diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llhudtext.cpp | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/llhudtext.cpp')
-rw-r--r-- | indra/newview/llhudtext.cpp | 1278 |
1 files changed, 639 insertions, 639 deletions
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 6e8b7875c8..d087d538af 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -1,639 +1,639 @@ -/**
- * @file llhudtext.cpp
- * @brief Floating text above objects, set via script with llSetText()
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llhudtext.h"
-
-#include "llrender.h"
-
-#include "llagent.h"
-#include "llviewercontrol.h"
-#include "llcriticaldamp.h"
-#include "lldrawable.h"
-#include "llfontgl.h"
-#include "llglheaders.h"
-#include "llhudrender.h"
-#include "llui.h"
-#include "llviewercamera.h"
-#include "llviewertexturelist.h"
-#include "llviewerobject.h"
-#include "llvovolume.h"
-#include "llviewerwindow.h"
-#include "llstatusbar.h"
-#include "llmenugl.h"
-#include "pipeline.h"
-#include <boost/tokenizer.hpp>
-
-const F32 HORIZONTAL_PADDING = 15.f;
-const F32 VERTICAL_PADDING = 12.f;
-const F32 BUFFER_SIZE = 2.f;
-const F32 HUD_TEXT_MAX_WIDTH = 190.f;
-const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f;
-const F32 MAX_DRAW_DISTANCE = 300.f;
-
-std::set<LLPointer<LLHUDText> > LLHUDText::sTextObjects;
-std::vector<LLPointer<LLHUDText> > LLHUDText::sVisibleTextObjects;
-std::vector<LLPointer<LLHUDText> > LLHUDText::sVisibleHUDTextObjects;
-bool LLHUDText::sDisplayText = true ;
-
-bool lltextobject_further_away::operator()(const LLPointer<LLHUDText>& lhs, const LLPointer<LLHUDText>& rhs) const
-{
- return lhs->getDistance() > rhs->getDistance();
-}
-
-
-LLHUDText::LLHUDText(const U8 type) :
- LLHUDObject(type),
- mOnHUDAttachment(false),
-// mVisibleOffScreen(false),
- mWidth(0.f),
- mHeight(0.f),
- mFontp(LLFontGL::getFontSansSerifSmall()),
- mBoldFontp(LLFontGL::getFontSansSerifBold()),
- mMass(1.f),
- mMaxLines(10),
- mOffsetY(0),
- mTextAlignment(ALIGN_TEXT_CENTER),
- mVertAlignment(ALIGN_VERT_CENTER),
-// mLOD(0),
- mHidden(false)
-{
- mColor = LLColor4(1.f, 1.f, 1.f, 1.f);
- mDoFade = true;
- mFadeDistance = 8.f;
- mFadeRange = 4.f;
- mZCompare = true;
- mOffscreen = false;
- mRadius = 0.1f;
- LLPointer<LLHUDText> ptr(this);
- sTextObjects.insert(ptr);
-}
-
-LLHUDText::~LLHUDText()
-{
-}
-
-void LLHUDText::render()
-{
- if (!mOnHUDAttachment && sDisplayText)
- {
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- //LLGLDisable gls_stencil(GL_STENCIL_TEST);
- renderText();
- }
-}
-
-void LLHUDText::renderText()
-{
- if (!mVisible || mHidden)
- {
- return;
- }
-
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
-
- LLGLState gls_blend(GL_BLEND, true);
-
- LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
- F32 alpha_factor = 1.f;
- LLColor4 text_color = mColor;
- if (mDoFade)
- {
- if (mLastDistance > mFadeDistance)
- {
- alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
- text_color.mV[3] = text_color.mV[3]*alpha_factor;
- }
- }
- if (text_color.mV[3] < 0.01f)
- {
- return;
- }
- shadow_color.mV[3] = text_color.mV[3];
-
- mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
-
- // *TODO: make this a per-text setting
- LLColor4 bg_color = LLUIColorTable::instance().getColor("ObjectBubbleColor");
- bg_color.setAlpha(gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
-
- const S32 border_height = 16;
- const S32 border_width = 16;
-
- // *TODO move this into helper function
- F32 border_scale = 1.f;
-
- if (border_height * 2 > mHeight)
- {
- border_scale = (F32)mHeight / ((F32)border_height * 2.f);
- }
- if (border_width * 2 > mWidth)
- {
- border_scale = llmin(border_scale, (F32)mWidth / ((F32)border_width * 2.f));
- }
-
- // scale screen size of borders down
- //RN: for now, text on hud objects is never occluded
-
- LLVector3 x_pixel_vec;
- LLVector3 y_pixel_vec;
-
- if (mOnHUDAttachment)
- {
- x_pixel_vec = LLVector3::y_axis / (F32)gViewerWindow->getWorldViewWidthRaw();
- y_pixel_vec = LLVector3::z_axis / (F32)gViewerWindow->getWorldViewHeightRaw();
- }
- else
- {
- LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
- }
-
- LLVector3 width_vec = mWidth * x_pixel_vec;
- LLVector3 height_vec = mHeight * y_pixel_vec;
-
- mRadius = (width_vec + height_vec).magVec() * 0.5f;
-
- LLVector2 screen_offset;
- screen_offset = mPositionOffset;
-
- LLVector3 render_position = mPositionAgent
- + (x_pixel_vec * screen_offset.mV[VX])
- + (y_pixel_vec * screen_offset.mV[VY]);
-
- F32 y_offset = (F32)mOffsetY;
-
- // Render label
-
- // Render text
- {
- // -1 mMaxLines means unlimited lines.
