diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
---|---|---|
committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/newview/llgesturemgr.h | |
parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/newview/llgesturemgr.h')
-rw-r--r-- | indra/newview/llgesturemgr.h | 389 |
1 files changed, 198 insertions, 191 deletions
diff --git a/indra/newview/llgesturemgr.h b/indra/newview/llgesturemgr.h index 7a7bc2938f..c00b829e3d 100644 --- a/indra/newview/llgesturemgr.h +++ b/indra/newview/llgesturemgr.h @@ -1,191 +1,198 @@ -/** - * @file llgesturemgr.h - * @brief Manager for playing gestures on the viewer - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLGESTUREMGR_H -#define LL_LLGESTUREMGR_H - -#include <map> -#include <string> -#include <vector> - -#include "llassetstorage.h" // LLAssetType -#include "llinventoryobserver.h" -#include "llsingleton.h" -#include "llviewerinventory.h" - -class LLMultiGesture; -class LLGestureListener; -class LLGestureStep; -class LLUUID; - -class LLGestureManagerObserver -{ -public: - virtual ~LLGestureManagerObserver() { }; - virtual void changed() = 0; -}; - -class LLGestureMgr : public LLSingleton<LLGestureMgr>, public LLInventoryFetchItemsObserver -{ - LLSINGLETON(LLGestureMgr); - ~LLGestureMgr(); -public: - - typedef boost::function<void (LLMultiGesture* loaded_gesture)> gesture_loaded_callback_t; - // Maps inventory item_id to gesture - typedef std::map<LLUUID, LLMultiGesture*> item_map_t; - typedef std::map<LLUUID, gesture_loaded_callback_t> callback_map_t; - - - void init(); - - // Call once per frame to manage gestures - void update(); - - // Loads a gesture out of inventory into the in-memory active form - // Note that the inventory item must exist, so we can look up the - // asset id. - void activateGesture(const LLUUID& item_id); - - // Activate a list of gestures - void activateGestures(LLViewerInventoryItem::item_array_t& items); - - // If you change a gesture, you need to build a new multigesture - // and call this method. - void replaceGesture(const LLUUID& item_id, LLMultiGesture* new_gesture, const LLUUID& asset_id); - void replaceGesture(const LLUUID& item_id, const LLUUID& asset_id); - - // Load gesture into in-memory active form. - // Can be called even if the inventory item isn't loaded yet. - // inform_server true will send message upstream to update database - // user_gesture_active table, which isn't necessary on login. - // deactivate_similar will cause other gestures with the same trigger phrase - // or keybinding to be deactivated. - void activateGestureWithAsset(const LLUUID& item_id, const LLUUID& asset_id, bool inform_server, bool deactivate_similar); - - // Takes gesture out of active list and deletes it. - void deactivateGesture(const LLUUID& item_id); - - // Deactivates all gestures that match either this trigger phrase, - // or this hot key. - void deactivateSimilarGestures(LLMultiGesture* gesture, const LLUUID& in_item_id); - - bool isGestureActive(const LLUUID& item_id); - - bool isGesturePlaying(const LLUUID& item_id); - - bool isGesturePlaying(LLMultiGesture* gesture); - - const item_map_t& getActiveGestures() const { return mActive; } - // Force a gesture to be played, for example, if it is being - // previewed. - void playGesture(LLMultiGesture* gesture); - void playGesture(const LLUUID& item_id); - - // Stop all requested or playing anims for this gesture - // Also remove from playing list - void stopGesture(LLMultiGesture* gesture); - void stopGesture(const LLUUID& item_id); - /** - * Add cb into callbackMap. - * Note: - * Manager will call cb after gesture will be loaded and will remove cb automatically. - */ - void setGestureLoadedCallback(LLUUID inv_item_id, gesture_loaded_callback_t cb) - { - mCallbackMap[inv_item_id] = cb; - } - // Trigger the first gesture that matches this key. - // Returns true if it finds a gesture bound to that key. - bool triggerGesture(KEY key, MASK mask); - - // Trigger all gestures referenced as substrings in this