diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:43:28 +0300 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:56:09 +0300 |
commit | 1b68f71348ecf3983b76b40d7940da8377f049b7 (patch) | |
tree | 2974eddaef130a067c26033d60a59fc790365b3d /indra/newview/llhudicon.cpp | |
parent | af4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff) |
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/newview/llhudicon.cpp')
-rw-r--r-- | indra/newview/llhudicon.cpp | 476 |
1 files changed, 238 insertions, 238 deletions
diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp index 38be2b69fd..dfff6c1dc4 100644 --- a/indra/newview/llhudicon.cpp +++ b/indra/newview/llhudicon.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llhudicon.cpp * @brief LLHUDIcon class implementation * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -52,7 +52,7 @@ const F32 FADE_OUT_TIME = 1.f; //----------------------------------------------------------------------------- static F32 calc_bouncy_animation(F32 x) { - return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f; + return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f; } @@ -62,287 +62,287 @@ static F32 calc_bouncy_animation(F32 x) LLHUDIcon::icon_instance_t LLHUDIcon::sIconInstances; LLHUDIcon::LLHUDIcon(const U8 type) : - LLHUDObject(type), - mImagep(NULL), - mScale(0.1f), - mHidden(FALSE) + LLHUDObject(type), + mImagep(NULL), + mScale(0.1f), + mHidden(FALSE) { - sIconInstances.push_back(this); + sIconInstances.push_back(this); } LLHUDIcon::~LLHUDIcon() { - mImagep = NULL; + mImagep = NULL; } void LLHUDIcon::render() { - LLGLSUIDefault texture_state; - LLGLDepthTest gls_depth(GL_TRUE); - //LLGLDisable gls_stencil(GL_STENCIL_TEST); - - if (mHidden) - return; - - if (mSourceObject.isNull() || mImagep.isNull()) - { - markDead(); - return; - } - - LLVector3 obj_position = mSourceObject->getRenderPosition(); - - // put icon above object, and in front - // RN: don't use drawable radius, it's fricking HUGE - LLViewerCamera* camera = LLViewerCamera::getInstance(); - LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation()); - icon_relative_pos.abs(); - - F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX], - mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY], - mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]); - F32 up_distance = 0.5f * distance_scale; - LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f; - - LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position; - icon_to_cam.normVec(); - - icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f; - - mDistance = dist_vec(icon_position, camera->getOrigin()); - - F32 alpha_factor = clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f); - - LLVector3 x_pixel_vec; - LLVector3 y_pixel_vec; - - camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec); - - F32 scale_factor = 1.f; - if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME) - { - scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME)); - } - - F32 time_elapsed = mLifeTimer.getElapsedTimeF32(); - if (time_elapsed > MAX_VISIBLE_TIME) - { - markDead(); - return; - } - - if (time_elapsed > MAX_VISIBLE_TIME - FADE_OUT_TIME) - { - alpha_factor *= clamp_rescale(time_elapsed, MAX_VISIBLE_TIME - FADE_OUT_TIME, MAX_VISIBLE_TIME, 1.f, 0.f); - } - - F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight() ; - LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * x_pixel_vec; - LLVector3 y_scale = (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * y_pixel_vec; - - LLVector3 lower_left = icon_position - (x_scale * 0.5f); - LLVector3 lower_right = icon_position + (x_scale * 0.5f); - LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale; - LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale; - - { - LLColor4 icon_color = LLColor4::white; - icon_color.mV[VALPHA] = alpha_factor; - gGL.color4fv(icon_color.mV); - gGL.getTexUnit(0)->bind(mImagep); - } - - gGL.begin(LLRender::QUADS); - { - gGL.texCoord2f(0.f, 1.f); - gGL.vertex3fv(upper_left.mV); - gGL.texCoord2f(0.f, 0.f); - gGL.vertex3fv(lower_left.mV); - gGL.texCoord2f(1.f, 0.f); - gGL.vertex3fv(lower_right.mV); - gGL.texCoord2f(1.f, 1.f); - gGL.vertex3fv(upper_right.mV); - } - gGL.end(); + LLGLSUIDefault texture_state; + LLGLDepthTest gls_depth(GL_TRUE); + //LLGLDisable gls_stencil(GL_STENCIL_TEST); + + if (mHidden) + return; + + if (mSourceObject.isNull() || mImagep.isNull()) + { + markDead(); + return; + } + + LLVector3 obj_position = mSourceObject->getRenderPosition(); + + // put icon above object, and in front + // RN: don't use drawable radius, it's fricking HUGE + LLViewerCamera* camera = LLViewerCamera::getInstance(); + LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation()); + icon_relative_pos.abs(); + + F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX], + mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY], + mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]); + F32 