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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llinventoryicon.cpp
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/newview/llinventoryicon.cpp')
-rw-r--r--indra/newview/llinventoryicon.cpp422
1 files changed, 211 insertions, 211 deletions
diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp
index 2dff50a7c3..94b8c4bebf 100644
--- a/indra/newview/llinventoryicon.cpp
+++ b/indra/newview/llinventoryicon.cpp
@@ -1,211 +1,211 @@
-/**
- * @file llinventoryicon.cpp
- * @brief Implementation of the inventory icon.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "linden_common.h"
-#include "llinventoryicon.h"
-
-#include "lldictionary.h"
-#include "llinventorydefines.h"
-#include "llui.h"
-#include "lluiimage.h"
-#include "llwearabletype.h"
-#include "llinventorysettings.h"
-
-struct IconEntry : public LLDictionaryEntry
-{
- IconEntry(const std::string &item_name)
- :
- LLDictionaryEntry(item_name)
- {}
-};
-
-class LLIconDictionary : public LLSingleton<LLIconDictionary>,
- public LLDictionary<LLInventoryType::EIconName, IconEntry>
-{
- LLSINGLETON(LLIconDictionary);
-};
-
-typedef LLPointer<LLUIImage> LLUIImagePtr;
-
-LLIconDictionary::LLIconDictionary()
-{
- addEntry(LLInventoryType::ICONNAME_TEXTURE, new IconEntry("Inv_Texture"));
- addEntry(LLInventoryType::ICONNAME_SOUND, new IconEntry("Inv_Sound"));
- addEntry(LLInventoryType::ICONNAME_CALLINGCARD_ONLINE, new IconEntry("Inv_CallingCard"));
- addEntry(LLInventoryType::ICONNAME_CALLINGCARD_OFFLINE, new IconEntry("Inv_CallingCard"));
- addEntry(LLInventoryType::ICONNAME_LANDMARK, new IconEntry("Inv_Landmark"));
- addEntry(LLInventoryType::ICONNAME_LANDMARK_VISITED, new IconEntry("Inv_Landmark"));
- addEntry(LLInventoryType::ICONNAME_SCRIPT, new IconEntry("Inv_Script"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING, new IconEntry("Inv_Clothing"));
- addEntry(LLInventoryType::ICONNAME_OBJECT, new IconEntry("Inv_Object"));
- addEntry(LLInventoryType::ICONNAME_OBJECT_MULTI, new IconEntry("Inv_Object_Multi"));
- addEntry(LLInventoryType::ICONNAME_NOTECARD, new IconEntry("Inv_Notecard"));
- addEntry(LLInventoryType::ICONNAME_BODYPART, new IconEntry("Inv_Skin"));
- addEntry(LLInventoryType::ICONNAME_SNAPSHOT, new IconEntry("Inv_Snapshot"));
-
- addEntry(LLInventoryType::ICONNAME_BODYPART_SHAPE, new IconEntry("Inv_BodyShape"));
- addEntry(LLInventoryType::ICONNAME_BODYPART_SKIN, new IconEntry("Inv_Skin"));
- addEntry(LLInventoryType::ICONNAME_BODYPART_HAIR, new IconEntry("Inv_Hair"));
- addEntry(LLInventoryType::ICONNAME_BODYPART_EYES, new IconEntry("Inv_Eye"));
-
- addEntry(LLInventoryType::ICONNAME_CLOTHING_SHIRT, new IconEntry("Inv_Shirt"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_PANTS, new IconEntry("Inv_Pants"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_SHOES, new IconEntry("Inv_Shoe"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_SOCKS, new IconEntry("Inv_Socks"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_JACKET, new IconEntry("Inv_Jacket"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_GLOVES, new