string - bool triggerAndReviseString(const std::string &str, std::string *revised_string = NULL); - - // Does some gesture have this key bound? - bool isKeyBound(KEY key, MASK mask); - - S32 getPlayingCount() const; - - void addObserver(LLGestureManagerObserver* observer); - void removeObserver(LLGestureManagerObserver* observer); - void notifyObservers(); - - // Overriding so we can update active gesture names and notify observers - void changed(U32 mask) override; - - bool matchPrefix(const std::string& in_str, std::string* out_str); - - // Copy item ids into the vector - void getItemIDs(uuid_vec_t* ids); - -protected: - // Handle the processing of a single gesture - void stepGesture(LLMultiGesture* gesture); - - // Do a single step in a gesture - void runStep(LLMultiGesture* gesture, LLGestureStep* step); - - // LLInventoryCompletionObserver trigger - void done() override; - - // Used by loadGesture - static void onLoadComplete(const LLUUID& asset_uuid, - LLAssetType::EType type, - void* user_data, S32 status, LLExtStat ext_status); - - // Used by playGesture to load an asset file - // required to play a gesture step - static void onAssetLoadComplete(const LLUUID& asset_uuid, - LLAssetType::EType type, - void* user_data, S32 status, LLExtStat ext_status); - - // Checks whether all animation and sound assets - // needed to play a gesture are loaded. - static bool hasLoadingAssets(LLMultiGesture* gesture); - -private: - // Active gestures. - // NOTE: The gesture pointer CAN BE NULL. This means that - // there is a gesture with that item_id, but the asset data - // is still on its way down from the server. - item_map_t mActive; - - S32 mLoadingCount; - std::string mDeactivateSimilarNames; - - std::vector<LLGestureManagerObserver*> mObservers; - callback_map_t mCallbackMap; - std::vector<LLMultiGesture*> mPlaying; - bool mValid; - - std::set<LLUUID> mLoadingAssets; - - // LLEventHost interface - std::shared_ptr<LLGestureListener> mListener; -}; - -#endif +/**
+ * @file llgesturemgr.h
+ * @brief Manager for playing gestures on the viewer
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLGESTUREMGR_H
+#define LL_LLGESTUREMGR_H
+
+#include <map>
+#include <string>
+#include <vector>
+
+#include "llassetstorage.h" // LLAssetType
+#include "llinventoryobserver.h"
+#include "llsingleton.h"
+#include "llviewerinventory.h"
+
+class LLMultiGesture;
+class LLGestureListener;
+class LLGestureStep;
+class LLUUID;
+
+class LLGestureManagerObserver
+{
+public:
+ virtual ~LLGestureManagerObserver() { };
+ virtual void changed() = 0;
+};
+
+class LLGestureMgr : public LLSingleton<LLGestureMgr>, public LLInventoryFetchItemsObserver
+{
+ LLSINGLETON(LLGestureMgr);
+ ~LLGestureMgr();
+public:
+
+ typedef boost::function<void (LLMultiGesture* loaded_gesture)> gesture_loaded_callback_t;
+ // Maps inventory item_id to gesture
+ typedef std::map<LLUUID, LLMultiGesture*> item_map_t;
+ typedef std::map<LLUUID, gesture_loaded_callback_t> callback_map_t;
+
+
+ void init();
+
+ // Call once per frame to manage gestures
+ void update();
+
+ // Loads a gesture out of inventory into the in-memory active form
+ // Note that the inventory item must exist, so we can look up the
+ // asset id.
+ void activateGesture(const LLUUID& item_id);
+
+ // Activate a list of gestures
+ void activateGestures(LLViewerInventoryItem::item_array_t& items);
+
+ // If you change a gesture, you need to build a new multigesture
+ // and call this method.
+ void replaceGesture(const LLUUID& item_id, LLMultiGesture* new_gesture, const LLUUID& asset_id);
+ void replaceGesture(const LLUUID& item_id, const LLUUID& asset_id);
+
+ // Load gesture into in-memory active form.
+ // Can be called even if the inventory item isn't loaded yet.
+ // inform_server true will send message upstream to update database
+ // user_gesture_active table, which isn't necessary on login.
+ // deactivate_similar will cause other gestures with the same trigger phrase
+ // or keybinding to be deactivated.
