diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-08-28 20:47:43 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-08-28 20:47:43 -0400 |
commit | cde1174345224d33d6b45b1e3243fa39043223e5 (patch) | |
tree | 6c8db6e0499622d8c7206a11c997eb173ebd478f /indra/newview/llhudrender.cpp | |
parent | 6f454ad8366ed33bbe199c3fc3ed69e6d3448cec (diff) | |
parent | 35efadf78315f9b351415930dca4fae251ef4dd0 (diff) |
Merge branch 'main' into release/luau-scripting.
Diffstat (limited to 'indra/newview/llhudrender.cpp')
-rw-r--r-- | indra/newview/llhudrender.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index e862fc7bc1..5608ab763f 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -44,7 +44,7 @@ void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, const LLFontGL::ShadowType shadow, const F32 x_offset, const F32 y_offset, const LLColor4& color, - const BOOL orthographic) + const bool orthographic) { LLWString wstr(utf8str_to_wstring(str)); hud_render_text(wstr, pos_agent, font, style, shadow, x_offset, y_offset, color, orthographic); @@ -56,7 +56,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, const LLFontGL::ShadowType shadow, const F32 x_offset, const F32 y_offset, const LLColor4& color, - const BOOL orthographic) + const bool orthographic) { LLViewerCamera* camera = LLViewerCamera::getInstance(); // Do cheap plane culling @@ -138,7 +138,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f)); F32 right_x; - font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); + font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); LLUI::popMatrix(); gGL.popMatrix(); |