diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
---|---|---|
committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/newview/llhudeffectlookat.cpp | |
parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/newview/llhudeffectlookat.cpp')
-rw-r--r-- | indra/newview/llhudeffectlookat.cpp | 1342 |
1 files changed, 671 insertions, 671 deletions
diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp index 10ac42a7a0..9e538be2cb 100644 --- a/indra/newview/llhudeffectlookat.cpp +++ b/indra/newview/llhudeffectlookat.cpp @@ -1,671 +1,671 @@ -/** - * @file llhudeffectlookat.cpp - * @brief LLHUDEffectLookAt class implementation - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llhudeffectlookat.h" - -#include "llrender.h" - -#include "message.h" -#include "llagent.h" -#include "llagentcamera.h" -#include "llvoavatar.h" -#include "lldrawable.h" -#include "llviewerobjectlist.h" -#include "llrendersphere.h" -#include "llselectmgr.h" -#include "llglheaders.h" -#include "llxmltree.h" - - -bool LLHUDEffectLookAt::sDebugLookAt = false; - -// packet layout -const S32 SOURCE_AVATAR = 0; -const S32 TARGET_OBJECT = 16; -const S32 TARGET_POS = 32; -const S32 LOOKAT_TYPE = 56; -const S32 PKT_SIZE = 57; - -// throttle -const F32 MAX_SENDS_PER_SEC = 4.f; - -const F32 MIN_DELTAPOS_FOR_UPDATE_SQUARED = 0.05f * 0.05f; -const F32 MIN_TARGET_OFFSET_SQUARED = 0.0001f; - - -// can't use actual F32_MAX, because we add this to the current frametime -const F32 MAX_TIMEOUT = F32_MAX / 2.f; - -/** - * Simple data class holding values for a particular type of attention. - */ -class LLAttention -{ -public: - LLAttention() - : mTimeout(0.f), - mPriority(0.f) - {} - LLAttention(F32 timeout, F32 priority, const std::string& name, LLColor3 color) : - mTimeout(timeout), mPriority(priority), mName(name), mColor(color) - { - } - F32 mTimeout, mPriority; - std::string mName; - LLColor3 mColor; -}; - -/** - * Simple data class holding a list of attentions, one for every type. - */ -class LLAttentionSet -{ -public: - LLAttentionSet(const LLAttention attentions[]) - { - for(int i=0; i<LOOKAT_NUM_TARGETS; i++) - { - mAttentions[i] = attentions[i]; - } - } - LLAttention mAttentions[LOOKAT_NUM_TARGETS]; - LLAttention& operator[](int idx) { return mAttentions[idx]; } -}; - -// Default attribute set data. -// Used to initialize the global attribute set objects, one of which will be -// refered to by the hud object at any given time. -// Note that the values below are only the default values and that any or all of them -// can be overwritten with customizing data from the XML file. The actual values below -// are those that will give exactly the same look-at behavior as before the ability -// to customize was added. - MG -static const - LLAttention - BOY_ATTS[] = { // default set of masculine attentions - LLAttention(MAX_TIMEOUT, 0, "None", LLColor3(0.3f, 0.3f, 0.3f)), // LOOKAT_TARGET_NONE - LLAttention(3.f, 1, "Idle", LLColor3(0.5f, 0.5f, 0.5f)), // LOOKAT_TARGET_IDLE - LLAttention(4.f, 3, "AutoListen", LLColor3(0.5f, 0.5f, 0.5f)), // LOOKAT_TARGET_AUTO_LISTEN - LLAttention(2.f, 2, "FreeLook", LLColor3(0.5f, 0.5f, 0.9f)), // LOOKAT_TARGET_FREELOOK - LLAttention(4.f, 3, "Respond", LLColor3(0.0f, 0.0f, 0.0f)), // LOOKAT_TARGET_RESPOND - LLAttention(1.f, 4, "Hover", LLColor3(0.5f, 0.9f, 0.5f)), // LOOKAT_TARGET_HOVER - LLAttention(MAX_TIMEOUT, 0, "Conversation", LLColor3(0.1f, 0.1f, 0.5f)), // LOOKAT_TARGET_CONVERSATION - LLAttention(MAX_TIMEOUT, 6, "Select", LLColor3(0.9f, 0.5f, 0.5f)), // LOOKAT_TARGET_SELECT - LLAttention(MAX_TIMEOUT, 6, "Focus", LLColor3(0.9f, 0.5f, 0.9f)), // LOOKAT_TARGET_FOCUS - LLAttention(MAX_TIMEOUT, 7, "Mouselook", LLColor3(0.9f, 0.9f, 0.5f)), // LOOKAT_TARGET_MOUSELOOK - LLAttention(0.f, 8, "Clear", LLColor3(1.0f, 1.0f, 1.0f)), // LOOKAT_TARGET_CLEAR - }, - GIRL_ATTS[] = { // default set of feminine attentions - LLAttention(MAX_TIMEOUT, 0, "None", LLColor3(0.3f, 0.3f, 0.3f)), // LOOKAT_TARGET_NONE - LLAttention(3.f, 1, "Idle", LLColor3(0.5f, 0.5f, 0.5f)), // LOOKAT_TARGET_IDLE - LLAttention(4.f, 3, "AutoListen", LLColor3(0.5f, 0.5f, 0.5f)), // LOOKAT_TARGET_AUTO_LISTEN - LLAttention(2.f, 2, "FreeLook", LLColor3(0.5f, 0.5f, 0.9f)), // LOOKAT_TARGET_FREELOOK - LLAttention(4.f, 3, "Respond", LLColor3(0.0f, 0.0f, 0.0f)), // LOOKAT_TARGET_RESPOND - LLAttention(1.f, 4, "Hover", LLColor3(0.5f, 0.9f, 0.5f)), // LOOKAT_TARGET_HOVER - LLAttention(MAX_TIMEOUT, 0, "Conversation", LLColor3(0.1f, 0.1f, 0.5f)), // LOOKAT_TARGET_CONVERSATION - LLAttention(MAX_TIMEOUT, 6, "Select", LLColor3(0.9f, 0.5f, 0.5f)), // LOOKAT_TARGET_SELECT - LLAttention(MAX_TIMEOUT, 6, "Focus", LLColor3(0.9f, 0.5f, 0.9f)), // LOOKAT_TARGET_FOCUS - LLAttention(MAX_TIMEOUT, 7, "Mouselook", LLColor3(0.9f, 0.9f, 0.5f)), // LOOKAT_TARGET_MOUSELOOK - LLAttention(0.f, 8, "Clear", LLColor3(1.0f, 1.0f, 1.0f)), // LOOKAT_TARGET_CLEAR - }; - -static LLAttentionSet - gBoyAttentions(BOY_ATTS), - gGirlAttentions(GIRL_ATTS); - - -static bool loadGender(LLXmlTreeNode* gender) -{ - if( !gender) - { - return false; - } - std::string str; - gender->getAttributeString("name", str); - LLAttentionSet& attentions = (str.compare("Masculine") == 0) ? gBoyAttentions : gGirlAttentions; - for (LLXmlTreeNode* attention_node = gender->getChildByName( "param" ); - attention_node; - attention_node = gender->getNextNamedChild()) - { - attention_node->getAttributeString("attention", str); - LLAttention* attention; - if (str == "idle") attention = &attentions[LOOKAT_TARGET_IDLE]; - else if(str == "auto_listen") attention = &attentions[LOOKAT_TARGET_AUTO_LISTEN]; - else if(str == "freelook") attention = &attentions[LOOKAT_TARGET_FREELOOK]; - else if(str == "respond") attention = &attentions[LOOKAT_TARGET_RESPOND]; - else if(str == "hover") attention = &attentions[LOOKAT_TARGET_HOVER]; - else if(str == "conversation") attention = &attentions[LOOKAT_TARGET_CONVERSATION]; - else if(str == "select") attention = &attentions[LOOKAT_TARGET_SELECT]; - else if(str == "focus") attention = &attentions[LOOKAT_TARGET_FOCUS]; - else if(str == "mouselook") attention = &attentions[LOOKAT_TARGET_MOUSELOOK]; - else return false; - - F32 priority, timeout; - attention_node->getAttributeF32("priority", priority); - attention_node->getAttributeF32("timeout", timeout); - if(timeout < 0) timeout = MAX_TIMEOUT; - attention->mPriority = priority; - attention->mTimeout = timeout; - } - return true; -} - -static bool loadAttentions() -{ - static bool first_time = true; - if( ! first_time) - { - return true; // maybe not ideal but otherwise it can continue to fail forever. - } - first_time = false; - - std::string filename; - filename = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,"attentions.xml"); - LLXmlTree xml_tree; - bool success = xml_tree.parseFile( filename, false ); - if( !success ) - { - return false; - } - LLXmlTreeNode* root = xml_tree.getRoot(); - if( !root ) - { - return false; - } - - //------------------------------------------------------------------------- - // <linden_attentions version="1.0"> (root) - //------------------------------------------------------------------------- - if( !root->hasName( "linden_attentions" ) ) - { - LL_WARNS() << "Invalid linden_attentions file header: " << filename << LL_ENDL; - return false; - } - - std::string version; - static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version"); - if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") ) - { - LL_WARNS() << "Invalid linden_attentions file version: " << version << LL_ENDL; - return false; - } - - //------------------------------------------------------------------------- - // <gender> - //------------------------------------------------------------------------- - for (LLXmlTreeNode* child = root->getChildByName( "gender" ); - child; - child = root->getNextNamedChild()) - { - if( !loadGender( child ) ) - { - return false; - } - } - - return true; -} - - - - -//----------------------------------------------------------------------------- -// LLHUDEffectLookAt() -//----------------------------------------------------------------------------- -LLHUDEffectLookAt::LLHUDEffectLookAt(const U8 type) : - LLHUDEffect(type), - mKillTime(0.f), - mLastSendTime(0.f) -{ - clearLookAtTarget(); - // parse the default sets - loadAttentions(); - // initialize current attention set. switches when avatar sex changes. - mAttentions = &gGirlAttentions; -} - -//----------------------------------------------------------------------------- -// ~LLHUDEffectLookAt() -//----------------------------------------------------------------------------- -LLHUDEffectLookAt::~LLHUDEffectLookAt() -{ -} - -//----------------------------------------------------------------------------- -// packData() -//----------------------------------------------------------------------------- -void LLHUDEffectLookAt::packData(LLMessageSystem *mesgsys) -{ - // Pack the default data - LLHUDEffect::packData(mesgsys); - - // Pack the type-specific data. Uses a fun packed binary format. Whee! - U8 packed_data[PKT_SIZE]; - memset(packed_data, 0, PKT_SIZE); - - if (mSourceObject) - { - htolememcpy(&(packed_data[SOURCE_AVATAR]), mSourceObject->mID.mData, MVT_LLUUID, 16); - } - else - { - htolememcpy(&(packed_data[SOURCE_AVATAR]), LLUUID::null.mData, MVT_LLUUID, 16); - } - - // pack both target object and position - // position interpreted as offset if target object is non-null - if (mTargetObject) - { - htolememcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16); - } - else - { - htolememcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16); - } - - htolememcpy(&(packed_data[TARGET_POS]), mTargetOffsetGlobal.mdV, MVT_LLVector3d, 24); - - U8 lookAtTypePacked = (U8)mTargetType; - - htolememcpy(&(packed_data[LOOKAT_TYPE]), &lookAtTypePacked, MVT_U8, 1); - - mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE); - - mLastSendTime = mTimer.getElapsedTimeF32(); -} - -//----------------------------------------------------------------------------- -// unpackData() -//----------------------------------------------------------------------------- -void LLHUDEffectLookAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum) -{ - LLVector3d new_target; - U8 packed_data[PKT_SIZE]; - - LLUUID dataId; - mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum); - - if (!gAgentCamera.mLookAt.isNull() && dataId == gAgentCamera.mLookAt->getID()) - { - return; - } - - LLHUDEffect::unpackData(mesgsys, blocknum); - LLUUID source_id; - LLUUID target_id; - S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData); - if (size != PKT_SIZE) - { - LL_WARNS() << "LookAt effect with bad size " << size << LL_ENDL; - return; - } - mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum); - - htolememcpy(source_id.mData, &(packed_data[SOURCE_AVATAR]), MVT_LLUUID, 