diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
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committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/newview/llinventorymodelbackgroundfetch.cpp | |
parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/newview/llinventorymodelbackgroundfetch.cpp')
-rw-r--r-- | indra/newview/llinventorymodelbackgroundfetch.cpp | 3238 |
1 files changed, 1619 insertions, 1619 deletions
diff --git a/indra/newview/llinventorymodelbackgroundfetch.cpp b/indra/newview/llinventorymodelbackgroundfetch.cpp index 486b71120c..5975f685e3 100644 --- a/indra/newview/llinventorymodelbackgroundfetch.cpp +++ b/indra/newview/llinventorymodelbackgroundfetch.cpp @@ -1,1619 +1,1619 @@ -/** - * @file llinventorymodelbackgroundfetch.cpp - * @brief Implementation of background fetching of inventory. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2014, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" -#include "llinventorymodelbackgroundfetch.h" - -#include "llaisapi.h" -#include "llagent.h" -#include "llappviewer.h" -#include "llcallbacklist.h" -#include "llinventorymodel.h" -#include "llinventorypanel.h" -#include "llnotificationsutil.h" -#include "llstartup.h" -#include "llviewercontrol.h" -#include "llviewerinventory.h" -#include "llviewermessage.h" -#include "llviewerregion.h" -#include "llviewerwindow.h" -#include "llhttpconstants.h" -#include "bufferarray.h" -#include "bufferstream.h" -#include "llcorehttputil.h" - -// History (may be apocryphal) -// -// Around V2, an HTTP inventory download mechanism was added -// along with inventory LINK items referencing other inventory -// items. As part of this, at login, the entire inventory -// structure is downloaded 'in the background' using the -// backgroundFetch()/bulkFetch() methods. The UDP path can -// still be used and is found in the 'DEPRECATED OLD CODE' -// section. -// -// The old UDP path implemented a throttle that adapted -// itself during running. The mechanism survived info HTTP -// somewhat but was pinned to poll the HTTP plumbing at -// 0.5S intervals. The reasons for this particular value -// have been lost. It's possible to switch between UDP -// and HTTP while this is happening but there may be -// surprises in what happens in that case. -// -// Conversion to llcorehttp reduced the number of connections -// used but batches more data and queues more requests (but -// doesn't due pipelining due to libcurl restrictions). The -// poll interval above was re-examined and reduced to get -// inventory into the viewer more quickly. -// -// Possible future work: -// -// * Don't download the entire heirarchy in one go (which -// might have been how V1 worked). Implications for -// links (which may not have a valid target) and search -// which would then be missing data. -// -// * Review the download rate throttling. Slow then fast? -// Detect bandwidth usage and speed up when it drops? -// -// * An error on a fetch could be due to one item in the batch. -// If the batch were broken up, perhaps more of the inventory -// would download. (Handwave here, not certain this is an -// issue in practice.) -// -// * Conversion to AISv3. -// - - -namespace -{ - -///---------------------------------------------------------------------------- -/// Class <anonymous>::BGItemHttpHandler -///---------------------------------------------------------------------------- - -// -// Http request handler class for single inventory item requests. -// -// We'll use a handler-per-request pattern here rather than -// a shared handler. Mainly convenient as this was converted -// from a Responder class model. -// -// Derives from and is identical to the normal FetchItemHttpHandler -// except that: 1) it uses the background request object which is -// updated more slowly than the foreground and 2) keeps a count of -// active requests on the LLInventoryModelBackgroundFetch object -// to indicate outstanding operations are in-flight. -// -class BGItemHttpHandler : public LLInventoryModel::FetchItemHttpHandler -{ - LOG_CLASS(BGItemHttpHandler); - -public: - BGItemHttpHandler(const LLSD & request_sd) - : LLInventoryModel::FetchItemHttpHandler(request_sd) - { - LLInventoryModelBackgroundFetch::instance().incrFetchCount(1); - } - - virtual ~BGItemHttpHandler() - { - LLInventoryModelBackgroundFetch::instance().incrFetchCount(-1); - } - -protected: - BGItemHttpHandler(const BGItemHttpHandler &); // Not defined - void operator=(const BGItemHttpHandler &); // Not defined -}; - - -///---------------------------------------------------------------------------- -/// Class <anonymous>::BGFolderHttpHandler -///---------------------------------------------------------------------------- - -// Http request handler class for folders. -// -// Handler for FetchInventoryDescendents2 and FetchLibDescendents2 -// caps requests for folders. -// -class BGFolderHttpHandler : public LLCore::HttpHandler -{ - LOG_CLASS(BGFolderHttpHandler); - -public: - BGFolderHttpHandler(const LLSD & request_sd, const uuid_vec_t & recursive_cats) - : LLCore::HttpHandler(), - mRequestSD(request_sd), - mRecursiveCatUUIDs(recursive_cats) - { - LLInventoryModelBackgroundFetch::instance().incrFetchCount(1); - } - - virtual ~BGFolderHttpHandler() - { - LLInventoryModelBackgroundFetch::instance().incrFetchCount(-1); - } - -protected: - BGFolderHttpHandler(const BGFolderHttpHandler &); // Not defined - void operator=(const BGFolderHttpHandler &); // Not defined - -public: - virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response); - - bool getIsRecursive(const LLUUID & cat_id) const; - -private: - void processData(LLSD & body, LLCore::HttpResponse * response); - void processFailure(LLCore::HttpStatus status, LLCore::HttpResponse * response); - void processFailure(const char * const reason, LLCore::HttpResponse * response); - -private: - LLSD mRequestSD; - const uuid_vec_t mRecursiveCatUUIDs; // hack for storing away which cat fetches are recursive -}; - - -const char * const LOG_INV("Inventory"); - -} // end of namespace anonymous - - -///---------------------------------------------------------------------------- -/// Class LLInventoryModelBackgroundFetch -///---------------------------------------------------------------------------- - -LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch(): - mBackgroundFetchActive(false), - mFolderFetchActive(false), - mFetchCount(0), - mLastFetchCount(0), - mFetchFolderCount(0), - mAllRecursiveFoldersFetched(false), - mRecursiveInventoryFetchStarted(false), - mRecursiveLibraryFetchStarted(false), - mRecursiveMarketplaceFetchStarted(false), - mMinTimeBetweenFetches(0.3f) -{} - -LLInventoryModelBackgroundFetch::~LLInventoryModelBackgroundFetch() -{ - gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); -} - -bool LLInventoryModelBackgroundFetch::isBulkFetchProcessingComplete() const -{ - return mFetchFolderQueue.empty() && mFetchItemQueue.empty() && mFetchCount <= 0; -} - -bool LLInventoryModelBackgroundFetch::isFolderFetchProcessingComplete() const -{ - return mFetchFolderQueue.empty() && mFetchFolderCount <= 0; -} - -bool LLInventoryModelBackgroundFetch::libraryFetchStarted() const -{ - return mRecursiveLibraryFetchStarted; -} - -bool LLInventoryModelBackgroundFetch::libraryFetchCompleted() const -{ - return libraryFetchStarted() && fetchQueueContainsNoDescendentsOf(gInventory.getLibraryRootFolderID()); -} - -bool LLInventoryModelBackgroundFetch::libraryFetchInProgress() const -{ - return libraryFetchStarted() && !libraryFetchCompleted(); -} - -bool LLInventoryModelBackgroundFetch::inventoryFetchStarted() const -{ - return mRecursiveInventoryFetchStarted; -} - -bool LLInventoryModelBackgroundFetch::inventoryFetchCompleted() const -{ - return inventoryFetchStarted() && fetchQueueContainsNoDescendentsOf(gInventory.getRootFolderID()); -} - -bool LLInventoryModelBackgroundFetch::inventoryFetchInProgress() const -{ - return inventoryFetchStarted() && ! inventoryFetchCompleted(); -} - -bool LLInventoryModelBackgroundFetch::isEverythingFetched() const -{ - return mAllRecursiveFoldersFetched; -} - -bool LLInventoryModelBackgroundFetch::folderFetchActive() const -{ - return mFolderFetchActive; -} - -void LLInventoryModelBackgroundFetch::addRequestAtFront(const LLUUID & id, bool recursive, bool is_category) -{ - EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT; - if (is_category) - { - mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type, is_category)); - } - else - { - mFetchItemQueue.push_front(FetchQueueInfo(id, recursion_type, is_category)); - } -} - -void LLInventoryModelBackgroundFetch::addRequestAtBack(const LLUUID & id, bool recursive, bool is_category) -{ - EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT; - if (is_category) - { - mFetchFolderQueue.push_back(FetchQueueInfo(id, recursion_type, is_category)); - } - else - { - mFetchItemQueue.push_back(FetchQueueInfo(id, recursion_type, is_category)); - } -} - -void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive) -{ - LLViewerInventoryCategory * cat(gInventory.getCategory(id)); - - if (cat || (id.isNull() && ! isEverythingFetched())) - { - // it's a folder, do a bulk fetch - LL_DEBUGS(LOG_INV) << "Start fetching category: " << id << ", recursive: " << recursive << LL_ENDL; - - mBackgroundFetchActive = true; - mFolderFetchActive = true; - EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT; - if (id.isNull()) - { - if (! mRecursiveInventoryFetchStarted) - { - mRecursiveInventoryFetchStarted |= recursive; - if (recursive && AISAPI::isAvailable()) - { - // Not only root folder can be massive, but - // most system folders will be requested independently - // so request root folder and content separately - mFetchFolderQueue.push_front(FetchQueueInfo(gInventory.getRootFolderID(), FT_FOLDER_AND_CONTENT)); - } - else - { - mFetchFolderQueue.push_back(FetchQueueInfo(gInventory.getRootFolderID(), recursion_type)); - } - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); - } - if (! mRecursiveLibraryFetchStarted) - { - mRecursiveLibraryFetchStarted |= recursive; - mFetchFolderQueue.push_back(FetchQueueInfo(gInventory.getLibraryRootFolderID(), recursion_type)); - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); - } - } - else if (recursive && cat && cat->getPreferredType() == LLFolderType::FT_MARKETPLACE_LISTINGS) - { - if (mFetchFolderQueue.empty() || mFetchFolderQueue.back().mUUID != id) - { - if (recursive && AISAPI::isAvailable()) - { - // Request marketplace folder and content separately - mFetchFolderQueue.push_front(FetchQueueInfo(id, FT_FOLDER_AND_CONTENT)); - } - else - { - mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type)); - } - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); - mRecursiveMarketplaceFetchStarted = true; - } - } - else - { - if (AISAPI::isAvailable()) - { - if (mFetchFolderQueue.empty() || mFetchFolderQueue.back().mUUID != id) - { - // On AIS make sure root goes to the top and follow up recursive - // fetches, not individual requests - mFetchFolderQueue.push_back(FetchQueueInfo(id, recursion_type)); - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); - } - } - else if (mFetchFolderQueue.empty() || mFetchFolderQueue.front().mUUID != id) - { - // Specific folder requests go to front of queue. - mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type)); - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); - } - - if (id == gInventory.getLibraryRootFolderID()) - { - mRecursiveLibraryFetchStarted |= recursive; - } - if (id == gInventory.getRootFolderID()) - { - mRecursiveInventoryFetchStarted |= recursive; - } - } - } - else if (LLViewerInventoryItem * itemp = gInventory.getItem(id)) - { - if (! itemp->mIsComplete) - { - scheduleItemFetch(id); - } - } -} - -void LLInventoryModelBackgroundFetch::scheduleFolderFetch(const LLUUID& cat_id, bool forced) -{ - if (mFetchFolderQueue.empty() || mFetchFolderQueue.front().mUUID != cat_id) - { - mBackgroundFetchActive = true; - mFolderFetchActive = true; - - if (forced) - { - // check if already requested - if (mForceFetchSet.find(cat_id) == mForceFetchSet.end()) - { - mForceFetchSet.insert(cat_id); - mFetchItemQueue.push_front(FetchQueueInfo(cat_id, FT_FORCED)); - } - } - else - { - // Specific folder requests go to front of queue. - // version presence acts as dupplicate prevention for normal fetches - mFetchItemQueue.push_front(FetchQueueInfo(cat_id, FT_DEFAULT)); - } - - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); - } -} - -void LLInventoryModelBackgroundFetch::scheduleItemFetch(const LLUUID& item_id, bool forced) -{ - if (mFetchItemQueue.empty() || mFetchItemQueue.front().mUUID != item_id) - { - mBackgroundFetchActive = true; - if (forced) - { - // check if already requested - if (mForceFetchSet.find(item_id) == mForceFetchSet.end()) - { - mForceFetchSet.insert(item_id); - mFetchItemQueue.push_front(FetchQueueInfo(item_id, FT_FORCED, false)); - } - } - else - { - // 'isFinished' being set acts as dupplicate prevention for normal fetches - mFetchItemQueue.push_front(FetchQueueInfo(item_id, FT_DEFAULT, false)); - } - - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); - } -} - -void LLInventoryModelBackgroundFetch::fetchFolderAndLinks(const LLUUID& cat_id, nullary_func_t callback) -{ - LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id); - if (cat) - { - // Mark folder (update timer) so that background fetch won't request it - cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE); - } - incrFetchFolderCount(1); - mExpectedFolderIds.push_back(cat_id); - - // Assume that we have no relevant cache. Fetch folder, and items folder's links point to. - AISAPI::FetchCategoryLinks(cat_id, - [callback, cat_id](const LLUUID& id) - { - callback(); - if (id.isNull()) - { - LL_WARNS() << "Failed to fetch category links " << cat_id << LL_ENDL; - } - LLInventoryModelBackgroundFetch::getInstance()->onAISFolderCalback(cat_id, id, FT_DEFAULT); - }); - - // start idle loop to track completion - mBackgroundFetchActive = true; - mFolderFetchActive = true; - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); -} - -void LLInventoryModelBackgroundFetch::fetchCOF(nullary_func_t callback) -{ - LLUUID cat_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); - LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id); - if (cat) - { - // Mark cof (update timer) so that background fetch won't request it - cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE); - } - incrFetchFolderCount(1); - mExpectedFolderIds.push_back(cat_id); - // For reliability assume that we have no relevant cache, so - // fetch cof along with items cof's links point to. - AISAPI::FetchCOF([callback](const LLUUID& id) - { - callback(); - LLUUID cat_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); - LLInventoryModelBackgroundFetch::getInstance()->onAISFolderCalback(cat_id, id, FT_DEFAULT); - }); - - // start idle loop to track completion - mBackgroundFetchActive = true; - mFolderFetchActive = true; - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); -} - -void LLInventoryModelBackgroundFetch::findLostItems() -{ - mBackgroundFetchActive = true; - mFolderFetchActive = true; - mFetchFolderQueue.push_back(FetchQueueInfo(LLUUID::null, FT_RECURSIVE)); - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); -} - -void LLInventoryModelBackgroundFetch::setAllFoldersFetched() -{ - if (mRecursiveInventoryFetchStarted && - mRecursiveLibraryFetchStarted) - { - mAllRecursiveFoldersFetched = true; - //LL_INFOS(LOG_INV) << "All folders fetched, validating" << LL_ENDL; - //gInventory.validate(); - } - - mFolderFetchActive = false; - if (isBulkFetchProcessingComplete()) - { - mBackgroundFetchActive = false; - } - - // For now only informs about initial fetch being done - mFoldersFetchedSignal(); - - LL_INFOS(LOG_INV) << "Inventory background fetch completed" << LL_ENDL; -} - -boost::signals2::connection LLInventoryModelBackgroundFetch::setFetchCompletionCallback(folders_fetched_callback_t cb) -{ - return mFoldersFetchedSignal.connect(cb); -} - -void LLInventoryModelBackgroundFetch::backgroundFetchCB(void *) -{ - LLInventoryModelBackgroundFetch::instance().backgroundFetch(); -} - -void LLInventoryModelBackgroundFetch::backgroundFetch() -{ - if (mBackgroundFetchActive) - { - if (AISAPI::isAvailable()) - { - bulkFetchViaAis(); - } - else if (gAgent.getRegion() && gAgent.getRegion()->capabilitiesReceived()) - { - // If we'll be using the capability, we'll be sending batches and the background thing isn't as important. - bulkFetch(); - } - } -} - -void LLInventoryModelBackgroundFetch::incrFetchCount(S32 fetching) -{ - mFetchCount += fetching; - if (mFetchCount < 0) - { - LL_WARNS_ONCE(LOG_INV) << "Inventory fetch count fell below zero (0)." << LL_ENDL; - mFetchCount = 0; - } -} -void LLInventoryModelBackgroundFetch::incrFetchFolderCount(S32 fetching) -{ - incrFetchCount(fetching); - mFetchFolderCount += fetching; - if (mFetchCount < 0) - { - LL_WARNS_ONCE(LOG_INV) << "Inventory fetch count fell below zero (0)." << LL_ENDL; - mFetchFolderCount = 0; - } -} - -void ais_simple_item_callback(const LLUUID& inv_id) -{ - LL_DEBUGS(LOG_INV , "AIS3") << "Response for " << inv_id << LL_ENDL; - LLInventoryModelBackgroundFetch::instance().incrFetchCount(-1); -} - -void LLInventoryModelBackgroundFetch::onAISContentCalback( - const LLUUID& request_id, - const uuid_vec_t& content_ids, - const LLUUID& response_id, - EFetchType fetch_type) -{ - // Don't push_front on failure - there is a chance it was fired from inside bulkFetchViaAis - incrFetchFolderCount(-1); - - uuid_vec_t::const_iterator folder_iter = content_ids.begin(); - uuid_vec_t::const_iterator folder_end = content_ids.end(); - while (folder_iter != folder_end) - { - std::list<LLUUID>::const_iterator found = std::find(mExpectedFolderIds.begin(), mExpectedFolderIds.end(), *folder_iter); - if (found != mExpectedFolderIds.end()) - { - mExpectedFolderIds.erase(found); - } - - LLViewerInventoryCategory* cat(gInventory.getCategory(*folder_iter)); - if (cat) - { - cat->setFetching(LLViewerInventoryCategory::FETCH_NONE); - } - if (response_id.isNull()) - { - // Failed to fetch, get it individually - mFetchFolderQueue.push_back(FetchQueueInfo(*folder_iter, FT_RECURSIVE)); - } - else - { - // push descendant back to verify they are fetched fully (ex: didn't encounter depth limit) - LLInventoryModel::cat_array_t* categories(NULL); - LLInventoryModel::item_array_t* items(NULL); - gInventory.getDirectDescendentsOf(*folder_iter, categories, items); - if (categories) - { - for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); - it != categories->end(); - ++it) - { - mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE)); - } - } - } - - folder_iter++; - } - - if (!mFetchFolderQueue.empty()) - { - mBackgroundFetchActive = true; - mFolderFetchActive = true; - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); - } -} -void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_id, const LLUUID &response_id, EFetchType fetch_type) -{ - // Don't push_front on failure - there is a chance it was fired from inside bulkFetchViaAis - incrFetchFolderCount(-1); - std::list<LLUUID>::const_iterator found = std::find(mExpectedFolderIds.begin(), mExpectedFolderIds.end(), request_id); - if (found != mExpectedFolderIds.end()) - { - mExpectedFolderIds.erase(found); - } - else - { - // ais shouldn't respond twice - llassert(false); - LL_WARNS() << "Unexpected folder response for " << request_id << LL_ENDL; - } - - if (request_id.isNull()) - { - // orhans, no other actions needed - return; - } - - LLViewerInventoryCategory::EFetchType new_state = LLViewerInventoryCategory::FETCH_NONE; - bool request_descendants = false; - if (response_id.isNull()) // Failure - { - LL_DEBUGS(LOG_INV , "AIS3") << "Failure response for folder " << request_id << LL_ENDL; - if (fetch_type == FT_RECURSIVE) - { - // A full recursive request failed. - // Try requesting folder and nested content separately - mFetchFolderQueue.push_back(FetchQueueInfo(request_id, FT_FOLDER_AND_CONTENT)); - } - else if (fetch_type == FT_FOLDER_AND_CONTENT) - { - LL_WARNS() << "Failed to download folder: " << request_id << " Requesting known content separately" << LL_ENDL; - mFetchFolderQueue.push_back(FetchQueueInfo(request_id, FT_CONTENT_RECURSIVE)); - - // set folder's version to prevent viewer from trying to request folder indefinetely - LLViewerInventoryCategory* cat(gInventory.getCategory(request_id)); - if (cat && cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN) - { - cat->setVersion(0); - } - // back off for a bit in case something tries to force-request immediately - new_state = LLViewerInventoryCategory::FETCH_FAILED; - } - } - else - { - if (fetch_type == FT_RECURSIVE) - { - // Got the folder and content, now verify content - // Request content even for FT_RECURSIVE in case of changes, failures - // or if depth limit gets imlemented. - // This shouldn't redownload folders if they already have version - request_descendants = true; - LL_DEBUGS(LOG_INV, "AIS3") << "Got folder " << request_id << ". Requesting content" << LL_ENDL; - } - else if (fetch_type == FT_FOLDER_AND_CONTENT) - { - // readd folder for content request - mFetchFolderQueue.push_front(FetchQueueInfo(request_id, FT_CONTENT_RECURSIVE)); - } - else - { - LL_DEBUGS(LOG_INV, "AIS3") << "Got folder " << request_id << "." << LL_ENDL; - } - - } - - if (request_descendants) - { - LLInventoryModel::cat_array_t* categories(NULL); - LLInventoryModel::item_array_t* items(NULL); - gInventory.getDirectDescendentsOf(request_id, categories, items); - if (categories) - { - for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); - it != categories->end(); - ++it) - { - mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE)); - } - } - } - - if (!mFetchFolderQueue.empty()) - { - mBackgroundFetchActive = true; - mFolderFetchActive = true; - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); - } - - // done - LLViewerInventoryCategory * cat(gInventory.getCategory(request_id)); - if (cat) - { - cat->setFetching(new_state); - } -} - -static LLTrace::BlockTimerStatHandle FTM_BULK_FETCH("Bulk Fetch"); - -void LLInventoryModelBackgroundFetch::bulkFetchViaAis() -{ - LL_RECORD_BLOCK_TIME(FTM_BULK_FETCH); - //Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped. - if (gDisconnected) - { - return; - } - - static LLCachedControl<U32> ais_pool(gSavedSettings, "PoolSizeAIS", 20); - // Don't have too many requests at once, AIS throttles - // Reserve one request for actions outside of fetch (like renames) - const U32 max_concurrent_fetches = llclamp(ais_pool - 1, 1, 50); - - if (mFetchCount >= max_concurrent_fetches) - { - return; - } - - // Don't loop for too long (in case of large, fully loaded inventory) - F64 curent_time = LLTimer::getTotalSeconds(); - const F64 max_time = LLStartUp::getStartupState() > STATE_WEARABLES_WAIT - ? 0.006f // 6 ms - : 1.f; - const F64 end_time = curent_time + max_time; - S32 last_fetch_count = mFetchCount; - - while (!mFetchFolderQueue.empty() && mFetchCount < max_concurrent_fetches && curent_time < end_time) - { - const FetchQueueInfo & fetch_info(mFetchFolderQueue.front()); - bulkFetchViaAis(fetch_info); - mFetchFolderQueue.pop_front(); - curent_time = LLTimer::getTotalSeconds(); - } - - // Ideally we shouldn't fetch items if recursive fetch isn't done, - // but there is a chance some request will start timeouting and recursive - // fetch will get stuck on a signle folder, don't block item fetch in such case - while (!mFetchItemQueue.empty() && mFetchCount < max_concurrent_fetches && curent_time < end_time) - { - const FetchQueueInfo& fetch_info(mFetchItemQueue.front()); - bulkFetchViaAis(fetch_info); - mFetchItemQueue.pop_front(); - curent_time = LLTimer::getTotalSeconds(); - } - - if (last_fetch_count != mFetchCount // if anything was added - || mLastFetchCount != mFetchCount) // if anything was substracted - { - LL_DEBUGS(LOG_INV , "AIS3") << "Total active fetches: " << mLastFetchCount << "->" << last_fetch_count << "->" << mFetchCount - << ", scheduled folder fetches: " << (S32)mFetchFolderQueue.size() - << ", scheduled item fetches: " << (S32)mFetchItemQueue.size() - << LL_ENDL; - mLastFetchCount = mFetchCount; - - if (!mExpectedFolderIds.empty()) - { - // A folder seem to be stack fetching on QA account, print oldest folder out - LL_DEBUGS(LOG_INV , "AIS3") << "Oldest expected folder: "; - std::list<LLUUID>::const_iterator iter = mExpectedFolderIds.begin(); - LL_CONT << *iter; - if ((*iter).notNull()) - { - LLViewerInventoryCategory* cat(gInventory.getCategory(*iter)); - if (cat) - { - LL_CONT << " Folder name: " << cat->getName() << " Parent: " << cat->getParentUUID(); - } - else - { - LL_CONT << " This folder doesn't exist"; - } - } - else - { - LL_CONT << " Orphans request"; - } - LL_CONT << LL_ENDL; - } - } - - if (isFolderFetchProcessingComplete() && mFolderFetchActive) - { - if (!mRecursiveInventoryFetchStarted || mRecursiveMarketplaceFetchStarted) - { - setAllFoldersFetched(); - } - else - { - // Intent is for marketplace request to happen after - // main inventory is done, unless requested by floater - mRecursiveMarketplaceFetchStarted = true; - const LLUUID& marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS); - if (marketplacelistings_id.notNull()) - { - mFetchFolderQueue.push_front(FetchQueueInfo(marketplacelistings_id, FT_FOLDER_AND_CONTENT)); - } - else - { - setAllFoldersFetched(); - } - } - - } - - if (isBulkFetchProcessingComplete()) - { - mBackgroundFetchActive = false; - } -} - -void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetch_info) -{ - if (fetch_info.mIsCategory) - { - const LLUUID & cat_id(fetch_info.mUUID); - if (cat_id.isNull()) - { - incrFetchFolderCount(1); - mExpectedFolderIds.push_back(cat_id); - // Lost and found - // Should it actually be recursive? - AISAPI::FetchOrphans([](const LLUUID& response_id) - { - LLInventoryModelBackgroundFetch::instance().onAISFolderCalback(LLUUID::null, - response_id, - FT_DEFAULT); - }); - } - else - { - LLViewerInventoryCategory * cat(gInventory.getCategory(cat_id)); - if (cat) - { - if (fetch_info.mFetchType == FT_CONTENT_RECURSIVE) - { - // fetch content only, ignore cat itself - uuid_vec_t children; - LLInventoryModel::cat_array_t* categories(NULL); - LLInventoryModel::item_array_t* items(NULL); - gInventory.getDirectDescendentsOf(cat_id, categories, items); - - LLViewerInventoryCategory::EFetchType target_state = LLViewerInventoryCategory::FETCH_RECURSIVE; - bool content_done = true; - - // Top limit is 'as many as you can put into url' - static LLCachedControl<S32> ais_batch(gSavedSettings, "BatchSizeAIS3", 20); - S32 batch_limit = llclamp(ais_batch(), 1, 40); - - for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); - it != categories->end(); - ++it) - { - LLViewerInventoryCategory* child_cat = (*it); - if (LLViewerInventoryCategory::VERSION_UNKNOWN != child_cat->getVersion() - || child_cat->getFetching() >= target_state) - { - continue; - } - - if (child_cat->getPreferredType() == LLFolderType::FT_MARKETPLACE_LISTINGS) - { - // special case, marketplace will fetch that as needed - continue; - } - - children.push_back(child_cat->getUUID()); - mExpectedFolderIds.push_back(child_cat->getUUID()); - child_cat->setFetching(target_state); - - if (children.size() >= batch_limit) - { - content_done = false; - break; - } - } - - if (!children.empty()) - { - // increment before call in case of immediate callback - incrFetchFolderCount(1); - - EFetchType type = fetch_info.mFetchType; - LLUUID cat_id = cat->getUUID(); // need a copy for lambda - AISAPI::completion_t cb = [cat_id, children, type](const LLUUID& response_id) - { - LLInventoryModelBackgroundFetch::instance().onAISContentCalback(cat_id, children, response_id, type); - }; - - AISAPI::ITEM_TYPE item_type = AISAPI::INVENTORY; - if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID()) - { - item_type = AISAPI::LIBRARY; - } - - AISAPI::FetchCategorySubset(cat_id, children, item_type, true, cb, 0); - } - - if (content_done) - { - // This will have a bit of overlap with onAISContentCalback, - // but something else might have dowloaded folders, so verify - // every child that is complete has it's children done as well - for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); - it != categories->end(); - ++it) - { - LLViewerInventoryCategory* child_cat = (*it); - if (LLViewerInventoryCategory::VERSION_UNKNOWN != child_cat->getVersion()) - { - mFetchFolderQueue.push_back(FetchQueueInfo(child_cat->getUUID(), FT_RECURSIVE)); - } - } - } - else - { - // send it back to get the rest - mFetchFolderQueue.push_back(FetchQueueInfo(cat_id, FT_CONTENT_RECURSIVE)); - } - } - else if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion() - || fetch_info.mFetchType == FT_FORCED) - { - LLViewerInventoryCategory::EFetchType target_state = - fetch_info.mFetchType > FT_CONTENT_RECURSIVE - ? LLViewerInventoryCategory::FETCH_RECURSIVE - : LLViewerInventoryCategory::FETCH_NORMAL; - // start again if we did a non-recursive fetch before - // to get all children in a single request - if (cat->getFetching() < target_state) - { - // increment before call in case of immediate callback - incrFetchFolderCount(1); - cat->setFetching(target_state); - mExpectedFolderIds.push_back(cat_id); - - EFetchType type = fetch_info.mFetchType; - LLUUID cat_cb_id = cat_id; - AISAPI::completion_t cb = [cat_cb_id, type](const LLUUID& response_id) - { - LLInventoryModelBackgroundFetch::instance().onAISFolderCalback(cat_cb_id, response_id , type); - }; - - AISAPI::ITEM_TYPE item_type = AISAPI::INVENTORY; - if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID()) - { - item_type = AISAPI::LIBRARY; - } - - AISAPI::FetchCategoryChildren(cat_id , item_type , type == FT_RECURSIVE , cb, 0); - } - } - else - { - // Already fetched, check if anything inside needs fetching - if (fetch_info.mFetchType == FT_RECURSIVE - || fetch_info.mFetchType == FT_FOLDER_AND_CONTENT) - { - LLInventoryModel::cat_array_t * categories(NULL); - LLInventoryModel::item_array_t * items(NULL); - gInventory.getDirectDescendentsOf(cat_id, categories, items); - for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); - it != categories->end(); - ++it) - { - // not push_front to not cause an infinite loop - mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE)); - } - } - } - } // else try to fetch folder either way? - } - } - else - { - LLViewerInventoryItem * itemp(gInventory.getItem(fetch_info.mUUID)); - - if (itemp) - { - if (!itemp->isFinished() || fetch_info.mFetchType == FT_FORCED) - { - mFetchCount++; - if (itemp->getPermissions().getOwner() == gAgent.getID()) - { - AISAPI::FetchItem(fetch_info.mUUID, AISAPI::INVENTORY, ais_simple_item_callback); - } - else - { - AISAPI::FetchItem(fetch_info.mUUID, AISAPI::LIBRARY, ais_simple_item_callback); - } - } - } - else // We don't know it, assume incomplete - { - // Assume agent's inventory, library wouldn't have gotten here - mFetchCount++; - AISAPI::FetchItem(fetch_info.mUUID, AISAPI::INVENTORY, ais_simple_item_callback); - } - } - - if (fetch_info.mFetchType == FT_FORCED) - { - mForceFetchSet.erase(fetch_info.mUUID); - } -} - -// Bundle up a bunch of requests to send all at once. -void LLInventoryModelBackgroundFetch::bulkFetch() -{ - LL_RECORD_BLOCK_TIME(FTM_BULK_FETCH); - //Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped. - //If there are items in mFetchQueue, we want to check the time since the last bulkFetch was - //sent. If it exceeds our retry time, go ahead and fire off another batch. - LLViewerRegion * region(gAgent.getRegion()); - if (! region || gDisconnected || LLApp::isExiting()) - { - return; - } - - // *TODO: These values could be tweaked at runtime to effect - // a fast/slow fetch throttle. Once login is complete and the scene - // is mostly loaded, we could turn up the throttle and fill missing - // inventory more quickly. - static const U32 max_batch_size(10); - static const S32 max_concurrent_fetches(12); // Outstanding requests, not connections - - if (mFetchCount) - { - // Process completed background HTTP requests - gInventory.handleResponses(false); - // Just processed a bunch of items. - // Note: do we really need notifyObservers() here? - // OnIdle it will be called anyway due to Add flag for processed item. - // It seems like in some cases we are updaiting on fail (no flag), - // but is there anything to update? - gInventory.notifyObservers(); - } - - if (mFetchCount > max_concurrent_fetches) - { - return; - } - - U32 item_count(0); - U32 folder_count(0); - - const U32 sort_order(gSavedSettings.getU32(LLInventoryPanel::DEFAULT_SORT_ORDER) & 0x1); - - // *TODO: Think I'd like to get a shared pointer to this and share it - // among all the folder requests. - uuid_vec_t recursive_cats; - uuid_vec_t all_cats; // dupplicate avoidance - - LLSD folder_request_body; - LLSD folder_request_body_lib; - LLSD item_request_body; - LLSD item_request_body_lib; - - while (! mFetchFolderQueue.empty() - && (item_count + folder_count) < max_batch_size) - { - const FetchQueueInfo & fetch_info(mFetchFolderQueue.front()); - if (fetch_info.mIsCategory) - { - const LLUUID & cat_id(fetch_info.mUUID); - if (cat_id.isNull()) //DEV-17797 Lost and found - { - LLSD folder_sd; - folder_sd["folder_id"] = LLUUID::null.asString(); - folder_sd["owner_id"] = gAgent.getID(); - folder_sd["sort_order"] = LLSD::Integer(sort_order); - folder_sd["fetch_folders"] = LLSD::Boolean(false); - folder_sd["fetch_items"] = LLSD::Boolean(true); - folder_request_body["folders"].append(folder_sd); - folder_count++; - } - else - { - const LLViewerInventoryCategory * cat(gInventory.getCategory(cat_id)); - if (cat) - { - if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) - { - if (std::find(all_cats.begin(), all_cats.end(), cat_id) == all_cats.end()) - { - LLSD folder_sd; - folder_sd["folder_id"] = cat->getUUID(); - folder_sd["owner_id"] = cat->getOwnerID(); - folder_sd["sort_order"] = LLSD::Integer(sort_order); - folder_sd["fetch_folders"] = LLSD::Boolean(true); //(LLSD::Boolean)sFullFetchStarted; - folder_sd["fetch_items"] = LLSD::Boolean(true); - - if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID()) - { - folder_request_body_lib["folders"].append(folder_sd); - } - else - { - folder_request_body["folders"].append(folder_sd); - } - folder_count++; - } - } - else - { - // May already have this folder, but append child folders to list. - if (fetch_info.mFetchType >= FT_CONTENT_RECURSIVE) - { - LLInventoryModel::cat_array_t * categories(NULL); - LLInventoryModel::item_array_t * items(NULL); - gInventory.getDirectDescendentsOf(cat_id, categories, items); - for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); - it != categories->end(); - ++it) - { - mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), fetch_info.mFetchType)); - } - } - } - } - } - if (fetch_info.mFetchType >= FT_CONTENT_RECURSIVE) - { - recursive_cats.push_back(cat_id); - } - all_cats.push_back(cat_id); - } - - mFetchFolderQueue.pop_front(); - } - - - while (!mFetchItemQueue.empty() - && (item_count + folder_count) < max_batch_size) - { - const FetchQueueInfo & fetch_info(mFetchItemQueue.front()); - - LLViewerInventoryItem * itemp(gInventory.getItem(fetch_info.mUUID)); - - if (itemp) - { - LLSD item_sd; - item_sd["owner_id"] = itemp->getPermissions().getOwner(); - item_sd["item_id"] = itemp->getUUID(); - if (itemp->getPermissions().getOwner() == gAgent.getID()) - { - item_request_body.append(item_sd); - } - else - { - item_request_body_lib.append(item_sd); - } - //itemp->fetchFromServer(); - item_count++; - } - - mFetchItemQueue.pop_front(); - } - - // Issue HTTP POST requests to fetch folders and items - - if (item_count + folder_count > 0) - { - if (folder_count) - { - if (folder_request_body["folders"].size()) - { - const std::string url(region->getCapability("FetchInventoryDescendents2")); - - if (! url.empty()) - { - LLCore::HttpHandler::ptr_t handler(new BGFolderHttpHandler(folder_request_body, recursive_cats)); - gInventory.requestPost(false, url, folder_request_body, handler, "Inventory Folder"); - } - } - - if (folder_request_body_lib["folders"].size()) - { - const std::string url(region->getCapability("FetchLibDescendents2")); - - if (! url.empty()) - { - LLCore::HttpHandler::ptr_t handler(new BGFolderHttpHandler(folder_request_body_lib, recursive_cats)); - gInventory.requestPost(false, url, folder_request_body_lib, handler, "Library Folder"); - } - } - } // if (folder_count) - - if (item_count) - { - if (item_request_body.size()) - { - const std::string url(region->getCapability("FetchInventory2")); - - if (! url.empty()) - { - LLSD body; - body["items"] = item_request_body; - LLCore::HttpHandler::ptr_t handler(new BGItemHttpHandler(body)); - gInventory.requestPost(false, url, body, handler, "Inventory Item"); - } - } - - if (item_request_body_lib.size()) - { - const std::string url(region->getCapability("FetchLib2")); - - if (! url.empty()) - { - LLSD body; - body["items"] = item_request_body_lib; - LLCore::HttpHandler::ptr_t handler(new BGItemHttpHandler(body)); - gInventory.requestPost(false, url, body, handler, "Library Item"); - } - } - } // if (item_count) - - mFetchTimer.reset(); - } - else if (isBulkFetchProcessingComplete()) - { - setAllFoldersFetched(); - } -} - -bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LLUUID & cat_id) const -{ - for (fetch_queue_t::const_iterator it = mFetchFolderQueue.begin(); - it != mFetchFolderQueue.end(); - ++it) - { - const LLUUID & fetch_id = (*it).mUUID; - if (gInventory.isObjectDescendentOf(fetch_id, cat_id)) - return false; - } - for (fetch_queue_t::const_iterator it = mFetchItemQueue.begin(); - it != mFetchItemQueue.end(); - ++it) - { - const LLUUID & fetch_id = (*it).mUUID; - if (gInventory.isObjectDescendentOf(fetch_id, cat_id)) - return false; - } - return true; -} - - -namespace -{ - -///---------------------------------------------------------------------------- -/// Class <anonymous>::BGFolderHttpHandler -///---------------------------------------------------------------------------- - -void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) -{ - do // Single-pass do-while used for common exit handling - { - LLCore::HttpStatus status(response->getStatus()); - // status = LLCore::HttpStatus(404); // Dev tool to force error handling - if (! status) - { - processFailure(status, response); - break; // Goto common exit - } - - // Response body should be present. - LLCore::BufferArray * body(response->getBody()); - // body = NULL; // Dev tool to force error handling - if (! body || ! body->size()) - { - LL_WARNS(LOG_INV) << "Missing data in inventory folder query." << LL_ENDL; - processFailure("HTTP response missing expected body", response); - break; // Goto common exit - } - - // Could test 'Content-Type' header but probably unreliable. - - // Convert response to LLSD - // body->write(0, "Garbage Response", 16); // Dev tool to force error handling - LLSD body_llsd; - if (! LLCoreHttpUtil::responseToLLSD(response, true, body_llsd)) - { - // INFOS-level logging will occur on the parsed failure - processFailure("HTTP response contained malformed LLSD", response); - break; // goto common exit - } - - // Expect top-level structure to be a map - // body_llsd = LLSD::emptyArray(); // Dev tool to force error handling - if (! body_llsd.isMap()) - { - processFailure("LLSD response not a map", response); - break; // goto common exit - } - - // Check for 200-with-error failures - // - // See comments in llinventorymodel.cpp about this mode of error. - // - // body_llsd["error"] = LLSD::emptyMap(); // Dev tool to force error handling - // body_llsd["error"]["identifier"] = "Development"; - // body_llsd["error"]["message"] = "You left development code in the viewer"; - if (body_llsd.has("error")) - { - processFailure("Inventory application error (200-with-error)", response); - break; // goto common exit - } - - // Okay, process data if possible - processData(body_llsd, response); - } - while (false); -} - - -void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * response) -{ - LLInventoryModelBackgroundFetch * fetcher(LLInventoryModelBackgroundFetch::getInstance()); - - // API V2 and earlier should probably be testing for "error" map - // in response as an application-level error. - - // Instead, we assume success and attempt to extract information. - if (content.has("folders")) - { - LLSD folders(content["folders"]); - - for (LLSD::array_const_iterator folder_it = folders.beginArray(); - folder_it != folders.endArray(); - ++folder_it) - { - LLSD folder_sd(*folder_it); - - //LLUUID agent_id = folder_sd["agent_id"]; - - //if(agent_id != gAgent.getID()) //This should never happen. - //{ - // LL_WARNS(LOG_INV) << "Got a UpdateInventoryItem for the wrong agent." - // << LL_ENDL; - // break; - //} - - LLUUID parent_id(folder_sd["folder_id"].asUUID()); - LLUUID owner_id(folder_sd["owner_id"].asUUID()); - S32 version(folder_sd["version"].asInteger()); - S32 descendents(folder_sd["descendents"].asInteger()); - LLPointer<LLViewerInventoryCategory> tcategory = new LLViewerInventoryCategory(owner_id); - - if (parent_id.isNull()) - { - LLSD items(folder_sd["items"]); - LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem; - - for (LLSD::array_const_iterator item_it = items.beginArray(); - item_it != items.endArray(); - ++item_it) - { - const LLUUID lost_uuid(gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND)); - - if (lost_uuid.notNull()) - { - LLSD item(*item_it); - - titem->unpackMessage(item); - - LLInventoryModel::update_list_t update; - LLInventoryModel::LLCategoryUpdate new_folder(lost_uuid, 1); - update.push_back(new_folder); - gInventory.accountForUpdate(update); - - titem->setParent(lost_uuid); - titem->updateParentOnServer(false); - gInventory.updateItem(titem); - } - } - } - - LLViewerInventoryCategory * pcat(gInventory.getCategory(parent_id)); - if (! pcat) - { - continue; - } - - LLSD categories(folder_sd["categories"]); - for (LLSD::array_const_iterator category_it = categories.beginArray(); - category_it != categories.endArray(); - ++category_it) - { - LLSD category(*category_it); - tcategory->fromLLSD(category); - - const bool recursive(getIsRecursive(tcategory->getUUID())); - if (recursive) - { - fetcher->addRequestAtBack(tcategory->getUUID(), recursive, true); - } - else if (! gInventory.isCategoryComplete(tcategory->getUUID())) - { - gInventory.updateCategory(tcategory); - } - } - - LLSD items(folder_sd["items"]); - LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem; - for (LLSD::array_const_iterator item_it = items.beginArray(); - item_it != items.endArray(); - ++item_it) - { - LLSD item(*item_it); - titem->unpackMessage(item); - - gInventory.updateItem(titem); - } - - // Set version and descendentcount according to message. - LLViewerInventoryCategory * cat(gInventory.getCategory(parent_id)); - if (cat) - { - cat->setVersion(version); - cat->setDescendentCount(descendents); - cat->determineFolderType(); - } - } - } - - if (content.has("bad_folders")) - { - LLSD bad_folders(content["bad_folders"]); - for (LLSD::array_const_iterator folder_it = bad_folders.beginArray(); - folder_it != bad_folders.endArray(); - ++folder_it) - { - // *TODO: Stop copying data [ed: this isn't copying data] - LLSD folder_sd(*folder_it); - - // These folders failed on the dataserver. We probably don't want to retry them. - LL_WARNS(LOG_INV) << "Folder " << folder_sd["folder_id"].asString() - << "Error: " << folder_sd["error"].asString() << LL_ENDL; - } - } - - if (fetcher->isBulkFetchProcessingComplete()) - { - fetcher->setAllFoldersFetched(); - } -} - - -void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::HttpResponse * response) -{ - const std::string & ct(response->getContentType()); - LL_WARNS(LOG_INV) << "Inventory folder fetch failure\n" - << "[Status: " << status.toTerseString() << "]\n" - << "[Reason: " << status.toString() << "]\n" - << "[Content-type: " << ct << "]\n" - << "[Content (abridged): " - << LLCoreHttpUtil::responseToString(response) << "]" << LL_ENDL; - - // Could use a 404 test here to try to detect revoked caps... - - if(status == LLCore::HttpStatus(HTTP_FORBIDDEN)) - { - // Too large, split into two if possible - if (gDisconnected || LLApp::isExiting()) - { - return; - } - - const std::string url(gAgent.getRegionCapability("FetchInventoryDescendents2")); - if (url.empty()) - { - LL_WARNS(LOG_INV) << "Failed to get AIS2 cap" << LL_ENDL; - return; - } - - S32 size = mRequestSD["folders"].size(); - - if (size > 1) - { - // Can split, assume that this isn't the library - LLSD folders; - uuid_vec_t recursive_cats; - LLSD::array_iterator iter = mRequestSD["folders"].beginArray(); - LLSD::array_iterator end = mRequestSD["folders"].endArray(); - while (iter != end) - { - folders.append(*iter); - LLUUID folder_id = iter->get("folder_id").asUUID(); - if (std::find(mRecursiveCatUUIDs.begin(), mRecursiveCatUUIDs.end(), folder_id) != mRecursiveCatUUIDs.end()) - { - recursive_cats.push_back(folder_id); - } - if (folders.size() == (S32)(size / 2)) - { - LLSD request_body; - request_body["folders"] = folders; - LLCore::HttpHandler::ptr_t handler(new BGFolderHttpHandler(request_body, recursive_cats)); - gInventory.requestPost(false, url, request_body, handler, "Inventory Folder"); - recursive_cats.clear(); - folders.clear(); - } - iter++; - } - - LLSD request_body; - request_body["folders"] = folders; - LLCore::HttpHandler::ptr_t handler(new BGFolderHttpHandler(request_body, recursive_cats)); - gInventory.requestPost(false, url, request_body, handler, "Inventory Folder"); - return; - } - else - { - // Can't split - LLNotificationsUtil::add("InventoryLimitReachedAIS"); - } - } - - // This was originally the request retry logic for the inventory - // request which tested on HTTP_INTERNAL_ERROR status. This - // retry logic was unbounded and lacked discrimination as to the - // cause of the retry. The new http library should be doing - // adquately on retries but I want to keep the structure of a - // retry for reference. - LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance(); - if (false) - { - // timed out or curl failure - for (LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray(); - folder_it != mRequestSD["folders"].endArray(); - ++folder_it) - { - LLSD folder_sd(*folder_it); - LLUUID folder_id(folder_sd["folder_id"].asUUID()); - const bool recursive = getIsRecursive(folder_id); - fetcher->addRequestAtFront(folder_id, recursive, true); - } - } - else - { - if (fetcher->isBulkFetchProcessingComplete()) - { - fetcher->setAllFoldersFetched(); - } - } -} - - -void BGFolderHttpHandler::processFailure(const char * const reason, LLCore::HttpResponse * response) -{ - LL_WARNS(LOG_INV) << "Inventory folder fetch failure\n" - << "[Status: internal error]\n" - << "[Reason: " << reason << "]\n" - << "[Content (abridged): " - << LLCoreHttpUtil::responseToString(response) << "]" << LL_ENDL; - - // Reverse of previous processFailure() method, this is invoked - // when response structure is found to be invalid. Original - // always re-issued the request (without limit). This does - // the same but be aware that this may be a source of problems. - // Philosophy is that inventory folders are so essential to - // operation that this is a reasonable action. - LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance(); - if (true) - { - for (LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray(); - folder_it != mRequestSD["folders"].endArray(); - ++folder_it) - { - LLSD folder_sd(*folder_it); - LLUUID folder_id(folder_sd["folder_id"].asUUID()); - const bool recursive = getIsRecursive(folder_id); - fetcher->addRequestAtFront(folder_id, recursive, true); - } - } - else - { - if (fetcher->isBulkFetchProcessingComplete()) - { - fetcher->setAllFoldersFetched(); - } - } -} - - -bool BGFolderHttpHandler::getIsRecursive(const LLUUID & cat_id) const -{ - return std::find(mRecursiveCatUUIDs.begin(), mRecursiveCatUUIDs.end(), cat_id) != mRecursiveCatUUIDs.end(); -} - -///---------------------------------------------------------------------------- -/// Class <anonymous>::BGItemHttpHandler -///---------------------------------------------------------------------------- - -// Nothing to implement here. All ctor/dtor changes. - -} // end namespace anonymous +/**
+ * @file llinventorymodelbackgroundfetch.cpp
+ * @brief Implementation of background fetching of inventory.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2014, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llinventorymodelbackgroundfetch.h"
+
+#include "llaisapi.h"
+#include "llagent.h"
+#include "llappviewer.h"
+#include "llcallbacklist.h"
+#include "llinventorymodel.h"
+#include "llinventorypanel.h"
+#include "llnotificationsutil.h"
+#include "llstartup.h"
+#include "llviewercontrol.h"
+#include "llviewerinventory.h"
+#include "llviewermessage.h"
+#include "llviewerregion.h"
+#include "llviewerwindow.h"
+#include "llhttpconstants.h"
+#include "bufferarray.h"
+#include "bufferstream.h"
+#include "llcorehttputil.h"
+
+// History (may be apocryphal)
+//
+// Around V2, an HTTP inventory download mechanism was added
+// along with inventory LINK items referencing other inventory
+// items. As part of this, at login, the entire inventory
+// structure is downloaded 'in the background' using the
+// backgroundFetch()/bulkFetch() methods. The UDP path can
+// still be used and is found in the 'DEPRECATED OLD CODE'
+// section.
+//
+// The old UDP path implemented a throttle that adapted
+// itself during running. The mechanism survived info HTTP
+// somewhat but was pinned to poll the HTTP plumbing at
+// 0.5S intervals. The reasons for this particular value
+// have been lost. It's possible to switch between UDP
+// and HTTP while this is happening but there may be
+// surprises in what happens in that case.
+//
+// Conversion to llcorehttp reduced the number of connections
+// used but batches more data and queues more requests (but
+// doesn't due pipelining due to libcurl restrictions). The
+// poll interval above was re-examined and reduced to get
+// inventory into the viewer more quickly.
+//
+// Possible future work:
+//
+// * Don't download the entire heirarchy in one go (which
+// might have been how V1 worked). Implications for
+// links (which may not have a valid target) and search
+// which would then be missing data.
+//
+// * Review the download rate throttling. Slow then fast?
+// Detect bandwidth usage and speed up when it drops?
+//
+// * An error on a fetch could be due to one item in the batch.
+// If the batch were broken up, perhaps more of the inventory
+// would download. (Handwave here, not certain this is an
+// issue in practice.)
+//
+// * Conversion to AISv3.
+//
+
+
+namespace
+{
+
+///----------------------------------------------------------------------------
+/// Class <anonymous>::BGItemHttpHandler
+///----------------------------------------------------------------------------
+
+//
+// Http request handler class for single inventory item requests.
+//
+// We'll use a handler-per-request pattern here rather than
+// a shared handler. Mainly convenient as this was converted
+// from a Responder class model.