up_distance = 0.5f * distance_scale; + LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f; + + LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position; + icon_to_cam.normVec(); + + icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f; + + mDistance = dist_vec(icon_position, camera->getOrigin()); + + F32 alpha_factor = clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f); + + LLVector3 x_pixel_vec; + LLVector3 y_pixel_vec; + + camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec); + + F32 scale_factor = 1.f; + if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME) + { + scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME)); + } + + F32 time_elapsed = mLifeTimer.getElapsedTimeF32(); + if (time_elapsed > MAX_VISIBLE_TIME) + { + markDead(); + return; + } + + if (time_elapsed > MAX_VISIBLE_TIME - FADE_OUT_TIME) + { + alpha_factor *= clamp_rescale(time_elapsed, MAX_VISIBLE_TIME - FADE_OUT_TIME, MAX_VISIBLE_TIME, 1.f, 0.f); + } + + F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight() ; + LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * x_pixel_vec; + LLVector3 y_scale = (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * y_pixel_vec; + + LLVector3 lower_left = icon_position - (x_scale * 0.5f); + LLVector3 lower_right = icon_position + (x_scale * 0.5f); + LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale; + LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale; + + { + LLColor4 icon_color = LLColor4::white; + icon_color.mV[VALPHA] = alpha_factor; + gGL.color4fv(icon_color.mV); + gGL.getTexUnit(0)->bind(mImagep); + } + + gGL.begin(LLRender::QUADS); + { + gGL.texCoord2f(0.f, 1.f); + gGL.vertex3fv(upper_left.mV); + gGL.texCoord2f(0.f, 0.f); + gGL.vertex3fv(lower_left.mV); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex3fv(lower_right.mV); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex3fv(upper_right.mV); + } + gGL.end(); } void LLHUDIcon::setImage(LLViewerTexture* imagep) { - mImagep = imagep; - mImagep->setAddressMode(LLTexUnit::TAM_CLAMP); + mImagep = imagep; + mImagep->setAddressMode(LLTexUnit::TAM_CLAMP); } void LLHUDIcon::setScale(F32 fraction_of_fov) { - mScale = fraction_of_fov; + mScale = fraction_of_fov; } void LLHUDIcon::markDead() { - if (mSourceObject) - { - mSourceObject->clearIcon(); - } - LLHUDObject::markDead(); + if (mSourceObject) + { + mSourceObject->clearIcon(); + } + LLHUDObject::markDead(); } BOOL LLHUDIcon::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection) { - if (mHidden) - return FALSE; - - if (mSourceObject.isNull() || mImagep.isNull()) - { - markDead(); - return FALSE; - } - - LLVector3 obj_position = mSourceObject->getRenderPosition(); - - // put icon above object, and in front - // RN: don't use drawable radius, it's fricking HUGE - LLViewerCamera* camera = LLViewerCamera::getInstance(); - LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation()); - icon_relative_pos.abs(); - - F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX], - mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY], - mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]); - F32 up_distance = 0.5f * distance_scale; - LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f; - - LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position; - icon_to_cam.normVec(); - - icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f; - - mDistance = dist_vec(icon_position, camera->getOrigin()); - - LLVector3 x_pixel_vec; - LLVector3 y_pixel_vec; - - camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec); - - F32 scale_factor = 1.f; - if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME) - { - scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME)); - } - - F32 time_elapsed = mLifeTimer.getElapsedTimeF32(); - if (time_elapsed > MAX_VISIBLE_TIME) - { - markDead(); - return FALSE; - } - - F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight() ; - LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * x_pixel_vec; - LLVector3 y_scale = (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * y_pixel_vec; - - LLVector4a x_scalea; - LLVector4a icon_positiona; - LLVector4a y_scalea; - - x_scalea.load3(x_scale.mV); - x_scalea.mul(0.5f); - y_scalea.load3(y_scale.mV); - - icon_positiona.load3(icon_position.mV); - - LLVector4a lower_left; - lower_left.setSub(icon_positiona, x_scalea); - LLVector4a lower_right; - lower_right.setAdd(icon_positiona, x_scalea); - LLVector4a upper_left; - upper_left.setAdd(lower_left, y_scalea); - LLVector4a upper_right; - upper_right.setAdd(lower_right, y_scalea); - - LLVector4a dir; - dir.setSub(end, start); - - F32 a,b,t; - - if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, start, dir, a,b,t) || - LLTriangleRayIntersect(upper_left, lower_left, lower_right, start, dir, a,b,t)) - { - if (intersection) - { - dir.mul(t); - intersection->setAdd(start, dir); - } - return TRUE; - } - - return FALSE; + if (mHidden) + return FALSE; + + if (mSourceObject.isNull() || mImagep.isNull()) + { + markDead(); + return FALSE; + } + + LLVector3 obj_position = mSourceObject->getRenderPosition(); + + // put icon above object, and in front + // RN: don't use drawable radius, it's fricking HUGE + LLViewerCamera* camera = LLViewerCamera::getInstance(); + LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation()); + icon_relative_pos.abs(); + + F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX], + mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY], + mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]); + F32 up_distance = 0.5f * distance_scale; + LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f; + + LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position; + icon_to_cam.normVec(); + + icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f; + + mDistance = dist_vec(icon_position, camera->getOrigin()); + + LLVector3 x_pixel_vec; + LLVector3 y_pixel_vec; + + camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec); + + F32 scale_factor = 1.f; + if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME) + { + scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME)); + } + + F32 time_elapsed = mLifeTimer.getElapsedTimeF32(); + if (time_elapsed > MAX_VISIBLE_TIME) + { + markDead(); + return FALSE; + } + + F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight() ; + LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * x_pixel_vec; + LLVector3 y_scale = (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * y_pixel_vec; + + LLVector4a x_scalea; + LLVector4a icon_positiona; + LLVector4a y_scalea; + + x_scalea.load3(x_scale.mV); + x_scalea.mul(0.5f); + y_scalea.load3(y_scale.mV); + + icon_positiona.load3(icon_position.mV); + + LLVector4a lower_left; + lower_left.setSub(icon_positiona, x_scalea); + LLVector4a lower_right; + lower_right.setAdd(icon_positiona, x_scalea); + LLVector4a upper_left; + upper_left.setAdd(lower_left, y_scalea); + LLVector4a upper_right; + upper_right.setAdd(lower_right, y_scalea); + + LLVector4a dir; + dir.setSub(end, start); + + F32 a,b,t; + + if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, start, dir, a,b,t) || + LLTriangleRayIntersect(upper_left, lower_left, lower_right, start, dir, a,b,t)) + { + if (intersection) + { + dir.mul(t); + intersection->setAdd(start, dir); + } + return TRUE; + } + + return FALSE; } //static LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection) { - icon_instance_t::iterator icon_it; - - LLVector4a local_end = end; - LLVector4a position; - - LLHUDIcon* ret = NULL; - for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) - { - LLHUDIcon* icon = *icon_it; - if (icon->lineSegmentIntersect(start, local_end, &position)) - { - ret = icon; - if (intersection) - { - *intersection = position; - } - local_end = position; - } - } - - return ret; + icon_instance_t::iterator icon_it; + + LLVector4a local_end = end; + LLVector4a position; + + LLHUDIcon* ret = NULL; + for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) + { + LLHUDIcon* icon = *icon_it; + if (icon->lineSegmentIntersect(start, local_end, &position)) + { + ret = icon; + if (intersection) + { + *intersection = position; + } + local_end = position; + } + } + + return ret; } //static void LLHUDIcon::updateAll() { - cleanupDeadIcons(); + cleanupDeadIcons(); } //static BOOL LLHUDIcon::iconsNearby() { - return !sIconInstances.empty(); + return !sIconInstances.empty(); } //static void LLHUDIcon::cleanupDeadIcons() { - icon_instance_t::iterator icon_it; - - icon_instance_t icons_to_erase; - for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) - { - if ((*icon_it)->mDead) - { - icons_to_erase.push_back(*icon_it); - } - } - - for(icon_it = icons_to_erase.begin(); icon_it != icons_to_erase.end(); ++icon_it) - { - icon_instance_t::iterator found_it = std::find(sIconInstances.begin(), sIconInstances.end(), *icon_it); - if (found_it != sIconInstances.end()) - { - sIconInstances.erase(found_it); - } - } + icon_instance_t::iterator icon_it; + + icon_instance_t icons_to_erase; + for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) + { + if ((*icon_it)->mDead) + { + icons_to_erase.push_back(*icon_it); + } + } + + for(icon_it = icons_to_erase.begin(); icon_it != icons_to_erase.end(); ++icon_it) + { + icon_instance_t::iterator found_it = std::find(sIconInstances.begin(), sIconInstances.end(), *icon_it); + if (found_it != sIconInstances.end()) + { + sIconInstances.erase(found_it); + } + } } //static S32 LLHUDIcon::getNumInstances() { - return (S32)sIconInstances.size(); + return (S32)sIconInstances.size(); } |