16); - - LLViewerObject *objp = gObjectList.findObject(source_id); - if (objp && objp->isAvatar()) - { - setSourceObject(objp); - } - else - { - //LL_WARNS() << "Could not find source avatar for lookat effect" << LL_ENDL; - return; - } - - htolememcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16); - - objp = gObjectList.findObject(target_id); - - htolememcpy(new_target.mdV, &(packed_data[TARGET_POS]), MVT_LLVector3d, 24); - - if (objp) - { - setTargetObjectAndOffset(objp, new_target); - } - else if (target_id.isNull()) - { - setTargetPosGlobal(new_target); - } - else - { - //LL_WARNS() << "Could not find target object for lookat effect" << LL_ENDL; - } - - U8 lookAtTypeUnpacked = 0; - htolememcpy(&lookAtTypeUnpacked, &(packed_data[LOOKAT_TYPE]), MVT_U8, 1); - mTargetType = (ELookAtType)lookAtTypeUnpacked; - - if (mTargetType == LOOKAT_TARGET_NONE) - { - clearLookAtTarget(); - } -} - -//----------------------------------------------------------------------------- -// setTargetObjectAndOffset() -//----------------------------------------------------------------------------- -void LLHUDEffectLookAt::setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset) -{ - mTargetObject = objp; - mTargetOffsetGlobal = offset; -} - -//----------------------------------------------------------------------------- -// setTargetPosGlobal() -//----------------------------------------------------------------------------- -void LLHUDEffectLookAt::setTargetPosGlobal(const LLVector3d &target_pos_global) -{ - mTargetObject = NULL; - mTargetOffsetGlobal = target_pos_global; -} - -//----------------------------------------------------------------------------- -// setLookAt() -// called by agent logic to set look at behavior locally, and propagate to sim -//----------------------------------------------------------------------------- -bool LLHUDEffectLookAt::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position) -{ - if (!mSourceObject) - { - return false; - } - - if (target_type >= LOOKAT_NUM_TARGETS) - { - LL_WARNS() << "Bad target_type " << (int)target_type << " - ignoring." << LL_ENDL; - return false; - } - - // must be same or higher priority than existing effect - if ((*mAttentions)[target_type].mPriority < (*mAttentions)[mTargetType].mPriority) - { - return false; - } - - F32 current_time = mTimer.getElapsedTimeF32(); - - // type of lookat behavior or target object has changed - bool lookAtChanged = (target_type != mTargetType) || (object != mTargetObject); - - // lookat position has moved a certain amount and we haven't just sent an update - lookAtChanged = lookAtChanged || ((dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) && - ((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC))); - - if (lookAtChanged) - { - mLastSentOffsetGlobal = position; - F32 timeout = (*mAttentions)[target_type].mTimeout; - setDuration(timeout); - setNeedsSendToSim(true); - } - - if (target_type == LOOKAT_TARGET_CLEAR) - { - clearLookAtTarget(); - } - else - { - mTargetType = target_type; - mTargetObject = object; - if (object) - { - mTargetOffsetGlobal.setVec(position); - } - else - { - mTargetOffsetGlobal = gAgent.getPosGlobalFromAgent(position); - } - mKillTime = mTimer.getElapsedTimeF32() + mDuration; - - update(); - } - return true; -} - -//----------------------------------------------------------------------------- -// clearLookAtTarget() -//----------------------------------------------------------------------------- -void LLHUDEffectLookAt::clearLookAtTarget() -{ - mTargetObject = NULL; - mTargetOffsetGlobal.clearVec(); - mTargetType = LOOKAT_TARGET_NONE; - if (mSourceObject.notNull()) - { - ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->stopMotion(ANIM_AGENT_HEAD_ROT); - } -} - -//----------------------------------------------------------------------------- -// markDead() -//----------------------------------------------------------------------------- -void LLHUDEffectLookAt::markDead() -{ - if (mSourceObject.notNull()) - { - ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("LookAtPoint"); - } - - mSourceObject = NULL; - clearLookAtTarget(); - LLHUDEffect::markDead(); -} - -void LLHUDEffectLookAt::setSourceObject(LLViewerObject* objectp) -{ - // restrict source objects to avatars - if (objectp && objectp->isAvatar()) - { - LLHUDEffect::setSourceObject(objectp); - } -} - -//----------------------------------------------------------------------------- -// render() -//----------------------------------------------------------------------------- -void LLHUDEffectLookAt::render() -{ - if (sDebugLookAt && mSourceObject.notNull()) - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - //LLGLDisable gls_stencil(GL_STENCIL_TEST); - - LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]); - gGL.scalef(0.3f, 0.3f, 0.3f); - gGL.begin(LLRender::LINES); - { - LLColor3 color = (*mAttentions)[mTargetType].mColor; - gGL.color3f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]); - gGL.vertex3f(-1.f, 0.f, 0.f); - gGL.vertex3f(1.f, 0.f, 0.f); - - gGL.vertex3f(0.f, -1.f, 0.f); - gGL.vertex3f(0.f, 1.f, 0.f); - - gGL.vertex3f(0.f, 0.f, -1.f); - gGL.vertex3f(0.f, 0.f, 1.f); - } gGL.end(); - gGL.popMatrix(); - } -} - -//----------------------------------------------------------------------------- -// update() -//----------------------------------------------------------------------------- -void