur;
- F32 angle = atan2(sqrtf(axis * axis), mMouseDown * mMouseCur);
- axis.normVec();
- LLQuaternion sphere_rot( angle, axis );
-
- if (is_approx_zero(1.f - mMouseDown * mMouseCur))
- {
- return LLQuaternion::DEFAULT;
- }
- else if (dist_from_sphere_center < RADIUS_PIXELS)
- {
- return sphere_rot;
- }
- else
- {
- LLVector3 intersection;
- getMousePointOnPlaneAgent( intersection, x, y, center + mCenterToProfilePlane, mCenterToCamNorm );
-
- // amount dragging in sphere from center to periphery would rotate object
- F32 in_sphere_angle = F_PI_BY_TWO;
- F32 dist_to_tangent_point = mRadiusMeters;
- if( !is_approx_zero( mCenterToProfilePlaneMag ) )
- {
- dist_to_tangent_point = sqrt( mRadiusMeters * mRadiusMeters - mCenterToProfilePlaneMag * mCenterToProfilePlaneMag );
- in_sphere_angle = atan2( dist_to_tangent_point, mCenterToProfilePlaneMag );
- }
-
- LLVector3 profile_center_to_intersection = intersection - (center + mCenterToProfilePlane);
- F32 dist_to_intersection = profile_center_to_intersection.normVec();
- F32 angle = (-1.f + dist_to_intersection / dist_to_tangent_point) * in_sphere_angle;
-
- LLVector3 axis;
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- axis = LLVector3(-1.f, 0.f, 0.f) % profile_center_to_intersection;
- }
- else
- {
- axis = (cam - center) % profile_center_to_intersection;
- axis.normVec();
- }
- return sphere_rot * LLQuaternion( angle, axis );
- }
+ LLVector3 cam = gAgentCamera.getCameraPositionAgent();
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+
+ mMouseCur = intersectMouseWithSphere( x, y, center, mRadiusMeters);
+
+ F32 delta_x = (F32)(mCenterScreen.mX - x);
+ F32 delta_y = (F32)(mCenterScreen.mY - y);
+
+ F32 dist_from_sphere_center = sqrt(delta_x * delta_x + delta_y * delta_y);
+
+ LLVector3 axis = mMouseDown % mMouseCur;
+ F32 angle = atan2(sqrtf(axis * axis), mMouseDown * mMouseCur);
+ axis.normVec();
+ LLQuaternion sphere_rot( angle, axis );
+
+ if (is_approx_zero(1.f - mMouseDown * mMouseCur))
+ {
+ return LLQuaternion::DEFAULT;
+ }
+ else if (dist_from_sphere_center < RADIUS_PIXELS)
+ {
+ return sphere_rot;
+ }
+ else
+ {
+ LLVector3 intersection;
+ getMousePointOnPlaneAgent( intersection, x, y, center + mCenterToProfilePlane, mCenterToCamNorm );
+
+ // amount dragging in sphere from center to periphery would rotate object
+ F32 in_sphere_angle = F_PI_BY_TWO;
+ F32 dist_to_tangent_point = mRadiusMeters;
+ if( !is_approx_zero( mCenterToProfilePlaneMag ) )
+ {
+ dist_to_tangent_point = sqrt( mRadiusMeters * mRadiusMeters - mCenterToProfilePlaneMag * mCenterToProfilePlaneMag );
+ in_sphere_angle = atan2( dist_to_tangent_point, mCenterToProfilePlaneMag );
+ }
+
+ LLVector3 profile_center_to_intersection = intersection - (center + mCenterToProfilePlane);
+ F32 dist_to_intersection = profile_center_to_intersection.normVec();
+ F32 angle = (-1.f + dist_to_intersection / dist_to_tangent_point) * in_sphere_angle;
+
+ LLVector3 axis;
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ axis = LLVector3(-1.f, 0.f, 0.f) % profile_center_to_intersection;
+ }
+ else
+ {
+ axis = (cam - center) % profile_center_to_intersection;
+ axis.normVec();
+ }
+ return sphere_rot * LLQuaternion( angle, axis );
+ }
}
LLVector3 LLManipRotate::getConstraintAxis()
{
- LLVector3 axis;
- if( LL_ROT_ROLL == mManipPart )
- {
- axis = mCenterToCamNorm;
- }
- else
- {
- S32 axis_dir = mManipPart - LL_ROT_X;
- if ((axis_dir >= LL_NO_PART) && (axis_dir < LL_Z_ARROW))
- {
- axis.mV[axis_dir] = 1.f;
- }
- else
- {
+ LLVector3 axis;
+ if( LL_ROT_ROLL == mManipPart )
+ {
+ axis = mCenterToCamNorm;
+ }
+ else
+ {
+ S32 axis_dir = mManipPart - LL_ROT_X;
+ if ((axis_dir >= LL_NO_PART) && (axis_dir < LL_Z_ARROW))
+ {
+ axis.mV[axis_dir] = 1.f;
+ }
+ else
+ {
#ifndef LL_RELEASE_FOR_DOWNLOAD
- LL_ERRS() << "Got bogus hit part in LLManipRotate::getConstraintAxis():" << mManipPart << LL_ENDL;
+ LL_ERRS() << "Got bogus hit part in LLManipRotate::getConstraintAxis():" << mManipPart << LL_ENDL;
#else
- LL_WARNS() << "Got bogus hit part in LLManipRotate::getConstraintAxis():" << mManipPart << LL_ENDL;
+ LL_WARNS() << "Got bogus hit part in LLManipRotate::getConstraintAxis():" << mManipPart << LL_ENDL;
#endif
- axis.mV[0] = 1.f;
- }
-
- LLVector3 grid_origin;
- LLVector3 grid_scale;
- LLQuaternion grid_rotation;
-
- LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
-
- LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(TRUE);
- if (first_node)
- {
- // *FIX: get agent local attachment grid working
- // Put rotation into frame of first selected root object
- axis = axis * grid_rotation;
- }
- }
+ axis.mV[0] = 1.f;
+ }
+
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+
+ LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
+
+ LLSelectNode* first_node = mObjectSelection->getFirstMoveableNode(TRUE);
+ if (first_node)
+ {
+ // *FIX: get agent local attachment grid working
