diff options
author | Signal Linden <signal@lindenlab.com> | 2022-10-10 10:01:10 -0700 |
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committer | Signal Linden <signal@lindenlab.com> | 2022-10-10 10:01:10 -0700 |
commit | 977d7e9ea0c6b04b085704a4a7b64244522e770c (patch) | |
tree | 80849436f1961ea58839808366dd1b3e2d07928f /indra/newview/lllegacyatmospherics.cpp | |
parent | f2f9b32e753972d83087b9201a0073e208a0dd75 (diff) | |
parent | 7018deb7f8bc22bdbab7be29896c92ec648a3f2f (diff) |
Merge remote-tracking branch 'bb/DRTVWR-568' into actions
Diffstat (limited to 'indra/newview/lllegacyatmospherics.cpp')
-rw-r--r-- | indra/newview/lllegacyatmospherics.cpp | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp index 1364067949..bbbde0711f 100644 --- a/indra/newview/lllegacyatmospherics.cpp +++ b/indra/newview/lllegacyatmospherics.cpp @@ -386,7 +386,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) return; } - const BOOL hide_clip_plane = TRUE; LLColor4 target_fog(0.f, 0.2f, 0.5f, 0.f); const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f; @@ -472,25 +471,12 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) render_fog_color = sky_fog_color; - F32 fog_density = 0.f; fog_distance = mFogRatio * distance; if (camera_height > water_height) { LLColor4 fog(render_fog_color); mGLFogCol = fog; - - if (hide_clip_plane) - { - // For now, set the density to extend to the cull distance. - const F32 f_log = 2.14596602628934723963618357029f; // sqrt(fabs(log(0.01f))) - fog_density = f_log/fog_distance; - } - else - { - const F32 f_log = 4.6051701859880913680359829093687f; // fabs(log(0.01f)) - fog_density = (f_log)/fog_distance; - } } else { @@ -498,8 +484,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) F32 depth = water_height - camera_height; // get the water param manager variables - float water_fog_density = pwater->getModifiedWaterFogDensity(depth <= 0.0f); - LLColor4 water_fog_color(pwater->getWaterFogColor()); // adjust the color based on depth. We're doing linear approximations @@ -512,9 +496,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) // set the gl fog color mGLFogCol = fogCol; - - // set the density based on what the shaders use - fog_density = water_fog_density * gSavedSettings.getF32("WaterGLFogDensityScale"); } mFogColor = sky_fog_color; |