diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/lllegacyatmospherics.h | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/lllegacyatmospherics.h')
-rw-r--r-- | indra/newview/lllegacyatmospherics.h | 564 |
1 files changed, 282 insertions, 282 deletions
diff --git a/indra/newview/lllegacyatmospherics.h b/indra/newview/lllegacyatmospherics.h index d22ede3d46..17a01c1e04 100644 --- a/indra/newview/lllegacyatmospherics.h +++ b/indra/newview/lllegacyatmospherics.h @@ -1,282 +1,282 @@ -/**
- * @file lllegacyatmospherics.h
- * @brief LLVOSky class header file
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLLEGACYATMOSPHERICS_H
-#define LL_LLLEGACYATMOSPHERICS_H
-
-#include "stdtypes.h"
-#include "v3color.h"
-#include "v4coloru.h"
-#include "llviewertexture.h"
-#include "llviewerobject.h"
-#include "llframetimer.h"
-#include "v3colorutil.h"
-#include "llsettingssky.h"
-
-//////////////////////////////////
-//
-// Lots of constants
-//
-// Will clean these up at some point...
-//
-
-const F32 HORIZON_DIST = 1024.0f;
-const F32 ATM_EXP_FALLOFF = 0.000126f;
-const F32 ATM_SEA_LEVEL_NDENS = 2.55e25f;
-const F32 ATM_HEIGHT = 100000.f;
-
-// constants used in calculation of scattering coeff of clear air
-const F32 sigma = 0.035f;
-const F32 fsigma = (6.f + 3.f * sigma) / (6.f-7.f*sigma);
-const F64 Ndens = 2.55e25;
-const F64 Ndens2 = Ndens*Ndens;
-
-class LLFace;
-class LLHaze;
-
-LL_FORCE_INLINE LLColor3 refr_ind_calc(const LLColor3 &wave_length)
-{
- LLColor3 refr_ind;
- for (S32 i = 0; i < 3; ++i)
- {
- const F32 wl2 = wave_length.mV[i] * wave_length.mV[i] * 1e-6f;
- refr_ind.mV[i] = 6.43e3f + ( 2.95e6f / ( 146.0f - 1.f/wl2 ) ) + ( 2.55e4f / ( 41.0f - 1.f/wl2 ) );
- refr_ind.mV[i] *= 1.0e-8f;
- refr_ind.mV[i] += 1.f;
- }
- return refr_ind;
-}
-
-
-class LLHaze
-{
-public:
- LLHaze() : mG(0), mFalloff(1), mAbsCoef(0.f) {mSigSca.setToBlack();}
- LLHaze(const F32 g, const LLColor3& sca, const F32 fo = 2.f) :
- mG(g), mSigSca(0.25f/F_PI * sca), mFalloff(fo), mAbsCoef(0.f)
- {
- mAbsCoef = color_intens(mSigSca) / sAirScaIntense;
- }
-
- LLHaze(const F32 g, const F32 sca, const F32 fo = 2.f) : mG(g),
- mSigSca(0.25f/F_PI * LLColor3(sca, sca, sca)), mFalloff(fo)
- {
- mAbsCoef = 0.01f * sca / sAirScaAvg;
- }
-
-/* Proportion of light that is scattered into 'path' from 'in' over distance dt. */
-/* assumes that vectors 'path' and 'in' are normalized. Scattering coef / 2pi */
-
- LL_FORCE_INLINE LLColor3 calcAirSca(const F32 h)
- {
- return calcFalloff(h) * sAirScaSeaLevel;
- }
-
- LL_FORCE_INLINE void calcAirSca(const F32 h, LLColor3 &result)
- {
- result = sAirScaSeaLevel;
- result *= calcFalloff(h);
- }
-
- F32 getG() const { return mG; }
-
- void setG(const F32 g)
- {
- mG = g;
- }
-
- const LLColor3& getSigSca() const // sea level
- {
- return mSigSca;
- }
-
- void setSigSca(const LLColor3& s)
- {
- mSigSca = s;
- mAbsCoef = 0.01f * color_intens(mSigSca) / sAirScaIntense;
- }
-
- void setSigSca(const F32 s0, const F32 s1, const F32 s2)
- {
- mSigSca = sAirScaAvg * LLColor3 (s0, s1, s2);
- mAbsCoef = 0.01f * (s0 + s1 + s2) / 3;
- }
-
- F32 getFalloff() const
- {
- return mFalloff;
- }
-
- void setFalloff(const F32 fo)
- {
- mFalloff = fo;
- }
-
