diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2021-04-02 21:40:09 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2021-04-02 21:40:09 +0300 |
commit | 7d31436009b5578f75c862f970437bf583a97017 (patch) | |
tree | 134e0e73e038c9bc3472991e90513f3724014c86 /indra/newview/llinventorypanel.cpp | |
parent | 7ddbf118f5d1fde24c10b93432209fbe44d91345 (diff) |
SL-13182 Expanded buildNewViews with build modes
Diffstat (limited to 'indra/newview/llinventorypanel.cpp')
-rw-r--r-- | indra/newview/llinventorypanel.cpp | 112 |
1 files changed, 60 insertions, 52 deletions
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index 09a94c1c09..033c4c9a58 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -507,11 +507,7 @@ void LLInventoryPanel::itemChanged(const LLUUID& item_id, U32 mask, const LLInve LLInventoryObject const* objectp = mInventory->getObject(item_id); if (objectp) { - // Time is low since we only need the item itself and children views. - // Any value bigger than zero will do to init children, everything else - // will be processed on idle. - const F64 max_time = 0.0001f; - view_item = buildNewViewsWithTimeLimit(item_id, objectp, view_item, max_time); + view_item = buildNewViews(item_id, objectp, view_item, BUILD_ONE_FOLDER); } } @@ -554,13 +550,8 @@ void LLInventoryPanel::itemChanged(const LLUUID& item_id, U32 mask, const LLInve LLInventoryObject const* objectp = mInventory->getObject(item_id); if (objectp) { - // Time is low since we only need the item itself and children views. - // Any value bigger than zero will do to init children, everything else - // will be processed on idle. - const F64 max_time = 0.0001f; - // providing NULL directly avoids unnessesary getItemByID calls - view_item = buildNewViewsWithTimeLimit(item_id, objectp, NULL, max_time); + view_item = buildNewViews(item_id, objectp, NULL, BUILD_ONE_FOLDER); } else { @@ -612,13 +603,8 @@ void LLInventoryPanel::itemChanged(const LLUUID& item_id, U32 mask, const LLInve LLInventoryObject const* objectp = mInventory->getObject(item_id); if (objectp) { - // Time is low since we only need the item itself and children views. - // Any value bigger than zero will do to init children, everything else - // will be processed on idle. - const F64 max_time = 0.0001f; - // providing NULL directly avoids unnessesary getItemByID calls - buildNewViewsWithTimeLimit(item_id, objectp, NULL, max_time); + buildNewViews(item_id, objectp, NULL, BUILD_ONE_FOLDER); } // Select any newly created object that has the auto rename at top of folder root set. @@ -836,7 +822,7 @@ void LLInventoryPanel::idle(void* user_data) { const LLUUID &parent_id = objectp->getParentUUID(); LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)panel->getItemByID(parent_id); - panel->buildViewsTree(item_id, parent_id, objectp, folder_view_item, parent_folder); + panel->buildViewsTree(item_id, parent_id, objectp, folder_view_item, parent_folder, BUILD_TIMELIMIT); } } curent_time = LLTimer::getTotalSeconds(); @@ -990,10 +976,13 @@ LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id, LLInventoryO LLFolderViewItem* folder_view_item = getItemByID(id); LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)getItemByID(parent_id); - return buildViewsTree(id, parent_id, objectp, folder_view_item, parent_folder); + return buildViewsTree(id, parent_id, objectp, folder_view_item, parent_folder, BUILD_TIMELIMIT); } -LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id, LLInventoryObject const* objectp, LLFolderViewItem *folder_view_item) +LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id, + LLInventoryObject const* objectp, + LLFolderViewItem *folder_view_item, + const EBuildModes &mode) { if (!objectp) { @@ -1008,20 +997,15 @@ LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id, LLInventoryO const LLUUID &parent_id = objectp->getParentUUID(); LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)getItemByID(parent_id); - return buildViewsTree(id, parent_id, objectp, folder_view_item, parent_folder); -} - -LLFolderViewItem* LLInventoryPanel::buildNewViewsWithTimeLimit(const LLUUID& id, LLInventoryObject const* objectp, LLFolderViewItem *folder_view_item, F64 max_time) -{ - mBuildViewsEndTime = LLTimer::getTotalSeconds() + max_time; - return