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author | Richard Linden <none@none> | 2011-03-14 16:46:10 -0700 |
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committer | Richard Linden <none@none> | 2011-03-14 16:46:10 -0700 |
commit | 0e10a83b6bc11d0a40f09e6ba59b30c0e1e343bd (patch) | |
tree | b0443fb75edb088f06495067ce737412f916f877 /indra/newview/llhudobject.cpp | |
parent | 2de88a99d9de776ea9bc3cef293d0e3bf40f9b7e (diff) |
SOCIAL-695 FIX Selecting UI and then clicking on world to give focus back to viewer moves you to that location
made this work when clicking on SL with another app in foreground
visual feedback of ClickToWalk behavior
Diffstat (limited to 'indra/newview/llhudobject.cpp')
-rw-r--r-- | indra/newview/llhudobject.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llhudobject.cpp b/indra/newview/llhudobject.cpp index 3efb8d287d..95d57d08d8 100644 --- a/indra/newview/llhudobject.cpp +++ b/indra/newview/llhudobject.cpp @@ -240,6 +240,7 @@ LLHUDEffect *LLHUDObject::addHUDEffect(const U8 type) break; case LL_HUD_EFFECT_BLOB: hud_objectp = new LLHUDEffectBlob(type); + break; default: llwarns << "Unknown type of hud effect:" << (U32) type << llendl; } |