- S32 start_segment;
- S32 max_lines = getMaxLines();
-
- if (max_lines < 0)
- {
- start_segment = 0;
- }
- else
- {
- start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
- }
-
- for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment;
- segment_iter != mTextSegments.end(); ++segment_iter )
- {
- const LLFontGL* fontp = segment_iter->mFont;
- y_offset -= fontp->getLineHeight() - 1; // correction factor to match legacy font metrics
-
- U8 style = segment_iter->mStyle;
- LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW;
-
- F32 x_offset;
- if (mTextAlignment== ALIGN_TEXT_CENTER)
- {
- x_offset = -0.5f*segment_iter->getWidth(fontp);
- }
- else // ALIGN_LEFT
- {
- x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
- }
-
- text_color = segment_iter->mColor;
- if (mOnHUDAttachment)
- {
- text_color = linearColor4(text_color);
- }
- text_color.mV[VALPHA] *= alpha_factor;
-
- hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment);
- }
- }
- /// Reset the default color to white. The renderer expects this to be the default.
- gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
-}
-
-void LLHUDText::setString(const std::string &text_utf8)
-{
- mTextSegments.clear();
- addLine(text_utf8, mColor);
-}
-
-void LLHUDText::clearString()
-{
- mTextSegments.clear();
-}
-
-
-void LLHUDText::addLine(const std::string &text_utf8,
- const LLColor4& color,
- const LLFontGL::StyleFlags style,
- const LLFontGL* font)
-{
- LLWString wline = utf8str_to_wstring(text_utf8);
- if (!wline.empty())
- {
- // use default font for segment if custom font not specified
- if (!font)
- {
- font = mFontp;
- }
- typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
- LLWString seps(utf8str_to_wstring("\r\n"));
- boost::char_separator<llwchar> sep(seps.c_str());
-
- tokenizer tokens(wline, sep);
- tokenizer::iterator iter = tokens.begin();
-
- while (iter != tokens.end())
- {
- U32 line_length = 0;
- do
- {
- F32 max_pixels = HUD_TEXT_MAX_WIDTH_NO_BUBBLE;
- S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
- LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
- mTextSegments.push_back(segment);
- line_length += segment_length;
- }
- while (line_length != iter->size());
- ++iter;
- }
- }
-}
-
-void LLHUDText::setZCompare(const bool zcompare)
-{
- mZCompare = zcompare;
-}
-
-void LLHUDText::setFont(const LLFontGL* font)
-{
- mFontp = font;
-}
-
-
-void LLHUDText::setColor(const LLColor4 &color)
-{
- mColor = color;
- for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
- segment_iter != mTextSegments.end(); ++segment_iter )
- {
- segment_iter->mColor = color;
- }
-}
-
-void LLHUDText::setAlpha(F32 alpha)
-{
- mColor.mV[VALPHA] = alpha;
- for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
- segment_iter != mTextSegments.end(); ++segment_iter )
- {
- segment_iter->mColor.mV[VALPHA] = alpha;
- }
-}
-
-
-void LLHUDText::setDoFade(const bool do_fade)
-{
- mDoFade = do_fade;
-}
-
-void LLHUDText::updateVisibility()
-{
- if (mSourceObject)
- {
- mSourceObject->updateText();
- }
-
- mPositionAgent = gAgent.getPosAgentFromGlobal(mPositionGlobal);
-
- if (!mSourceObject)
- {
- // Beacons
- mVisible = true;
- if (mOnHUDAttachment)
- {
- sVisibleHUDTextObjects.push_back(LLPointer<LLHUDText> (this));
- }
- else
- {
- sVisibleTextObjects.push_back(LLPointer<LLHUDText> (this));
- }
- return;
- }
-
- // Not visible if parent object is dead
- if (mSourceObject->isDead())
- {
- mVisible = false;
- return;
- }
-
- // for now, all text on hud objects is visible
- if (mOnHUDAttachment)
- {
- mVisible = true;
- sVisibleHUDTextObjects.push_back(LLPointer<LLHUDText> (this));
- mLastDistance = mPositionAgent.mV[VX];
- return;
- }
-
- // push text towards camera by radius of object, but not past camera
- LLVector3 vec_from_camera = mPositionAgent - LLViewerCamera::getInstance()->getOrigin();
