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author | Loren Shih <seraph@lindenlab.com> | 2010-03-31 12:05:51 -0400 |
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committer | Loren Shih <seraph@lindenlab.com> | 2010-03-31 12:05:51 -0400 |
commit | d4fef262bc346331cdc8010ada1b5f5d9c8dd647 (patch) | |
tree | 7fb11010fc66876054f34625a148bfe5891cc9a0 /indra/newview/llinventorybridge.cpp | |
parent | b3bbc9d9ac2f35d38e6fa9a7df00cec1f2e7ee3e (diff) |
EXT-5581 : Centralize is_asset_fetch/knowlable into asset dictionary
Took out some ugly case statements and stuck those functions into the asset dictionary instead. This makes the code a lot more centralized/extensible since if we ever add assets, it'll be clear that their fetch/knowable fields need to be added (versus that logic being in some obscure case statement).
Diffstat (limited to 'indra/newview/llinventorybridge.cpp')
-rw-r--r-- | indra/newview/llinventorybridge.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 1b6fa6dd9a..0fbf3148ac 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -596,7 +596,7 @@ void LLInvFVBridge::getClipboardEntries(bool show_asset_id, LLViewerInventoryItem* inv_item = gInventory.getItem(mUUID); if (inv_item) { - is_asset_knowable = is_asset_id_knowable(inv_item->getType()); + is_asset_knowable = LLAssetType::lookupIsAssetIDKnowable(inv_item->getType()); } if ( !is_asset_knowable // disable menu item for Inventory items with unknown asset. EXT-5308 || (! ( isItemPermissive() || gAgent.isGodlike() ) ) |