diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llgesturemgr.h | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/llgesturemgr.h')
-rw-r--r-- | indra/newview/llgesturemgr.h | 396 |
1 files changed, 198 insertions, 198 deletions
diff --git a/indra/newview/llgesturemgr.h b/indra/newview/llgesturemgr.h index c00b829e3d..8db36c6d89 100644 --- a/indra/newview/llgesturemgr.h +++ b/indra/newview/llgesturemgr.h @@ -1,198 +1,198 @@ -/**
- * @file llgesturemgr.h
- * @brief Manager for playing gestures on the viewer
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLGESTUREMGR_H
-#define LL_LLGESTUREMGR_H
-
-#include <map>
-#include <string>
-#include <vector>
-
-#include "llassetstorage.h" // LLAssetType
-#include "llinventoryobserver.h"
-#include "llsingleton.h"
-#include "llviewerinventory.h"
-
-class LLMultiGesture;
-class LLGestureListener;
-class LLGestureStep;
-class LLUUID;
-
-class LLGestureManagerObserver
-{
-public:
- virtual ~LLGestureManagerObserver() { };
- virtual void changed() = 0;
-};
-
-class LLGestureMgr : public LLSingleton<LLGestureMgr>, public LLInventoryFetchItemsObserver
-{
- LLSINGLETON(LLGestureMgr);
- ~LLGestureMgr();
-public:
-
- typedef boost::function<void (LLMultiGesture* loaded_gesture)> gesture_loaded_callback_t;
- // Maps inventory item_id to gesture
- typedef std::map<LLUUID, LLMultiGesture*> item_map_t;
- typedef std::map<LLUUID, gesture_loaded_callback_t> callback_map_t;
-
-
- void init();
-
- // Call once per frame to manage gestures
- void update();
-
- // Loads a gesture out of inventory into the in-memory active form
- // Note that the inventory item must exist, so we can look up the
- // asset id.
- void activateGesture(const LLUUID& item_id);
-
- // Activate a list of gestures
- void activateGestures(LLViewerInventoryItem::item_array_t& items);
-
- // If you change a gesture, you need to build a new multigesture
- // and call this method.
- void replaceGesture(const LLUUID& item_id, LLMultiGesture* new_gesture, const LLUUID& asset_id);
- void replaceGesture(const LLUUID& item_id, const LLUUID& asset_id);
-
- // Load gesture into in-memory active form.
- // Can be called even if the inventory item isn't loaded yet.
- // inform_server true will send message upstream to update database
- // user_gesture_active table, which isn't necessary on login.
- // deactivate_similar will cause other gestures with the same trigger phrase
- // or keybinding to be deactivated.
- void activateGestureWithAsset(const LLUUID& item_id, const LLUUID& asset_id, bool inform_server, bool deactivate_similar);
-
- // Takes gesture out of active list and deletes it.
- void deactivateGesture(const LLUUID& item_id);
-
- // Deactivates all gestures that match either this trigger phrase,
- // or this hot key.
- void deactivateSimilarGestures(LLMultiGesture* gesture, const LLUUID& in_item_id);
-
- bool isGestureActive(const LLUUID& item_id);
-
- bool isGesturePlaying(const LLUUID& item_id);
-
- bool isGesturePlaying(LLMultiGesture* gesture);
-
- const item_map_t& getActiveGestures() const { return mActive; }
- // Force a gesture to be played, for example, if it is being
- // previewed.
- void playGesture(LLMultiGesture* gesture, bool fromKeyPress);
- void playGesture(LLMultiGesture* gesture) {
- playGesture(gesture, false);
- }
- void playGesture(const LLUUID& item_id);
-
- // Stop all requested or playing anims for this gesture
- // Also remove from playing list
- void stopGesture(LLMultiGesture* gesture);
- void stopGesture(const LLUUID& item_id);
- /**
- * Add cb into callbackMap.
- * Note:
- * Manager will call cb after gesture will be loaded and will remove cb automatically.
- */
- void setGestureLoadedCallback(LLUUID inv_item_id, gesture_loaded_callback_t cb)
- {
- mCallbackMap[inv_item_id] = cb;
- }
- // Trigger a random gesture that matches this key.
