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author | Graham Linden <graham@lindenlab.com> | 2019-08-12 13:44:59 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-08-12 13:44:59 -0700 |
commit | 41c7523e08aab7f2bf4a040ac1c1c8a1d24babed (patch) | |
tree | b8a36a5667815b87929c11917c3800ed90e1061a /indra/newview/lllegacyatmospherics.cpp | |
parent | 71af0a2a9e9f90d1e336f8a30f642bb5e19ef658 (diff) |
SL-11676
Make sun/moon textures render on Low/Low-Mid again.
Fix solar additive being present when moon was only heavenly body in sky.
Diffstat (limited to 'indra/newview/lllegacyatmospherics.cpp')
-rw-r--r-- | indra/newview/lllegacyatmospherics.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp index 1660a1897e..720c7e2388 100644 --- a/indra/newview/lllegacyatmospherics.cpp +++ b/indra/newview/lllegacyatmospherics.cpp @@ -442,7 +442,7 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) vars.density_multiplier = psky->getDensityMultiplier(); vars.distance_multiplier = psky->getDistanceMultiplier(); vars.max_y = psky->getMaxY(); - vars.sun_norm = LLEnvironment::instance().getLightDirectionCFR(); + vars.sun_norm = LLEnvironment::instance().getSunDirectionCFR(); vars.sunlight = psky->getSunlightColor(); vars.ambient = psky->getAmbientColor(); vars.glow = psky->getGlow(); |