diff options
author | Brad Linden <brad@lindenlab.com> | 2024-10-29 15:43:21 -0700 |
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committer | Brad Linden <brad@lindenlab.com> | 2024-10-29 15:43:21 -0700 |
commit | 74b0c86e48387e2154cb2acf03f626ca11229bce (patch) | |
tree | 0c74138a6d0c60eb5dffcc745464b58a6b315036 /indra/newview/llgltfmaterialpreviewmgr.cpp | |
parent | 9598e2f4cedd3dc36d447086273e0ed97967bbf9 (diff) | |
parent | 1a7909517368206d54407e54b9332aed1e4c9863 (diff) |
Merge brad/2549-downrez-controls into release/2024.09-ExtraFPS (#2864)
Diffstat (limited to 'indra/newview/llgltfmaterialpreviewmgr.cpp')
-rw-r--r-- | indra/newview/llgltfmaterialpreviewmgr.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index 06920734fe..cf6b08797d 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -193,7 +193,7 @@ LLGLTFPreviewTexture::LLGLTFPreviewTexture(LLPointer<LLFetchedGLTFMaterial> mate // static LLPointer<LLGLTFPreviewTexture> LLGLTFPreviewTexture::create(LLPointer<LLFetchedGLTFMaterial> material) { - return new LLGLTFPreviewTexture(material, LLPipeline::MAX_BAKE_WIDTH); + return new LLGLTFPreviewTexture(material, LLPipeline::MAX_PREVIEW_WIDTH); } bool LLGLTFPreviewTexture::needsRender() @@ -434,7 +434,7 @@ bool LLGLTFPreviewTexture::render() SetTemporarily<bool> no_dof(&LLPipeline::RenderDepthOfField, false); SetTemporarily<bool> no_glow(&LLPipeline::sRenderGlow, false); SetTemporarily<bool> no_ssr(&LLPipeline::RenderScreenSpaceReflections, false); - SetTemporarily<U32> no_fxaa(&LLPipeline::RenderFSAASamples, U32(0)); + SetTemporarily<U32> no_aa(&LLPipeline::RenderFSAAType, U32(0)); SetTemporarily<LLPipeline::RenderTargetPack*> use_auxiliary_render_target(&gPipeline.mRT, &gPipeline.mAuxillaryRT); LLVector3 light_dir3(1.0f, 1.0f, 1.0f); @@ -471,10 +471,10 @@ bool LLGLTFPreviewTexture::render() PreviewSphere& preview_sphere = get_preview_sphere(mGLTFMaterial, object_transform); gPipeline.setupHWLights(); - glh::matrix4f mat = copy_matrix(gGLModelView); - glh::vec4f transformed_light_dir(light_dir.mV); - mat.mult_matrix_vec(transformed_light_dir); - SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir.v)); + glm::mat4 mat = get_current_modelview(); + glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV); + transformed_light_dir = mat * transformed_light_dir; + SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir))); // Override lights to ensure the sun is always shining from a certain direction (low graphics) // See also force_sun_direction_high_graphics and fixup_shader_constants { |