- // Returns true if it finds a gesture bound to that key.
- bool triggerGesture(KEY key, MASK mask);
-
- // Trigger release wait on all gestures that matches this key.
- // Returns true if it finds a gesture bound to that key.
- bool triggerGestureRelease(KEY key, MASK mask);
-
- // Trigger all gestures referenced as substrings in this string
- bool triggerAndReviseString(const std::string &str, std::string *revised_string = NULL);
-
- // Does some gesture have this key bound?
- bool isKeyBound(KEY key, MASK mask);
-
- S32 getPlayingCount() const;
-
- void addObserver(LLGestureManagerObserver* observer);
- void removeObserver(LLGestureManagerObserver* observer);
- void notifyObservers();
-
- // Overriding so we can update active gesture names and notify observers
- void changed(U32 mask) override;
-
- bool matchPrefix(const std::string& in_str, std::string* out_str);
-
- // Copy item ids into the vector
- void getItemIDs(uuid_vec_t* ids);
-
-protected:
- // Handle the processing of a single gesture
- void stepGesture(LLMultiGesture* gesture);
-
- // Do a single step in a gesture
- void runStep(LLMultiGesture* gesture, LLGestureStep* step);
-
- // LLInventoryCompletionObserver trigger
- void done() override;
-
- // Used by loadGesture
- static void onLoadComplete(const LLUUID& asset_uuid,
- LLAssetType::EType type,
- void* user_data, S32 status, LLExtStat ext_status);
-
- // Used by playGesture to load an asset file
- // required to play a gesture step
- static void onAssetLoadComplete(const LLUUID& asset_uuid,
- LLAssetType::EType type,
- void* user_data, S32 status, LLExtStat ext_status);
-
- // Checks whether all animation and sound assets
- // needed to play a gesture are loaded.
- static bool hasLoadingAssets(LLMultiGesture* gesture);
-
-private:
- // Active gestures.
- // NOTE: The gesture pointer CAN BE NULL. This means that
- // there is a gesture with that item_id, but the asset data
- // is still on its way down from the server.
- item_map_t mActive;
-
- S32 mLoadingCount;
- std::string mDeactivateSimilarNames;
-
- std::vector<LLGestureManagerObserver*> mObservers;
- callback_map_t mCallbackMap;
- std::vector<LLMultiGesture*> mPlaying;
- bool mValid;
-
- std::set<LLUUID> mLoadingAssets;
-
- // LLEventHost interface
- std::shared_ptr<LLGestureListener> mListener;
-};
-
-#endif
+/** + * @file llgesturemgr.h + * @brief Manager for playing gestures on the viewer + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLGESTUREMGR_H +#define LL_LLGESTUREMGR_H + +#include <map> +#include <string> +#include <vector> + +#include "llassetstorage.h" // LLAssetType +#include "llinventoryobserver.h" +#include "llsingleton.h" +#include "llviewerinventory.h" + +class LLMultiGesture; +class LLGestureListener; +class LLGestureStep; +class LLUUID; + +class LLGestureManagerObserver +{ +public: + virtual ~LLGestureManagerObserver() { }; + virtual void changed() = 0; +}; + +class LLGestureMgr : public LLSingleton<LLGestureMgr>, public LLInventoryFetchItemsObserver +{ + LLSINGLETON(LLGestureMgr); + ~LLGestureMgr(); +public: + + typedef boost::function<void (LLMultiGesture* loaded_gesture)> gesture_loaded_callback_t; + // Maps inventory item_id to gesture + typedef std::map<LLUUID, LLMultiGesture*> item_map_t; + typedef std::map<LLUUID, gesture_loaded_callback_t> callback_map_t; + + + void init(); + + // Call once per frame to manage gestures + void update(); + + // Loads a gesture out of inventory into the in-memory active form + // Note that the inventory item must exist, so we can look up the + // asset id. + void activateGesture(const LLUUID& item_id); + + // Activate a list of gestures + void activateGestures(LLViewerInventoryItem::item_array_t& items); + + // If you change a gesture, you need to build a new multigesture + // and call this method. + void replaceGesture(const LLUUID& item_id, LLMultiGesture* new_gesture, const LLUUID& asset_id); + void replaceGesture(const LLUUID& item_id, const LLUUID& asset_id); + + // Load gesture into in-memory active form. + // Can