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authorruslantproductengine <ruslantproductengine@lindenlab.com>2018-06-07 18:46:03 +0300
committerruslantproductengine <ruslantproductengine@lindenlab.com>2018-06-07 18:46:03 +0300
commitb0e5bee0b41e050e14d4e315ffa967ba43f96feb (patch)
tree48a52d8e2fb8fb0982994e6c36721e141e698cda /indra/newview/llhudeffectpointat.cpp
parent40d4e8b2e6d25a625c7a5ef5dd3e94321d18ce82 (diff)
MAINT-8723 - Selecting mesh objects make several HUD-related items invisible
FIXED (from FS Ansariel patches)
Diffstat (limited to 'indra/newview/llhudeffectpointat.cpp')
-rw-r--r--indra/newview/llhudeffectpointat.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llhudeffectpointat.cpp b/indra/newview/llhudeffectpointat.cpp
index 44c8db19c0..cc772c8f5c 100644
--- a/indra/newview/llhudeffectpointat.cpp
+++ b/indra/newview/llhudeffectpointat.cpp
@@ -322,6 +322,7 @@ void LLHUDEffectPointAt::render()
update();
if (sDebugPointAt && mTargetType != POINTAT_TARGET_NONE)
{
+ LLGLDisable gls_stencil(GL_STENCIL_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLVector3 target = mTargetPos + mSourceObject->getRenderPosition();