diff options
author | Monroe Linden <monroe@lindenlab.com> | 2009-10-05 15:50:24 -0700 |
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committer | Monroe Linden <monroe@lindenlab.com> | 2009-10-05 15:50:24 -0700 |
commit | 39ee2367a7e771890017fc3d663780437ea69bb2 (patch) | |
tree | b84c3ade59dba5ae032a3123afb9c3c5f78c9b68 /indra/newview/llinspectobject.cpp | |
parent | 374deb8da13c63f80dc1b245488eb254eb86f5d2 (diff) | |
parent | 6ef3f20933c5df684298bc1b8f338ce9dfd49070 (diff) |
Merging due to changes since my last pull.
Diffstat (limited to 'indra/newview/llinspectobject.cpp')
-rw-r--r-- | indra/newview/llinspectobject.cpp | 563 |
1 files changed, 563 insertions, 0 deletions
diff --git a/indra/newview/llinspectobject.cpp b/indra/newview/llinspectobject.cpp new file mode 100644 index 0000000000..b0e6273c41 --- /dev/null +++ b/indra/newview/llinspectobject.cpp @@ -0,0 +1,563 @@ +/** + * @file llinspectobject.cpp + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * + * Copyright (c) 2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llinspectobject.h" + +// Viewer +#include "llnotifications.h" // *TODO: Eliminate, add LLNotificationsUtil wrapper +#include "llselectmgr.h" +#include "llslurl.h" +#include "llviewermenu.h" // handle_object_touch(), handle_buy() +#include "llviewerobjectlist.h" // to select the requested object + +// Linden libraries +#include "llbutton.h" // setLabel(), not virtual! +#include "llclickaction.h" +#include "llcontrol.h" // LLCachedControl +#include "llfloater.h" +#include "llfloaterreg.h" +#include "llresmgr.h" // getMonetaryString +#include "llsafehandle.h" +#include "lltextbox.h" // for description truncation +#include "lltrans.h" +#include "llui.h" // positionViewNearMouse() +#include "lluictrl.h" + +class LLViewerObject; + +// *TODO: Abstract out base class for LLInspectObject and LLInspectObject + +////////////////////////////////////////////////////////////////////////////// +// LLInspectObject +////////////////////////////////////////////////////////////////////////////// + +// Object Inspector, a small information window used when clicking +// in the ambient inspector widget for objects in the 3D world. +class LLInspectObject : public LLFloater +{ + friend class LLFloaterReg; + +public: + // object_id - Root object ID for which to show information + // Inspector will be positioned relative to current mouse position + LLInspectObject(const LLSD& object_id); + virtual ~LLInspectObject(); + + /*virtual*/ BOOL postBuild(void); + /*virtual*/ void draw(); + + // Because floater is single instance, need to re-parse data on each spawn + // (for example, inspector about same avatar but in different position) + /*virtual*/ void onOpen(const LLSD& avatar_id); + + // Release the selection and do other cleanup + void onClose(); + + // Inspectors close themselves when they lose focus + /*virtual*/ void onFocusLost(); + +private: + // Refresh displayed data with information from selection manager + void update(); + + void hideButtons(); + void updateButtons(LLSelectNode* nodep); + void updateSitLabel(LLSelectNode* nodep); + void updateTouchLabel(LLSelectNode* nodep); + + void updateName(LLSelectNode* nodep); + void updateDescription(LLSelectNode* nodep); + void updatePrice(LLSelectNode* nodep); + + void updateCreator(LLSelectNode* nodep); + + void onClickBuy(); + void onClickPay(); + void onClickTakeFreeCopy(); + void onClickTouch(); + void onClickSit(); + void onClickOpen(); + void onClickMoreInfo(); + +private: + LLUUID mObjectID; + LLFrameTimer mOpenTimer; + LLFrameTimer mCloseTimer; + LLSafeHandle<LLObjectSelection> mObjectSelection; +}; + +LLInspectObject::LLInspectObject(const LLSD& sd) +: LLFloater( LLSD() ), // single_instance, doesn't really need key + mObjectID(), // set in onOpen() + mCloseTimer(), + mOpenTimer() +{ + // can't make the properties request until the widgets are constructed + // as it might return immediately, so do it in