IconEntry("Inv_Gloves"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_UNDERSHIRT, new IconEntry("Inv_Undershirt"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_UNDERPANTS, new IconEntry("Inv_Underpants"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_SKIRT, new IconEntry("Inv_Skirt"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_ALPHA, new IconEntry("Inv_Alpha"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_TATTOO, new IconEntry("Inv_Tattoo"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_UNIVERSAL, new IconEntry("Inv_Universal"));
- addEntry(LLInventoryType::ICONNAME_ANIMATION, new IconEntry("Inv_Animation"));
- addEntry(LLInventoryType::ICONNAME_GESTURE, new IconEntry("Inv_Gesture"));
-
- addEntry(LLInventoryType::ICONNAME_CLOTHING_PHYSICS, new IconEntry("Inv_Physics"));
-
- addEntry(LLInventoryType::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem"));
- addEntry(LLInventoryType::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkFolder"));
- addEntry(LLInventoryType::ICONNAME_MESH, new IconEntry("Inv_Mesh"));
-
- addEntry(LLInventoryType::ICONNAME_SETTINGS_SKY, new IconEntry("Inv_SettingsSky"));
- addEntry(LLInventoryType::ICONNAME_SETTINGS_WATER, new IconEntry("Inv_SettingsWater"));
- addEntry(LLInventoryType::ICONNAME_SETTINGS_DAY, new IconEntry("Inv_SettingsDay"));
- addEntry(LLInventoryType::ICONNAME_SETTINGS, new IconEntry("Inv_Settings"));
-
- addEntry(LLInventoryType::ICONNAME_MATERIAL, new IconEntry("Inv_Material"));
-
- addEntry(LLInventoryType::ICONNAME_INVALID, new IconEntry("Inv_Invalid"));
- addEntry(LLInventoryType::ICONNAME_UNKNOWN, new IconEntry("Inv_Unknown"));
-
- addEntry(LLInventoryType::ICONNAME_NONE, new IconEntry("NONE"));
-}
-
-LLUIImagePtr LLInventoryIcon::getIcon(LLAssetType::EType asset_type,
- LLInventoryType::EType inventory_type,
- U32 misc_flag,
- bool item_is_multi)
-{
- const std::string& icon_name = getIconName(asset_type, inventory_type, misc_flag, item_is_multi);
- return LLUI::getUIImage(icon_name);
-}
-
-LLUIImagePtr LLInventoryIcon::getIcon(LLInventoryType::EIconName idx)
-{
- return LLUI::getUIImage(getIconName(idx));
-}
-
-const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type,
- LLInventoryType::EType inventory_type,
- U32 misc_flag,
- bool item_is_multi)
-{
- LLInventoryType::EIconName idx = LLInventoryType::ICONNAME_OBJECT;
- if (item_is_multi)
- {
- idx = LLInventoryType::ICONNAME_OBJECT_MULTI;
- return getIconName(idx);
- }
-
- switch(asset_type)
- {
- case LLAssetType::AT_TEXTURE:
- idx = (inventory_type == LLInventoryType::IT_SNAPSHOT) ? LLInventoryType::ICONNAME_SNAPSHOT : LLInventoryType::ICONNAME_TEXTURE;
- break;
- case LLAssetType::AT_SOUND:
- idx = LLInventoryType::ICONNAME_SOUND;
- break;
- case LLAssetType::AT_CALLINGCARD:
- idx = (misc_flag != 0) ? LLInventoryType::ICONNAME_CALLINGCARD_ONLINE : LLInventoryType::ICONNAME_CALLINGCARD_OFFLINE;
- break;
- case LLAssetType::AT_LANDMARK:
- idx = (misc_flag != 0) ? LLInventoryType::ICONNAME_LANDMARK_VISITED : LLInventoryType::ICONNAME_LANDMARK;
- break;
- case LLAssetType::AT_SCRIPT:
- case LLAssetType::AT_LSL_TEXT:
- case LLAssetType::AT_LSL_BYTECODE:
- idx = LLInventoryType::ICONNAME_SCRIPT;
- break;
- case LLAssetType::AT_CLOTHING:
- case LLAssetType::AT_BODYPART:
- idx = assignWearableIcon(misc_flag);
- break;
- case LLAssetType::AT_NOTECARD:
- idx = LLInventoryType::ICONNAME_NOTECARD;
- break;
- case LLAssetType::AT_ANIMATION:
- idx = LLInventoryType::ICONNAME_ANIMATION;
- break;
- case LLAssetType::AT_GESTURE:
- idx = LLInventoryType::ICONNAME_GESTURE;
- break;
- case LLAssetType::AT_LINK:
- idx = LLInventoryType::ICONNAME_LINKITEM;
- break;
- case LLAssetType::AT_LINK_FOLDER:
- idx = LLInventoryType::ICONNAME_LINKFOLDER;
- break;
- case LLAssetType::AT_OBJECT:
- idx = LLInventoryType::ICONNAME_OBJECT;
- break;
- case LLAssetType::AT_MESH:
- idx = LLInventoryType::ICONNAME_MESH;
- case LLAssetType::AT_SETTINGS:
- idx = assignSettingsIcon(misc_flag);
- break;
- case LLAssetType::AT_MATERIAL:
- idx = LLInventoryType::ICONNAME_MATERIAL;
- break;
- case LLAssetType::AT_UNKNOWN:
- idx = LLInventoryType::ICONNAME_UNKNOWN;
- default:
- break;
- }
-
- return getIconName(idx);
-}
-
-
-const std::string& LLInventoryIcon::getIconName(LLInventoryType::EIconName idx)
-{
- const IconEntry *entry = LLIconDictionary::instance().lookup(idx);
- return entry->mName;
-}
-
-LLInventoryType::EIconName LLInventoryIcon::assignWearableIcon(U32 misc_flag)
-{
- const LLWearableType::EType wearable_type = LLWearableType::inventoryFlagsToWearableType(misc_flag);
- return LLWearableType::getInstance()->getIconName(wearable_type);
-}
-
-LLInventoryType::EIconName LLInventoryIcon::assignSettingsIcon(U32 misc_flag)
-{
- LLSettingsType::type_e settings_type = LLSettingsType::fromInventoryFlags(misc_flag);
- return LLSettingsType::getIconName(settings_type);
-}
+/**
+ * @file llinventoryicon.cpp
+ * @brief Implementation of the inventory icon.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "linden_common.h"
+#include "llinventoryicon.h"
+
+#include "lldictionary.h"
+#include "llinventorydefines.h"
+#include "llui.h"
+#include "lluiimage.h"
+#include "llwearabletype.h"
+#include "llinventorysettings.h"
+
+struct IconEntry : public LLDictionaryEntry
+{
+ IconEntry(const std::string &item_name)
+ :
+ LLDictionaryEntry(item_name)
+ {}
+};
+
+class LLIconDictionary : public LLSingleton<LLIconDictionary>,
+ public LLDictionary<LLInventoryType::EIconName, IconEntry>
+{
+ LLSINGLETON(LLIconDictionary);
+};
+
+typedef LLPointer<LLUIImage> LLUIImagePtr;
+
+LLIconDictionary::LLIconDictionary()
+{
+ addEntry(LLInventoryType::ICONNAME_TEXTURE, new IconEntry("Inv_Texture"));
+ addEntry(LLInventoryType::ICONNAME_SOUND, new IconEntry("Inv_Sound"));
+ addEntry(LLInventoryType::ICONNAME_CALLINGCARD_ONLINE, new IconEntry("Inv_CallingCard"));
+ addEntry(LLInventoryType::ICONNAME_CALLINGCARD_OFFLINE, new IconEntry("Inv_CallingCard"));
+ addEntry(LLInventoryType::ICONNAME_LANDMARK, new IconEntry("Inv_Landmark"));
+ addEntry(LLInventoryType::ICONNAME_LANDMARK_VISITED, new IconEntry("Inv_Landmark"));
