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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2021-04-02 21:40:09 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2021-04-02 21:40:09 +0300
commit7d31436009b5578f75c862f970437bf583a97017 (patch)
tree134e0e73e038c9bc3472991e90513f3724014c86 /indra/newview/llinventorypanel.cpp
parent7ddbf118f5d1fde24c10b93432209fbe44d91345 (diff)
SL-13182 Expanded buildNewViews with build modes
Diffstat (limited to 'indra/newview/llinventorypanel.cpp')
-rw-r--r--indra/newview/llinventorypanel.cpp112
1 files changed, 60 insertions, 52 deletions
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index 09a94c1c09..033c4c9a58 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -507,11 +507,7 @@ void LLInventoryPanel::itemChanged(const LLUUID& item_id, U32 mask, const LLInve
LLInventoryObject const* objectp = mInventory->getObject(item_id);
if (objectp)
{
- // Time is low since we only need the item itself and children views.
- // Any value bigger than zero will do to init children, everything else
- // will be processed on idle.
- const F64 max_time = 0.0001f;
- view_item = buildNewViewsWithTimeLimit(item_id, objectp, view_item, max_time);
+ view_item = buildNewViews(item_id, objectp, view_item, BUILD_ONE_FOLDER);
}
}
@@ -554,13 +550,8 @@ void LLInventoryPanel::itemChanged(const LLUUID& item_id, U32 mask, const LLInve
LLInventoryObject const* objectp = mInventory->getObject(item_id);
if (objectp)
{
- // Time is low since we only need the item itself and children views.
- // Any value bigger than zero will do to init children, everything else
- // will be processed on idle.
- const F64 max_time = 0.0001f;
-
// providing NULL directly avoids unnessesary getItemByID calls
- view_item = buildNewViewsWithTimeLimit(item_id, objectp, NULL, max_time);
+ view_item = buildNewViews(item_id, objectp, NULL, BUILD_ONE_FOLDER);
}
else
{
@@ -612,13 +603,8 @@ void LLInventoryPanel::itemChanged(const LLUUID& item_id, U32 mask, const LLInve
LLInventoryObject const* objectp = mInventory->getObject(item_id);
if (objectp)
{
- // Time is low since we only need the item itself and children views.
- // Any value bigger than zero will do to init children, everything else
- // will be processed on idle.
- const F64 max_time = 0.0001f;
-
// providing NULL directly avoids unnessesary getItemByID calls
- buildNewViewsWithTimeLimit(item_id, objectp, NULL, max_time);
+ buildNewViews(item_id, objectp, NULL, BUILD_ONE_FOLDER);
}
// Select any newly created object that has the auto rename at top of folder root set.
@@ -836,7 +822,7 @@ void LLInventoryPanel::idle(void* user_data)
{
const LLUUID &parent_id = objectp->getParentUUID();
LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)panel->getItemByID(parent_id);
- panel->buildViewsTree(item_id, parent_id, objectp, folder_view_item, parent_folder);
+ panel->buildViewsTree(item_id, parent_id, objectp, folder_view_item, parent_folder, BUILD_TIMELIMIT);
}
}
curent_time = LLTimer::getTotalSeconds();
@@ -990,10 +976,13 @@ LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id, LLInventoryO
LLFolderViewItem* folder_view_item = getItemByID(id);
LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)getItemByID(parent_id);
- return buildViewsTree(id, parent_id, objectp, folder_view_item, parent_folder);
+ return buildViewsTree(id, parent_id, objectp, folder_view_item, parent_folder, BUILD_TIMELIMIT);
}
-LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id, LLInventoryObject const* objectp, LLFolderViewItem *folder_view_item)
+LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id,
+ LLInventoryObject const* objectp,
+ LLFolderViewItem *folder_view_item,
+ const EBuildModes &mode)
{
if (!objectp)
{
@@ -1008,20 +997,15 @@ LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id, LLInventoryO
const LLUUID &parent_id = objectp->getParentUUID();
LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)getItemByID(parent_id);
- return buildViewsTree(id, parent_id, objectp, folder_view_item, parent_folder);
-}
-
-LLFolderViewItem* LLInventoryPanel::buildNewViewsWithTimeLimit(const LLUUID& id, LLInventoryObject const* objectp, LLFolderViewItem *folder_view_item, F64 max_time)
-{
- mBuildViewsEndTime = LLTimer::getTotalSeconds() + max_time;
- return buildNewViews(id, objectp, folder_view_item);
+ return buildViewsTree(id, parent_id, objectp, folder_view_item, parent_folder, mode);
}
LLFolderViewItem* LLInventoryPanel::buildViewsTree(const LLUUID& id,
const LLUUID& parent_id,
LLInventoryObject const* objectp,
LLFolderViewItem *folder_view_item,
- LLFolderViewFolder *parent_folder)
+ LLFolderViewFolder *parent_folder,
+ const EBuildModes &mode)
{
// Force the creation of an extra root level folder item if required by the inventory panel (default is "false")
bool allow_drop = true;
@@ -1126,23 +1110,51 @@ LLFolderViewItem* LLInventoryPanel::buildViewsTree(const LLUUID& id,
if (create_children)
{
- F64 curent_time = LLTimer::getTotalSeconds();
- // If function is out of time, we want to shedule it into mBuildViewsQueue
- // If we have time, no matter how little, create views for all children
- //
- // This creates children in 'bulk' to make sure folder has either
- // 'empty and incomplete' or 'complete' states with nothing in between.
