diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2022-08-24 14:00:16 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2022-08-24 14:00:16 -0400 |
commit | 65612700f389d453d4817fb3f68429a60ea144b8 (patch) | |
tree | fad6dd15459fde9ca13170e354afcdb328a40f87 /indra/newview/lllegacyatmospherics.cpp | |
parent | 2c95174031ecf3970bee685d90c3e2469cd15254 (diff) |
DRTVWR-558: Eliminate many spurious set-not-used variables.
With Xcode 13.4, these unused variables break Release builds.
Diffstat (limited to 'indra/newview/lllegacyatmospherics.cpp')
-rw-r--r-- | indra/newview/lllegacyatmospherics.cpp | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp index 1364067949..bbbde0711f 100644 --- a/indra/newview/lllegacyatmospherics.cpp +++ b/indra/newview/lllegacyatmospherics.cpp @@ -386,7 +386,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) return; } - const BOOL hide_clip_plane = TRUE; LLColor4 target_fog(0.f, 0.2f, 0.5f, 0.f); const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f; @@ -472,25 +471,12 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) render_fog_color = sky_fog_color; - F32 fog_density = 0.f; fog_distance = mFogRatio * distance; if (camera_height > water_height) { LLColor4 fog(render_fog_color); mGLFogCol = fog; - - if (hide_clip_plane) - { - // For now, set the density to extend to the cull distance. - const F32 f_log = 2.14596602628934723963618357029f; // sqrt(fabs(log(0.01f))) - fog_density = f_log/fog_distance; - } - else - { - const F32 f_log = 4.6051701859880913680359829093687f; // fabs(log(0.01f)) - fog_density = (f_log)/fog_distance; - } } else { @@ -498,8 +484,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) F32 depth = water_height - camera_height; // get the water param manager variables - float water_fog_density = pwater->getModifiedWaterFogDensity(depth <= 0.0f); - LLColor4 water_fog_color(pwater->getWaterFogColor()); // adjust the color based on depth. We're doing linear approximations @@ -512,9 +496,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) // set the gl fog color mGLFogCol = fogCol; - - // set the density based on what the shaders use - fog_density = water_fog_density * gSavedSettings.getF32("WaterGLFogDensityScale"); } mFogColor = sky_fog_color; |