+ // Put rotation into frame of first selected root object
+ axis = axis * grid_rotation;
+ }
+ }
- return axis;
+ return axis;
}
LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y )
{
- LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(TRUE);
- LLVector3 constraint_axis = getConstraintAxis();
- LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
-
- F32 angle = 0.f;
-
- // build snap axes
- LLVector3 grid_origin;
- LLVector3 grid_scale;
- LLQuaternion grid_rotation;
-
- LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
-
- LLVector3 axis1;
- LLVector3 axis2;
-
- LLVector3 test_axis = constraint_axis;
- if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid())
- {
- test_axis = test_axis * ~grid_rotation;
- }
- else if (LLSelectMgr::getInstance()->getGridMode() == GRID_MODE_REF_OBJECT)
- {
- test_axis = test_axis * ~grid_rotation;
- }
- test_axis.abs();
-
- // find closest global axis to constraint axis;
- if (test_axis.mV[VX] > test_axis.mV[VY] && test_axis.mV[VX] > test_axis.mV[VZ])
- {
- axis1 = LLVector3::y_axis;
- }
- else if (test_axis.mV[VY] > test_axis.mV[VZ])
- {
- axis1 = LLVector3::z_axis;
- }
- else
- {
- axis1 = LLVector3::x_axis;
- }
-
- if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid())
- {
- axis1 = axis1 * grid_rotation;
- }
- else if (LLSelectMgr::getInstance()->getGridMode() == GRID_MODE_REF_OBJECT)
- {
- axis1 = axis1 * grid_rotation;
- }
-
- //project axis onto constraint plane
- axis1 -= (axis1 * constraint_axis) * constraint_axis;
- axis1.normVec();
-
- // calculate third and final axis
- axis2 = constraint_axis % axis1;
-
- //F32 axis_onto_cam = llabs( constraint_axis * mCenterToCamNorm );
- if( mCamEdgeOn )
- {
- // We're looking at the ring edge-on.
- LLVector3 snap_plane_center = (center + (constraint_axis * mRadiusMeters * 0.5f));
- LLVector3 cam_to_snap_plane;
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- cam_to_snap_plane.setVec(1.f, 0.f, 0.f);
- }
- else
- {
- cam_to_snap_plane = snap_plane_center - gAgentCamera.getCameraPositionAgent();
- cam_to_snap_plane.normVec();
- }
-
- LLVector3 projected_mouse;
- BOOL hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis);
- projected_mouse -= snap_plane_center;
-
- if (gSavedSettings.getBOOL("SnapEnabled")) {
- S32 snap_plane = 0;
-
- F32 dot = cam_to_snap_plane * constraint_axis;
- if (llabs(dot) < 0.01f)
- {
- // looking at ring edge on, project onto view plane and check if mouse is past ring
- getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_to_snap_plane);
- projected_mouse -= snap_plane_center;
- dot = projected_mouse * constraint_axis;
- if (projected_mouse * constraint_axis > 0)
- {
- snap_plane = 1;
- }
- projected_mouse -= dot * constraint_axis;
- }
- else if (dot > 0.f)
- {
- // look for mouse position outside and in front of snap circle
- if (hit && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters && projected_mouse * cam_to_snap_plane < 0.f)
- {
- snap_plane = 1;
- }
- }
- else
- {
- // look for mouse position inside or in back of snap circle
- if (projected_mouse.magVec() < SNAP_GUIDE_INNER_RADIUS * mRadiusMeters || projected_mouse * cam_to_snap_plane > 0.f || !hit)
- {
- snap_plane = 1;
- }
- }
-
- if (snap_plane == 0)
- {
- // try other plane
- snap_plane_center = (center - (constraint_axis * mRadiusMeters * 0.5f));
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- cam_to_snap_plane.setVec(1.f, 0.f, 0.f);
- }
- else
- {
- cam_to_snap_plane = snap_plane_center - gAgentCamera.getCameraPositionAgent();
- cam_to_snap_plane.normVec();
- }
-
- hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis);
- projected_mouse -= snap_plane_center;
-
- dot = cam_to_snap_plane * constraint_axis;
- if (llabs(dot) < 0.01f)
- {
- // looking at ring edge on, project onto view plane and check if mouse is past ring
- getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_to_snap_plane);
- projected_mouse -= snap_plane_center;
- dot = projected_mouse * constraint_axis;
- if (projected_mouse * constraint_axis < 0)
- {
- snap_plane = 2;
- }
- projected_mouse -= dot * constraint_axis;
- }
- else if (dot < 0.f)
- {
- // look for mouse position outside and in front of snap circle
- if (hit && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters && projected_mouse * cam_to_snap_plane < 0.f)
- {
- snap_plane = 2;
- }
- }
- else
- {
- // look for mouse position inside or in back of snap circle
- if (projected_mouse.magVec() < SNAP_GUIDE_INNER_RADIUS * mRadiusMeters || projected_mouse * cam_to_snap_plane > 0.f || !hit)
- {
- snap_plane = 2;
- }
- }
- }
-
- if (snap_plane > 0)
- {
- LLVector3 cam_at_axis;
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- cam_at_axis.setVec(1.f, 0.f, 0.f);
- }
- else
- {
- cam_at_axis = snap_plane_center - gAgentCamera.getCameraPositionAgent();
- cam_at_axis.normVec();
- }
-
- // first, project mouse onto screen plane at point tangent to rotation radius.
- getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_at_axis);
- // project that point onto rotation plane
- projected_mouse -= snap_plane_center;
- projected_mouse -= projected_vec(projected_mouse, constraint_axis);
-
- F32 mouse_lateral_dist = llmin(SNAP_GUIDE_INNER_RADIUS * mRadiusMeters, projected_mouse.magVec());
- F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters;
- if (llabs(mouse_lateral_dist) > 0.01f)
- {
- mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) -
- (mouse_lateral_dist * mouse_lateral_dist));
- }
- LLVector3 projected_camera_at = cam_at_axis - projected_vec(cam_at_axis, constraint_axis);
- projected_mouse -= mouse_depth * projected_camera_at;
-
- if (!mInSnapRegime)
- {
- mSmoothRotate = TRUE;
- }
- mInSnapRegime = TRUE;
- // 0 to 360 deg
- F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f);
-
- F32 relative_mouse_angle = fmodf(mouse_angle + (SNAP_ANGLE_DETENTE / 2), SNAP_ANGLE_INCREMENT);
-
- LLVector3 object_axis;
- getObjectAxisClosestToMouse(object_axis);
+ LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(TRUE);
+ LLVector3 constraint_axis = getConstraintAxis();
+ LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
+
+ F32 angle = 0.f;
+
+ // build snap axes
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+
+ LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
+
+ LLVector3 axis1;
+ LLVector3 axis2;
+
+ LLVector3 test_axis = constraint_axis;
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid())
+ {
+ test_axis = test_axis * ~grid_rotation;
+ }
+ else if (LLSelectMgr::getInstance()->getGridMode() == GRID_MODE_REF_OBJECT)
+ {
+ test_axis = test_axis * ~grid_rotation;
+ }
+ test_axis.abs();
+
+ // find closest global axis to constraint axis;
+ if (test_axis.mV[VX] > test_axis.mV[VY] && test_axis.mV[VX] > test_axis.mV[VZ])
+ {
+ axis1 = LLVector3::y_axis;
+ }
+ else if (test_axis.mV[VY] > test_axis.mV[VZ])
+ {
+ axis1 = LLVector3::z_axis;
+ }
+ else
+ {
+ axis1 = LLVector3::x_axis;
+ }
+
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid())
+ {
+ axis1 = axis1 * grid_rotation;
+ }
+ else if (LLSelectMgr::getInstance()->getGridMode() == GRID_MODE_REF_OBJECT)
+ {
+ axis1 = axis1 * grid_rotation;
+ }
+
+ //project axis onto constraint plane
+ axis1 -= (axis1 * constraint_axis) * constraint_axis;
+ axis1.normVec();
+
+ // calculate third and final axis
+ axis2 = constraint_axis % axis1;
+
+ //F32 axis_onto_cam = llabs( constraint_axis * mCenterToCamNorm );
+ if( mCamEdgeOn )
+ {
+ // We're looking at the ring edge-on.
+ LLVector3 snap_plane_center = (center + (constraint_axis * mRadiusMeters * 0.5f));
+ LLVector3 cam_to_snap_plane;
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ cam_to_snap_plane.setVec(1.f, 0.f, 0.f);
+ }
+ else
+ {
+ cam_to_snap_plane = snap_plane_center - gAgentCamera.getCameraPositionAgent();
+ cam_to_snap_plane.normVec();
+ }
+
+ LLVector3 projected_mouse;
+ BOOL hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis);
+ projected_mouse -= snap_plane_center;
+
+ if (gSavedSettings.getBOOL("SnapEnabled")) {
+ S32 snap_plane = 0;
+
+ F32 dot = cam_to_snap_plane * constraint_axis;
+ if (llabs(dot) < 0.01f)
+ {
+ // looking at ring edge on, project onto view plane and check if mouse is past ring
+ getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_to_snap_plane);
+ projected_mouse -= snap_plane_center;
+ dot = projected_mouse * constraint_axis;
+ if (projected_mouse * constraint_axis > 0)
+ {
+ snap_plane = 1;
+ }
+ projected_mouse -= dot * constraint_axis;
+ }
+ else if (dot > 0.f)
+ {
+ // look for mouse position outside and in front of snap circle
+ if (hit && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters && projected_mouse * cam_to_snap_plane < 0.f)
+ {
+ snap_plane = 1;
+ }
+ }
+ else
+ {
+ // look for mouse position inside or in back of snap circle
+ if (projected_mouse.magVec() < SNAP_GUIDE_INNER_RADIUS * mRadiusMeters || projected_mouse * cam_to_snap_plane > 0.f || !hit)
+ {
+ snap_plane = 1;
+ }
+ }
+
+ if (snap_plane == 0)
+ {
+ // try other plane
+ snap_plane_center = (center - (constraint_axis * mRadiusMeters * 0.5f));
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ cam_to_snap_plane.setVec(1.f, 0.f, 0.f);
+ }
+ else
+ {
+ cam_to_snap_plane = snap_plane_center - gAgentCamera.getCameraPositionAgent();
+ cam_to_snap_plane.normVec();
+ }
+
+ hit = getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, constraint_axis);
+ projected_mouse -= snap_plane_center;
+
+ dot = cam_to_snap_plane * constraint_axis;
+ if (llabs(dot) < 0.01f)
+ {
+ // looking at ring edge on, project onto view plane and check if mouse is past ring
+ getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_to_snap_plane);
+ projected_mouse -= snap_plane_center;
+ dot = projected_mouse * constraint_axis;
+ if (projected_mouse * constraint_axis < 0)
+ {
+ snap_plane = 2;
+ }
+ projected_mouse -= dot * constraint_axis;
+ }
+ else if (dot < 0.f)
+ {
+ // look for mouse position outside and in front of snap circle
+ if (hit && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters && projected_mouse * cam_to_snap_plane < 0.f)
+ {
+ snap_plane = 2;
+ }
+ }
+ else
+ {
+ // look for mouse position inside or in back of snap circle
+ if (projected_mouse.magVec() < SNAP_GUIDE_INNER_RADIUS * mRadiusMeters || projected_mouse * cam_to_snap_plane > 0.f || !hit)
+ {
+ snap_plane = 2;
+ }
+ }
+ }
+
+ if (snap_plane > 0)
+ {
+ LLVector3 cam_at_axis;
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ cam_at_axis.setVec(1.f, 0.f, 0.f);
+ }
+ else
+ {
+ cam_at_axis = snap_plane_center - gAgentCamera.getCameraPositionAgent();
+ cam_at_axis.normVec();
+ }
+
+ // first, project mouse onto screen plane at point tangent to rotation radius.