- // Folders are marked as mIsFolderComplete == false by default,
- // later arrange() will update mIsFolderComplete by child count
- if (mBuildViewsEndTime < curent_time)
+ switch (mode)
{
- create_children = false;
- // run it again for the sake of creating children
- mBuildViewsQueue.push_back(id);
- }
- else if (folder_view_item)
- {
- folder_view_item->setChildrenInited(true);
+ case BUILD_TIMELIMIT:
+ {
+ F64 curent_time = LLTimer::getTotalSeconds();
+ // If function is out of time, we want to shedule it into mBuildViewsQueue
+ // If we have time, no matter how little, create views for all children
+ //
+ // This creates children in 'bulk' to make sure folder has either
+ // 'empty and incomplete' or 'complete' states with nothing in between.
+ // Folders are marked as mIsFolderComplete == false by default,
+ // later arrange() will update mIsFolderComplete by child count
+ if (mBuildViewsEndTime < curent_time)
+ {
+ create_children = false;
+ // run it again for the sake of creating children
+ mBuildViewsQueue.push_back(id);
+ }
+ else if (folder_view_item)
+ {
+ folder_view_item->setChildrenInited(true);
+ }
+ break;
+ }
+ case BUILD_NO_CHILDREN:
+ {
+ create_children = false;
+ // run it to create children, current caller is only interested in current view
+ mBuildViewsQueue.push_back(id);
+ break;
+ }
+ case BUILD_ONE_FOLDER:
+ {
+ // This view loads chindren, following ones don't
+ // Note: Might be better idea to do 'depth' instead,
+ // It also will help to prioritize root folder's content
+ create_children = true;
+ break;
+ }
+ case BUILD_NO_LIMIT:
+ default:
+ {
+ // keep working till everything exists
+ create_children = true;
+ }
}
}
@@ -1172,11 +1184,11 @@ LLFolderViewItem* LLInventoryPanel::buildViewsTree(const LLUUID& id,
// each time, especially since content is growing, we can just
// iter over copy of mItemMap in some way
LLFolderViewItem* view_itemp = getItemByID(cat->getUUID());
- buildViewsTree(cat->getUUID(), id, cat, view_itemp, parentp);
+ buildViewsTree(cat->getUUID(), id, cat, view_itemp, parentp, (mode == BUILD_ONE_FOLDER ? BUILD_NO_CHILDREN : mode));
}
else
{
- buildViewsTree(cat->getUUID(), id, cat, NULL, parentp);
+ buildViewsTree(cat->getUUID(), id, cat, NULL, parentp, (mode == BUILD_ONE_FOLDER ? BUILD_NO_CHILDREN : mode));
}
}
}
@@ -1196,7 +1208,7 @@ LLFolderViewItem* LLInventoryPanel::buildViewsTree(const LLUUID& id,
// each time, especially since content is growing, we can just
// iter over copy of mItemMap in some way
LLFolderViewItem* view_itemp = getItemByID(item->getUUID());
- buildViewsTree(item->getUUID(), id, item, view_itemp, parentp);
+ buildViewsTree(item->getUUID(), id, item, view_itemp, parentp, mode);
}
}
}
@@ -1848,11 +1860,7 @@ void LLInventoryPanel::setSelectionByID( const LLUUID& obj_id, BOOL take_keyb
LLInventoryObject const* objectp = mInventory->getObject(obj_id);
if (objectp)
{
- // Time is low since we only need the item itself and children views.
- // Any value bigger than zero will do to init children, everything else
- // will be processed on idle.
- const F64 max_time = 0.0001f;
- buildNewViewsWithTimeLimit(obj_id, objectp, itemp, max_time);
+ buildNewViews(obj_id, objectp, itemp, BUILD_ONE_FOLDER);
}
}