- LLVector3 dir_from_camera = vec_from_camera;
- dir_from_camera.normVec();
-
- if (dir_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= 0.f)
- { //text is behind camera, don't render
- mVisible = false;
- return;
- }
-
- if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + mSourceObject->getVObjRadius())
- {
- mPositionAgent = LLViewerCamera::getInstance()->getOrigin() + vec_from_camera * ((LLViewerCamera::getInstance()->getNear() + 0.1f) / (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis()));
- }
- else
- {
- mPositionAgent -= dir_from_camera * mSourceObject->getVObjRadius();
- }
-
- mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec();
-
- if (!mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange)))
- {
- mVisible = false;
- return;
- }
-
- LLVector3 pos_agent_center = gAgent.getPosAgentFromGlobal(mPositionGlobal) - dir_from_camera;
- F32 last_distance_center = (pos_agent_center - LLViewerCamera::getInstance()->getOrigin()).magVec();
- F32 max_draw_distance = gSavedSettings.getF32("PrimTextMaxDrawDistance");
-
- if(max_draw_distance < 0)
- {
- max_draw_distance = 0;
- gSavedSettings.setF32("PrimTextMaxDrawDistance", max_draw_distance);
- }
- else if(max_draw_distance > MAX_DRAW_DISTANCE)
- {
- max_draw_distance = MAX_DRAW_DISTANCE;
- gSavedSettings.setF32("PrimTextMaxDrawDistance", MAX_DRAW_DISTANCE);
- }
-
- if(last_distance_center > max_draw_distance)
- {
- mVisible = false;
- return;
- }
-
-
- LLVector3 x_pixel_vec;
- LLVector3 y_pixel_vec;
-
- LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
-
- LLVector3 render_position = mPositionAgent +
- (x_pixel_vec * mPositionOffset.mV[VX]) +
- (y_pixel_vec * mPositionOffset.mV[VY]);
-
- mOffscreen = false;
- if (!LLViewerCamera::getInstance()->sphereInFrustum(render_position, mRadius))
- {
-// if (!mVisibleOffScreen)
-// {
- mVisible = false;
- return;
-// }
-// else
-// {
-// mOffscreen = true;
-// }
- }
-
- mVisible = true;
- sVisibleTextObjects.push_back(LLPointer<LLHUDText> (this));
-}
-
-LLVector2 LLHUDText::updateScreenPos(LLVector2 &offset)
-{
- LLCoordGL screen_pos;
- LLVector2 screen_pos_vec;
- LLVector3 x_pixel_vec;
- LLVector3 y_pixel_vec;
- LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
-// LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec);
-// if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, false) && mVisibleOffScreen)
-// {
-// // bubble off-screen, so find a spot for it along screen edge
-// LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos);
-// }
-
- screen_pos_vec.setVec((F32)screen_pos.mX, (F32)screen_pos.mY);
-
- LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
- S32 bottom = world_rect.mBottom + STATUS_BAR_HEIGHT;
-
- LLVector2 screen_center;
- screen_center.mV[VX] = llclamp((F32)screen_pos_vec.mV[VX], (F32)world_rect.mLeft + mWidth * 0.5f, (F32)world_rect.mRight - mWidth * 0.5f);
-
- if(mVertAlignment == ALIGN_VERT_TOP)
- {
- screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
- (F32)bottom,
- (F32)world_rect.mTop - mHeight - (F32)MENU_BAR_HEIGHT);
- mSoftScreenRect.setLeftTopAndSize(screen_center.mV[VX] - (mWidth + BUFFER_SIZE) * 0.5f,
- screen_center.mV[VY] + (mHeight + BUFFER_SIZE), mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
- }
- else
- {
- screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
- (F32)bottom + mHeight * 0.5f,
- (F32)world_rect.mTop - mHeight * 0.5f - (F32)MENU_BAR_HEIGHT);
- mSoftScreenRect.setCenterAndSize(screen_center.mV[VX], screen_center.mV[VY], mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
- }
-
- return offset + (screen_center - LLVector2((F32)screen_pos.mX, (F32)screen_pos.mY));
-}
-
-void LLHUDText::updateSize()
-{
- F32 height = 0.f;
- F32 width = 0.f;
-
- S32 max_lines = getMaxLines();
-
- S32 start_segment;
- if (max_lines < 0) start_segment = 0;