LLHUDEffectLookAt::update() -{ - // If the target object is dead, set the target object to NULL - if (!mTargetObject.isNull() && mTargetObject->isDead()) - { - clearLookAtTarget(); - } - - // if source avatar is null or dead, mark self as dead and return - if (mSourceObject.isNull() || mSourceObject->isDead()) - { - markDead(); - return; - } - - // make sure the proper set of avatar attention are currently being used. - LLVOAvatar* source_avatar = (LLVOAvatar*)(LLViewerObject*)mSourceObject; - // for now the first cut will just switch on sex. future development could adjust - // timeouts according to avatar age and/or other features. - mAttentions = (source_avatar->getSex() == SEX_MALE) ? &gBoyAttentions : &gGirlAttentions; - //printf("updated to %s\n", (source_avatar->getSex() == SEX_MALE) ? "male" : "female"); - - F32 time = mTimer.getElapsedTimeF32(); - - // clear out the effect if time is up - if (mKillTime != 0.f && time > mKillTime) - { - if (mTargetType != LOOKAT_TARGET_NONE) - { - clearLookAtTarget(); - // look at timed out (only happens on own avatar), so tell everyone - setNeedsSendToSim(true); - } - } - - if (mTargetType != LOOKAT_TARGET_NONE) - { - if (calcTargetPosition()) - { - LLMotion* head_motion = ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->findMotion(ANIM_AGENT_HEAD_ROT); - if (!head_motion || head_motion->isStopped()) - { - ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->startMotion(ANIM_AGENT_HEAD_ROT); - } - } - } - - if (sDebugLookAt) - { - ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->addDebugText((*mAttentions)[mTargetType].mName); - } -} - -/** - * Initializes the mTargetPos member from the current mSourceObjec and mTargetObject - * (and possibly mTargetOffsetGlobal). - * When mTargetObject is another avatar, it sets mTargetPos to be their eyes. - * - * Has the side-effect of also calling setAnimationData("LookAtPoint") with the new - * mTargetPos on the source object which is assumed to be an avatar. - * - * Returns whether we successfully calculated a finite target position. - */ -bool LLHUDEffectLookAt::calcTargetPosition() -{ - LLViewerObject *target_obj = (LLViewerObject *)mTargetObject; - LLVector3 local_offset; - - if (target_obj) - { - local_offset.setVec(mTargetOffsetGlobal); - } - else - { - local_offset = gAgent.getPosAgentFromGlobal(mTargetOffsetGlobal); - } - - LLVOAvatar* source_avatar = (LLVOAvatar*)(LLViewerObject*)mSourceObject; - if (!source_avatar->isBuilt()) - return false; - - if (target_obj && target_obj->mDrawable.notNull()) - { - LLQuaternion target_rot; - if (target_obj->isAvatar()) - { - LLVOAvatar *target_av = (LLVOAvatar *)target_obj; - - bool looking_at_self = source_avatar->isSelf() && target_av->isSelf(); - - // if selecting self, stare forward - if (looking_at_self && mTargetOffsetGlobal.magVecSquared() < MIN_TARGET_OFFSET_SQUARED) - { - //sets the lookat point in front of the avatar - mTargetOffsetGlobal.setVec(5.0, 0.0, 0.0); - local_offset.setVec(mTargetOffsetGlobal); - } - - // look the other avatar in the eye. note: what happens if target is self? -MG - mTargetPos = target_av->mHeadp->getWorldPosition(); - if (mTargetType == LOOKAT_TARGET_MOUSELOOK || mTargetType == LOOKAT_TARGET_FREELOOK) - { - // mouselook and freelook target offsets are absolute - target_rot = LLQuaternion::DEFAULT; - } - else if (looking_at_self && gAgentCamera.cameraCustomizeAvatar()) - { - // *NOTE: We have to do this because animation - // overrides do not set lookat behavior. - // *TODO: animation overrides for lookat behavior. - target_rot = target_av->mPelvisp->getWorldRotation(); - } - else - { - target_rot = target_av->mRoot->getWorldRotation(); - } - } - else // target obj is not an avatar - { - if (target_obj->mDrawable->getGeneration() == -1) - { - mTargetPos = target_obj->getPositionAgent(); - target_rot = target_obj->getWorldRotation(); - } - else - { - mTargetPos = target_obj->getRenderPosition(); - target_rot = target_obj->getRenderRotation(); - } - } - - mTargetPos += (local_offset * target_rot); - } - else // no target obj or it's not drawable - { - mTargetPos = local_offset; - } - - mTargetPos -= source_avatar->mHeadp->getWorldPosition(); - - if (!mTargetPos.isFinite()) - return false; - - source_avatar->setAnimationData("LookAtPoint", (void *)&mTargetPos); - - return true; -} +/**
+ * @file llhudeffectlookat.cpp
+ * @brief LLHUDEffectLookAt class implementation
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llhudeffectlookat.h"
+
+#include "llrender.h"
+
+#include "message.h"
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llvoavatar.h"
+#include "lldrawable.h"
+#include "llviewerobjectlist.h"
+#include "llrendersphere.h"
+#include "llselectmgr.h"
+#include "llglheaders.h"
+#include "llxmltree.h"
+
+
+bool LLHUDEffectLookAt::sDebugLookAt = false;
+
+// packet layout
+const S32 SOURCE_AVATAR = 0;
+const S32 TARGET_OBJECT = 16;
+const S32 TARGET_POS = 32;
+const S32 LOOKAT_TYPE = 56;
+const S32 PKT_SIZE = 57;
+
+// throttle
+const F32 MAX_SENDS_PER_SEC = 4.f;
+
+const F32 MIN_DELTAPOS_FOR_UPDATE_SQUARED = 0.05f * 0.05f;
+const F32 MIN_TARGET_OFFSET_SQUARED = 0.0001f;
+
+
+// can't use actual F32_MAX, because we add this to the current frametime
+const F32 MAX_TIMEOUT = F32_MAX / 2.f;
+
+/**
+ * Simple data class holding values for a particular type of attention.
