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authorJames Cook <james@lindenlab.com>2009-11-10 14:00:38 -0800
committerJames Cook <james@lindenlab.com>2009-11-10 14:00:38 -0800
commit0f6242d9fd948cda1abf18885eef320b22d310c5 (patch)
treef8096288974f8b197da4884bf1f9013c69ca87f4 /indra/newview/llmanip.cpp
parent06fd32edf63d38db6f3db4a57798570c69ca1a36 (diff)
Sanitize naming of getWindowRect (scaled vs. raw pixels) and getWorldViewRect (scaled vs. raw)
Reduces chance of future UI bugs related to UI size. Discussed with Richard.
Diffstat (limited to 'indra/newview/llmanip.cpp')
-rw-r--r--indra/newview/llmanip.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp
index f62d7229a3..fa1dbe0603 100644
--- a/indra/newview/llmanip.cpp
+++ b/indra/newview/llmanip.cpp
@@ -265,8 +265,8 @@ BOOL LLManip::getMousePointOnPlaneGlobal(LLVector3d& point, S32 x, S32 y, LLVect
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
BOOL result = FALSE;
- F32 mouse_x = ((F32)x / gViewerWindow->getWindowWidth() - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgent.mHUDCurZoom;
- F32 mouse_y = ((F32)y / gViewerWindow->getWindowHeight() - 0.5f) / gAgent.mHUDCurZoom;
+ F32 mouse_x = ((F32)x / gViewerWindow->getWindowWidthScaled() - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgent.mHUDCurZoom;
+ F32 mouse_y = ((F32)y / gViewerWindow->getWindowHeightScaled() - 0.5f) / gAgent.mHUDCurZoom;
LLVector3 origin_agent = gAgent.getPosAgentFromGlobal(origin);
LLVector3 mouse_pos = LLVector3(0.f, -mouse_x, mouse_y);
@@ -304,8 +304,8 @@ BOOL LLManip::nearestPointOnLineFromMouse( S32 x, S32 y, const LLVector3& b1, co
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
- F32 mouse_x = (((F32)x / gViewerWindow->getWindowWidth()) - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgent.mHUDCurZoom;
- F32 mouse_y = (((F32)y / gViewerWindow->getWindowHeight()) - 0.5f) / gAgent.mHUDCurZoom;
+ F32 mouse_x = (((F32)x / gViewerWindow->getWindowWidthScaled()) - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgent.mHUDCurZoom;
+ F32 mouse_y = (((F32)y / gViewerWindow->getWindowHeightScaled()) - 0.5f) / gAgent.mHUDCurZoom;
a1 = LLVector3(llmin(b1.mV[VX] - 0.1f, b2.mV[VX] - 0.1f, 0.f), -mouse_x, mouse_y);
a2 = a1 + LLVector3(1.f, 0.f, 0.f);
}
@@ -429,9 +429,9 @@ void LLManip::renderXYZ(const LLVector3 &vec)
const S32 PAD = 10;
std::string feedback_string;
LLVector3 camera_pos = LLViewerCamera::getInstance()->getOrigin() + LLViewerCamera::getInstance()->getAtAxis();
- S32 vertical_offset = gViewerWindow->getWindowHeight() / 2 - VERTICAL_OFFSET;
- S32 window_center_x = gViewerWindow->getWindowWidth() / 2;
- S32 window_center_y = gViewerWindow->getWindowHeight() / 2;
+ S32 vertical_offset = gViewerWindow->getWindowHeightScaled() / 2 - VERTICAL_OFFSET;
+ S32 window_center_x = gViewerWindow->getWindowWidthScaled() / 2;
+ S32 window_center_y = gViewerWindow->getWindowHeightScaled() / 2;
glPushMatrix();
{