- else start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
-
- std::vector<LLHUDTextSegment>::iterator iter = mTextSegments.begin() + start_segment;
- while (iter != mTextSegments.end())
- {
- const LLFontGL* fontp = iter->mFont;
- height += fontp->getLineHeight() - 1; // correction factor to match legacy font metrics
- width = llmax(width, llmin(iter->getWidth(fontp), HUD_TEXT_MAX_WIDTH));
- ++iter;
- }
-
- if (width == 0.f)
- {
- return;
- }
-
- width += HORIZONTAL_PADDING;
- height += VERTICAL_PADDING;
-
- // *TODO: Could do some sort of timer-based resize logic here
- F32 u = 1.f;
- mWidth = llmax(width, lerp(mWidth, (F32)width, u));
- mHeight = llmax(height, lerp(mHeight, (F32)height, u));
-}
-
-void LLHUDText::updateAll()
-{
- // iterate over all text objects, calculate their restoration forces,
- // and add them to the visible set if they are on screen and close enough
- sVisibleTextObjects.clear();
- sVisibleHUDTextObjects.clear();
-
- TextObjectIterator text_it;
- for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
- {
- LLHUDText* textp = (*text_it);
- textp->mTargetPositionOffset.clearVec();
- textp->updateSize();
- textp->updateVisibility();
- }
-
- // sort back to front for rendering purposes
- std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), lltextobject_further_away());
- std::sort(sVisibleHUDTextObjects.begin(), sVisibleHUDTextObjects.end(), lltextobject_further_away());
-}
-
-//void LLHUDText::setLOD(S32 lod)
-//{
-// mLOD = lod;
-// //RN: uncomment this to visualize LOD levels
-// //std::string label = llformat("%d", lod);
-// //setLabel(label);
-//}
-
-S32 LLHUDText::getMaxLines()
-{
- return mMaxLines;
- //switch(mLOD)
- //{
- //case 0:
- // return mMaxLines;
- //case 1:
- // return mMaxLines > 0 ? mMaxLines / 2 : 5;
- //case 2:
- // return mMaxLines > 0 ? mMaxLines / 3 : 2;
- //default:
- // // label only
- // return 0;
- //}
-}
-
-void LLHUDText::markDead()
-{
- // make sure we have at least one pointer
- // till the end of the function
- LLPointer<LLHUDText> ptr(this);
- sTextObjects.erase(ptr);
- LLHUDObject::markDead();
-}
-
-void LLHUDText::renderAllHUD()
-{
- LLGLState::checkStates();
-
- {
- LLGLDepthTest depth(GL_FALSE, GL_FALSE);
-
- VisibleTextObjectIterator text_it;
-
- for (text_it = sVisibleHUDTextObjects.begin(); text_it != sVisibleHUDTextObjects.end(); ++text_it)
- {
- (*text_it)->renderText();
- }
- }
-
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
-}
-
-void LLHUDText::shiftAll(const LLVector3& offset)
-{
- TextObjectIterator text_it;
- for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
- {
- LLHUDText *textp = text_it->get();
- textp->shift(offset);
- }
-}
-
-void LLHUDText::shift(const LLVector3& offset)
-{
- mPositionAgent += offset;
-}
-
-//static
-// called when UI scale changes, to flush font width caches
-void LLHUDText::reshape()
-{
- TextObjectIterator text_it;
- for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
- {
- LLHUDText* textp = (*text_it);
- std::vector<LLHUDTextSegment>::iterator segment_iter;
- for (segment_iter = textp->mTextSegments.begin();
- segment_iter != textp->mTextSegments.end(); ++segment_iter )
- {
- segment_iter->clearFontWidthMap();
- }
- }
-}
-
-//============================================================================
-
-F32 LLHUDText::LLHUDTextSegment::getWidth(const LLFontGL* font)
-{
- std::map<const LLFontGL*, F32>::iterator iter = mFontWidthMap.find(font);
- if (iter != mFontWidthMap.end())
- {
- return iter->second;
- }
- else
- {
- F32 width = font->getWidthF32(mText.c_str());
- mFontWidthMap[font] = width;
- return width;
- }
-}