+//
+// Derives from and is identical to the normal FetchItemHttpHandler
+// except that: 1) it uses the background request object which is
+// updated more slowly than the foreground and 2) keeps a count of
+// active requests on the LLInventoryModelBackgroundFetch object
+// to indicate outstanding operations are in-flight.
+//
+class BGItemHttpHandler : public LLInventoryModel::FetchItemHttpHandler
+{
+ LOG_CLASS(BGItemHttpHandler);
+
+public:
+ BGItemHttpHandler(const LLSD & request_sd)
+ : LLInventoryModel::FetchItemHttpHandler(request_sd)
+ {
+ LLInventoryModelBackgroundFetch::instance().incrFetchCount(1);
+ }
+
+ virtual ~BGItemHttpHandler()
+ {
+ LLInventoryModelBackgroundFetch::instance().incrFetchCount(-1);
+ }
+
+protected:
+ BGItemHttpHandler(const BGItemHttpHandler &); // Not defined
+ void operator=(const BGItemHttpHandler &); // Not defined
+};
+
+
+///----------------------------------------------------------------------------
+/// Class <anonymous>::BGFolderHttpHandler
+///----------------------------------------------------------------------------
+
+// Http request handler class for folders.
+//
+// Handler for FetchInventoryDescendents2 and FetchLibDescendents2
+// caps requests for folders.
+//
+class BGFolderHttpHandler : public LLCore::HttpHandler
+{
+ LOG_CLASS(BGFolderHttpHandler);
+
+public:
+ BGFolderHttpHandler(const LLSD & request_sd, const uuid_vec_t & recursive_cats)
+ : LLCore::HttpHandler(),
+ mRequestSD(request_sd),
+ mRecursiveCatUUIDs(recursive_cats)
+ {
+ LLInventoryModelBackgroundFetch::instance().incrFetchCount(1);
+ }
+
+ virtual ~BGFolderHttpHandler()
+ {
+ LLInventoryModelBackgroundFetch::instance().incrFetchCount(-1);
+ }
+
+protected:
+ BGFolderHttpHandler(const BGFolderHttpHandler &); // Not defined
+ void operator=(const BGFolderHttpHandler &); // Not defined
+
+public:
+ virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
+
+ bool getIsRecursive(const LLUUID & cat_id) const;
+
+private:
+ void processData(LLSD & body, LLCore::HttpResponse * response);
+ void processFailure(LLCore::HttpStatus status, LLCore::HttpResponse * response);
+ void processFailure(const char * const reason, LLCore::HttpResponse * response);
+
+private:
+ LLSD mRequestSD;
+ const uuid_vec_t mRecursiveCatUUIDs; // hack for storing away which cat fetches are recursive
+};
+
+
+const char * const LOG_INV("Inventory");
+
+} // end of namespace anonymous
+
+
+///----------------------------------------------------------------------------
+/// Class LLInventoryModelBackgroundFetch
+///----------------------------------------------------------------------------
+
+LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch():
+ mBackgroundFetchActive(false),
+ mFolderFetchActive(false),
+ mFetchCount(0),
+ mLastFetchCount(0),
+ mFetchFolderCount(0),
+ mAllRecursiveFoldersFetched(false),
+ mRecursiveInventoryFetchStarted(false),
+ mRecursiveLibraryFetchStarted(false),
+ mRecursiveMarketplaceFetchStarted(false),
+ mMinTimeBetweenFetches(0.3f)
+{}
+
+LLInventoryModelBackgroundFetch::~LLInventoryModelBackgroundFetch()
+{
+ gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+}
+
+bool LLInventoryModelBackgroundFetch::isBulkFetchProcessingComplete() const
+{
+ return mFetchFolderQueue.empty() && mFetchItemQueue.empty() && mFetchCount <= 0;
+}
+
+bool LLInventoryModelBackgroundFetch::isFolderFetchProcessingComplete() const
+{
+ return mFetchFolderQueue.empty() && mFetchFolderCount <= 0;
+}
+
+bool LLInventoryModelBackgroundFetch::libraryFetchStarted() const
+{
+ return mRecursiveLibraryFetchStarted;
+}
+
+bool LLInventoryModelBackgroundFetch::libraryFetchCompleted() const
+{
+ return libraryFetchStarted() && fetchQueueContainsNoDescendentsOf(gInventory.getLibraryRootFolderID());
+}
+
+bool LLInventoryModelBackgroundFetch::libraryFetchInProgress() const
+{
+ return libraryFetchStarted() && !libraryFetchCompleted();
+}
+
+bool LLInventoryModelBackgroundFetch::inventoryFetchStarted() const
+{
+ return mRecursiveInventoryFetchStarted;
+}
+
+bool LLInventoryModelBackgroundFetch::inventoryFetchCompleted() const
+{
+ return inventoryFetchStarted() && fetchQueueContainsNoDescendentsOf(gInventory.getRootFolderID());
+}
+
+bool LLInventoryModelBackgroundFetch::inventoryFetchInProgress() const
+{
+ return inventoryFetchStarted() && ! inventoryFetchCompleted();
+}
+
+bool LLInventoryModelBackgroundFetch::isEverythingFetched() const
+{
+ return mAllRecursiveFoldersFetched;
+}
+
+bool LLInventoryModelBackgroundFetch::folderFetchActive() const
+{
+ return mFolderFetchActive;
+}
+
+void LLInventoryModelBackgroundFetch::addRequestAtFront(const LLUUID & id, bool recursive, bool is_category)
+{
+ EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT;
+ if (is_category)
+ {
+ mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type, is_category));
+ }
+ else
+ {
+ mFetchItemQueue.push_front(FetchQueueInfo(id, recursion_type, is_category));
+ }
+}
+
+void LLInventoryModelBackgroundFetch::addRequestAtBack(const LLUUID & id, bool recursive, bool is_category)
+{
+ EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT;
+ if (is_category)
+ {
+ mFetchFolderQueue.push_back(FetchQueueInfo(id, recursion_type, is_category));
+ }
+ else
+ {
+ mFetchItemQueue.push_back(FetchQueueInfo(id, recursion_type, is_category));
+ }
+}
+
+void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive)
+{
+ LLViewerInventoryCategory * cat(gInventory.getCategory(id));
+
+ if (cat || (id.isNull() && ! isEverythingFetched()))
+ {
+ // it's a folder, do a bulk fetch
+ LL_DEBUGS(LOG_INV) << "Start fetching category: " << id << ", recursive: " << recursive << LL_ENDL;
+
+ mBackgroundFetchActive = true;
+ mFolderFetchActive = true;
+ EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT;
+ if (id.isNull())
+ {
+ if (! mRecursiveInventoryFetchStarted)
+ {
+ mRecursiveInventoryFetchStarted |= recursive;
+ if (recursive && AISAPI::isAvailable())
+ {
+ // Not only root folder can be massive, but
+ // most system folders will be requested independently
+ // so request root folder and content separately
+ mFetchFolderQueue.push_front(FetchQueueInfo(gInventory.getRootFolderID(), FT_FOLDER_AND_CONTENT));
+ }
+ else
+ {
+ mFetchFolderQueue.push_back(FetchQueueInfo(gInventory.getRootFolderID(), recursion_type));
+ }
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ }
+ if (! mRecursiveLibraryFetchStarted)
+ {
+ mRecursiveLibraryFetchStarted |= recursive;
+ mFetchFolderQueue.push_back(FetchQueueInfo(gInventory.getLibraryRootFolderID(), recursion_type));
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ }
+ }
+ else if (recursive && cat && cat->getPreferredType() == LLFolderType::FT_MARKETPLACE_LISTINGS)
+ {
+ if (mFetchFolderQueue.empty() || mFetchFolderQueue.back().mUUID != id)
+ {
+ if (recursive && AISAPI::isAvailable())
+ {
+ // Request marketplace folder and content separately
+ mFetchFolderQueue.push_front(FetchQueueInfo(id, FT_FOLDER_AND_CONTENT));
+ }
+ else
+ {
+ mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type));
+ }
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ mRecursiveMarketplaceFetchStarted = true;
+ }
+ }
+ else
+ {
+ if (AISAPI::isAvailable())
+ {
+ if (mFetchFolderQueue.empty() || mFetchFolderQueue.back().mUUID != id)
+ {
+ // On AIS make sure root goes to the top and follow up recursive
+ // fetches, not individual requests
+ mFetchFolderQueue.push_back(FetchQueueInfo(id, recursion_type));
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ }
+ }
+ else if (mFetchFolderQueue.empty() || mFetchFolderQueue.front().mUUID != id)
+ {
+ // Specific folder requests go to front of queue.
+ mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type));
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ }
+
+ if (id == gInventory.getLibraryRootFolderID())
+ {
+ mRecursiveLibraryFetchStarted |= recursive;
+ }
+ if (id == gInventory.getRootFolderID())
+ {
+ mRecursiveInventoryFetchStarted |= recursive;
+ }
+ }
+ }
+ else if (LLViewerInventoryItem * itemp = gInventory.getItem(id))
+ {
+ if (! itemp->mIsComplete)
+ {
+ scheduleItemFetch(id);
+ }
+ }
+}
+
+void LLInventoryModelBackgroundFetch::scheduleFolderFetch(const LLUUID& cat_id, bool forced)
+{
+ if (mFetchFolderQueue.empty() || mFetchFolderQueue.front().mUUID != cat_id)
+ {
+ mBackgroundFetchActive = true;
+ mFolderFetchActive = true;
+
+ if (forced)
+ {
+ // check if already requested
+ if (mForceFetchSet.find(cat_id) == mForceFetchSet.end())
+ {
+ mForceFetchSet.insert(cat_id);
+ mFetchItemQueue.push_front(FetchQueueInfo(cat_id, FT_FORCED));
+ }
+ }
+ else
+ {
+ // Specific folder requests go to front of queue.
+ // version presence acts as dupplicate prevention for normal fetches
+ mFetchItemQueue.push_front(FetchQueueInfo(cat_id, FT_DEFAULT));
+ }
+
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ }
+}
+
+void LLInventoryModelBackgroundFetch::scheduleItemFetch(const LLUUID& item_id, bool forced)
+{
+ if (mFetchItemQueue.empty() || mFetchItemQueue.front().mUUID != item_id)
+ {
+ mBackgroundFetchActive = true;
+ if (forced)
+ {
+ // check if already requested
+ if (mForceFetchSet.find(item_id) == mForceFetchSet.end())
+ {
+ mForceFetchSet.insert(item_id);
+ mFetchItemQueue.push_front(FetchQueueInfo(item_id, FT_FORCED, false));
+ }
+ }
+ else
+ {
+ // 'isFinished' being set acts as dupplicate prevention for normal fetches
+ mFetchItemQueue.push_front(FetchQueueInfo(item_id, FT_DEFAULT, false));
+ }
+
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ }
+}
+
+void LLInventoryModelBackgroundFetch::fetchFolderAndLinks(const LLUUID& cat_id, nullary_func_t callback)
+{
+ LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
+ if (cat)
+ {
+ // Mark folder (update timer) so that background fetch won't request it
+ cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE);
+ }
+ incrFetchFolderCount(1);
+ mExpectedFolderIds.push_back(cat_id);
+
+ // Assume that we have no relevant cache. Fetch folder, and items folder's links point to.
+ AISAPI::FetchCategoryLinks(cat_id,
+ [callback, cat_id](const LLUUID& id)
+ {
+ callback();
+ if (id.isNull())
+ {
+ LL_WARNS() << "Failed to fetch category links " << cat_id << LL_ENDL;
+ }
+ LLInventoryModelBackgroundFetch::getInstance()->onAISFolderCalback(cat_id, id, FT_DEFAULT);
+ });
+
+ // start idle loop to track completion
+ mBackgroundFetchActive = true;
+ mFolderFetchActive = true;
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+}
+
+void LLInventoryModelBackgroundFetch::fetchCOF(nullary_func_t callback)
+{
+ LLUUID cat_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
+ LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
+ if (cat)
+ {
+ // Mark cof (update timer) so that background fetch won't request it
+ cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE);
+ }
+ incrFetchFolderCount(1);
+ mExpectedFolderIds.push_back(cat_id);
+ // For reliability assume that we have no relevant cache, so
+ // fetch cof along with items cof's links point to.
