diff options
author | Brad Linden <brad@lindenlab.com> | 2024-10-29 15:43:21 -0700 |
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committer | Brad Linden <brad@lindenlab.com> | 2024-10-29 15:43:21 -0700 |
commit | 74b0c86e48387e2154cb2acf03f626ca11229bce (patch) | |
tree | 0c74138a6d0c60eb5dffcc745464b58a6b315036 /indra/newview/llhudrender.cpp | |
parent | 9598e2f4cedd3dc36d447086273e0ed97967bbf9 (diff) | |
parent | 1a7909517368206d54407e54b9332aed1e4c9863 (diff) |
Merge brad/2549-downrez-controls into release/2024.09-ExtraFPS (#2864)
Diffstat (limited to 'indra/newview/llhudrender.cpp')
-rw-r--r-- | indra/newview/llhudrender.cpp | 29 |
1 files changed, 8 insertions, 21 deletions
diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index 5608ab763f..135fba7897 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -38,6 +38,9 @@ #include "llviewerwindow.h" #include "llui.h" +#include <glm/gtc/matrix_transform.hpp> +#include <glm/gtc/type_ptr.hpp> + void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, const LLFontGL &font, const U8 style, @@ -100,26 +103,10 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, //get the render_pos in screen space - F64 winX, winY, winZ; LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); - S32 viewport[4]; - viewport[0] = world_view_rect.mLeft; - viewport[1] = world_view_rect.mBottom; - viewport[2] = world_view_rect.getWidth(); - viewport[3] = world_view_rect.getHeight(); - - F64 mdlv[16]; - F64 proj[16]; - - for (U32 i = 0; i < 16; i++) - { - mdlv[i] = (F64) gGLModelView[i]; - proj[i] = (F64) gGLProjection[i]; - } + glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight()); - gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2], - mdlv, proj, (GLint*) viewport, - &winX, &winY, &winZ); + glm::vec3 win_coord = glm::project(glm::make_vec3(render_pos.mV), get_current_modelview(), get_current_projection(), viewport); //fonts all render orthographically, set up projection`` gGL.matrixMode(LLRender::MM_PROJECTION); @@ -131,11 +118,11 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight()); gViewerWindow->setup3DViewport(); - winX -= world_view_rect.mLeft; - winY -= world_view_rect.mBottom; + win_coord.x -= world_view_rect.mLeft; + win_coord.y -= world_view_rect.mBottom; LLUI::loadIdentity(); gGL.loadIdentity(); - LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f)); + LLUI::translate((F32) win_coord.x*1.0f/LLFontGL::sScaleX, (F32) win_coord.y*1.0f/(LLFontGL::sScaleY), -(((F32) win_coord.z*2.f)-1.f)); F32 right_x; font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); |