+/** + * @file llhudtext.cpp + * @brief Floating text above objects, set via script with llSetText() + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llhudtext.h" + +#include "llrender.h" + +#include "llagent.h" +#include "llviewercontrol.h" +#include "llcriticaldamp.h" +#include "lldrawable.h" +#include "llfontgl.h" +#include "llglheaders.h" +#include "llhudrender.h" +#include "llui.h" +#include "llviewercamera.h" +#include "llviewertexturelist.h" +#include "llviewerobject.h" +#include "llvovolume.h" +#include "llviewerwindow.h" +#include "llstatusbar.h" +#include "llmenugl.h" +#include "pipeline.h" +#include <boost/tokenizer.hpp> + +const F32 HORIZONTAL_PADDING = 15.f; +const F32 VERTICAL_PADDING = 12.f; +const F32 BUFFER_SIZE = 2.f; +const F32 HUD_TEXT_MAX_WIDTH = 190.f; +const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f; +const F32 MAX_DRAW_DISTANCE = 300.f; + +std::set<LLPointer<LLHUDText> > LLHUDText::sTextObjects; +std::vector<LLPointer<LLHUDText> > LLHUDText::sVisibleTextObjects; +std::vector<LLPointer<LLHUDText> > LLHUDText::sVisibleHUDTextObjects; +bool LLHUDText::sDisplayText = true ; + +bool lltextobject_further_away::operator()(const LLPointer<LLHUDText>& lhs, const LLPointer<LLHUDText>& rhs) const +{ + return lhs->getDistance() > rhs->getDistance(); +} + + +LLHUDText::LLHUDText(const U8 type) : + LLHUDObject(type), + mOnHUDAttachment(false), +// mVisibleOffScreen(false), + mWidth(0.f), + mHeight(0.f), + mFontp(LLFontGL::getFontSansSerifSmall()), + mBoldFontp(LLFontGL::getFontSansSerifBold()), + mMass(1.f), + mMaxLines(10), + mOffsetY(0), + mTextAlignment(ALIGN_TEXT_CENTER), + mVertAlignment(ALIGN_VERT_CENTER), +// mLOD(0), + mHidden(false) +{ + mColor = LLColor4(1.f, 1.f, 1.f, 1.f); + mDoFade = true; + mFadeDistance = 8.f; + mFadeRange = 4.f; + mZCompare = true; + mOffscreen = false; + mRadius = 0.1f; + LLPointer<LLHUDText> ptr(this); + sTextObjects.insert(ptr); +} + +LLHUDText::~LLHUDText() +{ +} + +void LLHUDText::render() +{ + if (!mOnHUDAttachment && sDisplayText) + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + //LLGLDisable gls_stencil(GL_STENCIL_TEST); + renderText(); + } +} + +void LLHUDText::renderText() +{ + if (!mVisible || mHidden) + { + return; + } + + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + + LLGLState gls_blend(GL_BLEND, true); + + LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f); + F32 alpha_factor = 1.f; + LLColor4 text_color = mColor; + if (mDoFade) + { + if (mLastDistance > mFadeDistance) + { + alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange); + text_color.mV[3] = text_color.mV[3]*alpha_factor; + } + } + if (text_color.mV[3] < 0.01f) + { + return; + } + shadow_color.mV[3] = text_color.mV[3]; + + mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f)); + + // *TODO: make this a per-text setting + LLColor4 bg_color = LLUIColorTable::instance().getColor("ObjectBubbleColor"); + bg_color.setAlpha(gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor); + + const S32 border_height = 16; + const S32 border_width = 16; + + // *TODO move this into helper function + F32 border_scale = 1.f; + + if (border_height * 2 > mHeight) + { + border_scale = (F32)mHeight / ((F32)border_height * 2.f); + } + if (border_width * 2 > mWidth) + { + border_scale = llmin(border_scale, (F32)mWidth / ((F32)border_width * 2.f)); + } + + // scale screen size of borders down + //RN: for now, text on hud objects is never occluded + + LLVector3 x_pixel_vec; + LLVector3 y_pixel_vec; + + if (mOnHUDAttachment) + { + x_pixel_vec = LLVector3::y_axis / (F32)gViewerWindow->getWorldViewWidthRaw(); + y_pixel_vec = LLVector3::z_axis / (F32)gViewerWindow->getWorldViewHeightRaw(); + } + else + { + LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); + } + + LLVector3 width_vec = mWidth * x_pixel_vec; + LLVector3 height_vec = mHeight * y_pixel_vec; + + mRadius = (width_vec + height_vec).magVec() * 0.5f; + + LLVector2 screen_offset; + screen_offset = mPositionOffset; + + LLVector3 render_position = mPositionAgent + + (x_pixel_vec * screen_offset.mV[VX]) + + (y_pixel_vec * screen_offset.mV[VY]); + + F32 y_offset = (F32)mOffsetY; + + // Render label + + // Render text + { + // -1 mMaxLines means unlimited lines. + S32 start_segment; + S32 max_lines = getMaxLines(); + + if (max_lines < 0) + { + start_segment = 0; + } + else + { + start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines); + } + + for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment; + segment_iter != mTextSegments.end(); ++segment_iter ) + { + const LLFontGL* fontp = segment_iter->mFont; + y_offset -= fontp->getLineHeight() - 1; // correction factor to match legacy font metrics + + U8 style = segment_iter->mStyle; + LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW; + + F32 x_offset; + if (mTextAlignment== ALIGN_TEXT_CENTER) + { + x_offset = -0.5f*segment_iter->getWidth(fontp); + } + else // ALIGN_LEFT + { + x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f); + } + + text_color = segment_iter->mColor; + if (mOnHUDAttachment) + { + text_color = linearColor4(text_color); + } + text_color.mV[VALPHA] *= alpha_factor; + + hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment); + } + } + /// Reset the default color to white. The renderer expects this to be the default. + gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); +} + +void LLHUDText::setString(const std::string &text_utf8) +{ + mTextSegments.clear(); + addLine(text_utf8, mColor); +} + +void LLHUDText::clearString() +{ + mTextSegments.clear(); +} + + +void LLHUDText::addLine(const std::string &text_utf8, + const LLColor4& color, + const LLFontGL::StyleFlags style, + const LLFontGL* font) +{ + LLWString wline = utf8str_to_wstring(text_utf8); + if (!wline.empty()) + { + // use default font for segment if custom font not specified + if (!font) + { + font = mFontp; + } + typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer; + LLWString seps(utf8str_to_wstring("\r\n")); + boost::char_separator<llwchar> sep(seps.c_str()); + + tokenizer tokens(wline, sep); + tokenizer::iterator iter = tokens.begin(); + + while (iter != tokens.end()) + { + U32 line_length = 0; + do + { + F32 max_pixels = HUD_TEXT_MAX_WIDTH_NO_BUBBLE; + S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE); + LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font); + mTextSegments.push_back(segment); + line_length += segment_length; + } + while (line_length != iter->size()); + ++iter; + } + } +} + +void LLHUDText::setZCompare(const bool zcompare) +{ + mZCompare = zcompare; +} + +void LLHUDText::setFont(const LLFontGL* font) +{ + mFontp = font; +} + + +void LLHUDText::setColor(const LLColor4 &color) +{ + mColor = color; + for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin(); + segment_iter != mTextSegments.end(); ++segment_iter ) + { + segment_iter->mColor = color; + } +} + +void LLHUDText::setAlpha(F32 alpha) +{ + mColor.mV[VALPHA] = alpha; + for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin(); + segment_iter != mTextSegments.end(); ++segment_iter ) + { + segment_iter->mColor.mV[VALPHA] = alpha; + } +} + + +void LLHUDText::setDoFade(const bool do_fade) +{ + mDoFade = do_fade; +} + +void LLHUDText::updateVisibility() +{ + if (mSourceObject) + { + mSourceObject->updateText(); + } + + mPositionAgent = gAgent.getPosAgentFromGlobal(mPositionGlobal); + + if (!mSourceObject) + { + // Beacons + mVisible = true; + if (mOnHUDAttachment) + { + sVisibleHUDTextObjects.push_back(LLPointer<LLHUDText> (this)); + } + else + { + sVisibleTextObjects.push_back(LLPointer<LLHUDText> (this)); + } + return; + } + + // Not visible if parent object is dead + if (mSourceObject->isDead()) + { + mVisible = false; + return; + } + + // for now, all text on hud objects is visible + if (mOnHUDAttachment) + { + mVisible = true; + sVisibleHUDTextObjects.push_back(LLPointer<LLHUDText> (this)); + mLastDistance = mPositionAgent.mV[VX]; + return; + } + + // push text towards camera by radius of object, but not past camera + LLVector3 vec_from_camera = mPositionAgent - LLViewerCamera::getInstance()->getOrigin(); + LLVector3 dir_from_camera = vec_from_camera; + dir_from_camera.normVec(); + + if (dir_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= 0.f) + { //text is behind camera, don't render + mVisible = false; + return; + } + + if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + mSourceObject->getVObjRadius()) + { + mPositionAgent = LLViewerCamera::getInstance()->getOrigin() + vec_from_camera * ((LLViewerCamera::getInstance()->getNear() + 0.1f) / (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis())); + } + else + { + mPositionAgent -= dir_from_camera * mSourceObject->getVObjRadius(); + } + + mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec(); + + if (!mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange))) + { + mVisible = false; + return; + } + + LLVector3 pos_agent_center = gAgent.getPosAgentFromGlobal(mPositionGlobal) - dir_from_camera; + F32 last_distance_center = (pos_agent_center - LLViewerCamera::getInstance()->getOrigin()).magVec(); + F32 max_draw_distance = gSavedSettings.getF32("PrimTextMaxDrawDistance"); + + if(max_draw_distance < 0) + { + max_draw_distance = 0; + gSavedSettings.setF32("PrimTextMaxDrawDistance", max_draw_distance); + } + else if(max_draw_distance > MAX_DRAW_DISTANCE) + { + max_draw_distance = MAX_DRAW_DISTANCE; + gSavedSettings.setF32("PrimTextMaxDrawDistance", MAX_DRAW_DISTANCE); + } + + if(last_distance_center > max_draw_distance) + { + mVisible = false; + return; + } + + + LLVector3 x_pixel_vec; + LLVector3 y_pixel_vec; + + LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); + + LLVector3 render_position = mPositionAgent + + (x_pixel_vec * mPositionOffset.mV[VX]) + + (y_pixel_vec * mPositionOffset.mV[VY]); + + mOffscreen = false; + if (!LLViewerCamera::getInstance()->sphereInFrustum(render_position, mRadius)) + { +// if (!mVisibleOffScreen) +// { + mVisible = false; + return; +// } +// else +// { +// mOffscreen = true; +// } + } + + mVisible = true; + sVisibleTextObjects.push_back(LLPointer<LLHUDText> (this)); +} + +LLVector2 LLHUDText::updateScreenPos(LLVector2 &offset) +{ + LLCoordGL screen_pos; + LLVector2 screen_pos_vec; + LLVector3 x_pixel_vec; + LLVector3 y_pixel_vec; + LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); +// LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec); +// if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, false) && mVisibleOffScreen) +// { +// // bubble off-screen, so find a spot for it along screen edge +// LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos); +// } + + screen_pos_vec.setVec((F32)screen_pos.mX, (F32)screen_pos.mY); + + LLRect world_rect = gViewerWindow->getWorldViewRectScaled(); + S32 bottom = world_rect.mBottom + STATUS_BAR_HEIGHT; + + LLVector2 screen_center; + screen_center.mV[VX] = llclamp((F32)screen_pos_vec.mV[VX], (F32)world_rect.mLeft + mWidth * 0.5f, (F32)world_rect.mRight - mWidth * 0.5f); + + if(mVertAlignment == ALIGN_VERT_TOP) + { + screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY], + (F32)bottom, + (F32)world_rect.mTop - mHeight - (F32)MENU_BAR_HEIGHT); + mSoftScreenRect.setLeftTopAndSize(screen_center.mV[VX] - (mWidth + BUFFER_SIZE) * 0.5f, + screen_center.mV[VY] + (mHeight + BUFFER_SIZE), mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE); + } + else + { + screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY], + (F32)bottom + mHeight * 0.5f, + (F32)world_rect.mTop - mHeight * 0.5f - (F32)MENU_BAR_HEIGHT); + mSoftScreenRect.setCenterAndSize(screen_center.mV[VX], screen_center.mV[VY], mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE); + } + + return offset + (screen_center - LLVector2((F32)screen_pos.mX, (F32)screen_pos.mY)); +} + +void