- F32 getAbsCoef() const
- {
- return mAbsCoef;
- }
-
- inline static F32 calcFalloff(const F32 h)
- {
- return (h <= 0) ? 1.0f : (F32)LL_FAST_EXP(-ATM_EXP_FALLOFF * h);
- }
-
- inline LLColor3 calcSigSca(const F32 h) const
- {
- return calcFalloff(h * mFalloff) * mSigSca;
- }
-
- inline void calcSigSca(const F32 h, LLColor3 &result) const
- {
- result = mSigSca;
- result *= calcFalloff(h * mFalloff);
- }
-
- LLColor3 calcSigExt(const F32 h) const
- {
- return calcFalloff(h * mFalloff) * (1 + mAbsCoef) * mSigSca;
- }
-
- F32 calcPhase(const F32 cos_theta) const;
-
-private:
- static LLColor3 const sAirScaSeaLevel;
- static F32 const sAirScaIntense;
- static F32 const sAirScaAvg;
-
-protected:
- F32 mG;
- LLColor3 mSigSca;
- F32 mFalloff; // 1 - slow, >1 - faster
- F32 mAbsCoef;
-};
-
-
-class LLCubeMap;
-
-class AtmosphericsVars
-{
-public:
- AtmosphericsVars()
- : hazeColor(0,0,0)
- , hazeColorBelowCloud(0,0,0)
- , cloudColorSun(0,0,0)
- , cloudColorAmbient(0,0,0)
- , cloudDensity(0.0f)
- , blue_density()
- , blue_horizon()
- , haze_density(0.0f)
- , haze_horizon(0.0f)
- , density_multiplier(0.0f)
- , max_y(0.0f)
- , gamma(1.0f)
- , sun_norm(0.0f, 1.0f, 0.0f, 1.0f)
- , sunlight()
- , ambient()
- , glow()
- , cloud_shadow(1.0f)
- , dome_radius(1.0f)
- , dome_offset(1.0f)
- , light_atten()
- , light_transmittance()
- {
- }
-
- friend bool operator==(const AtmosphericsVars& a, const AtmosphericsVars& b);
- // returns true if values are within treshold of each other.
- friend bool approximatelyEqual(const AtmosphericsVars& a, const AtmosphericsVars& b, const F32 fraction_treshold);
-
- LLColor3 hazeColor;
- LLColor3 hazeColorBelowCloud;
- LLColor3 cloudColorSun;
- LLColor3 cloudColorAmbient;
- F32 cloudDensity;
- LLColor3 blue_density;
- LLColor3 blue_horizon;
- F32 haze_density;
- F32 haze_horizon;
- F32 density_multiplier;
- F32 distance_multiplier;
- F32 max_y;
- F32 gamma;
- LLVector4 sun_norm;
- LLColor3 sunlight;
- LLColor3 ambient;
- LLColor3 glow;
- F32 cloud_shadow;
- F32 dome_radius;
- F32 dome_offset;
- LLColor3 light_atten;
- LLColor3 light_transmittance;
- LLColor3 total_density;
-};
-
-class LLAtmospherics
-{
-public:
- LLAtmospherics();
- ~LLAtmospherics();
-
- void init();
- void updateFog(const F32 distance, const LLVector3& tosun);
-
- const LLHaze& getHaze() const { return mHaze; }
- LLHaze& getHaze() { return mHaze; }
- F32 getHazeConcentration() const { return mHazeConcentration; }
- void setHaze(const LLHaze& h) { mHaze = h; }
- void setFogRatio(const F32 fog_ratio) { mFogRatio = fog_ratio; }
-
- F32 getFogRatio() const { return mFogRatio; }
- LLColor4 getFogColor() const { return mFogColor; }
- LLColor4 getGLFogColor() const { return mGLFogCol; }
-
- void setCloudDensity(F32 cloud_density) { mCloudDensity = cloud_density; }
- void setWind ( const LLVector3& wind ) { mWind = wind.length(); }
-
- LLColor4 calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, AtmosphericsVars& vars, const LLVector3& dir, bool isShiny = false, const bool low_end = false);
-
-protected:
-
- void calcSkyColorWLVert(const LLSettingsSky::ptr_t &psky, LLVector3 & Pn, AtmosphericsVars& vars);
-
- LLHaze mHaze;
- F32 mHazeConcentration;
- F32 mCloudDensity;
- F32 mWind;
