diff options
author | Steve Bennetts <steve@lindenlab.com> | 2009-11-05 11:41:25 -0800 |
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committer | Steve Bennetts <steve@lindenlab.com> | 2009-11-05 11:41:25 -0800 |
commit | 98229cbbcf780a916474bdd789a8437461bcaa3b (patch) | |
tree | 0e281cf99c7b2245d33f1aa20b0e34b555071724 /indra/newview/lljoystickbutton.cpp | |
parent | b1242ead82c80628a9155cd0eb05f5ff2378af4b (diff) | |
parent | daf3adc4ae349cf37b4b1d7caee1268a3febb430 (diff) |
Merge from https://hg.aws.productengine.com/secondlife/viewer-2-0/
Diffstat (limited to 'indra/newview/lljoystickbutton.cpp')
-rw-r--r-- | indra/newview/lljoystickbutton.cpp | 29 |
1 files changed, 19 insertions, 10 deletions
diff --git a/indra/newview/lljoystickbutton.cpp b/indra/newview/lljoystickbutton.cpp index 4fd3b7bddc..bd6702a0b2 100644 --- a/indra/newview/lljoystickbutton.cpp +++ b/indra/newview/lljoystickbutton.cpp @@ -517,43 +517,52 @@ void LLJoystickCameraRotate::draw() LLGLSUIDefault gls_ui; getImageUnselected()->draw( 0, 0 ); + LLPointer<LLUIImage> image = getImageSelected(); if( mInTop ) { - drawRotatedImage( getImageSelected()->getImage(), 0 ); + drawRotatedImage( getImageSelected(), 0 ); } if( mInRight ) { - drawRotatedImage( getImageSelected()->getImage(), 1 ); + drawRotatedImage( getImageSelected(), 1 ); } if( mInBottom ) { - drawRotatedImage( getImageSelected()->getImage(), 2 ); + drawRotatedImage( getImageSelected(), 2 ); } if( mInLeft ) { - drawRotatedImage( getImageSelected()->getImage(), 3 ); + drawRotatedImage( getImageSelected(), 3 ); } } // Draws image rotated by multiples of 90 degrees -void LLJoystickCameraRotate::drawRotatedImage( LLTexture* image, S32 rotations ) +void LLJoystickCameraRotate::drawRotatedImage( LLPointer<LLUIImage> image, S32 rotations ) { S32 width = image->getWidth(); S32 height = image->getHeight(); - + LLTexture* texture = image->getImage(); + + /* + * Scale texture coordinate system + * to handle the different between image size and size of texture. + * If we will use default matrix, + * it may break texture mapping after rotation. + * see EXT-2023 Camera floater: arrows became shifted when pressed. + */ F32 uv[][2] = { - { 1.f, 1.f }, - { 0.f, 1.f }, + { (F32)width/texture->getWidth(), (F32)height/texture->getHeight() }, + { 0.f, (F32)height/texture->getHeight() }, { 0.f, 0.f }, - { 1.f, 0.f } + { (F32)width/texture->getWidth(), 0.f } }; - gGL.getTexUnit(0)->bind(image); + gGL.getTexUnit(0)->bind(texture); gGL.color4fv(UI_VERTEX_COLOR.mV); |