+ AISAPI::FetchCOF([callback](const LLUUID& id)
+ {
+ callback();
+ LLUUID cat_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
+ LLInventoryModelBackgroundFetch::getInstance()->onAISFolderCalback(cat_id, id, FT_DEFAULT);
+ });
+
+ // start idle loop to track completion
+ mBackgroundFetchActive = true;
+ mFolderFetchActive = true;
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+}
+
+void LLInventoryModelBackgroundFetch::findLostItems()
+{
+ mBackgroundFetchActive = true;
+ mFolderFetchActive = true;
+ mFetchFolderQueue.push_back(FetchQueueInfo(LLUUID::null, FT_RECURSIVE));
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+}
+
+void LLInventoryModelBackgroundFetch::setAllFoldersFetched()
+{
+ if (mRecursiveInventoryFetchStarted &&
+ mRecursiveLibraryFetchStarted)
+ {
+ mAllRecursiveFoldersFetched = true;
+ //LL_INFOS(LOG_INV) << "All folders fetched, validating" << LL_ENDL;
+ //gInventory.validate();
+ }
+
+ mFolderFetchActive = false;
+ if (isBulkFetchProcessingComplete())
+ {
+ mBackgroundFetchActive = false;
+ }
+
+ // For now only informs about initial fetch being done
+ mFoldersFetchedSignal();
+
+ LL_INFOS(LOG_INV) << "Inventory background fetch completed" << LL_ENDL;
+}
+
+boost::signals2::connection LLInventoryModelBackgroundFetch::setFetchCompletionCallback(folders_fetched_callback_t cb)
+{
+ return mFoldersFetchedSignal.connect(cb);
+}
+
+void LLInventoryModelBackgroundFetch::backgroundFetchCB(void *)
+{
+ LLInventoryModelBackgroundFetch::instance().backgroundFetch();
+}
+
+void LLInventoryModelBackgroundFetch::backgroundFetch()
+{
+ if (mBackgroundFetchActive)
+ {
+ if (AISAPI::isAvailable())
+ {
+ bulkFetchViaAis();
+ }
+ else if (gAgent.getRegion() && gAgent.getRegion()->capabilitiesReceived())
+ {
+ // If we'll be using the capability, we'll be sending batches and the background thing isn't as important.
+ bulkFetch();
+ }
+ }
+}
+
+void LLInventoryModelBackgroundFetch::incrFetchCount(S32 fetching)
+{
+ mFetchCount += fetching;
+ if (mFetchCount < 0)
+ {
+ LL_WARNS_ONCE(LOG_INV) << "Inventory fetch count fell below zero (0)." << LL_ENDL;
+ mFetchCount = 0;
+ }
+}
+void LLInventoryModelBackgroundFetch::incrFetchFolderCount(S32 fetching)
+{
+ incrFetchCount(fetching);
+ mFetchFolderCount += fetching;
+ if (mFetchCount < 0)
+ {
+ LL_WARNS_ONCE(LOG_INV) << "Inventory fetch count fell below zero (0)." << LL_ENDL;
+ mFetchFolderCount = 0;
+ }
+}
+
+void ais_simple_item_callback(const LLUUID& inv_id)
+{
+ LL_DEBUGS(LOG_INV , "AIS3") << "Response for " << inv_id << LL_ENDL;
+ LLInventoryModelBackgroundFetch::instance().incrFetchCount(-1);
+}
+
+void LLInventoryModelBackgroundFetch::onAISContentCalback(
+ const LLUUID& request_id,
+ const uuid_vec_t& content_ids,
+ const LLUUID& response_id,
+ EFetchType fetch_type)
+{
+ // Don't push_front on failure - there is a chance it was fired from inside bulkFetchViaAis
+ incrFetchFolderCount(-1);
+
+ uuid_vec_t::const_iterator folder_iter = content_ids.begin();
+ uuid_vec_t::const_iterator folder_end = content_ids.end();
+ while (folder_iter != folder_end)
+ {
+ std::list<LLUUID>::const_iterator found = std::find(mExpectedFolderIds.begin(), mExpectedFolderIds.end(), *folder_iter);
+ if (found != mExpectedFolderIds.end())
+ {
+ mExpectedFolderIds.erase(found);
+ }
+
+ LLViewerInventoryCategory* cat(gInventory.getCategory(*folder_iter));
+ if (cat)
+ {
+ cat->setFetching(LLViewerInventoryCategory::FETCH_NONE);
+ }
+ if (response_id.isNull())
+ {
+ // Failed to fetch, get it individually
+ mFetchFolderQueue.push_back(FetchQueueInfo(*folder_iter, FT_RECURSIVE));
+ }
+ else
+ {
+ // push descendant back to verify they are fetched fully (ex: didn't encounter depth limit)
+ LLInventoryModel::cat_array_t* categories(NULL);
+ LLInventoryModel::item_array_t* items(NULL);
+ gInventory.getDirectDescendentsOf(*folder_iter, categories, items);
+ if (categories)
+ {
+ for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
+ it != categories->end();
+ ++it)
+ {
+ mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE));
+ }
+ }
+ }
+
+ folder_iter++;
+ }
+
+ if (!mFetchFolderQueue.empty())
+ {
+ mBackgroundFetchActive = true;
+ mFolderFetchActive = true;
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ }
+}
+void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_id, const LLUUID &response_id, EFetchType fetch_type)
+{
+ // Don't push_front on failure - there is a chance it was fired from inside bulkFetchViaAis
+ incrFetchFolderCount(-1);
+ std::list<LLUUID>::const_iterator found = std::find(mExpectedFolderIds.begin(), mExpectedFolderIds.end(), request_id);
+ if (found != mExpectedFolderIds.end())
+ {
+ mExpectedFolderIds.erase(found);
+ }
+ else
+ {
+ // ais shouldn't respond twice
+ llassert(false);
+ LL_WARNS() << "Unexpected folder response for " << request_id << LL_ENDL;
+ }
+
+ if (request_id.isNull())
+ {
+ // orhans, no other actions needed
+ return;
+ }
+
+ LLViewerInventoryCategory::EFetchType new_state = LLViewerInventoryCategory::FETCH_NONE;
+ bool request_descendants = false;
+ if (response_id.isNull()) // Failure
+ {
+ LL_DEBUGS(LOG_INV , "AIS3") << "Failure response for folder " << request_id << LL_ENDL;
+ if (fetch_type == FT_RECURSIVE)
+ {
+ // A full recursive request failed.
+ // Try requesting folder and nested content separately
+ mFetchFolderQueue.push_back(FetchQueueInfo(request_id, FT_FOLDER_AND_CONTENT));
+ }
+ else if (fetch_type == FT_FOLDER_AND_CONTENT)
+ {
+ LL_WARNS() << "Failed to download folder: " << request_id << " Requesting known content separately" << LL_ENDL;
+ mFetchFolderQueue.push_back(FetchQueueInfo(request_id, FT_CONTENT_RECURSIVE));
+
+ // set folder's version to prevent viewer from trying to request folder indefinetely
+ LLViewerInventoryCategory* cat(gInventory.getCategory(request_id));
+ if (cat && cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN)
+ {
+ cat->setVersion(0);
+ }
+ // back off for a bit in case something tries to force-request immediately
+ new_state = LLViewerInventoryCategory::FETCH_FAILED;
+ }
+ }
+ else
+ {
+ if (fetch_type == FT_RECURSIVE)
+ {
+ // Got the folder and content, now verify content
+ // Request content even for FT_RECURSIVE in case of changes, failures
+ // or if depth limit gets imlemented.
+ // This shouldn't redownload folders if they already have version
+ request_descendants = true;
+ LL_DEBUGS(LOG_INV, "AIS3") << "Got folder " << request_id << ". Requesting content" << LL_ENDL;
+ }
+ else if (fetch_type == FT_FOLDER_AND_CONTENT)
+ {
+ // readd folder for content request
+ mFetchFolderQueue.push_front(FetchQueueInfo(request_id, FT_CONTENT_RECURSIVE));
+ }
+ else
+ {
+ LL_DEBUGS(LOG_INV, "AIS3") << "Got folder " << request_id << "." << LL_ENDL;
+ }
+
+ }
+
+ if (request_descendants)
+ {
+ LLInventoryModel::cat_array_t* categories(NULL);
+ LLInventoryModel::item_array_t* items(NULL);
+ gInventory.getDirectDescendentsOf(request_id, categories, items);
+ if (categories)
+ {
+ for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
+ it != categories->end();
+ ++it)
+ {
+ mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE));
+ }
+ }
+ }
+
+ if (!mFetchFolderQueue.empty())
+ {
+ mBackgroundFetchActive = true;
+ mFolderFetchActive = true;
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ }
+
+ // done
+ LLViewerInventoryCategory * cat(gInventory.getCategory(request_id));
+ if (cat)
+ {
+ cat->setFetching(new_state);
+ }
+}
+
+static LLTrace::BlockTimerStatHandle FTM_BULK_FETCH("Bulk Fetch");
+
+void LLInventoryModelBackgroundFetch::bulkFetchViaAis()
+{
+ LL_RECORD_BLOCK_TIME(FTM_BULK_FETCH);
+ //Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped.
+ if (gDisconnected)
+ {
+ return;
+ }
+
+ static LLCachedControl<U32> ais_pool(gSavedSettings, "PoolSizeAIS", 20);
+ // Don't have too many requests at once, AIS throttles
+ // Reserve one request for actions outside of fetch (like renames)
+ const U32 max_concurrent_fetches = llclamp(ais_pool - 1, 1, 50);
+
+ if (mFetchCount >= max_concurrent_fetches)
+ {
+ return;
+ }
+
+ // Don't loop for too long (in case of large, fully loaded inventory)
+ F64 curent_time = LLTimer::getTotalSeconds();
+ const F64 max_time = LLStartUp::getStartupState() > STATE_WEARABLES_WAIT
+ ? 0.006f // 6 ms
+ : 1.f;
+ const F64 end_time = curent_time + max_time;
+ S32 last_fetch_count = mFetchCount;
+
+ while (!mFetchFolderQueue.empty() && mFetchCount < max_concurrent_fetches && curent_time < end_time)
+ {
+ const FetchQueueInfo & fetch_info(mFetchFolderQueue.front());
+ bulkFetchViaAis(fetch_info);
+ mFetchFolderQueue.pop_front();
+ curent_time = LLTimer::getTotalSeconds();
+ }
+
+ // Ideally we shouldn't fetch items if recursive fetch isn't done,
+ // but there is a chance some request will start timeouting and recursive
+ // fetch will get stuck on a signle folder, don't block item fetch in such case
+ while (!mFetchItemQueue.empty() && mFetchCount < max_concurrent_fetches && curent_time < end_time)
+ {
+ const FetchQueueInfo& fetch_info(mFetchItemQueue.front());
+ bulkFetchViaAis(fetch_info);
+ mFetchItemQueue.pop_front();
+ curent_time = LLTimer::getTotalSeconds();
+ }
+
+ if (last_fetch_count != mFetchCount // if anything was added
+ || mLastFetchCount != mFetchCount) // if anything was substracted
+ {
+ LL_DEBUGS(LOG_INV , "AIS3") << "Total active fetches: " << mLastFetchCount << "->" << last_fetch_count << "->" << mFetchCount
+ << ", scheduled folder fetches: " << (S32)mFetchFolderQueue.size()
+ << ", scheduled item fetches: " << (S32)mFetchItemQueue.size()
+ << LL_ENDL;
+ mLastFetchCount = mFetchCount;
+
+ if (!mExpectedFolderIds.empty())
+ {
+ // A folder seem to be stack fetching on QA account, print oldest folder out
+ LL_DEBUGS(LOG_INV , "AIS3") << "Oldest expected folder: ";
+ std::list<LLUUID>::const_iterator iter = mExpectedFolderIds.begin();
+ LL_CONT << *iter;
+ if ((*iter).notNull())
+ {
+ LLViewerInventoryCategory* cat(gInventory.getCategory(*iter));
+ if (cat)
+ {
+ LL_CONT << " Folder name: " << cat->getName() << " Parent: " << cat->getParentUUID();
+ }
+ else
+ {
+ LL_CONT << " This folder doesn't exist";
+ }
+ }
+ else
+ {
+ LL_CONT << " Orphans request";
+ }
+ LL_CONT << LL_ENDL;
+ }
+ }
+
+ if (isFolderFetchProcessingComplete() && mFolderFetchActive)
+ {
+ if (!mRecursiveInventoryFetchStarted || mRecursiveMarketplaceFetchStarted)
+ {
+ setAllFoldersFetched();
+ }
+ else
+ {
+ // Intent is for marketplace request to happen after
+ // main inventory is done, unless requested by floater
+ mRecursiveMarketplaceFetchStarted = true;
+ const LLUUID& marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS);
+ if (marketplacelistings_id.notNull())
+ {
+ mFetchFolderQueue.push_front(FetchQueueInfo(marketplacelistings_id, FT_FOLDER_AND_CONTENT));
+ }
+ else
+ {
+ setAllFoldersFetched();
+ }
+ }
+
+ }
+
+ if (isBulkFetchProcessingComplete())
+ {
+ mBackgroundFetchActive = false;
+ }
+}
+
+void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetch_info)
+{
+ if (fetch_info.mIsCategory)
+ {
+ const LLUUID & cat_id(fetch_info.mUUID);
+ if (cat_id.isNull())
+ {
+ incrFetchFolderCount(1);
+ mExpectedFolderIds.push_back(cat_id);
+ // Lost and found
+ // Should it actually be recursive?