postBuild. + mCommitCallbackRegistrar.add("InspectObject.Buy", boost::bind(&LLInspectObject::onClickBuy, this)); + mCommitCallbackRegistrar.add("InspectObject.Pay", boost::bind(&LLInspectObject::onClickPay, this)); + mCommitCallbackRegistrar.add("InspectObject.TakeFreeCopy", boost::bind(&LLInspectObject::onClickTakeFreeCopy, this)); + mCommitCallbackRegistrar.add("InspectObject.Touch", boost::bind(&LLInspectObject::onClickTouch, this)); + mCommitCallbackRegistrar.add("InspectObject.Sit", boost::bind(&LLInspectObject::onClickSit, this)); + mCommitCallbackRegistrar.add("InspectObject.Open", boost::bind(&LLInspectObject::onClickOpen, this)); + mCommitCallbackRegistrar.add("InspectObject.MoreInfo", boost::bind(&LLInspectObject::onClickMoreInfo, this)); +} + + +LLInspectObject::~LLInspectObject() +{ +} + +/*virtual*/ +BOOL LLInspectObject::postBuild(void) +{ + // The XML file has sample data in it. Clear that out so we don't + // flicker when data arrives off network. + getChild<LLUICtrl>("object_name")->setValue(""); + getChild<LLUICtrl>("object_creator")->setValue(""); + getChild<LLUICtrl>("object_description")->setValue(""); + + // Set buttons invisible until we know what this object can do + hideButtons(); + + // Hide floater when name links clicked + LLTextBox* textbox = getChild<LLTextBox>("object_creator"); + textbox->mURLClickSignal.connect( + boost::bind(&LLInspectObject::closeFloater, this, false) ); + + // Hook up functionality + getChild<LLUICtrl>("buy_btn")->setCommitCallback( + boost::bind(&LLInspectObject::onClickBuy, this)); + getChild<LLUICtrl>("pay_btn")->setCommitCallback( + boost::bind(&LLInspectObject::onClickPay, this)); + getChild<LLUICtrl>("take_free_copy_btn")->setCommitCallback( + boost::bind(&LLInspectObject::onClickTakeFreeCopy, this)); + getChild<LLUICtrl>("touch_btn")->setCommitCallback( + boost::bind(&LLInspectObject::onClickTouch, this)); + getChild<LLUICtrl>("sit_btn")->setCommitCallback( + boost::bind(&LLInspectObject::onClickSit, this)); + getChild<LLUICtrl>("open_btn")->setCommitCallback( + boost::bind(&LLInspectObject::onClickOpen, this)); + getChild<LLUICtrl>("more_info_btn")->setCommitCallback( + boost::bind(&LLInspectObject::onClickMoreInfo, this)); + + // Watch for updates to selection properties off the network + LLSelectMgr::getInstance()->mUpdateSignal.connect( + boost::bind(&LLInspectObject::update, this) ); + + mCloseSignal.connect( boost::bind(&LLInspectObject::onClose, this) ); + + return TRUE; +} + +void LLInspectObject::draw() +{ + static LLCachedControl<F32> FADE_OUT_TIME(*LLUI::sSettingGroups["config"], "InspectorFadeTime", 1.f); + if (mOpenTimer.getStarted()) + { + F32 alpha = clamp_rescale(mOpenTimer.getElapsedTimeF32(), 0.f, FADE_OUT_TIME, 0.f, 1.f); + LLViewDrawContext context(alpha); + LLFloater::draw(); + } + else if (mCloseTimer.getStarted()) + { + F32 alpha = clamp_rescale(mCloseTimer.getElapsedTimeF32(), 0.f, FADE_OUT_TIME, 1.f, 0.f); + LLViewDrawContext context(alpha); + LLFloater::draw(); + if (mCloseTimer.getElapsedTimeF32() > FADE_OUT_TIME) + { + closeFloater(false); + } + } + else + { + LLFloater::draw(); + } +} + + +// Multiple calls to showInstance("inspect_avatar", foo) will provide different +// LLSD for foo, which we will catch here. +//virtual +void LLInspectObject::onOpen(const LLSD& data) +{ + mCloseTimer.stop(); + mOpenTimer.start(); + + // Extract appropriate avatar id + mObjectID = data["object_id"]; + + // Position the inspector relative to the mouse cursor + // Similar to how tooltips are positioned + // See LLToolTipMgr::createToolTip + if (data.has("pos")) + { + LLUI::positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger()); + } + else + { + LLUI::positionViewNearMouse(this); + } + + // Promote hovered object to a complete selection, which will also force + // a request for selected object data off the network + LLViewerObject* obj = gObjectList.findObject( mObjectID ); + if (obj) + { + LLSelectMgr::instance().deselectAll(); + mObjectSelection = LLSelectMgr::instance().selectObjectAndFamily(obj); + + // Mark this as a transient selection + struct SetTransient : public LLSelectedNodeFunctor + { + bool apply(LLSelectNode* node) + { + node->setTransient(TRUE); + return