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authorGilbert Gonzales <gilbert@lindenlab.com>2013-04-04 15:57:35 -0700
committerGilbert Gonzales <gilbert@lindenlab.com>2013-04-04 15:57:35 -0700
commit38ea63e084362d01deedf07e617b6e2bf85bbb25 (patch)
treeefaa6b41c40f4f6e4096c31e473ec1d68b3de4d2 /indra/newview/llinventorymodel.h
parent819bbce34a2f265287df1e4e9adde90b5a70c8b6 (diff)
parentdabce05d1eed47944e39438e50b3c788b7df649d (diff)
merging in viewer-chui
Diffstat (limited to 'indra/newview/llinventorymodel.h')
-rw-r--r--indra/newview/llinventorymodel.h18
1 files changed, 5 insertions, 13 deletions
diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h
index 8382e875b4..503de627a0 100644
--- a/indra/newview/llinventorymodel.h
+++ b/indra/newview/llinventorymodel.h
@@ -231,11 +231,12 @@ public:
// Returns the uuid of the category that specifies 'type' as what it
// defaults to containing. The category is not necessarily only for that type.
// NOTE: If create_folder is true, this will create a new inventory category
- // on the fly if one does not exist. *NOTE: if find_in_library is true it
- // will search in the user's library folder instead of "My Inventory"
+ // on the fly if one does not exist.
const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type,
- bool create_folder = true,
- bool find_in_library = false);
+ bool create_folder = true);
+ // will search in the user's library folder instead of "My Inventory"
+ const LLUUID findLibraryCategoryUUIDForType(LLFolderType::EType preferred_type,
+ bool create_folder = true);
// Get whatever special folder this object is a child of, if any.
const LLViewerInventoryCategory *getFirstNondefaultParent(const LLUUID& obj_id) const;
@@ -362,15 +363,6 @@ public:
// Returns end() of the vector if not found.
static LLInventoryModel::item_array_t::iterator findItemIterByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id);
- // Saves current order of the passed items using inventory item sort field.
- // Resets 'items' sort fields and saves them on server.
- // Is used to save order for Favorites folder.
- void saveItemsOrder(const LLInventoryModel::item_array_t& items);
-
- // Rearranges Landmarks inside Favorites folder.
- // Moves source landmark before target one.
- void rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id);
-
//--------------------------------------------------------------------
// Creation
//--------------------------------------------------------------------