- bool mInitialized;
- LLVector3 mLastLightingDirection;
- LLColor3 mLastTotalAmbient;
- F32 mAmbientScale;
- LLColor3 mNightColorShift;
- F32 mInterpVal;
- LLColor4 mFogColor;
- LLColor4 mGLFogCol;
- F32 mFogRatio;
- F32 mWorldScale;
-};
-
-#endif
+/** + * @file lllegacyatmospherics.h + * @brief LLVOSky class header file + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLLEGACYATMOSPHERICS_H +#define LL_LLLEGACYATMOSPHERICS_H + +#include "stdtypes.h" +#include "v3color.h" +#include "v4coloru.h" +#include "llviewertexture.h" +#include "llviewerobject.h" +#include "llframetimer.h" +#include "v3colorutil.h" +#include "llsettingssky.h" + +////////////////////////////////// +// +// Lots of constants +// +// Will clean these up at some point... +// + +const F32 HORIZON_DIST = 1024.0f; +const F32 ATM_EXP_FALLOFF = 0.000126f; +const F32 ATM_SEA_LEVEL_NDENS = 2.55e25f; +const F32 ATM_HEIGHT = 100000.f; + +// constants used in calculation of scattering coeff of clear air +const F32 sigma = 0.035f; +const F32 fsigma = (6.f + 3.f * sigma) / (6.f-7.f*sigma); +const F64 Ndens = 2.55e25; +const F64 Ndens2 = Ndens*Ndens; + +class LLFace; +class LLHaze; + +LL_FORCE_INLINE LLColor3 refr_ind_calc(const LLColor3 &wave_length) +{ + LLColor3 refr_ind; + for (S32 i = 0; i < 3; ++i) + { + const F32 wl2 = wave_length.mV[i] * wave_length.mV[i] * 1e-6f; + refr_ind.mV[i] = 6.43e3f + ( 2.95e6f / ( 146.0f - 1.f/wl2 ) ) + ( 2.55e4f / ( 41.0f - 1.f/wl2 ) ); + refr_ind.mV[i] *= 1.0e-8f; + refr_ind.mV[i] += 1.f; + } + return refr_ind; +} + + +class LLHaze +{ +public: + LLHaze() : mG(0), mFalloff(1), mAbsCoef(0.f) {mSigSca.setToBlack();} + LLHaze(const F32 g, const LLColor3& sca, const F32 fo = 2.f) : + mG(g), mSigSca(0.25f/F_PI * sca), mFalloff(fo), mAbsCoef(0.f) + { + mAbsCoef = color_intens(mSigSca) / sAirScaIntense; + } + + LLHaze(const F32 g, const F32 sca, const F32 fo = 2.f) : mG(g), + mSigSca(0.25f/F_PI * LLColor3(sca, sca, sca)), mFalloff(fo) + { + mAbsCoef = 0.01f * sca / sAirScaAvg; + } + +/* Proportion of light that is scattered into 'path' from 'in' over distance dt. */ +/* assumes that vectors 'path' and 'in' are normalized. Scattering coef / 2pi */ + + LL_FORCE_INLINE LLColor3 calcAirSca(const F32 h) + { + return calcFalloff(h) * sAirScaSeaLevel; + } + + LL_FORCE_INLINE void calcAirSca(const F32 h, LLColor3 &result) + { + result = sAirScaSeaLevel; + result *= calcFalloff(h); + } + + F32 getG() const { return mG; } + + void setG(const F32 g) + { + mG = g; + } + + const LLColor3& getSigSca() const // sea level + { + return mSigSca; + } + + void setSigSca(const LLColor3& s) + { + mSigSca = s; + mAbsCoef = 0.01f * color_intens(mSigSca) / sAirScaIntense; + } + + void setSigSca(const F32 s0, const F32 s1, const F32 s2) + { + mSigSca = sAirScaAvg * LLColor3 (s0, s1, s2); + mAbsCoef = 0.01f * (s0 + s1 + s2) / 3; + } + + F32 getFalloff() const + { + return mFalloff; + } + + void setFalloff(const F32 fo) + { + mFalloff = fo; + } + + F32 getAbsCoef() const + { + return mAbsCoef; + } + + inline static F32 calcFalloff(const F32 h) + { + return (h <= 0) ? 