be called even if the inventory item isn't loaded yet. + // inform_server true will send message upstream to update database + // user_gesture_active table, which isn't necessary on login. + // deactivate_similar will cause other gestures with the same trigger phrase + // or keybinding to be deactivated. + void activateGestureWithAsset(const LLUUID& item_id, const LLUUID& asset_id, bool inform_server, bool deactivate_similar); + + // Takes gesture out of active list and deletes it. + void deactivateGesture(const LLUUID& item_id); + + // Deactivates all gestures that match either this trigger phrase, + // or this hot key. + void deactivateSimilarGestures(LLMultiGesture* gesture, const LLUUID& in_item_id); + + bool isGestureActive(const LLUUID& item_id); + + bool isGesturePlaying(const LLUUID& item_id); + + bool isGesturePlaying(LLMultiGesture* gesture); + + const item_map_t& getActiveGestures() const { return mActive; } + // Force a gesture to be played, for example, if it is being + // previewed. + void playGesture(LLMultiGesture* gesture, bool fromKeyPress); + void playGesture(LLMultiGesture* gesture) { + playGesture(gesture, false); + } + void playGesture(const LLUUID& item_id); + + // Stop all requested or playing anims for this gesture + // Also remove from playing list + void stopGesture(LLMultiGesture* gesture); + void stopGesture(const LLUUID& item_id); + /** + * Add cb into callbackMap. + * Note: + * Manager will call cb after gesture will be loaded and will remove cb automatically. + */ + void setGestureLoadedCallback(LLUUID inv_item_id, gesture_loaded_callback_t cb) + { + mCallbackMap[inv_item_id] = cb; + } + // Trigger a random gesture that matches this key. + // Returns true if it finds a gesture bound to that key. + bool triggerGesture(KEY key, MASK mask); + + // Trigger release wait on all gestures that matches this key. + // Returns true if it finds a gesture bound to that key. + bool triggerGestureRelease(KEY key, MASK mask); + + // Trigger all gestures referenced as substrings in this string + bool triggerAndReviseString(const std::string &str, std::string *revised_string = NULL); + + // Does some gesture have this key bound? + bool isKeyBound(KEY key, MASK mask); + + S32 getPlayingCount() const; + + void addObserver(LLGestureManagerObserver* observer); + void removeObserver(LLGestureManagerObserver* observer); + void notifyObservers(); + + // Overriding so we can update active gesture names and notify observers + void changed(U32 mask) override; + + bool matchPrefix(const std::string& in_str, std::string* out_str); + + // Copy item ids into the vector + void getItemIDs(uuid_vec_t* ids); + +protected: + // Handle the processing of a single gesture + void stepGesture(LLMultiGesture* gesture); + + // Do a single step in a gesture + void runStep(LLMultiGesture* gesture, LLGestureStep* step); + + // LLInventoryCompletionObserver trigger + void done() override; + + // Used by loadGesture + static void onLoadComplete(const LLUUID& asset_uuid, + LLAssetType::EType type, + void* user_data, S32 status, LLExtStat ext_status); + + // Used by playGesture to load an asset file + // required to play a gesture step + static void onAssetLoadComplete(const LLUUID& asset_uuid, + LLAssetType::EType type, + void* user_data, S32 status, LLExtStat ext_status); + + // Checks whether all animation and sound assets + // needed to play a gesture are loaded. + static bool hasLoadingAssets(LLMultiGesture* gesture); + +private: + // Active gestures. + // NOTE: The gesture pointer CAN BE NULL. This means that + // there is a gesture with that item_id, but the asset data + // is still on its way down from the server. + item_map_t mActive; + + S32 mLoadingCount; + std::string mDeactivateSimilarNames; + + std::vector<LLGestureManagerObserver*> mObservers; + callback_map_t mCallbackMap; + std::vector<LLMultiGesture*> mPlaying; + bool mValid; + + std::set<LLUUID> mLoadingAssets; + + // LLEventHost interface + std::shared_ptr<LLGestureListener> mListener; +}; + +#endif |