+ */
+class LLAttention
+{
+public:
+ LLAttention()
+ : mTimeout(0.f),
+ mPriority(0.f)
+ {}
+ LLAttention(F32 timeout, F32 priority, const std::string& name, LLColor3 color) :
+ mTimeout(timeout), mPriority(priority), mName(name), mColor(color)
+ {
+ }
+ F32 mTimeout, mPriority;
+ std::string mName;
+ LLColor3 mColor;
+};
+
+/**
+ * Simple data class holding a list of attentions, one for every type.
+ */
+class LLAttentionSet
+{
+public:
+ LLAttentionSet(const LLAttention attentions[])
+ {
+ for(int i=0; i<LOOKAT_NUM_TARGETS; i++)
+ {
+ mAttentions[i] = attentions[i];
+ }
+ }
+ LLAttention mAttentions[LOOKAT_NUM_TARGETS];
+ LLAttention& operator[](int idx) { return mAttentions[idx]; }
+};
+
+// Default attribute set data.
+// Used to initialize the global attribute set objects, one of which will be
+// refered to by the hud object at any given time.
+// Note that the values below are only the default values and that any or all of them
+// can be overwritten with customizing data from the XML file. The actual values below
+// are those that will give exactly the same look-at behavior as before the ability
+// to customize was added. - MG
+static const
+ LLAttention
+ BOY_ATTS[] = { // default set of masculine attentions
+ LLAttention(MAX_TIMEOUT, 0, "None", LLColor3(0.3f, 0.3f, 0.3f)), // LOOKAT_TARGET_NONE
+ LLAttention(3.f, 1, "Idle", LLColor3(0.5f, 0.5f, 0.5f)), // LOOKAT_TARGET_IDLE
+ LLAttention(4.f, 3, "AutoListen", LLColor3(0.5f, 0.5f, 0.5f)), // LOOKAT_TARGET_AUTO_LISTEN
+ LLAttention(2.f, 2, "FreeLook", LLColor3(0.5f, 0.5f, 0.9f)), // LOOKAT_TARGET_FREELOOK
+ LLAttention(4.f, 3, "Respond", LLColor3(0.0f, 0.0f, 0.0f)), // LOOKAT_TARGET_RESPOND
+ LLAttention(1.f, 4, "Hover", LLColor3(0.5f, 0.9f, 0.5f)), // LOOKAT_TARGET_HOVER
+ LLAttention(MAX_TIMEOUT, 0, "Conversation", LLColor3(0.1f, 0.1f, 0.5f)), // LOOKAT_TARGET_CONVERSATION
+ LLAttention(MAX_TIMEOUT, 6, "Select", LLColor3(0.9f, 0.5f, 0.5f)), // LOOKAT_TARGET_SELECT
+ LLAttention(MAX_TIMEOUT, 6, "Focus", LLColor3(0.9f, 0.5f, 0.9f)), // LOOKAT_TARGET_FOCUS
+ LLAttention(MAX_TIMEOUT, 7, "Mouselook", LLColor3(0.9f, 0.9f, 0.5f)), // LOOKAT_TARGET_MOUSELOOK
+ LLAttention(0.f, 8, "Clear", LLColor3(1.0f, 1.0f, 1.0f)), // LOOKAT_TARGET_CLEAR
+ },
+ GIRL_ATTS[] = { // default set of feminine attentions
+ LLAttention(MAX_TIMEOUT, 0, "None", LLColor3(0.3f, 0.3f, 0.3f)), // LOOKAT_TARGET_NONE
+ LLAttention(3.f, 1, "Idle", LLColor3(0.5f, 0.5f, 0.5f)), // LOOKAT_TARGET_IDLE
+ LLAttention(4.f, 3, "AutoListen", LLColor3(0.5f, 0.5f, 0.5f)), // LOOKAT_TARGET_AUTO_LISTEN
+ LLAttention(2.f, 2, "FreeLook", LLColor3(0.5f, 0.5f, 0.9f)), // LOOKAT_TARGET_FREELOOK
+ LLAttention(4.f, 3, "Respond", LLColor3(0.0f, 0.0f, 0.0f)), // LOOKAT_TARGET_RESPOND
+ LLAttention(1.f, 4, "Hover", LLColor3(0.5f, 0.9f, 0.5f)), // LOOKAT_TARGET_HOVER
+ LLAttention(MAX_TIMEOUT, 0, "Conversation", LLColor3(0.1f, 0.1f, 0.5f)), // LOOKAT_TARGET_CONVERSATION
+ LLAttention(MAX_TIMEOUT, 6, "Select", LLColor3(0.9f, 0.5f, 0.5f)), // LOOKAT_TARGET_SELECT
+ LLAttention(MAX_TIMEOUT, 6, "Focus", LLColor3(0.9f, 0.5f, 0.9f)), // LOOKAT_TARGET_FOCUS
+ LLAttention(MAX_TIMEOUT, 7, "Mouselook", LLColor3(0.9f, 0.9f, 0.5f)), // LOOKAT_TARGET_MOUSELOOK
+ LLAttention(0.f, 8, "Clear", LLColor3(1.0f, 1.0f, 1.0f)), // LOOKAT_TARGET_CLEAR
+ };
+
+static LLAttentionSet
+ gBoyAttentions(BOY_ATTS),
+ gGirlAttentions(GIRL_ATTS);
+
+
+static bool loadGender(LLXmlTreeNode* gender)
+{
+ if( !gender)
+ {
+ return false;
+ }
+ std::string str;
+ gender->getAttributeString("name", str);
+ LLAttentionSet& attentions = (str.compare("Masculine") == 0) ? gBoyAttentions : gGirlAttentions;
+ for (LLXmlTreeNode* attention_node = gender->getChildByName( "param" );
