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author | Nyx Linden <nyx@lindenlab.com> | 2013-01-24 16:22:49 -0500 |
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committer | Nyx Linden <nyx@lindenlab.com> | 2013-01-24 16:22:49 -0500 |
commit | 11fe124ae96721b0d0f960732e8628fe0e2f84c4 (patch) | |
tree | a8525988388de004be72251c0d7783a61d314888 /indra/newview/llhudtext.cpp | |
parent | cebde0a32b4a8163010d9cbf5e6b3036865ed943 (diff) | |
parent | b40fad02de170b5da179cacc22f32f5f25ffd7cb (diff) |
merging in viewer-beta.
Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
Diffstat (limited to 'indra/newview/llhudtext.cpp')
-rw-r--r-- | indra/newview/llhudtext.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 579b6008ae..3c6bcd9829 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -186,11 +186,8 @@ void LLHUDText::renderText() LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); } - LLVector2 border_scale_vec((F32)border_width / (F32)imagep->getTextureWidth(), (F32)border_height / (F32)imagep->getTextureHeight()); LLVector3 width_vec = mWidth * x_pixel_vec; LLVector3 height_vec = mHeight * y_pixel_vec; - LLVector3 scaled_border_width = (F32)llfloor(border_scale * (F32)border_width) * x_pixel_vec; - LLVector3 scaled_border_height = (F32)llfloor(border_scale * (F32)border_height) * y_pixel_vec; mRadius = (width_vec + height_vec).magVec() * 0.5f; @@ -440,7 +437,7 @@ LLVector2 LLHUDText::updateScreenPos(LLVector2 &offset) LLVector3 x_pixel_vec; LLVector3 y_pixel_vec; LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); - LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec); +// LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec); // if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen) // { // // bubble off-screen, so find a spot for it along screen edge |