+ getMousePointOnPlaneAgent(projected_mouse, x, y, snap_plane_center, cam_at_axis);
+ // project that point onto rotation plane
+ projected_mouse -= snap_plane_center;
+ projected_mouse -= projected_vec(projected_mouse, constraint_axis);
+
+ F32 mouse_lateral_dist = llmin(SNAP_GUIDE_INNER_RADIUS * mRadiusMeters, projected_mouse.magVec());
+ F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters;
+ if (llabs(mouse_lateral_dist) > 0.01f)
+ {
+ mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) -
+ (mouse_lateral_dist * mouse_lateral_dist));
+ }
+ LLVector3 projected_camera_at = cam_at_axis - projected_vec(cam_at_axis, constraint_axis);
+ projected_mouse -= mouse_depth * projected_camera_at;
+
+ if (!mInSnapRegime)
+ {
+ mSmoothRotate = TRUE;
+ }
+ mInSnapRegime = TRUE;
+ // 0 to 360 deg
+ F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f);
+
+ F32 relative_mouse_angle = fmodf(mouse_angle + (SNAP_ANGLE_DETENTE / 2), SNAP_ANGLE_INCREMENT);
+
+ LLVector3 object_axis;
+ getObjectAxisClosestToMouse(object_axis);
if (first_object_node)
{
object_axis = object_axis * first_object_node->mSavedRotation;
}
-
- // project onto constraint plane
- object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis();
- object_axis.normVec();
-
- if (relative_mouse_angle < SNAP_ANGLE_DETENTE)
- {
- F32 quantized_mouse_angle = mouse_angle - (relative_mouse_angle - (SNAP_ANGLE_DETENTE * 0.5f));
- angle = (quantized_mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
- }
- else
- {
- angle = (mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
- }
- return LLQuaternion( -angle, constraint_axis );
- }
- else
- {
- if (mInSnapRegime)
- {
- mSmoothRotate = TRUE;
- }
- mInSnapRegime = FALSE;
- }
- }
- else {
- if (mInSnapRegime)
- {
- mSmoothRotate = TRUE;
- }
- mInSnapRegime = FALSE;
- }
-
- if (!mInSnapRegime)
- {
- LLVector3 up_from_axis = mCenterToCamNorm % constraint_axis;
- up_from_axis.normVec();
- LLVector3 cur_intersection;
- getMousePointOnPlaneAgent(cur_intersection, x, y, center, mCenterToCam);
- cur_intersection -= center;
- mMouseCur = projected_vec(cur_intersection, up_from_axis);
- F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters;
- F32 mouse_dist_sqrd = mMouseCur.magVecSquared();
- if (mouse_dist_sqrd > 0.0001f)
- {
- mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) -
- mouse_dist_sqrd);
- }
- LLVector3 projected_center_to_cam = mCenterToCamNorm - projected_vec(mCenterToCamNorm, constraint_axis);
- mMouseCur += mouse_depth * projected_center_to_cam;
-
- F32 dist = (cur_intersection * up_from_axis) - (mMouseDown * up_from_axis);
- angle = dist / (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * -F_PI_BY_TWO;
- }
- }
- else
- {
- LLVector3 projected_mouse;
- getMousePointOnPlaneAgent(projected_mouse, x, y, center, constraint_axis);
- projected_mouse -= center;
- mMouseCur = projected_mouse;
- mMouseCur.normVec();
-
- if (!first_object_node)
- {
- return LLQuaternion::DEFAULT;
- }
-
- if (gSavedSettings.getBOOL("SnapEnabled") && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters)
- {
- if (!mInSnapRegime)
- {
- mSmoothRotate = TRUE;
- }
- mInSnapRegime = TRUE;
- // 0 to 360 deg
- F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f);
-
- F32 relative_mouse_angle = fmodf(mouse_angle + (SNAP_ANGLE_DETENTE / 2), SNAP_ANGLE_INCREMENT);
-
- LLVector3 object_axis;
- getObjectAxisClosestToMouse(object_axis);
- object_axis = object_axis * first_object_node->mSavedRotation;
-
- // project onto constraint plane
- object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis();
- object_axis.normVec();
-
- if (relative_mouse_angle < SNAP_ANGLE_DETENTE)
- {
- F32 quantized_mouse_angle = mouse_angle - (relative_mouse_angle - (SNAP_ANGLE_DETENTE * 0.5f));
- angle = (quantized_mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
- }
- else
- {
- angle = (mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
- }
- return LLQuaternion( -angle, constraint_axis );
- }
- else
- {
- if (mInSnapRegime)
- {
- mSmoothRotate = TRUE;
- }
- mInSnapRegime = FALSE;
- }
-
- LLVector3 cross_product = mMouseDown % mMouseCur;
- angle = atan2(sqrtf(cross_product * cross_product), mMouseCur * mMouseDown);
- F32 dir = cross_product * constraint_axis; // cross product
- if( dir < 0.f )
- {
- angle *= -1.f;
- }
- }
-
- F32 rot_step = gSavedSettings.getF32("RotationStep");
- F32 step_size = DEG_TO_RAD * rot_step;
- angle -= fmod(angle, step_size);
-
- return LLQuaternion( angle, constraint_axis );
+
+ // project onto constraint plane
+ object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis();
+ object_axis.normVec();
+
+ if (relative_mouse_angle < SNAP_ANGLE_DETENTE)
+ {
+ F32 quantized_mouse_angle = mouse_angle - (relative_mouse_angle - (SNAP_ANGLE_DETENTE * 0.5f));
+ angle = (quantized_mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
+ }
+ else
+ {
+ angle = (mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
+ }
+ return LLQuaternion( -angle, constraint_axis );
+ }
+ else
+ {
+ if (mInSnapRegime)
+ {
+ mSmoothRotate = TRUE;
+ }
+ mInSnapRegime = FALSE;
+ }
+ }
+ else {
+ if (mInSnapRegime)
+ {
+ mSmoothRotate = TRUE;
+ }
+ mInSnapRegime = FALSE;
