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authorGraham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com>2018-03-08 00:04:03 +0000
committerGraham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com>2018-03-08 00:04:03 +0000
commit096ea05a936d178ce0533708edab27708e9e718f (patch)
tree8628a1a58341f1bfd84715d11a1cf31c6395accf /indra/newview/lllegacyatmospherics.cpp
parent6d77503542216ece1eecf82dce19ebd8d6be7327 (diff)
Rename getFogColor from water and sky settings to getWaterFogColor and getSkyFogColor.
Diffstat (limited to 'indra/newview/lllegacyatmospherics.cpp')
-rw-r--r--indra/newview/lllegacyatmospherics.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp
index 622f75a88b..6bc95c367c 100644
--- a/indra/newview/lllegacyatmospherics.cpp
+++ b/indra/newview/lllegacyatmospherics.cpp
@@ -553,8 +553,8 @@ void LLAtmospherics::updateFog(const F32 distance, LLVector3& tosun)
F32 depth = water_height - camera_height;
// get the water param manager variables
- float water_fog_density = pwater->getFogDensity();
- LLColor4 water_fog_color(pwater->getFogColor());
+ float water_fog_density = pwater->getWaterFogDensity();
+ LLColor4 water_fog_color(pwater->getWaterFogColor());
// adjust the color based on depth. We're doing linear approximations
float depth_scale = gSavedSettings.getF32("WaterGLFogDepthScale");