+ AISAPI::FetchOrphans([](const LLUUID& response_id)
+ {
+ LLInventoryModelBackgroundFetch::instance().onAISFolderCalback(LLUUID::null,
+ response_id,
+ FT_DEFAULT);
+ });
+ }
+ else
+ {
+ LLViewerInventoryCategory * cat(gInventory.getCategory(cat_id));
+ if (cat)
+ {
+ if (fetch_info.mFetchType == FT_CONTENT_RECURSIVE)
+ {
+ // fetch content only, ignore cat itself
+ uuid_vec_t children;
+ LLInventoryModel::cat_array_t* categories(NULL);
+ LLInventoryModel::item_array_t* items(NULL);
+ gInventory.getDirectDescendentsOf(cat_id, categories, items);
+
+ LLViewerInventoryCategory::EFetchType target_state = LLViewerInventoryCategory::FETCH_RECURSIVE;
+ bool content_done = true;
+
+ // Top limit is 'as many as you can put into url'
+ static LLCachedControl<S32> ais_batch(gSavedSettings, "BatchSizeAIS3", 20);
+ S32 batch_limit = llclamp(ais_batch(), 1, 40);
+
+ for (LLInventoryModel::cat_array_t::iterator it = categories->begin();
+ it != categories->end();
+ ++it)
+ {
+ LLViewerInventoryCategory* child_cat = (*it);
+ if (LLViewerInventoryCategory::VERSION_UNKNOWN != child_cat->getVersion()
+ || child_cat->getFetching() >= target_state)
+ {
+ continue;
+ }
+
+ if (child_cat->getPreferredType() == LLFolderType::FT_MARKETPLACE_LISTINGS)
+ {
+ // special case, marketplace will fetch that as needed
+ continue;
+ }
+
+ children.push_back(child_cat->getUUID());
+ mExpectedFolderIds.push_back(child_cat->getUUID());
+ child_cat->setFetching(target_state);
+
+ if (children.size() >= batch_limit)
+ {
+ content_done = false;
+ break;
+ }
+ }
+
+ if (!children.empty())
+ {
+ // increment before call in case of immediate callback
+ incrFetchFolderCount(1);
+
+ EFetchType type = fetch_info.mFetchType;
+ LLUUID cat_id = cat->getUUID(); // need a copy for lambda
+ AISAPI::completion_t cb = [cat_id, children, type](const LLUUID& response_id)
+ {
+ LLInventoryModelBackgroundFetch::instance().onAISContentCalback(cat_id, children, response_id, type);
+ };
+
+ AISAPI::ITEM_TYPE item_type = AISAPI::INVENTORY;
+ if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID())
+ {
+ item_type = AISAPI::LIBRARY;
+ }
+
+ AISAPI::FetchCategorySubset(cat_id, children, item_type, true, cb, 0);
+ }
+
+ if (content_done)
+ {
+ // This will have a bit of overlap with onAISContentCalback,
+ // but something else might have dowloaded folders, so verify
+ // every child that is complete has it's children done as well
+ for (LLInventoryModel::cat_array_t::iterator it = categories->begin();
+ it != categories->end();
+ ++it)
+ {
+ LLViewerInventoryCategory* child_cat = (*it);
+ if (LLViewerInventoryCategory::VERSION_UNKNOWN != child_cat->getVersion())
+ {
+ mFetchFolderQueue.push_back(FetchQueueInfo(child_cat->getUUID(), FT_RECURSIVE));
+ }
+ }
+ }
+ else
+ {
+ // send it back to get the rest
+ mFetchFolderQueue.push_back(FetchQueueInfo(cat_id, FT_CONTENT_RECURSIVE));
+ }
+ }
+ else if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()
+ || fetch_info.mFetchType == FT_FORCED)
+ {
+ LLViewerInventoryCategory::EFetchType target_state =
+ fetch_info.mFetchType > FT_CONTENT_RECURSIVE
+ ? LLViewerInventoryCategory::FETCH_RECURSIVE
+ : LLViewerInventoryCategory::FETCH_NORMAL;
+ // start again if we did a non-recursive fetch before
+ // to get all children in a single request
+ if (cat->getFetching() < target_state)
+ {
+ // increment before call in case of immediate callback
+ incrFetchFolderCount(1);
+ cat->setFetching(target_state);
+ mExpectedFolderIds.push_back(cat_id);
+
+ EFetchType type = fetch_info.mFetchType;
+ LLUUID cat_cb_id = cat_id;
+ AISAPI::completion_t cb = [cat_cb_id, type](const LLUUID& response_id)
+ {
+ LLInventoryModelBackgroundFetch::instance().onAISFolderCalback(cat_cb_id, response_id , type);
+ };
+
+ AISAPI::ITEM_TYPE item_type = AISAPI::INVENTORY;
+ if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID())
+ {
+ item_type = AISAPI::LIBRARY;
+ }
+
+ AISAPI::FetchCategoryChildren(cat_id , item_type , type == FT_RECURSIVE , cb, 0);
+ }
+ }
+ else
+ {
+ // Already fetched, check if anything inside needs fetching
+ if (fetch_info.mFetchType == FT_RECURSIVE
+ || fetch_info.mFetchType == FT_FOLDER_AND_CONTENT)
+ {
+ LLInventoryModel::cat_array_t * categories(NULL);
+ LLInventoryModel::item_array_t * items(NULL);
+ gInventory.getDirectDescendentsOf(cat_id, categories, items);
+ for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
+ it != categories->end();
+ ++it)
+ {
+ // not push_front to not cause an infinite loop
+ mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE));
+ }
+ }
+ }
+ } // else try to fetch folder either way?
+ }
+ }
+ else
+ {
+ LLViewerInventoryItem * itemp(gInventory.getItem(fetch_info.mUUID));
+
+ if (itemp)
+ {
+ if (!itemp->isFinished() || fetch_info.mFetchType == FT_FORCED)
+ {
+ mFetchCount++;
+ if (itemp->getPermissions().getOwner() == gAgent.getID())
+ {
+ AISAPI::FetchItem(fetch_info.mUUID, AISAPI::INVENTORY, ais_simple_item_callback);
+ }
+ else
+ {
+ AISAPI::FetchItem(fetch_info.mUUID, AISAPI::LIBRARY, ais_simple_item_callback);
+ }
+ }
+ }
+ else // We don't know it, assume incomplete
+ {
+ // Assume agent's inventory, library wouldn't have gotten here
+ mFetchCount++;
+ AISAPI::FetchItem(fetch_info.mUUID, AISAPI::INVENTORY, ais_simple_item_callback);
+ }
+ }
+
+ if (fetch_info.mFetchType == FT_FORCED)
+ {
+ mForceFetchSet.erase(fetch_info.mUUID);
+ }
+}
+
+// Bundle up a bunch of requests to send all at once.
+void LLInventoryModelBackgroundFetch::bulkFetch()
+{
+ LL_RECORD_BLOCK_TIME(FTM_BULK_FETCH);
+ //Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped.
+ //If there are items in mFetchQueue, we want to check the time since the last bulkFetch was
+ //sent. If it exceeds our retry time, go ahead and fire off another batch.
+ LLViewerRegion * region(gAgent.getRegion());
+ if (! region || gDisconnected || LLApp::isExiting())
+ {
+ return;
+ }
+
+ // *TODO: These values could be tweaked at runtime to effect
+ // a fast/slow fetch throttle. Once login is complete and the scene
+ // is mostly loaded, we could turn up the throttle and fill missing
+ // inventory more quickly.
+ static const U32 max_batch_size(10);
+ static const S32 max_concurrent_fetches(12); // Outstanding requests, not connections
+
+ if (mFetchCount)
+ {
+ // Process completed background HTTP requests
+ gInventory.handleResponses(false);
+ // Just processed a bunch of items.
+ // Note: do we really need notifyObservers() here?
+ // OnIdle it will be called anyway due to Add flag for processed item.
+ // It seems like in some cases we are updaiting on fail (no flag),
+ // but is there anything to update?
+ gInventory.notifyObservers();
+ }
+
+ if (mFetchCount > max_concurrent_fetches)
+ {
+ return;
+ }
+
+ U32 item_count(0);
+ U32 folder_count(0);
+
+ const U32 sort_order(gSavedSettings.getU32(LLInventoryPanel::DEFAULT_SORT_ORDER) & 0x1);
+
+ // *TODO: Think I'd like to get a shared pointer to this and share it
+ // among all the folder requests.
+ uuid_vec_t recursive_cats;
+ uuid_vec_t all_cats; // dupplicate avoidance
+
+ LLSD folder_request_body;
+ LLSD folder_request_body_lib;
+ LLSD item_request_body;
+ LLSD item_request_body_lib;
+
+ while (! mFetchFolderQueue.empty()
+ && (item_count + folder_count) < max_batch_size)
+ {
+ const FetchQueueInfo & fetch_info(mFetchFolderQueue.front());
+ if (fetch_info.mIsCategory)
+ {
+ const LLUUID & cat_id(fetch_info.mUUID);
+ if (cat_id.isNull()) //DEV-17797 Lost and found
+ {
+ LLSD folder_sd;
+ folder_sd["folder_id"] = LLUUID::null.asString();
+ folder_sd["owner_id"] = gAgent.getID();
+ folder_sd["sort_order"] = LLSD::Integer(sort_order);
+ folder_sd["fetch_folders"] = LLSD::Boolean(false);
+ folder_sd["fetch_items"] = LLSD::Boolean(true);
+ folder_request_body["folders"].append(folder_sd);
+ folder_count++;
+ }
+ else
+ {
+ const LLViewerInventoryCategory * cat(gInventory.getCategory(cat_id));
+ if (cat)
+ {
+ if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
+ {
+ if (std::find(all_cats.begin(), all_cats.end(), cat_id) == all_cats.end())
+ {
+ LLSD folder_sd;
+ folder_sd["folder_id"] = cat->getUUID();
+ folder_sd["owner_id"] = cat->getOwnerID();
+ folder_sd["sort_order"] = LLSD::Integer(sort_order);
+ folder_sd["fetch_folders"] = LLSD::Boolean(true); //(LLSD::Boolean)sFullFetchStarted;
+ folder_sd["fetch_items"] = LLSD::Boolean(true);
+
+ if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID())
+ {
+ folder_request_body_lib["folders"].append(folder_sd);
+ }
+ else
+ {
+ folder_request_body["folders"].append(folder_sd);
+ }
+ folder_count++;
+ }
+ }
+ else
+ {
+ // May already have this folder, but append child folders to list.
+ if (fetch_info.mFetchType >= FT_CONTENT_RECURSIVE)
+ {
+ LLInventoryModel::cat_array_t * categories(NULL);
+ LLInventoryModel::item_array_t * items(NULL);
+ gInventory.getDirectDescendentsOf(cat_id, categories, items);
+ for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
+ it != categories->end();
+ ++it)
+ {
+ mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), fetch_info.mFetchType));
+ }
+ }
+ }
+ }
+ }
+ if (fetch_info.mFetchType >= FT_CONTENT_RECURSIVE)
+ {
+ recursive_cats.push_back(cat_id);
+ }
+ all_cats.push_back(cat_id);
+ }
+
+ mFetchFolderQueue.pop_front();
+ }
+
+
+ while (!mFetchItemQueue.empty()
+ && (item_count + folder_count) < max_batch_size)
+ {
+ const FetchQueueInfo & fetch_info(mFetchItemQueue.front());
+
+ LLViewerInventoryItem * itemp(gInventory.getItem(fetch_info.mUUID));
+
+ if (itemp)
+ {
+ LLSD item_sd;
+ item_sd["owner_id"] = itemp->getPermissions().getOwner();
+ item_sd["item_id"] = itemp->getUUID();
+ if (itemp->getPermissions().getOwner() == gAgent.getID())
+ {
+ item_request_body.append(item_sd);
+ }
+ else
+ {
+ item_request_body_lib.append(item_sd);
+ }
+ //itemp->fetchFromServer();
+ item_count++;
+ }
+
+ mFetchItemQueue.pop_front();
+ }
+
+ // Issue HTTP POST requests to fetch folders and items
+
+ if (item_count + folder_count > 0)
+ {
+ if (folder_count)
+ {
+ if (folder_request_body["folders"].size())
+ {
+ const std::string url(region->getCapability("FetchInventoryDescendents2"));
+
+ if (! url.empty())
+ {
+ LLCore::HttpHandler::ptr_t handler(new BGFolderHttpHandler(folder_request_body, recursive_cats));
+ gInventory.requestPost(false, url, folder_request_body, handler, "Inventory Folder");
+ }
+ }
+
+ if (folder_request_body_lib["folders"].size())
+ {
+ const std::string url(region->getCapability("FetchLibDescendents2"));
+
+ if (! url.empty())
+ {
+ LLCore::HttpHandler::ptr_t handler(new BGFolderHttpHandler(folder_request_body_lib, recursive_cats));
+ gInventory.requestPost(false, url, folder_request_body_lib, handler, "Library Folder");
+ }
+ }
+ } // if (folder_count)
+
+ if (item_count)
+ {
+ if (item_request_body.size())
+ {
+ const std::string url(region->getCapability("FetchInventory2"));
+
+ if (! url.empty())
+ {
+ LLSD body;
+ body["items"] = item_request_body;
+ LLCore::HttpHandler::ptr_t handler(new BGItemHttpHandler(body));
+ gInventory.requestPost(false, url, body, handler, "Inventory Item");
+ }
+ }
+
+ if (item_request_body_lib.size())
+ {
+ const std::string url(region->getCapability("FetchLib2"));
+
+ if (! url.empty())
+ {
+ LLSD body;
+ body["items"] = item_request_body_lib;
+ LLCore::HttpHandler::ptr_t handler(new BGItemHttpHandler(body));
+ gInventory.requestPost(false, url, body, handler, "Library Item");
+ }
+ }
+ } // if (item_count)
+
+ mFetchTimer.reset();
+ }
+ else if (isBulkFetchProcessingComplete())
+ {
+ setAllFoldersFetched();
+ }
+}
+
+bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LLUUID & cat_id) const
+{
+ for (fetch_queue_t::const_iterator it = mFetchFolderQueue.begin();
+ it != mFetchFolderQueue.end();
+ ++it)
+ {
+ const LLUUID & fetch_id = (*it).mUUID;
+ if (gInventory.isObjectDescendentOf(fetch_id, cat_id))
+ return false;
+ }
+ for (fetch_queue_t::const_iterator it = mFetchItemQueue.begin();
+ it != mFetchItemQueue.end();
+ ++it)
+ {
+ const LLUUID & fetch_id = (*it).mUUID;
+ if (gInventory.isObjectDescendentOf(fetch_id, cat_id))
+ return false;
+ }
+ return true;
+}
+
+
+namespace
+{
+
+///----------------------------------------------------------------------------
+/// Class <anonymous>::BGFolderHttpHandler
+///----------------------------------------------------------------------------
+
+void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
+{
+ do // Single-pass do-while used for common exit handling
+ {
+ LLCore::HttpStatus status(response->getStatus());
+ // status = LLCore::HttpStatus(404); // Dev tool to force error handling
+ if (! status)
+ {
+ processFailure(status, response);
+ break; // Goto common exit
+ }
+
+ // Response body should be present.