true; + } + } functor; + mObjectSelection->applyToNodes(&functor); + } +} + +void LLInspectObject::onClose() +{ + // Release selection to deselect + mObjectSelection = NULL; +} + +//virtual +void LLInspectObject::onFocusLost() +{ + // Start closing when we lose focus + mCloseTimer.start(); + mOpenTimer.stop(); +} + + +void LLInspectObject::update() +{ + // Performance optimization, because we listen to updates from select mgr + // but we're never destroyed. + if (!getVisible()) return; + + LLObjectSelection* selection = LLSelectMgr::getInstance()->getSelection(); + if (!selection) return; + + LLSelectNode* nodep = selection->getFirstRootNode(); + if (!nodep) return; + + updateButtons(nodep); + updateName(nodep); + updateDescription(nodep); + updateCreator(nodep); + updatePrice(nodep); +} + +void LLInspectObject::hideButtons() +{ + getChild<LLUICtrl>("buy_btn")->setVisible(false); + getChild<LLUICtrl>("pay_btn")->setVisible(false); + getChild<LLUICtrl>("take_free_copy_btn")->setVisible(false); + getChild<LLUICtrl>("touch_btn")->setVisible(false); + getChild<LLUICtrl>("sit_btn")->setVisible(false); + getChild<LLUICtrl>("open_btn")->setVisible(false); +} + +// *TODO: Extract this method from lltoolpie.cpp and put somewhere shared +extern U8 final_click_action(LLViewerObject*); + +// Choose the "most relevant" operation for this object, and show a button for +// that operation as the left-most button in the inspector. +void LLInspectObject::updateButtons(LLSelectNode* nodep) +{ + // We'll start with everyone hidden and show the ones we need + hideButtons(); + + LLViewerObject* object = nodep->getObject(); + LLViewerObject *parent = (LLViewerObject*)object->getParent(); + bool for_copy = anyone_copy_selection(nodep); + bool for_sale = enable_buy_object(); + S32 price = nodep->mSaleInfo.getSalePrice(); + U8 click_action = final_click_action(object); + + if (for_copy + || (for_sale && price == 0)) + { + // Free copies have priority over other operations + getChild<LLUICtrl>("take_free_copy_btn")->setVisible(true); + } + else if (for_sale) + { + getChild<LLUICtrl>("buy_btn")->setVisible(true); + } + else if ( enable_pay_object() ) + { + getChild<LLUICtrl>("pay_btn")->setVisible(true); + } + else if (click_action == CLICK_ACTION_SIT) + { + // Click-action sit must come before "open" because many objects on + // which you can sit have scripts, and hence can be opened + getChild<LLUICtrl>("sit_btn")->setVisible(true); + updateSitLabel(nodep); + } + else if (object->flagHandleTouch() + || (parent && parent->flagHandleTouch())) + { + getChild<LLUICtrl>("touch_btn")->setVisible(true); + updateTouchLabel(nodep); + } + else if ( enable_object_open() ) + { + // Open is last because anything with a script in it can be opened + getChild<LLUICtrl>("open_btn")->setVisible(true); + } + else + { + // By default, we can sit on anything + getChild<LLUICtrl>("sit_btn")->setVisible(true); + updateSitLabel(nodep); + } + + // No flash + focusFirstItem(FALSE, FALSE); +} + +void LLInspectObject::updateSitLabel(LLSelectNode* nodep) +{ + LLButton* sit_btn = getChild<LLButton>("sit_btn"); + if (!nodep->mSitName.empty()) + { + sit_btn->setLabel( nodep->mSitName ); + } + else + { + sit_btn->setLabel( getString("Sit") ); + } +} + +void LLInspectObject::updateTouchLabel(LLSelectNode* nodep) +{ + LLButton* sit_btn = getChild<LLButton>("touch_btn"); + if (!nodep->mTouchName.empty()) + { + sit_btn->setLabel( nodep->mTouchName ); + } + else + { + sit_btn->setLabel( getString("Touch") ); + } +} + +void LLInspectObject::updateName(LLSelectNode* nodep) +{ + std::string name; + if (!nodep->mName.empty()) + { + name = nodep->mName; + } + else + { + name = LLTrans::getString("TooltipNoName"); + } + getChild<LLUICtrl>("object_name")->setValue(name); +} + +void LLInspectObject::updateDescription(LLSelectNode* nodep) +{ + const char* const DEFAULT_DESC = "(No Description)"; + std::string desc; + if (!nodep->mDescription.empty() + && nodep->mDescription != DEFAULT_DESC) + { + desc = nodep->mDescription; + } + + LLTextBox* textbox = getChild<LLTextBox>("object_description"); + textbox->setValue(desc); + + // Truncate description text to fit in widget + // *HACK: OMG, use lower-left corner to truncate text + // Don't round the position, we want the left of the character + S32 corner_index = textbox->getDocIndexFromLocalCoord( 0, 0, FALSE); + LLWString desc_wide = textbox->getWText(); + // index == length if position is past last character + if (corner_index < (S32)desc_wide.length()) + { + desc_wide = desc_wide.substr(0, corner_index); + textbox->setWText(desc_wide); + } +} + +void LLInspectObject::updateCreator(LLSelectNode* nodep) +{ + // final information for display + LLStringUtil::format_map_t args; + std::string text; + + // Leave text blank until data loaded + if (nodep->mValid) + { + // Utilize automatic translation of SLURL into name to display + // a clickable link + // Objects cannot be created by a group, so use agent URL format + LLUUID creator_id = nodep->mPermissions->getCreator(); + std::string creator_url = + LLSLURL::buildCommand("agent", creator_id, "about"); + args["[CREATOR]"] = creator_url; + + // created by one user but owned by another + std::string owner_url; + LLUUID owner_id; + bool group_owned = nodep->mPermissions->isGroupOwned(); + if (group_owned) + { + owner_id = nodep->mPermissions->getGroup(); + owner_url = LLSLURL::buildCommand("group", owner_id, "about"); + } + else + { + owner_id = nodep->mPermissions->getOwner(); + owner_url = LLSLURL::buildCommand("agent", owner_id, "about"); + } + args["[OWNER]"] = owner_url; + + if (creator_id == owner_id) + { + // common case, created and owned by one user + text = getString("Creator", args); + } + else + { + text = getString("CreatorAndOwner", args); + } + } + getChild<LLUICtrl>("object_creator")->setValue(text); +} + +void LLInspectObject::updatePrice(LLSelectNode* nodep) +{ + // *TODO: Only look these up once and use for both updateButtons and here + bool for_copy = anyone_copy_selection(nodep); + bool for_sale = enable_buy_object(); + S32 price = nodep->mSaleInfo.getSalePrice(); + + bool show_price_icon = false; + std::string line; + if (for_copy + || (for_sale && price == 0)) + { + line = getString("PriceFree"); + show_price_icon = true; + } + else if (for_sale) + { + LLStringUtil::format_map_t args; + args["[AMOUNT]"] = LLResMgr::getInstance()->getMonetaryString(price); + line = getString("Price", args); + show_price_icon = true; + } + getChild<LLUICtrl>("price_text")->setValue(line); + getChild<LLUICtrl>("price_icon")->setVisible(show_price_icon); +} + +void LLInspectObject::onClickBuy() +{ + handle_buy(); + closeFloater(); +} + +void LLInspectObject::onClickPay() +{ + handle_give_money_dialog(); + closeFloater(); +} + +void LLInspectObject::onClickTakeFreeCopy() +{ + LLObjectSelection* selection = LLSelectMgr::getInstance()->getSelection(); + if (!selection) return; + + LLSelectNode* nodep = selection->getFirstRootNode(); + if (!nodep) return; + + // Figure out if this is a "free buy" or a "take copy" + bool for_copy = anyone_copy_selection(nodep); + // Prefer to just take a free copy + if (for_copy) + { + handle_take_copy(); + } + else + { + // Buy for free (confusing, but that's how it is) + handle_buy(); + } + closeFloater(); +} + +void LLInspectObject::onClickTouch() +{ + handle_object_touch(); + closeFloater(); +} + +void LLInspectObject::onClickSit() +{ + handle_object_sit_or_stand(); + closeFloater(); +} + +void LLInspectObject::onClickOpen() +{ + LLFloaterReg::showInstance("openobject"); + closeFloater(); +} + +void LLInspectObject::onClickMoreInfo() +{ + // *TODO: Show object info side panel, once that is implemented. + LLNotifications::instance().add("ClickUnimplemented"); + closeFloater(); +} + +////////////////////////////////////////////////////////////////////////////// +// LLInspectObjectUtil +////////////////////////////////////////////////////////////////////////////// +void LLInspectObjectUtil::registerFloater() +{ + LLFloaterReg::add("inspect_object", "inspect_object.xml", + &LLFloaterReg::build<LLInspectObject>); +} + |