+ }
+
+ if (!mInSnapRegime)
+ {
+ LLVector3 up_from_axis = mCenterToCamNorm % constraint_axis;
+ up_from_axis.normVec();
+ LLVector3 cur_intersection;
+ getMousePointOnPlaneAgent(cur_intersection, x, y, center, mCenterToCam);
+ cur_intersection -= center;
+ mMouseCur = projected_vec(cur_intersection, up_from_axis);
+ F32 mouse_depth = SNAP_GUIDE_INNER_RADIUS * mRadiusMeters;
+ F32 mouse_dist_sqrd = mMouseCur.magVecSquared();
+ if (mouse_dist_sqrd > 0.0001f)
+ {
+ mouse_depth = sqrtf((SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) -
+ mouse_dist_sqrd);
+ }
+ LLVector3 projected_center_to_cam = mCenterToCamNorm - projected_vec(mCenterToCamNorm, constraint_axis);
+ mMouseCur += mouse_depth * projected_center_to_cam;
+
+ F32 dist = (cur_intersection * up_from_axis) - (mMouseDown * up_from_axis);
+ angle = dist / (SNAP_GUIDE_INNER_RADIUS * mRadiusMeters) * -F_PI_BY_TWO;
+ }
+ }
+ else
+ {
+ LLVector3 projected_mouse;
+ getMousePointOnPlaneAgent(projected_mouse, x, y, center, constraint_axis);
+ projected_mouse -= center;
+ mMouseCur = projected_mouse;
+ mMouseCur.normVec();
+
+ if (!first_object_node)
+ {
+ return LLQuaternion::DEFAULT;
+ }
+
+ if (gSavedSettings.getBOOL("SnapEnabled") && projected_mouse.magVec() > SNAP_GUIDE_INNER_RADIUS * mRadiusMeters)
+ {
+ if (!mInSnapRegime)
+ {
+ mSmoothRotate = TRUE;
+ }
+ mInSnapRegime = TRUE;
+ // 0 to 360 deg
+ F32 mouse_angle = fmodf(atan2(projected_mouse * axis1, projected_mouse * axis2) * RAD_TO_DEG + 360.f, 360.f);
+
+ F32 relative_mouse_angle = fmodf(mouse_angle + (SNAP_ANGLE_DETENTE / 2), SNAP_ANGLE_INCREMENT);
+
+ LLVector3 object_axis;
+ getObjectAxisClosestToMouse(object_axis);
+ object_axis = object_axis * first_object_node->mSavedRotation;
+
+ // project onto constraint plane
+ object_axis = object_axis - (object_axis * getConstraintAxis()) * getConstraintAxis();
+ object_axis.normVec();
+
+ if (relative_mouse_angle < SNAP_ANGLE_DETENTE)
+ {
+ F32 quantized_mouse_angle = mouse_angle - (relative_mouse_angle - (SNAP_ANGLE_DETENTE * 0.5f));
+ angle = (quantized_mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
+ }
+ else
+ {
+ angle = (mouse_angle * DEG_TO_RAD) - atan2(object_axis * axis1, object_axis * axis2);
+ }
+ return LLQuaternion( -angle, constraint_axis );
+ }
+ else
+ {
+ if (mInSnapRegime)
+ {
+ mSmoothRotate = TRUE;
+ }
+ mInSnapRegime = FALSE;
+ }
+
+ LLVector3 cross_product = mMouseDown % mMouseCur;
+ angle = atan2(sqrtf(cross_product * cross_product), mMouseCur * mMouseDown);
+ F32 dir = cross_product * constraint_axis; // cross product
+ if( dir < 0.f )
+ {
+ angle *= -1.f;
+ }
+ }
+
+ F32 rot_step = gSavedSettings.getF32("RotationStep");
+ F32 step_size = DEG_TO_RAD * rot_step;
+ angle -= fmod(angle, step_size);
+
+ return LLQuaternion( angle, constraint_axis );
}
LLVector3 LLManipRotate::intersectMouseWithSphere( S32 x, S32 y, const LLVector3& sphere_center, F32 sphere_radius)
{
- LLVector3 ray_pt;
- LLVector3 ray_dir;
- mouseToRay( x, y, &ray_pt, &ray_dir);
- return intersectRayWithSphere( ray_pt, ray_dir, sphere_center, sphere_radius );
+ LLVector3 ray_pt;
+ LLVector3 ray_dir;
+ mouseToRay( x, y, &ray_pt, &ray_dir);
+ return intersectRayWithSphere( ray_pt, ray_dir, sphere_center, sphere_radius );
}
LLVector3 LLManipRotate::intersectRayWithSphere( const LLVector3& ray_pt, const LLVector3& ray_dir, const LLVector3& sphere_center, F32 sphere_radius)
{
- LLVector3 ray_pt_to_center = sphere_center - ray_pt;
- F32 center_distance = ray_pt_to_center.normVec();
-
- F32 dot = ray_dir * ray_pt_to_center;
-
- if (dot == 0.f)
- {
- return LLVector3::zero;
- }
-
- // point which ray hits plane centered on sphere origin, facing ray origin
- LLVector3 intersection_sphere_plane = ray_pt + (ray_dir * center_distance / dot);
- // vector from sphere origin to the point, normalized to sphere radius
- LLVector3 sphere_center_to_intersection = (intersection_sphere_plane - sphere_center) / sphere_radius;
-
- F32 dist_squared = sphere_center_to_intersection.magVecSquared();
- LLVector3 result;
-
- if (dist_squared > 1.f)
- {
- result = sphere_center_to_intersection;
- result.normVec();
- }
- else
- {
- result = sphere_center_to_intersection - ray_dir * sqrt(1.f - dist_squared);
- }
-
- return result;
+ LLVector3 ray_pt_to_center = sphere_center - ray_pt;
+ F32 center_distance = ray_pt_to_center.normVec();
+
+ F32 dot = ray_dir * ray_pt_to_center;
+
+ if (dot == 0.f)
+ {
+ return LLVector3::zero;
+ }
+
+ // point which ray hits plane centered on sphere origin, facing ray origin
+ LLVector3 intersection_sphere_plane = ray_pt + (ray_dir * center_distance / dot);
+ // vector from sphere origin to the point, normalized to sphere radius
+ LLVector3 sphere_center_to_intersection = (intersection_sphere_plane - sphere_center) / sphere_radius;
+
+ F32 dist_squared = sphere_center_to_intersection.magVecSquared();
+ LLVector3 result;
+
+ if (dist_squared > 1.f)
+ {
+ result = sphere_center_to_intersection;
+ result.normVec();
+ }
+ else
+ {
+ result = sphere_center_to_intersection - ray_dir * sqrt(1.f - dist_squared);
+ }
+
+ return result;
}
// Utility function. Should probably be moved to another class.