+ LLCore::BufferArray * body(response->getBody());
+ // body = NULL; // Dev tool to force error handling
+ if (! body || ! body->size())
+ {
+ LL_WARNS(LOG_INV) << "Missing data in inventory folder query." << LL_ENDL;
+ processFailure("HTTP response missing expected body", response);
+ break; // Goto common exit
+ }
+
+ // Could test 'Content-Type' header but probably unreliable.
+
+ // Convert response to LLSD
+ // body->write(0, "Garbage Response", 16); // Dev tool to force error handling
+ LLSD body_llsd;
+ if (! LLCoreHttpUtil::responseToLLSD(response, true, body_llsd))
+ {
+ // INFOS-level logging will occur on the parsed failure
+ processFailure("HTTP response contained malformed LLSD", response);
+ break; // goto common exit
+ }
+
+ // Expect top-level structure to be a map
+ // body_llsd = LLSD::emptyArray(); // Dev tool to force error handling
+ if (! body_llsd.isMap())
+ {
+ processFailure("LLSD response not a map", response);
+ break; // goto common exit
+ }
+
+ // Check for 200-with-error failures
+ //
+ // See comments in llinventorymodel.cpp about this mode of error.
+ //
+ // body_llsd["error"] = LLSD::emptyMap(); // Dev tool to force error handling
+ // body_llsd["error"]["identifier"] = "Development";
+ // body_llsd["error"]["message"] = "You left development code in the viewer";
+ if (body_llsd.has("error"))
+ {
+ processFailure("Inventory application error (200-with-error)", response);
+ break; // goto common exit
+ }
+
+ // Okay, process data if possible
+ processData(body_llsd, response);
+ }
+ while (false);
+}
+
+
+void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * response)
+{
+ LLInventoryModelBackgroundFetch * fetcher(LLInventoryModelBackgroundFetch::getInstance());
+
+ // API V2 and earlier should probably be testing for "error" map
+ // in response as an application-level error.
+
+ // Instead, we assume success and attempt to extract information.
+ if (content.has("folders"))
+ {
+ LLSD folders(content["folders"]);
+
+ for (LLSD::array_const_iterator folder_it = folders.beginArray();
+ folder_it != folders.endArray();
+ ++folder_it)
+ {
+ LLSD folder_sd(*folder_it);
+
+ //LLUUID agent_id = folder_sd["agent_id"];
+
+ //if(agent_id != gAgent.getID()) //This should never happen.
+ //{
+ // LL_WARNS(LOG_INV) << "Got a UpdateInventoryItem for the wrong agent."
+ // << LL_ENDL;
+ // break;
+ //}
+
+ LLUUID parent_id(folder_sd["folder_id"].asUUID());
+ LLUUID owner_id(folder_sd["owner_id"].asUUID());
+ S32 version(folder_sd["version"].asInteger());
+ S32 descendents(folder_sd["descendents"].asInteger());
+ LLPointer<LLViewerInventoryCategory> tcategory = new LLViewerInventoryCategory(owner_id);
+
+ if (parent_id.isNull())
+ {
+ LLSD items(folder_sd["items"]);
+ LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
+
+ for (LLSD::array_const_iterator item_it = items.beginArray();
+ item_it != items.endArray();
+ ++item_it)
+ {
+ const LLUUID lost_uuid(gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND));
+
+ if (lost_uuid.notNull())
+ {
+ LLSD item(*item_it);
+
+ titem->unpackMessage(item);
+
+ LLInventoryModel::update_list_t update;
+ LLInventoryModel::LLCategoryUpdate new_folder(lost_uuid, 1);
+ update.push_back(new_folder);
+ gInventory.accountForUpdate(update);
+
+ titem->setParent(lost_uuid);
+ titem->updateParentOnServer(false);
+ gInventory.updateItem(titem);
+ }
+ }
+ }
+
+ LLViewerInventoryCategory * pcat(gInventory.getCategory(parent_id));
+ if (! pcat)
+ {
+ continue;
+ }
+
+ LLSD categories(folder_sd["categories"]);
+ for (LLSD::array_const_iterator category_it = categories.beginArray();
+ category_it != categories.endArray();
+ ++category_it)
+ {
+ LLSD category(*category_it);
+ tcategory->fromLLSD(category);
+
+ const bool recursive(getIsRecursive(tcategory->getUUID()));
+ if (recursive)
+ {
+ fetcher->addRequestAtBack(tcategory->getUUID(), recursive, true);
+ }
+ else if (! gInventory.isCategoryComplete(tcategory->getUUID()))
+ {
+ gInventory.updateCategory(tcategory);
+ }
+ }
+
+ LLSD items(folder_sd["items"]);
+ LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
+ for (LLSD::array_const_iterator item_it = items.beginArray();
+ item_it != items.endArray();
+ ++item_it)
+ {
+ LLSD item(*item_it);
+ titem->unpackMessage(item);
+
+ gInventory.updateItem(titem);
+ }
+
+ // Set version and descendentcount according to message.
+ LLViewerInventoryCategory * cat(gInventory.getCategory(parent_id));
+ if (cat)
+ {
+ cat->setVersion(version);
+ cat->setDescendentCount(descendents);
+ cat->determineFolderType();
+ }
+ }
+ }
+
+ if (content.has("bad_folders"))
+ {
+ LLSD bad_folders(content["bad_folders"]);
+ for (LLSD::array_const_iterator folder_it = bad_folders.beginArray();
+ folder_it != bad_folders.endArray();
+ ++folder_it)
+ {
+ // *TODO: Stop copying data [ed: this isn't copying data]
+ LLSD folder_sd(*folder_it);
+
+ // These folders failed on the dataserver. We probably don't want to retry them.
+ LL_WARNS(LOG_INV) << "Folder " << folder_sd["folder_id"].asString()
+ << "Error: " << folder_sd["error"].asString() << LL_ENDL;
+ }
+ }
+
+ if (fetcher->isBulkFetchProcessingComplete())
+ {
+ fetcher->setAllFoldersFetched();
+ }
+}
+
+
+void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::HttpResponse * response)
+{
+ const std::string & ct(response->getContentType());
+ LL_WARNS(LOG_INV) << "Inventory folder fetch failure\n"
+ << "[Status: " << status.toTerseString() << "]\n"
+ << "[Reason: " << status.toString() << "]\n"
+ << "[Content-type: " << ct << "]\n"
+ << "[Content (abridged): "
+ << LLCoreHttpUtil::responseToString(response) << "]" << LL_ENDL;
+
+ // Could use a 404 test here to try to detect revoked caps...
+
+ if(status == LLCore::HttpStatus(HTTP_FORBIDDEN))
+ {
+ // Too large, split into two if possible
+ if (gDisconnected || LLApp::isExiting())
+ {
+ return;
+ }
+
+ const std::string url(gAgent.getRegionCapability("FetchInventoryDescendents2"));
+ if (url.empty())
+ {
+ LL_WARNS(LOG_INV) << "Failed to get AIS2 cap" << LL_ENDL;
+ return;
+ }
+
+ S32 size = mRequestSD["folders"].size();
+
+ if (size > 1)
+ {
+ // Can split, assume that this isn't the library
+ LLSD folders;
+ uuid_vec_t recursive_cats;
+ LLSD::array_iterator iter = mRequestSD["folders"].beginArray();
+ LLSD::array_iterator end = mRequestSD["folders"].endArray();
+ while (iter != end)
+ {
+ folders.append(*iter);
+ LLUUID folder_id = iter->get("folder_id").asUUID();
+ if (std::find(mRecursiveCatUUIDs.begin(), mRecursiveCatUUIDs.end(), folder_id) != mRecursiveCatUUIDs.end())
+ {
+ recursive_cats.push_back(folder_id);
+ }
+ if (folders.size() == (S32)(size / 2))
+ {
+ LLSD request_body;
+ request_body["folders"] = folders;
+ LLCore::HttpHandler::ptr_t handler(new BGFolderHttpHandler(request_body, recursive_cats));
+ gInventory.requestPost(false, url, request_body, handler, "Inventory Folder");
+ recursive_cats.clear();
+ folders.clear();
+ }
+ iter++;
+ }
+
+ LLSD request_body;
+ request_body["folders"] = folders;
+ LLCore::HttpHandler::ptr_t handler(new BGFolderHttpHandler(request_body, recursive_cats));
+ gInventory.requestPost(false, url, request_body, handler, "Inventory Folder");
+ return;
+ }
+ else
+ {
+ // Can't split
+ LLNotificationsUtil::add("InventoryLimitReachedAIS");
+ }
+ }
+
+ // This was originally the request retry logic for the inventory
+ // request which tested on HTTP_INTERNAL_ERROR status. This
+ // retry logic was unbounded and lacked discrimination as to the
+ // cause of the retry. The new http library should be doing
+ // adquately on retries but I want to keep the structure of a
+ // retry for reference.
+ LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance();
+ if (false)
+ {
+ // timed out or curl failure
+ for (LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray();
+ folder_it != mRequestSD["folders"].endArray();
+ ++folder_it)
+ {
+ LLSD folder_sd(*folder_it);
+ LLUUID folder_id(folder_sd["folder_id"].asUUID());
+ const bool recursive = getIsRecursive(folder_id);
+ fetcher->addRequestAtFront(folder_id, recursive, true);
+ }
+ }
+ else
+ {
+ if (fetcher->isBulkFetchProcessingComplete())
+ {
+ fetcher->setAllFoldersFetched();
+ }
+ }
+}
+
+
+void BGFolderHttpHandler::processFailure(const char * const reason, LLCore::HttpResponse * response)
+{
+ LL_WARNS(LOG_INV) << "Inventory folder fetch failure\n"
+ << "[Status: internal error]\n"
+ << "[Reason: " << reason << "]\n"
+ << "[Content (abridged): "
+ << LLCoreHttpUtil::responseToString(response) << "]" << LL_ENDL;
+
+ // Reverse of previous processFailure() method, this is invoked
+ // when response structure is found to be invalid. Original
+ // always re-issued the request (without limit). This does
+ // the same but be aware that this may be a source of problems.
+ // Philosophy is that inventory folders are so essential to
+ // operation that this is a reasonable action.
+ LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance();
+ if (true)
+ {
+ for (LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray();
+ folder_it != mRequestSD["folders"].endArray();
+ ++folder_it)
+ {
+ LLSD folder_sd(*folder_it);
+ LLUUID folder_id(folder_sd["folder_id"].asUUID());
+ const bool recursive = getIsRecursive(folder_id);
+ fetcher->addRequestAtFront(folder_id, recursive, true);
+ }
+ }
+ else
+ {
+ if (fetcher->isBulkFetchProcessingComplete())
+ {
+ fetcher->setAllFoldersFetched();
+ }
+ }
+}
+
+
+bool BGFolderHttpHandler::getIsRecursive(const LLUUID & cat_id) const
+{
+ return std::find(mRecursiveCatUUIDs.begin(), mRecursiveCatUUIDs.end(), cat_id) != mRecursiveCatUUIDs.end();
+}
+
+///----------------------------------------------------------------------------
+/// Class <anonymous>::BGItemHttpHandler
+///----------------------------------------------------------------------------
+
+// Nothing to implement here. All ctor/dtor changes.
+
+} // end namespace anonymous
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