+ attention_node;
+ attention_node = gender->getNextNamedChild())
+ {
+ attention_node->getAttributeString("attention", str);
+ LLAttention* attention;
+ if (str == "idle") attention = &attentions[LOOKAT_TARGET_IDLE];
+ else if(str == "auto_listen") attention = &attentions[LOOKAT_TARGET_AUTO_LISTEN];
+ else if(str == "freelook") attention = &attentions[LOOKAT_TARGET_FREELOOK];
+ else if(str == "respond") attention = &attentions[LOOKAT_TARGET_RESPOND];
+ else if(str == "hover") attention = &attentions[LOOKAT_TARGET_HOVER];
+ else if(str == "conversation") attention = &attentions[LOOKAT_TARGET_CONVERSATION];
+ else if(str == "select") attention = &attentions[LOOKAT_TARGET_SELECT];
+ else if(str == "focus") attention = &attentions[LOOKAT_TARGET_FOCUS];
+ else if(str == "mouselook") attention = &attentions[LOOKAT_TARGET_MOUSELOOK];
+ else return false;
+
+ F32 priority, timeout;
+ attention_node->getAttributeF32("priority", priority);
+ attention_node->getAttributeF32("timeout", timeout);
+ if(timeout < 0) timeout = MAX_TIMEOUT;
+ attention->mPriority = priority;
+ attention->mTimeout = timeout;
+ }
+ return true;
+}
+
+static bool loadAttentions()
+{
+ static bool first_time = true;
+ if( ! first_time)
+ {
+ return true; // maybe not ideal but otherwise it can continue to fail forever.
+ }
+ first_time = false;
+
+ std::string filename;
+ filename = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,"attentions.xml");
+ LLXmlTree xml_tree;
+ bool success = xml_tree.parseFile( filename, false );
+ if( !success )
+ {
+ return false;
+ }
+ LLXmlTreeNode* root = xml_tree.getRoot();
+ if( !root )
+ {
+ return false;
+ }
+
+ //-------------------------------------------------------------------------
+ // <linden_attentions version="1.0"> (root)
+ //-------------------------------------------------------------------------
+ if( !root->hasName( "linden_attentions" ) )
+ {
+ LL_WARNS() << "Invalid linden_attentions file header: " << filename << LL_ENDL;
+ return false;
+ }
+
+ std::string version;
+ static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version");
+ if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") )
+ {
+ LL_WARNS() << "Invalid linden_attentions file version: " << version << LL_ENDL;
+ return false;
+ }
+
+ //-------------------------------------------------------------------------
+ // <gender>
+ //-------------------------------------------------------------------------
+ for (LLXmlTreeNode* child = root->getChildByName( "gender" );
+ child;
+ child = root->getNextNamedChild())
+ {
+ if( !loadGender( child ) )
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+
+
+
+//-----------------------------------------------------------------------------
+// LLHUDEffectLookAt()
+//-----------------------------------------------------------------------------
+LLHUDEffectLookAt::LLHUDEffectLookAt(const U8 type) :
+ LLHUDEffect(type),
+ mKillTime(0.f),
+ mLastSendTime(0.f)
+{
+ clearLookAtTarget();
+ // parse the default sets
+ loadAttentions();
+ // initialize current attention set. switches when avatar sex changes.
+ mAttentions = &gGirlAttentions;
+}
+
+//-----------------------------------------------------------------------------
+// ~LLHUDEffectLookAt()
+//-----------------------------------------------------------------------------
+LLHUDEffectLookAt::~LLHUDEffectLookAt()
+{
+}
+
+//-----------------------------------------------------------------------------
+// packData()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::packData(LLMessageSystem *mesgsys)
+{
+ // Pack the default data
+ LLHUDEffect::packData(mesgsys);
+
+ // Pack the type-specific data. Uses a fun packed binary format. Whee!
