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authorGraham Linden <none@none>2014-11-17 14:55:00 -0800
committerGraham Linden <none@none>2014-11-17 14:55:00 -0800
commit962a342c65ff541baf0a066a47643c8b9fc172a4 (patch)
tree4487527cf9d847e6d11e5d7e829cb16cc2eb686c /indra/newview/llglsandbox.cpp
parentc9b26b11e6131b7345c9e3c90d6fb9d410d58631 (diff)
parentde2fe42a5277d1c9609372ac395767ca976d94e7 (diff)
Merge fix attempt 3 to avoid crash in gpu_benchmark and get more insight
Diffstat (limited to 'indra/newview/llglsandbox.cpp')
-rwxr-xr-xindra/newview/llglsandbox.cpp26
1 files changed, 18 insertions, 8 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 7cf17c90e9..687838a344 100755
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -920,7 +920,10 @@ F32 gpu_benchmark()
//number of samples to take
const S32 samples = 64;
- LLGLSLShader::initProfile();
+ if (gGLManager.mHasTimerQuery)
+ {
+ LLGLSLShader::initProfile();
+ }
LLRenderTarget dest[count];
U32 source[count];
@@ -977,15 +980,18 @@ F32 gpu_benchmark()
buff->flush();
gBenchmarkProgram.bind();
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- //wait for any previoius GL commands to finish
- glFinish();
bool busted_finish = false;
+ LL_INFOS() << "GPU BENCHMARK START." << LL_ENDL;
+
for (S32 c = -1; c < samples; ++c)
{
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glFinish();
+
+ LL_INFOS() << "GPU BENCHMARK ITERATION." << LL_ENDL;
+
LLTimer timer;
timer.start();
@@ -1023,9 +1029,11 @@ F32 gpu_benchmark()
if (!gGLManager.mHasTimerQuery && !busted_finish && gbps > 128.f)
{ //unrealistically high bandwidth for a card without timer queries, glFinish is probably ignored
busted_finish = true;
+ LL_INFOS() << "GPU BENCHMARK DETECTED GL DRIVER WITH NOT SO MUCH WORKING glFinish." << LL_ENDL;
}
else
{
+ LL_INFOS() << "GPU BENCHMARK ESTIMATE." << gbps << " Gbps" << LL_ENDL;
results.push_back(gbps);
}
}
@@ -1033,10 +1041,12 @@ F32 gpu_benchmark()
gBenchmarkProgram.unbind();
- LLGLSLShader::finishProfile(false);
-
- LLImageGL::deleteTextures(count, source);
+ if (gGLManager.mHasTimerQuery)
+ {
+ LLGLSLShader::finishProfile(false);
+ }
+ LLImageGL::deleteTextures(count, source);
std::sort(results.begin(), results.end());