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authorDenis Serdjuk <dserduk@productengine.com>2009-11-05 14:19:43 +0200
committerDenis Serdjuk <dserduk@productengine.com>2009-11-05 14:19:43 +0200
commita0348b7e271d8bc343ac15049c6c5ea81c4b7f3f (patch)
tree2daba907f8caf42a60531a37e691a32714b2188c /indra/newview/lljoystickbutton.h
parent9ec38e7ef6d51d6d817428075ec3d77a88a736ff (diff)
EXT-2023 Camera floater: arrows became shifted when pressed
Cause: The different between default texture size and size of the image has influenced on displacement of arrows at rotation. Solution: Transformation matrix has been changed to handle that different --HG-- branch : product-engine
Diffstat (limited to 'indra/newview/lljoystickbutton.h')
-rw-r--r--indra/newview/lljoystickbutton.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lljoystickbutton.h b/indra/newview/lljoystickbutton.h
index 8caef30fa4..4c657913b8 100644
--- a/indra/newview/lljoystickbutton.h
+++ b/indra/newview/lljoystickbutton.h
@@ -150,7 +150,7 @@ public:
protected:
F32 getOrbitRate();
virtual void updateSlop();
- void drawRotatedImage( LLTexture* image, S32 rotations );
+ void drawRotatedImage( LLPointer<LLUIImage> image, S32 rotations );
protected:
BOOL mInLeft;