+ U8 packed_data[PKT_SIZE];
+ memset(packed_data, 0, PKT_SIZE);
+
+ if (mSourceObject)
+ {
+ htolememcpy(&(packed_data[SOURCE_AVATAR]), mSourceObject->mID.mData, MVT_LLUUID, 16);
+ }
+ else
+ {
+ htolememcpy(&(packed_data[SOURCE_AVATAR]), LLUUID::null.mData, MVT_LLUUID, 16);
+ }
+
+ // pack both target object and position
+ // position interpreted as offset if target object is non-null
+ if (mTargetObject)
+ {
+ htolememcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16);
+ }
+ else
+ {
+ htolememcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16);
+ }
+
+ htolememcpy(&(packed_data[TARGET_POS]), mTargetOffsetGlobal.mdV, MVT_LLVector3d, 24);
+
+ U8 lookAtTypePacked = (U8)mTargetType;
+
+ htolememcpy(&(packed_data[LOOKAT_TYPE]), &lookAtTypePacked, MVT_U8, 1);
+
+ mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE);
+
+ mLastSendTime = mTimer.getElapsedTimeF32();
+}
+
+//-----------------------------------------------------------------------------
+// unpackData()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
+{
+ LLVector3d new_target;
+ U8 packed_data[PKT_SIZE];
+
+ LLUUID dataId;
+ mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum);
+
+ if (!gAgentCamera.mLookAt.isNull() && dataId == gAgentCamera.mLookAt->getID())
+ {
+ return;
+ }
+
+ LLHUDEffect::unpackData(mesgsys, blocknum);
+ LLUUID source_id;
+ LLUUID target_id;
+ S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
+ if (size != PKT_SIZE)
+ {
+ LL_WARNS() << "LookAt effect with bad size " << size << LL_ENDL;
+ return;
+ }
+ mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum);
+
+ htolememcpy(source_id.mData, &(packed_data[SOURCE_AVATAR]), MVT_LLUUID, 16);
+
+ LLViewerObject *objp = gObjectList.findObject(source_id);
+ if (objp && objp->isAvatar())
+ {
+ setSourceObject(objp);
+ }
+ else
+ {
+ //LL_WARNS() << "Could not find source avatar for lookat effect" << LL_ENDL;
+ return;
+ }
+
+ htolememcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16);
+
+ objp = gObjectList.findObject(target_id);
+
+ htolememcpy(new_target.mdV, &(packed_data[TARGET_POS]), MVT_LLVector3d, 24);
+
+ if (objp)
+ {
+ setTargetObjectAndOffset(objp, new_target);
+ }
+ else if (target_id.isNull())
+ {
+ setTargetPosGlobal(new_target);
+ }
+ else
+ {
+ //LL_WARNS() << "Could not find target object for lookat effect" << LL_ENDL;
+ }
+
+ U8 lookAtTypeUnpacked = 0;
+ htolememcpy(&lookAtTypeUnpacked, &(packed_data[LOOKAT_TYPE]), MVT_U8, 1);
+ mTargetType = (ELookAtType)lookAtTypeUnpacked;
+
+ if (mTargetType == LOOKAT_TARGET_NONE)
+ {
+ clearLookAtTarget();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// setTargetObjectAndOffset()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset)
+{
+ mTargetObject = objp;
+ mTargetOffsetGlobal = offset;
+}
+
+//-----------------------------------------------------------------------------
+// setTargetPosGlobal()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::setTargetPosGlobal(const LLVector3d &target_pos_global)
+{
+ mTargetObject = NULL;
+ mTargetOffsetGlobal = target_pos_global;
+}
+
+//-----------------------------------------------------------------------------
+// setLookAt()
+// called by agent logic to set look at behavior locally, and propagate to sim
+//-----------------------------------------------------------------------------
+bool LLHUDEffectLookAt::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position)
+{
+ if (!mSourceObject)
+ {
+ return false;
+ }
+
+ if (target_type >= LOOKAT_NUM_TARGETS)
+ {
+ LL_WARNS() << "Bad target_type " << (int)target_type << " - ignoring." << LL_ENDL;
+ return false;
+ }
+
+ // must be same or higher priority than existing effect
+ if ((*mAttentions)[target_type].mPriority < (*mAttentions)[mTargetType].mPriority)
+ {
+ return false;
+ }
+
+ F32 current_time = mTimer.getElapsedTimeF32();
+
+ // type of lookat behavior or target object has changed
+ bool lookAtChanged = (target_type != mTargetType) || (object != mTargetObject);
+
+ // lookat position has moved a certain amount and we haven't just sent an update
+ lookAtChanged = lookAtChanged || ((dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) &&
+ ((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC)));
+
+ if (lookAtChanged)
+ {
+ mLastSentOffsetGlobal = position;
+ F32 timeout = (*mAttentions)[target_type].mTimeout;
+ setDuration(timeout);
+ setNeedsSendToSim(true);
+ }
+
+ if (target_type == LOOKAT_TARGET_CLEAR)
+ {
+ clearLookAtTarget();
+ }
+ else
+ {
+ mTargetType = target_type;
+ mTargetObject = object;
+ if (object)
+ {
+ mTargetOffsetGlobal.setVec(position);
+ }
+ else
+ {
+ mTargetOffsetGlobal = gAgent.getPosGlobalFromAgent(position);
+ }
+ mKillTime = mTimer.getElapsedTimeF32() + mDuration;
+
+ update();
+ }
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// clearLookAtTarget()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::clearLookAtTarget()
+{
+ mTargetObject = NULL;
+ mTargetOffsetGlobal.clearVec();
+ mTargetType = LOOKAT_TARGET_NONE;
+ if (mSourceObject.notNull())
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->stopMotion(ANIM_AGENT_HEAD_ROT);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// markDead()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::markDead()
+{
+ if (mSourceObject.notNull())
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("LookAtPoint");
+ }
+
+ mSourceObject = NULL;
+ clearLookAtTarget();
+ LLHUDEffect::markDead();
+}
+
+void LLHUDEffectLookAt::setSourceObject(LLViewerObject* objectp)
+{
+ // restrict source objects to avatars
+ if (objectp && objectp->isAvatar())
+ {
+ LLHUDEffect::setSourceObject(objectp);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// render()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::render()
+{
+ if (sDebugLookAt && mSourceObject.notNull())
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
+
+ LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]);
+ gGL.scalef(0.3f, 0.3f, 0.3f);
+ gGL.begin(LLRender::LINES);
+ {
+ LLColor3 color = (*mAttentions)[mTargetType].mColor;
+ gGL.color3f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]);
+ gGL.vertex3f(-1.f, 0.f, 0.f);
+ gGL.vertex3f(1.f, 0.f, 0.f);
+
+ gGL.vertex3f(0.f, -1.f, 0.f);
+ gGL.vertex3f(0.f, 1.f, 0.f);
+
+ gGL.vertex3f(0.f, 0.f, -1.f);
+ gGL.vertex3f(0.f, 0.f, 1.f);
+ } gGL.end();
+ gGL.popMatrix();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// update()
+//-----------------------------------------------------------------------------
+void LLHUDEffectLookAt::update()
+{
+ // If the target object is dead, set the target object to NULL
+ if (!mTargetObject.isNull() && mTargetObject->isDead())
+ {
+ clearLookAtTarget();
+ }
+
+ // if source avatar is null or dead, mark self as dead and return
+ if (mSourceObject.isNull() || mSourceObject->isDead())
+ {
+ markDead();
+ return;
+ }
+
+ // make sure the proper set of avatar attention are currently being used.