@@ -1720,233 +1720,233 @@ LLVector3 LLManipRotate::intersectRayWithSphere( const LLVector3& ray_pt, const
//static
void LLManipRotate::mouseToRay( S32 x, S32 y, LLVector3* ray_pt, LLVector3* ray_dir )
{
- if (LLSelectMgr::getInstance()->getSelection()->getSelectType() == SELECT_TYPE_HUD)
- {
- F32 mouse_x = (((F32)x / gViewerWindow->getWorldViewRectScaled().getWidth()) - 0.5f) / gAgentCamera.mHUDCurZoom;
- F32 mouse_y = ((((F32)y) / gViewerWindow->getWorldViewRectScaled().getHeight()) - 0.5f) / gAgentCamera.mHUDCurZoom;
-
- *ray_pt = LLVector3(-1.f, -mouse_x, mouse_y);
- *ray_dir = LLVector3(1.f, 0.f, 0.f);
- }
- else
- {
- *ray_pt = gAgentCamera.getCameraPositionAgent();
+ if (LLSelectMgr::getInstance()->getSelection()->getSelectType() == SELECT_TYPE_HUD)
+ {
+ F32 mouse_x = (((F32)x / gViewerWindow->getWorldViewRectScaled().getWidth()) - 0.5f) / gAgentCamera.mHUDCurZoom;
+ F32 mouse_y = ((((F32)y) / gViewerWindow->getWorldViewRectScaled().getHeight()) - 0.5f) / gAgentCamera.mHUDCurZoom;
+
+ *ray_pt = LLVector3(-1.f, -mouse_x, mouse_y);
+ *ray_dir = LLVector3(1.f, 0.f, 0.f);
+ }
+ else
+ {
+ *ray_pt = gAgentCamera.getCameraPositionAgent();
*ray_dir = gViewerWindow->mouseDirectionGlobal(x, y);
- }
+ }
}
void LLManipRotate::highlightManipulators( S32 x, S32 y )
{
- mHighlightedPart = LL_NO_PART;
-
- //LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
- LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(TRUE);
-
- if (!first_object)
- {
- return;
- }
-
- LLVector3 rotation_center = gAgent.getPosAgentFromGlobal(mRotationCenter);
- LLVector3 mouse_dir_x;
- LLVector3 mouse_dir_y;
- LLVector3 mouse_dir_z;
- LLVector3 intersection_roll;
-
- LLVector3 grid_origin;
- LLVector3 grid_scale;
- LLQuaternion grid_rotation;
-
- LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
-
- LLVector3 rot_x_axis = LLVector3::x_axis * grid_rotation;
- LLVector3 rot_y_axis = LLVector3::y_axis * grid_rotation;
- LLVector3 rot_z_axis = LLVector3::z_axis * grid_rotation;
-
- F32 proj_rot_x_axis = llabs(rot_x_axis * mCenterToCamNorm);
- F32 proj_rot_y_axis = llabs(rot_y_axis * mCenterToCamNorm);
- F32 proj_rot_z_axis = llabs(rot_z_axis * mCenterToCamNorm);
-
- F32 min_select_distance = 0.f;
- F32 cur_select_distance = 0.f;
-
- // test x
- getMousePointOnPlaneAgent(mouse_dir_x, x, y, rotation_center, rot_x_axis);
- mouse_dir_x -= rotation_center;
- // push intersection point out when working at obtuse angle to make ring easier to hit
- mouse_dir_x *= 1.f + (1.f - llabs(rot_x_axis * mCenterToCamNorm)) * 0.1f;
-
- // test y
- getMousePointOnPlaneAgent(mouse_dir_y, x, y, rotation_center, rot_y_axis);
- mouse_dir_y -= rotation_center;
- mouse_dir_y *= 1.f + (1.f - llabs(rot_y_axis * mCenterToCamNorm)) * 0.1f;
-
- // test z
- getMousePointOnPlaneAgent(mouse_dir_z, x, y, rotation_center, rot_z_axis);
- mouse_dir_z -= rotation_center;
- mouse_dir_z *= 1.f + (1.f - llabs(rot_z_axis * mCenterToCamNorm)) * 0.1f;
-
- // test roll
- getMousePointOnPlaneAgent(intersection_roll, x, y, rotation_center, mCenterToCamNorm);
- intersection_roll -= rotation_center;
-
- F32 dist_x = mouse_dir_x.normVec();
- F32 dist_y = mouse_dir_y.normVec();
- F32 dist_z = mouse_dir_z.normVec();
-
- F32 distance_threshold = (MAX_MANIP_SELECT_DISTANCE * mRadiusMeters) / gViewerWindow->getWorldViewHeightScaled();
-
- if (llabs(dist_x - mRadiusMeters) * llmax(0.05f, proj_rot_x_axis) < distance_threshold)
- {
- // selected x
- cur_select_distance = dist_x * mouse_dir_x * mCenterToCamNorm;
- if (cur_select_distance >= -0.05f && (min_select_distance == 0.f || cur_select_distance > min_select_distance))
- {
- min_select_distance = cur_select_distance;
- mHighlightedPart = LL_ROT_X;
- }
- }
- if (llabs(dist_y - mRadiusMeters) * llmax(0.05f, proj_rot_y_axis) < distance_threshold)
- {
- // selected y
- cur_select_distance = dist_y * mouse_dir_y * mCenterToCamNorm;
- if (cur_select_distance >= -0.05f && (min_select_distance == 0.f || cur_select_distance > min_select_distance))
- {
- min_select_distance = cur_select_distance;
- mHighlightedPart = LL_ROT_Y;
- }
- }
- if (llabs(dist_z - mRadiusMeters) * llmax(0.05f, proj_rot_z_axis) < distance_threshold)
- {
- // selected z
- cur_select_distance = dist_z * mouse_dir_z * mCenterToCamNorm;
- if (cur_select_distance >= -0.05f && (min_select_distance == 0.f || cur_select_distance > min_select_distance))
- {
- min_select_distance = cur_select_distance;
- mHighlightedPart = LL_ROT_Z;
- }
- }
-
- // test for edge-on intersections
- if (proj_rot_x_axis < 0.05f)
- {
- if ((proj_rot_y_axis > 0.05f && (dist_y * llabs(mouse_dir_y * rot_x_axis) < distance_threshold) && dist_y < mRadiusMeters) ||