buildNewViews(id, objectp, folder_view_item); + return buildViewsTree(id, parent_id, objectp, folder_view_item, parent_folder, mode); } LLFolderViewItem* LLInventoryPanel::buildViewsTree(const LLUUID& id, const LLUUID& parent_id, LLInventoryObject const* objectp, LLFolderViewItem *folder_view_item, - LLFolderViewFolder *parent_folder) + LLFolderViewFolder *parent_folder, + const EBuildModes &mode) { // Force the creation of an extra root level folder item if required by the inventory panel (default is "false") bool allow_drop = true; @@ -1126,23 +1110,51 @@ LLFolderViewItem* LLInventoryPanel::buildViewsTree(const LLUUID& id, if (create_children) { - F64 curent_time = LLTimer::getTotalSeconds(); - // If function is out of time, we want to shedule it into mBuildViewsQueue - // If we have time, no matter how little, create views for all children - // - // This creates children in 'bulk' to make sure folder has either - // 'empty and incomplete' or 'complete' states with nothing in between. - // Folders are marked as mIsFolderComplete == false by default, - // later arrange() will update mIsFolderComplete by child count - if (mBuildViewsEndTime < curent_time) + switch (mode) { - create_children = false; - // run it again for the sake of creating children - mBuildViewsQueue.push_back(id); - } - else if (folder_view_item) - { - folder_view_item->setChildrenInited(true); + case BUILD_TIMELIMIT: + { + F64 curent_time = LLTimer::getTotalSeconds(); + // If function is out of time, we want to shedule it into mBuildViewsQueue + // If we have time, no matter how little, create views for all children + // + // This creates children in 'bulk' to make sure folder has either + // 'empty and incomplete' or 'complete' states with nothing in between. + // Folders are marked as mIsFolderComplete == false by default, + // later arrange() will update mIsFolderComplete by child count + if (mBuildViewsEndTime < curent_time) + { + create_children = false; + // run it again for the sake of creating children + mBuildViewsQueue.push_back(id); + } + else if (folder_view_item) + { + folder_view_item->setChildrenInited(true); + } + break; + } + case BUILD_NO_CHILDREN: + { + create_children = false; + // run it to create children, current caller is only interested in current view + mBuildViewsQueue.push_back(id); + break; + } + case BUILD_ONE_FOLDER: + { + // This view loads chindren, following ones don't + // Note: Might be better idea to do 'depth' instead, + // It also will help to prioritize root folder's content + create_children = true; + break; + } + case BUILD_NO_LIMIT: + default: + { + // keep working till everything exists + create_children = true; + } } } @@ -1172,11 +1184,11 @@ LLFolderViewItem* LLInventoryPanel::buildViewsTree(const LLUUID& id, // each time, especially since content is growing, we can just // iter over copy of mItemMap in some way LLFolderViewItem* view_itemp = getItemByID(cat->getUUID()); - buildViewsTree(cat->getUUID(), id, cat, view_itemp, parentp); + buildViewsTree(cat->getUUID(), id, cat, view_itemp, parentp, (mode == BUILD_ONE_FOLDER ? BUILD_NO_CHILDREN : mode)); } else { - buildViewsTree(cat->getUUID(), id, cat, NULL, parentp); + buildViewsTree(cat->getUUID(), id, cat, NULL, parentp, (mode == BUILD_ONE_FOLDER ? BUILD_NO_CHILDREN : mode)); } } } @@ -1196,7 +1208,7 @@ LLFolderViewItem* LLInventoryPanel::buildViewsTree(const LLUUID& id, // each time, especially since content is growing, we can just // iter over copy of mItemMap in some way LLFolderViewItem* view_itemp = getItemByID(item->getUUID()); - buildViewsTree(item->getUUID(), id, item, view_itemp, parentp); + buildViewsTree(item->getUUID(), id, item, view_itemp, parentp, mode); } } } @@ -1848,11 +1860,7 @@ void LLInventoryPanel::setSelectionByID( const LLUUID& obj_id, BOOL take_keyb LLInventoryObject const* objectp = mInventory->getObject(obj_id); if (objectp) { - // Time is low since we only need the item itself and children views. - // Any value bigger than zero will do to init children, everything else - // will be processed on idle. - const F64 max_time = 0.0001f; - buildNewViewsWithTimeLimit(obj_id, objectp, itemp, max_time); + buildNewViews(obj_id, objectp, itemp, BUILD_ONE_FOLDER); } } |