+ void activateGestureWithAsset(const LLUUID& item_id, const LLUUID& asset_id, bool inform_server, bool deactivate_similar);
+
+ // Takes gesture out of active list and deletes it.
+ void deactivateGesture(const LLUUID& item_id);
+
+ // Deactivates all gestures that match either this trigger phrase,
+ // or this hot key.
+ void deactivateSimilarGestures(LLMultiGesture* gesture, const LLUUID& in_item_id);
+
+ bool isGestureActive(const LLUUID& item_id);
+
+ bool isGesturePlaying(const LLUUID& item_id);
+
+ bool isGesturePlaying(LLMultiGesture* gesture);
+
+ const item_map_t& getActiveGestures() const { return mActive; }
+ // Force a gesture to be played, for example, if it is being
+ // previewed.
+ void playGesture(LLMultiGesture* gesture, bool fromKeyPress);
+ void playGesture(LLMultiGesture* gesture) {
+ playGesture(gesture, false);
+ }
+ void playGesture(const LLUUID& item_id);
+
+ // Stop all requested or playing anims for this gesture
+ // Also remove from playing list
+ void stopGesture(LLMultiGesture* gesture);
+ void stopGesture(const LLUUID& item_id);
+ /**
+ * Add cb into callbackMap.
+ * Note:
+ * Manager will call cb after gesture will be loaded and will remove cb automatically.
+ */
+ void setGestureLoadedCallback(LLUUID inv_item_id, gesture_loaded_callback_t cb)
+ {
+ mCallbackMap[inv_item_id] = cb;
+ }
+ // Trigger a random gesture that matches this key.
+ // Returns true if it finds a gesture bound to that key.
+ bool triggerGesture(KEY key, MASK mask);
+
+ // Trigger release wait on all gestures that matches this key.
+ // Returns true if it finds a gesture bound to that key.
+ bool triggerGestureRelease(KEY key, MASK mask);
+
+ // Trigger all gestures referenced as substrings in this string
+ bool triggerAndReviseString(const std::string &str, std::string *revised_string = NULL);
+
+ // Does some gesture have this key bound?
+ bool isKeyBound(KEY key, MASK mask);
+
+ S32 getPlayingCount() const;
+
+ void addObserver(LLGestureManagerObserver* observer);
+ void removeObserver(LLGestureManagerObserver* observer);
+ void notifyObservers();
+
+ // Overriding so we can update active gesture names and notify observers
+ void changed(U32 mask) override;
+
+ bool matchPrefix(const std::string& in_str, std::string* out_str);
+
+ // Copy item ids into the vector
+ void getItemIDs(uuid_vec_t* ids);
+
+protected:
+ // Handle the processing of a single gesture
+ void stepGesture(LLMultiGesture* gesture);
+
+ // Do a single step in a gesture
+ void runStep(LLMultiGesture* gesture, LLGestureStep* step);
+
+ // LLInventoryCompletionObserver trigger
+ void done() override;
+
+ // Used by loadGesture
+ static void onLoadComplete(const LLUUID& asset_uuid,
+ LLAssetType::EType type,
+ void* user_data, S32 status, LLExtStat ext_status);
+
+ // Used by playGesture to load an asset file
+ // required to play a gesture step
+ static void onAssetLoadComplete(const LLUUID& asset_uuid,
+ LLAssetType::EType type,
+ void* user_data, S32 status, LLExtStat ext_status);
+
+ // Checks whether all animation and sound assets
+ // needed to play a gesture are loaded.
+ static bool hasLoadingAssets(LLMultiGesture* gesture);
+
+private:
+ // Active gestures.
+ // NOTE: The gesture pointer CAN BE NULL. This means that
+ // there is a gesture with that item_id, but the asset data
+ // is still on its way down from the server.
+ item_map_t mActive;
+
+ S32 mLoadingCount;
+ std::string mDeactivateSimilarNames;
+
+ std::vector<LLGestureManagerObserver*> mObservers;
+ callback_map_t mCallbackMap;
+ std::vector<LLMultiGesture*> mPlaying;
+ bool mValid;
+
+ std::set<LLUUID> mLoadingAssets;
+
+ // LLEventHost interface
+ std::shared_ptr<LLGestureListener> mListener;
+};
+
+#endif
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