- (proj_rot_z_axis > 0.05f && (dist_z * llabs(mouse_dir_z * rot_x_axis) < distance_threshold) && dist_z < mRadiusMeters))
- {
- mHighlightedPart = LL_ROT_X;
- }
- }
-
- if (proj_rot_y_axis < 0.05f)
- {
- if ((proj_rot_x_axis > 0.05f && (dist_x * llabs(mouse_dir_x * rot_y_axis) < distance_threshold) && dist_x < mRadiusMeters) ||
- (proj_rot_z_axis > 0.05f && (dist_z * llabs(mouse_dir_z * rot_y_axis) < distance_threshold) && dist_z < mRadiusMeters))
- {
- mHighlightedPart = LL_ROT_Y;
- }
- }
-
- if (proj_rot_z_axis < 0.05f)
- {
- if ((proj_rot_x_axis > 0.05f && (dist_x * llabs(mouse_dir_x * rot_z_axis) < distance_threshold) && dist_x < mRadiusMeters) ||
- (proj_rot_y_axis > 0.05f && (dist_y * llabs(mouse_dir_y * rot_z_axis) < distance_threshold) && dist_y < mRadiusMeters))
- {
- mHighlightedPart = LL_ROT_Z;
- }
- }
-
- // test for roll
- if (mHighlightedPart == LL_NO_PART)
- {
- F32 roll_distance = intersection_roll.magVec();
- F32 width_meters = WIDTH_PIXELS * mRadiusMeters / RADIUS_PIXELS;
-
- // use larger distance threshold for roll as it is checked only if something else wasn't highlighted
- if (llabs(roll_distance - (mRadiusMeters + (width_meters * 2.f))) < distance_threshold * 2.f)
- {
- mHighlightedPart = LL_ROT_ROLL;
- }
- else if (roll_distance < mRadiusMeters)
- {
- mHighlightedPart = LL_ROT_GENERAL;
- }
- }
+ mHighlightedPart = LL_NO_PART;
+
+ //LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
+ LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(TRUE);
+
+ if (!first_object)
+ {
+ return;
+ }
+
+ LLVector3 rotation_center = gAgent.getPosAgentFromGlobal(mRotationCenter);
+ LLVector3 mouse_dir_x;
+ LLVector3 mouse_dir_y;
+ LLVector3 mouse_dir_z;
+ LLVector3 intersection_roll;
+
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+
+ LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
+
+ LLVector3 rot_x_axis = LLVector3::x_axis * grid_rotation;
+ LLVector3 rot_y_axis = LLVector3::y_axis * grid_rotation;
+ LLVector3 rot_z_axis = LLVector3::z_axis * grid_rotation;
+
+ F32 proj_rot_x_axis = llabs(rot_x_axis * mCenterToCamNorm);
+ F32 proj_rot_y_axis = llabs(rot_y_axis * mCenterToCamNorm);
+ F32 proj_rot_z_axis = llabs(rot_z_axis * mCenterToCamNorm);
+
+ F32 min_select_distance = 0.f;
+ F32 cur_select_distance = 0.f;
+
+ // test x
+ getMousePointOnPlaneAgent(mouse_dir_x, x, y, rotation_center, rot_x_axis);
+ mouse_dir_x -= rotation_center;
+ // push intersection point out when working at obtuse angle to make ring easier to hit
+ mouse_dir_x *= 1.f + (1.f - llabs(rot_x_axis * mCenterToCamNorm)) * 0.1f;
+
+ // test y
+ getMousePointOnPlaneAgent(mouse_dir_y, x, y, rotation_center, rot_y_axis);
+ mouse_dir_y -= rotation_center;
+ mouse_dir_y *= 1.f + (1.f - llabs(rot_y_axis * mCenterToCamNorm)) * 0.1f;
+
+ // test z
+ getMousePointOnPlaneAgent(mouse_dir_z, x, y, rotation_center, rot_z_axis);
+ mouse_dir_z -= rotation_center;
+ mouse_dir_z *= 1.f + (1.f - llabs(rot_z_axis * mCenterToCamNorm)) * 0.1f;
+
+ // test roll
+ getMousePointOnPlaneAgent(intersection_roll, x, y, rotation_center, mCenterToCamNorm);
+ intersection_roll -= rotation_center;
+
+ F32 dist_x = mouse_dir_x.normVec();
+ F32 dist_y = mouse_dir_y.normVec();
+ F32 dist_z = mouse_dir_z.normVec();
+
+ F32 distance_threshold = (MAX_MANIP_SELECT_DISTANCE * mRadiusMeters) / gViewerWindow->getWorldViewHeightScaled();
+
+ if (llabs(dist_x - mRadiusMeters) * llmax(0.05f, proj_rot_x_axis) < distance_threshold)
+ {
+ // selected x
+ cur_select_distance = dist_x * mouse_dir_x * mCenterToCamNorm;
+ if (cur_select_distance >= -0.05f && (min_select_distance == 0.f || cur_select_distance > min_select_distance))
+ {
+ min_select_distance = cur_select_distance;
+ mHighlightedPart = LL_ROT_X;
+ }
+ }
+ if (llabs(dist_y - mRadiusMeters) * llmax(0.05f, proj_rot_y_axis) < distance_threshold)
+ {
+ // selected y
+ cur_select_distance = dist_y * mouse_dir_y * mCenterToCamNorm;
+ if (cur_select_distance >= -0.05f && (min_select_distance == 0.f || cur_select_distance > min_select_distance))
+ {
+ min_select_distance = cur_select_distance;
+ mHighlightedPart = LL_ROT_Y;
+ }
+ }
+ if (llabs(dist_z - mRadiusMeters) * llmax(0.05f, proj_rot_z_axis) < distance_threshold)
+ {
+ // selected z
+ cur_select_distance = dist_z * mouse_dir_z * mCenterToCamNorm;
+ if (cur_select_distance >= -0.05f && (min_select_distance == 0.f || cur_select_distance > min_select_distance))
+ {
+ min_select_distance = cur_select_distance;
+ mHighlightedPart = LL_ROT_Z;
+ }
+ }
+
+ // test for edge-on intersections
+ if (proj_rot_x_axis < 0.05f)
+ {
