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author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2018-06-07 18:46:03 +0300 |
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committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2018-06-07 18:46:03 +0300 |
commit | b0e5bee0b41e050e14d4e315ffa967ba43f96feb (patch) | |
tree | 48a52d8e2fb8fb0982994e6c36721e141e698cda /indra/newview/llhudeffectlookat.cpp | |
parent | 40d4e8b2e6d25a625c7a5ef5dd3e94321d18ce82 (diff) |
MAINT-8723 - Selecting mesh objects make several HUD-related items invisible
FIXED (from FS Ansariel patches)
Diffstat (limited to 'indra/newview/llhudeffectlookat.cpp')
-rw-r--r-- | indra/newview/llhudeffectlookat.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp index 73120a0242..f46152dcec 100644 --- a/indra/newview/llhudeffectlookat.cpp +++ b/indra/newview/llhudeffectlookat.cpp @@ -495,6 +495,8 @@ void LLHUDEffectLookAt::render() { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLDisable gls_stencil(GL_STENCIL_TEST); + LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition(); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); |