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author | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 08:41:50 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 14:07:57 -0700 |
commit | e371fdbf311e450ac0cc7f4d3fdacc938b489d92 (patch) | |
tree | ff5d1dec0a5371a661ccf103bf68ebac2f1ec3d3 /indra/newview/llhudeffectblob.cpp | |
parent | eb1e2a231410f8d2fefa4b4903b46b24f4259b04 (diff) |
SL-14113: Remove magic numbers. Take advantage of existing shader #defines injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
Diffstat (limited to 'indra/newview/llhudeffectblob.cpp')
0 files changed, 0 insertions, 0 deletions