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authorDave Parks <davep@lindenlab.com>2011-08-11 12:49:05 -0500
committerDave Parks <davep@lindenlab.com>2011-08-11 12:49:05 -0500
commit610764fbfce75f54c95d4b10c2a8f9482a7a7b80 (patch)
tree7bb208e926ad66481d53a0e960c37d7f4aac4d90 /indra/newview/llglsandbox.cpp
parent17f46868d28876b65adcf24a45e6c19a20f2834c (diff)
SH-2181 Fix for occlusion culling going bonkers when ban lines are present.
Diffstat (limited to 'indra/newview/llglsandbox.cpp')
-rw-r--r--indra/newview/llglsandbox.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 842911ecc0..fa3f546157 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -620,7 +620,7 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV
F32 pos_y = pos.mV[VY];
LLGLSUIDefault gls_ui;
- LLGLDepthTest gls_depth(GL_TRUE);
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
LLGLDisable cull(GL_CULL_FACE);
if (mCollisionBanned == BA_BANNED)