diff options
author | Rye <rye@lindenlab.com> | 2025-01-23 23:10:57 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2025-01-23 23:10:57 -0500 |
commit | aa02a5b3f44243e55f85e121d7d53e96e94a7422 (patch) | |
tree | dc1f37243597961c9389746fb0a12bb8c8e5d71c /indra/newview/llgltfmaterialpreviewmgr.cpp | |
parent | 4ff56cfac8e3aaf1459c656306e2c18e7f63eaeb (diff) | |
parent | 4763195e186f8c56c2ee92d4e0154c95aa011997 (diff) |
Merge pull request #3468 from secondlife/rye/forever-3339
Fall back mul_mat4_vec3 to scalar implementation to attempt crash mitigation
Diffstat (limited to 'indra/newview/llgltfmaterialpreviewmgr.cpp')
-rw-r--r-- | indra/newview/llgltfmaterialpreviewmgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index cf6b08797d..da1f1a466f 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -472,9 +472,9 @@ bool LLGLTFPreviewTexture::render() gPipeline.setupHWLights(); glm::mat4 mat = get_current_modelview(); - glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV); + glm::vec4 transformed_light_dir(light_dir); transformed_light_dir = mat * transformed_light_dir; - SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir))); + SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir)); // Override lights to ensure the sun is always shining from a certain direction (low graphics) // See also force_sun_direction_high_graphics and fixup_shader_constants { |