1.0f : (F32)LL_FAST_EXP(-ATM_EXP_FALLOFF * h); + } + + inline LLColor3 calcSigSca(const F32 h) const + { + return calcFalloff(h * mFalloff) * mSigSca; + } + + inline void calcSigSca(const F32 h, LLColor3 &result) const + { + result = mSigSca; + result *= calcFalloff(h * mFalloff); + } + + LLColor3 calcSigExt(const F32 h) const + { + return calcFalloff(h * mFalloff) * (1 + mAbsCoef) * mSigSca; + } + + F32 calcPhase(const F32 cos_theta) const; + +private: + static LLColor3 const sAirScaSeaLevel; + static F32 const sAirScaIntense; + static F32 const sAirScaAvg; + +protected: + F32 mG; + LLColor3 mSigSca; + F32 mFalloff; // 1 - slow, >1 - faster + F32 mAbsCoef; +}; + + +class LLCubeMap; + +class AtmosphericsVars +{ +public: + AtmosphericsVars() + : hazeColor(0,0,0) + , hazeColorBelowCloud(0,0,0) + , cloudColorSun(0,0,0) + , cloudColorAmbient(0,0,0) + , cloudDensity(0.0f) + , blue_density() + , blue_horizon() + , haze_density(0.0f) + , haze_horizon(0.0f) + , density_multiplier(0.0f) + , max_y(0.0f) + , gamma(1.0f) + , sun_norm(0.0f, 1.0f, 0.0f, 1.0f) + , sunlight() + , ambient() + , glow() + , cloud_shadow(1.0f) + , dome_radius(1.0f) + , dome_offset(1.0f) + , light_atten() + , light_transmittance() + { + } + + friend bool operator==(const AtmosphericsVars& a, const AtmosphericsVars& b); + // returns true if values are within treshold of each other. + friend bool approximatelyEqual(const AtmosphericsVars& a, const AtmosphericsVars& b, const F32 fraction_treshold); + + LLColor3 hazeColor; + LLColor3 hazeColorBelowCloud; + LLColor3 cloudColorSun; + LLColor3 cloudColorAmbient; + F32 cloudDensity; + LLColor3 blue_density; + LLColor3 blue_horizon; + F32 haze_density; + F32 haze_horizon; + F32 density_multiplier; + F32 distance_multiplier; + F32 max_y; + F32 gamma; + LLVector4 sun_norm; + LLColor3 sunlight; + LLColor3 ambient; + LLColor3 glow; + F32 cloud_shadow; + F32 dome_radius; + F32 dome_offset; + LLColor3 light_atten; + LLColor3 light_transmittance; + LLColor3 total_density; +}; + +class LLAtmospherics +{ +public: + LLAtmospherics(); + ~LLAtmospherics(); + + void init(); + void updateFog(const F32 distance, const LLVector3& tosun); + + const LLHaze& getHaze() const { return mHaze; } + LLHaze& getHaze() { return mHaze; } + F32 getHazeConcentration() const { return mHazeConcentration; } + void setHaze(const LLHaze& h) { mHaze = h; } + void setFogRatio(const F32 fog_ratio) { mFogRatio = fog_ratio; } + + F32 getFogRatio() const { return mFogRatio; } + LLColor4 getFogColor() const { return mFogColor; } + LLColor4 getGLFogColor() const { return mGLFogCol; } + + void setCloudDensity(F32 cloud_density) { mCloudDensity = cloud_density; } + void setWind ( const LLVector3& wind ) { mWind = wind.length(); } + + LLColor4 calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, AtmosphericsVars& vars, const LLVector3& dir, bool isShiny = false, const bool low_end = false); + +protected: + + void calcSkyColorWLVert(const LLSettingsSky::ptr_t &psky, LLVector3 & Pn, AtmosphericsVars& vars); + + LLHaze mHaze; + F32 mHazeConcentration; + F32 mCloudDensity; + F32 mWind; + bool mInitialized; + LLVector3 mLastLightingDirection; + LLColor3 mLastTotalAmbient; + F32 mAmbientScale; + LLColor3 mNightColorShift; + F32 mInterpVal; + LLColor4 mFogColor; + LLColor4 mGLFogCol; + F32 mFogRatio; + F32 mWorldScale; +}; + +#endif |