LLHUDText::updateSize() +{ + F32 height = 0.f; + F32 width = 0.f; + + S32 max_lines = getMaxLines(); + + S32 start_segment; + if (max_lines < 0) start_segment = 0; + else start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines); + + std::vector<LLHUDTextSegment>::iterator iter = mTextSegments.begin() + start_segment; + while (iter != mTextSegments.end()) + { + const LLFontGL* fontp = iter->mFont; + height += fontp->getLineHeight() - 1; // correction factor to match legacy font metrics + width = llmax(width, llmin(iter->getWidth(fontp), HUD_TEXT_MAX_WIDTH)); + ++iter; + } + + if (width == 0.f) + { + return; + } + + width += HORIZONTAL_PADDING; + height += VERTICAL_PADDING; + + // *TODO: Could do some sort of timer-based resize logic here + F32 u = 1.f; + mWidth = llmax(width, lerp(mWidth, (F32)width, u)); + mHeight = llmax(height, lerp(mHeight, (F32)height, u)); +} + +void LLHUDText::updateAll() +{ + // iterate over all text objects, calculate their restoration forces, + // and add them to the visible set if they are on screen and close enough + sVisibleTextObjects.clear(); + sVisibleHUDTextObjects.clear(); + + TextObjectIterator text_it; + for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it) + { + LLHUDText* textp = (*text_it); + textp->mTargetPositionOffset.clearVec(); + textp->updateSize(); + textp->updateVisibility(); + } + + // sort back to front for rendering purposes + std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), lltextobject_further_away()); + std::sort(sVisibleHUDTextObjects.begin(), sVisibleHUDTextObjects.end(), lltextobject_further_away()); +} + +//void LLHUDText::setLOD(S32 lod) +//{ +// mLOD = lod; +// //RN: uncomment this to visualize LOD levels +// //std::string label = llformat("%d", lod); +// //setLabel(label); +//} + +S32 LLHUDText::getMaxLines() +{ + return mMaxLines; + //switch(mLOD) + //{ + //case 0: + // return mMaxLines; + //case 1: + // return mMaxLines > 0 ? mMaxLines / 2 : 5; + //case 2: + // return mMaxLines > 0 ? mMaxLines / 3 : 2; + //default: + // // label only + // return 0; + //} +} + +void LLHUDText::markDead() +{ + // make sure we have at least one pointer + // till the end of the function + LLPointer<LLHUDText> ptr(this); + sTextObjects.erase(ptr); + LLHUDObject::markDead(); +} + +void LLHUDText::renderAllHUD() +{ + LLGLState::checkStates(); + + { + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + + VisibleTextObjectIterator text_it; + + for (text_it = sVisibleHUDTextObjects.begin(); text_it != sVisibleHUDTextObjects.end(); ++text_it) + { + (*text_it)->renderText(); + } + } + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); +} + +void LLHUDText::shiftAll(const LLVector3& offset) +{ + TextObjectIterator text_it; + for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it) + { + LLHUDText *textp = text_it->get(); + textp->shift(offset); + } +} + +void LLHUDText::shift(const LLVector3& offset) +{ + mPositionAgent += offset; +} + +//static +// called when UI scale changes, to flush font width caches +void LLHUDText::reshape() +{ + TextObjectIterator text_it; + for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it) + { + LLHUDText* textp = (*text_it); + std::vector<LLHUDTextSegment>::iterator segment_iter; + for (segment_iter = textp->mTextSegments.begin(); + segment_iter != textp->mTextSegments.end(); ++segment_iter ) + { + segment_iter->clearFontWidthMap(); + } + } +} + +//============================================================================ + +F32 LLHUDText::LLHUDTextSegment::getWidth(const LLFontGL* font) +{ + std::map<const LLFontGL*, F32>::iterator iter = mFontWidthMap.find(font); + if (iter != mFontWidthMap.end()) + { + return iter->second; + } + else + { + F32 width = font->getWidthF32(mText.c_str()); + mFontWidthMap[font] = width; + return width; + } +} |