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authorTofu Linden <tofu.linden@lindenlab.com>2010-10-10 15:25:11 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-10-10 15:25:11 +0100
commit393c819477b268aa0a05ec0a006e1dba27d6e6c6 (patch)
tree2516b6f114fd739e2aa59670d77d217264f00de5 /indra/newview/llglsandbox.cpp
parent48c2b2496d3ed6aeeebb0bc8950725f8ef7e305f (diff)
VWR-21967 There's lots of ::renderForSelect() code that we don't need any more.
VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline)
Diffstat (limited to 'indra/newview/llglsandbox.cpp')
-rw-r--r--indra/newview/llglsandbox.cpp94
1 files changed, 39 insertions, 55 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 83846f5b61..aab88e9779 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -662,35 +662,27 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV
x2 = x1 + PARCEL_GRID_STEP_METERS;
y2 = y1;
- if (gRenderForSelect)
- {
- LLColor4U color((U8)(GL_NAME_PARCEL_WALL >> 16), (U8)(GL_NAME_PARCEL_WALL >> 8), (U8)GL_NAME_PARCEL_WALL);
- gGL.color4ubv(color.mV);
- }
- else
- {
- dy = (pos_y - y1) + DIST_OFFSET;
-
- if (pos_x < x1)
- dx = pos_x - x1;
- else if (pos_x > x2)
- dx = pos_x - x2;
- else
- dx = 0;
+ dy = (pos_y - y1) + DIST_OFFSET;
- dist = dx*dx+dy*dy;
-
- if (dist < MIN_DIST_SQ)
- alpha = MAX_ALPHA;
- else if (dist > MAX_DIST_SQ)
- alpha = 0.0f;
- else
- alpha = 30/dist;
-
- alpha = llclamp(alpha, 0.0f, MAX_ALPHA);
-
- gGL.color4f(1.f, 1.f, 1.f, alpha);
- }
+ if (pos_x < x1)
+ dx = pos_x - x1;
+ else if (pos_x > x2)
+ dx = pos_x - x2;
+ else
+ dx = 0;
+
+ dist = dx*dx+dy*dy;
+
+ if (dist < MIN_DIST_SQ)
+ alpha = MAX_ALPHA;
+ else if (dist > MAX_DIST_SQ)
+ alpha = 0.0f;
+ else
+ alpha = 30/dist;
+
+ alpha = llclamp(alpha, 0.0f, MAX_ALPHA);
+
+ gGL.color4f(1.f, 1.f, 1.f, alpha);
if ((pos_y - y1) < 0) direction = SOUTH_MASK;
else direction = NORTH_MASK;
@@ -708,35 +700,27 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV
x2 = x1;
y2 = y1 + PARCEL_GRID_STEP_METERS;
- if (gRenderForSelect)
- {
- LLColor4U color((U8)(GL_NAME_PARCEL_WALL >> 16), (U8)(GL_NAME_PARCEL_WALL >> 8), (U8)GL_NAME_PARCEL_WALL);
- gGL.color4ubv(color.mV);
- }
+ dx = (pos_x - x1) + DIST_OFFSET;
+
+ if (pos_y < y1)
+ dy = pos_y - y1;
+ else if (pos_y > y2)
+ dy = pos_y - y2;
+ else
+ dy = 0;
+
+ dist = dx*dx+dy*dy;
+
+ if (dist < MIN_DIST_SQ)
+ alpha = MAX_ALPHA;
+ else if (dist > MAX_DIST_SQ)
+ alpha = 0.0f;
else
- {
- dx = (pos_x - x1) + DIST_OFFSET;
-
- if (pos_y < y1)
- dy = pos_y - y1;
- else if (pos_y > y2)
- dy = pos_y - y2;
- else
- dy = 0;
-
- dist = dx*dx+dy*dy;
-
- if (dist < MIN_DIST_SQ)
- alpha = MAX_ALPHA;
- else if (dist > MAX_DIST_SQ)
- alpha = 0.0f;
- else
- alpha = 30/dist;
-
- alpha = llclamp(alpha, 0.0f, MAX_ALPHA);
+ alpha = 30/dist;
+
+ alpha = llclamp(alpha, 0.0f, MAX_ALPHA);
- gGL.color4f(1.f, 1.f, 1.f, alpha);
- }
+ gGL.color4f(1.f, 1.f, 1.f, alpha);
if ((pos_x - x1) > 0) direction = WEST_MASK;
else direction = EAST_MASK;