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authorSteven Bennetts <steve@lindenlab.com>2009-05-08 07:43:08 +0000
committerSteven Bennetts <steve@lindenlab.com>2009-05-08 07:43:08 +0000
commita4000c3744e42fcbb638e742f3b63fa31a0dee15 (patch)
tree7f472c30e65bbfa04ee9bc06631a1af305cc31fb /indra/newview/llhudtext.cpp
parent6c4cadbb04d633ad7b762058bdeba6e1f650dafd (diff)
merge trunk@116587 skinning-7@119389 -> viewer-2.0.0-skinning-7
Diffstat (limited to 'indra/newview/llhudtext.cpp')
-rw-r--r--indra/newview/llhudtext.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index 20140073f4..25f513e5c1 100644
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -113,7 +113,6 @@ LLHUDText::LLHUDText(const U8 type) :
mRadius = 0.1f;
LLPointer<LLHUDText> ptr(this);
sTextObjects.insert(ptr);
- //LLDebugVarMessageBox::show("max width", &HUD_TEXT_MAX_WIDTH, 500.f, 1.f);
}
LLHUDText::~LLHUDText()
@@ -293,7 +292,7 @@ void LLHUDText::renderText(BOOL for_select)
LLUIImagePtr imagep = LLUI::getUIImage("rounded_square.tga");
// *TODO: make this a per-text setting
- LLColor4 bg_color = gSavedSettings.getColor4("BackgroundChatColor");
+ LLColor4 bg_color = gSavedSkinSettings.getColor4("BackgroundChatColor");
bg_color.setAlpha(gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
const S32 border_height = 16;
@@ -509,7 +508,7 @@ void LLHUDText::renderText(BOOL for_select)
LLColor4 label_color(0.f, 0.f, 0.f, 1.f);
label_color.mV[VALPHA] = alpha_factor;
- hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, x_offset, y_offset, label_color, mOnHUDAttachment);
+ hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, mOnHUDAttachment);
}
}
@@ -535,9 +534,10 @@ void LLHUDText::renderText(BOOL for_select)
y_offset -= fontp->getLineHeight();
U8 style = segment_iter->mStyle;
+ LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW;
if (mDropShadow)
{
- style |= LLFontGL::DROP_SHADOW;
+ shadow = LLFontGL::DROP_SHADOW;
}
F32 x_offset;
@@ -553,7 +553,7 @@ void LLHUDText::renderText(BOOL for_select)
text_color = segment_iter->mColor;
text_color.mV[VALPHA] *= alpha_factor;
- hud_render_text(segment_iter->getText(), render_position, *fontp, style, x_offset, y_offset, text_color, mOnHUDAttachment);
+ hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment);
}
}
/// Reset the default color to white. The renderer expects this to be the default.