+ addEntry(LLInventoryType::ICONNAME_SCRIPT, new IconEntry("Inv_Script"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING, new IconEntry("Inv_Clothing"));
+ addEntry(LLInventoryType::ICONNAME_OBJECT, new IconEntry("Inv_Object"));
+ addEntry(LLInventoryType::ICONNAME_OBJECT_MULTI, new IconEntry("Inv_Object_Multi"));
+ addEntry(LLInventoryType::ICONNAME_NOTECARD, new IconEntry("Inv_Notecard"));
+ addEntry(LLInventoryType::ICONNAME_BODYPART, new IconEntry("Inv_Skin"));
+ addEntry(LLInventoryType::ICONNAME_SNAPSHOT, new IconEntry("Inv_Snapshot"));
+
+ addEntry(LLInventoryType::ICONNAME_BODYPART_SHAPE, new IconEntry("Inv_BodyShape"));
+ addEntry(LLInventoryType::ICONNAME_BODYPART_SKIN, new IconEntry("Inv_Skin"));
+ addEntry(LLInventoryType::ICONNAME_BODYPART_HAIR, new IconEntry("Inv_Hair"));
+ addEntry(LLInventoryType::ICONNAME_BODYPART_EYES, new IconEntry("Inv_Eye"));
+
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_SHIRT, new IconEntry("Inv_Shirt"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_PANTS, new IconEntry("Inv_Pants"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_SHOES, new IconEntry("Inv_Shoe"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_SOCKS, new IconEntry("Inv_Socks"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_JACKET, new IconEntry("Inv_Jacket"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_GLOVES, new IconEntry("Inv_Gloves"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_UNDERSHIRT, new IconEntry("Inv_Undershirt"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_UNDERPANTS, new IconEntry("Inv_Underpants"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_SKIRT, new IconEntry("Inv_Skirt"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_ALPHA, new IconEntry("Inv_Alpha"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_TATTOO, new IconEntry("Inv_Tattoo"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_UNIVERSAL, new IconEntry("Inv_Universal"));
+ addEntry(LLInventoryType::ICONNAME_ANIMATION, new IconEntry("Inv_Animation"));
+ addEntry(LLInventoryType::ICONNAME_GESTURE, new IconEntry("Inv_Gesture"));
+
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_PHYSICS, new IconEntry("Inv_Physics"));
+
+ addEntry(LLInventoryType::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem"));
+ addEntry(LLInventoryType::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkFolder"));
+ addEntry(LLInventoryType::ICONNAME_MESH, new IconEntry("Inv_Mesh"));
+
+ addEntry(LLInventoryType::ICONNAME_SETTINGS_SKY, new IconEntry("Inv_SettingsSky"));
+ addEntry(LLInventoryType::ICONNAME_SETTINGS_WATER, new IconEntry("Inv_SettingsWater"));
+ addEntry(LLInventoryType::ICONNAME_SETTINGS_DAY, new IconEntry("Inv_SettingsDay"));
+ addEntry(LLInventoryType::ICONNAME_SETTINGS, new IconEntry("Inv_Settings"));
+
+ addEntry(LLInventoryType::ICONNAME_MATERIAL, new IconEntry("Inv_Material"));
+
+ addEntry(LLInventoryType::ICONNAME_INVALID, new IconEntry("Inv_Invalid"));
+ addEntry(LLInventoryType::ICONNAME_UNKNOWN, new IconEntry("Inv_Unknown"));
+
+ addEntry(LLInventoryType::ICONNAME_NONE, new IconEntry("NONE"));
+}
+
+LLUIImagePtr LLInventoryIcon::getIcon(LLAssetType::EType asset_type,