+ if ((proj_rot_y_axis > 0.05f && (dist_y * llabs(mouse_dir_y * rot_x_axis) < distance_threshold) && dist_y < mRadiusMeters) ||
+ (proj_rot_z_axis > 0.05f && (dist_z * llabs(mouse_dir_z * rot_x_axis) < distance_threshold) && dist_z < mRadiusMeters))
+ {
+ mHighlightedPart = LL_ROT_X;
+ }
+ }
+
+ if (proj_rot_y_axis < 0.05f)
+ {
+ if ((proj_rot_x_axis > 0.05f && (dist_x * llabs(mouse_dir_x * rot_y_axis) < distance_threshold) && dist_x < mRadiusMeters) ||
+ (proj_rot_z_axis > 0.05f && (dist_z * llabs(mouse_dir_z * rot_y_axis) < distance_threshold) && dist_z < mRadiusMeters))
+ {
+ mHighlightedPart = LL_ROT_Y;
+ }
+ }
+
+ if (proj_rot_z_axis < 0.05f)
+ {
+ if ((proj_rot_x_axis > 0.05f && (dist_x * llabs(mouse_dir_x * rot_z_axis) < distance_threshold) && dist_x < mRadiusMeters) ||
+ (proj_rot_y_axis > 0.05f && (dist_y * llabs(mouse_dir_y * rot_z_axis) < distance_threshold) && dist_y < mRadiusMeters))
+ {
+ mHighlightedPart = LL_ROT_Z;
+ }
+ }
+
+ // test for roll
+ if (mHighlightedPart == LL_NO_PART)
+ {
+ F32 roll_distance = intersection_roll.magVec();
+ F32 width_meters = WIDTH_PIXELS * mRadiusMeters / RADIUS_PIXELS;
+
+ // use larger distance threshold for roll as it is checked only if something else wasn't highlighted
+ if (llabs(roll_distance - (mRadiusMeters + (width_meters * 2.f))) < distance_threshold * 2.f)
+ {
+ mHighlightedPart = LL_ROT_ROLL;
+ }
+ else if (roll_distance < mRadiusMeters)
+ {
+ mHighlightedPart = LL_ROT_GENERAL;
+ }
+ }
}
S32 LLManipRotate::getObjectAxisClosestToMouse(LLVector3& object_axis)
{
- LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(TRUE);
-
- if (!first_object_node)
- {
- object_axis.clearVec();
- return -1;
- }
-
- LLQuaternion obj_rotation = first_object_node->mSavedRotation;
- LLVector3 mouse_down_object = mMouseDown * ~obj_rotation;
- LLVector3 mouse_down_abs = mouse_down_object;
- mouse_down_abs.abs();
-
- S32 axis_index = 0;
- if (mouse_down_abs.mV[VX] > mouse_down_abs.mV[VY] && mouse_down_abs.mV[VX] > mouse_down_abs.mV[VZ])
- {
- if (mouse_down_object.mV[VX] > 0.f)
- {
- object_axis = LLVector3::x_axis;
- }
- else
- {
- object_axis = LLVector3::x_axis_neg;
- }
- axis_index = VX;
- }
- else if (mouse_down_abs.mV[VY] > mouse_down_abs.mV[VZ])
- {
- if (mouse_down_object.mV[VY] > 0.f)
- {
- object_axis = LLVector3::y_axis;
- }
- else
- {
- object_axis = LLVector3::y_axis_neg;
- }
- axis_index = VY;
- }
- else
- {
- if (mouse_down_object.mV[VZ] > 0.f)
- {
- object_axis = LLVector3::z_axis;
- }
- else
- {
- object_axis = LLVector3::z_axis_neg;
- }
- axis_index = VZ;
- }
-
- return axis_index;
+ LLSelectNode* first_object_node = mObjectSelection->getFirstMoveableNode(TRUE);
+
+ if (!first_object_node)
+ {
+ object_axis.clearVec();
+ return -1;
+ }
+
+ LLQuaternion obj_rotation = first_object_node->mSavedRotation;
+ LLVector3 mouse_down_object = mMouseDown * ~obj_rotation;
+ LLVector3 mouse_down_abs = mouse_down_object;
+ mouse_down_abs.abs();
+
+ S32 axis_index = 0;
+ if (mouse_down_abs.mV[VX] > mouse_down_abs.mV[VY] && mouse_down_abs.mV[VX] > mouse_down_abs.mV[VZ])
+ {
+ if (mouse_down_object.mV[VX] > 0.f)
+ {
+ object_axis = LLVector3::x_axis;
+ }
+ else
+ {
+ object_axis = LLVector3::x_axis_neg;
+ }
+ axis_index = VX;
+ }
+ else if (mouse_down_abs.mV[VY] > mouse_down_abs.mV[VZ])
+ {
+ if (mouse_down_object.mV[VY] > 0.f)
+ {
+ object_axis = LLVector3::y_axis;
+ }
+ else
+ {
+ object_axis = LLVector3::y_axis_neg;
+ }
+ axis_index = VY;
+ }
+ else
+ {
+ if (mouse_down_object.mV[VZ] > 0.f)
+ {
+ object_axis = LLVector3::z_axis;
+ }
+ else
+ {
+ object_axis = LLVector3::z_axis_neg;
+ }
+ axis_index = VZ;
+ }
+
+ return axis_index;
}
//virtual
BOOL LLManipRotate::canAffectSelection()
{
- BOOL can_rotate = mObjectSelection->getObjectCount() != 0;
- if (can_rotate)
- {
- struct f : public LLSelectedObjectFunctor
- {
- virtual bool apply(LLViewerObject* objectp)
- {
- LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit();
- return objectp->permMove() && !objectp->isPermanentEnforced() &&
- ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
- (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts"));
- }
- } func;
- can_rotate = mObjectSelection->applyToObjects(&func);
- }
- return can_rotate;
+ BOOL can_rotate = mObjectSelection->getObjectCount() != 0;
+ if (can_rotate)
+ {
+ struct f : public LLSelectedObjectFunctor
+ {
+ virtual bool apply(LLViewerObject* objectp)
+ {
+ LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit();
+ return objectp->permMove() && !objectp->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts"));
+ }
+ } func;
+ can_rotate = mObjectSelection->applyToObjects(&func);
+ }
+ return can_rotate;
}