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authorSignal Linden <signal@lindenlab.com>2023-04-10 10:54:13 -0700
committerGitHub <noreply@github.com>2023-04-10 10:54:13 -0700
commit53d4e69c514374622afb93f81067aaeec64a443b (patch)
treea327a68d2f1f351275539d65fc7237cbdc29c577 /indra/newview/lllegacyatmospherics.cpp
parent4042ed9701fcfa42c03fc285a757aa348f800e33 (diff)
parentff0edab69a1dc4884b7636c2546327901ce8fdde (diff)
Merge pull request #159 from secondlife/marchcat/main-contrib-merge
merge main into contribute
Diffstat (limited to 'indra/newview/lllegacyatmospherics.cpp')
-rw-r--r--indra/newview/lllegacyatmospherics.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp
index ce4ec668f1..a34dafb19a 100644
--- a/indra/newview/lllegacyatmospherics.cpp
+++ b/indra/newview/lllegacyatmospherics.cpp
@@ -482,7 +482,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
{
LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
F32 depth = water_height - camera_height;
-
LLColor4 water_fog_color(pwater->getWaterFogColor());
// adjust the color based on depth. We're doing linear approximations