+ LLInventoryType::EType inventory_type,
+ U32 misc_flag,
+ bool item_is_multi)
+{
+ const std::string& icon_name = getIconName(asset_type, inventory_type, misc_flag, item_is_multi);
+ return LLUI::getUIImage(icon_name);
+}
+
+LLUIImagePtr LLInventoryIcon::getIcon(LLInventoryType::EIconName idx)
+{
+ return LLUI::getUIImage(getIconName(idx));
+}
+
+const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type,
+ LLInventoryType::EType inventory_type,
+ U32 misc_flag,
+ bool item_is_multi)
+{
+ LLInventoryType::EIconName idx = LLInventoryType::ICONNAME_OBJECT;
+ if (item_is_multi)
+ {
+ idx = LLInventoryType::ICONNAME_OBJECT_MULTI;
+ return getIconName(idx);
+ }
+
+ switch(asset_type)
+ {
+ case LLAssetType::AT_TEXTURE:
+ idx = (inventory_type == LLInventoryType::IT_SNAPSHOT) ? LLInventoryType::ICONNAME_SNAPSHOT : LLInventoryType::ICONNAME_TEXTURE;
+ break;
+ case LLAssetType::AT_SOUND:
+ idx = LLInventoryType::ICONNAME_SOUND;
+ break;
+ case LLAssetType::AT_CALLINGCARD:
+ idx = (misc_flag != 0) ? LLInventoryType::ICONNAME_CALLINGCARD_ONLINE : LLInventoryType::ICONNAME_CALLINGCARD_OFFLINE;
+ break;
+ case LLAssetType::AT_LANDMARK:
+ idx = (misc_flag != 0) ? LLInventoryType::ICONNAME_LANDMARK_VISITED : LLInventoryType::ICONNAME_LANDMARK;
+ break;
+ case LLAssetType::AT_SCRIPT:
+ case LLAssetType::AT_LSL_TEXT:
+ case LLAssetType::AT_LSL_BYTECODE:
+ idx = LLInventoryType::ICONNAME_SCRIPT;
+ break;
+ case LLAssetType::AT_CLOTHING:
+ case LLAssetType::AT_BODYPART:
+ idx = assignWearableIcon(misc_flag);
+ break;
+ case LLAssetType::AT_NOTECARD:
+ idx = LLInventoryType::ICONNAME_NOTECARD;
+ break;
+ case LLAssetType::AT_ANIMATION:
+ idx = LLInventoryType::ICONNAME_ANIMATION;
+ break;
+ case LLAssetType::AT_GESTURE:
+ idx = LLInventoryType::ICONNAME_GESTURE;
+ break;
+ case LLAssetType::AT_LINK:
+ idx = LLInventoryType::ICONNAME_LINKITEM;
+ break;
+ case LLAssetType::AT_LINK_FOLDER:
+ idx = LLInventoryType::ICONNAME_LINKFOLDER;
+ break;
+ case LLAssetType::AT_OBJECT:
+ idx = LLInventoryType::ICONNAME_OBJECT;
+ break;
+ case LLAssetType::AT_MESH:
+ idx = LLInventoryType::ICONNAME_MESH;
+ case LLAssetType::AT_SETTINGS:
+ idx = assignSettingsIcon(misc_flag);
+ break;
+ case LLAssetType::AT_MATERIAL:
+ idx = LLInventoryType::ICONNAME_MATERIAL;
+ break;
+ case LLAssetType::AT_UNKNOWN:
+ idx = LLInventoryType::ICONNAME_UNKNOWN;
+ default:
+ break;
+ }
+
+ return getIconName(idx);
+}
+
+
+const std::string& LLInventoryIcon::getIconName(LLInventoryType::EIconName idx)
+{
+ const IconEntry *entry = LLIconDictionary::instance().lookup(idx);
+ return entry->mName;
+}
+
+LLInventoryType::EIconName LLInventoryIcon::assignWearableIcon(U32 misc_flag)
+{
+ const LLWearableType::EType wearable_type = LLWearableType::inventoryFlagsToWearableType(misc_flag);
+ return LLWearableType::getInstance()->getIconName(wearable_type);
+}
+
+LLInventoryType::EIconName LLInventoryIcon::assignSettingsIcon(U32 misc_flag)
+{
+ LLSettingsType::type_e settings_type = LLSettingsType::fromInventoryFlags(misc_flag);
+ return LLSettingsType::getIconName(settings_type);
+}