+ LLVOAvatar* source_avatar = (LLVOAvatar*)(LLViewerObject*)mSourceObject;
+ // for now the first cut will just switch on sex. future development could adjust
+ // timeouts according to avatar age and/or other features.
+ mAttentions = (source_avatar->getSex() == SEX_MALE) ? &gBoyAttentions : &gGirlAttentions;
+ //printf("updated to %s\n", (source_avatar->getSex() == SEX_MALE) ? "male" : "female");
+
+ F32 time = mTimer.getElapsedTimeF32();
+
+ // clear out the effect if time is up
+ if (mKillTime != 0.f && time > mKillTime)
+ {
+ if (mTargetType != LOOKAT_TARGET_NONE)
+ {
+ clearLookAtTarget();
+ // look at timed out (only happens on own avatar), so tell everyone
+ setNeedsSendToSim(true);
+ }
+ }
+
+ if (mTargetType != LOOKAT_TARGET_NONE)
+ {
+ if (calcTargetPosition())
+ {
+ LLMotion* head_motion = ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->findMotion(ANIM_AGENT_HEAD_ROT);
+ if (!head_motion || head_motion->isStopped())
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->startMotion(ANIM_AGENT_HEAD_ROT);
+ }
+ }
+ }
+
+ if (sDebugLookAt)
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->addDebugText((*mAttentions)[mTargetType].mName);
+ }
+}
+
+/**
+ * Initializes the mTargetPos member from the current mSourceObjec and mTargetObject
+ * (and possibly mTargetOffsetGlobal).
+ * When mTargetObject is another avatar, it sets mTargetPos to be their eyes.
+ *
+ * Has the side-effect of also calling setAnimationData("LookAtPoint") with the new
+ * mTargetPos on the source object which is assumed to be an avatar.
+ *
+ * Returns whether we successfully calculated a finite target position.
+ */
+bool LLHUDEffectLookAt::calcTargetPosition()
+{
+ LLViewerObject *target_obj = (LLViewerObject *)mTargetObject;
+ LLVector3 local_offset;
+
+ if (target_obj)
+ {
+ local_offset.setVec(mTargetOffsetGlobal);
+ }
+ else
+ {
+ local_offset = gAgent.getPosAgentFromGlobal(mTargetOffsetGlobal);
+ }
+
+ LLVOAvatar* source_avatar = (LLVOAvatar*)(LLViewerObject*)mSourceObject;
+ if (!source_avatar->isBuilt())
+ return false;
+
+ if (target_obj && target_obj->mDrawable.notNull())
+ {
+ LLQuaternion target_rot;
+ if (target_obj->isAvatar())
+ {
+ LLVOAvatar *target_av = (LLVOAvatar *)target_obj;
+
+ bool looking_at_self = source_avatar->isSelf() && target_av->isSelf();
+
+ // if selecting self, stare forward
+ if (looking_at_self && mTargetOffsetGlobal.magVecSquared() < MIN_TARGET_OFFSET_SQUARED)
+ {
+ //sets the lookat point in front of the avatar
+ mTargetOffsetGlobal.setVec(5.0, 0.0, 0.0);
+ local_offset.setVec(mTargetOffsetGlobal);
+ }
+
+ // look the other avatar in the eye. note: what happens if target is self? -MG
+ mTargetPos = target_av->mHeadp->getWorldPosition();
+ if (mTargetType == LOOKAT_TARGET_MOUSELOOK || mTargetType == LOOKAT_TARGET_FREELOOK)
+ {
+ // mouselook and freelook target offsets are absolute
+ target_rot = LLQuaternion::DEFAULT;
+ }
+ else if (looking_at_self && gAgentCamera.cameraCustomizeAvatar())
+ {
+ // *NOTE: We have to do this because animation
+ // overrides do not set lookat behavior.
+ // *TODO: animation overrides for lookat behavior.
+ target_rot = target_av->mPelvisp->getWorldRotation();
+ }
+ else
+ {
+ target_rot = target_av->mRoot->getWorldRotation();
+ }
+ }
+ else // target obj is not an avatar
+ {
+ if (target_obj->mDrawable->getGeneration() == -1)
+ {
+ mTargetPos = target_obj->getPositionAgent();
+ target_rot = target_obj->getWorldRotation();
+ }
+ else
+ {
+ mTargetPos = target_obj->getRenderPosition();
+ target_rot = target_obj->getRenderRotation();
+ }
+ }
+
+ mTargetPos += (local_offset * target_rot);
+ }
+ else // no target obj or it's not drawable
+ {
+ mTargetPos = local_offset;
+ }
+
+ mTargetPos -= source_avatar->mHeadp->getWorldPosition();
+
+ if (!mTargetPos.isFinite())
+ return false;
+
+ source_avatar->setAnimationData("LookAtPoint", (void *)&mTargetPos);
+
+ return true;
+}
|