diff options
author | Xiaohong Bao <bao@lindenlab.com> | 2011-07-15 12:14:34 -0600 |
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committer | Xiaohong Bao <bao@lindenlab.com> | 2011-07-15 12:14:34 -0600 |
commit | d9512674678bbb80b8d0d9c5105f56dbd1b2252b (patch) | |
tree | c3c8d64c683cd46d9d1e5d953dc6caca22213db4 /indra/newview/llgesturemgr.cpp | |
parent | d31e6735370711088f01cff448aa22f71c4c10c4 (diff) | |
parent | 44c7c6feaa824f4049d326965cb066e76ebefee3 (diff) |
Merge from viewer-development
Diffstat (limited to 'indra/newview/llgesturemgr.cpp')
-rw-r--r-- | indra/newview/llgesturemgr.cpp | 158 |
1 files changed, 157 insertions, 1 deletions
diff --git a/indra/newview/llgesturemgr.cpp b/indra/newview/llgesturemgr.cpp index f658287fb1..66ca76bfb0 100644 --- a/indra/newview/llgesturemgr.cpp +++ b/indra/newview/llgesturemgr.cpp @@ -33,8 +33,10 @@ #include <algorithm> // library +#include "llaudioengine.h" #include "lldatapacker.h" #include "llinventory.h" +#include "llkeyframemotion.h" #include "llmultigesture.h" #include "llnotificationsutil.h" #include "llstl.h" @@ -51,6 +53,7 @@ #include "llviewerstats.h" #include "llnearbychatbar.h" #include "llappearancemgr.h" +#include "llgesturelistener.h" // Longest time, in seconds, to wait for all animations to stop playing const F32 MAX_WAIT_ANIM_SECS = 30.f; @@ -68,6 +71,7 @@ LLGestureMgr::LLGestureMgr() mLoadingCount(0) { gInventory.addObserver(this); + mListener.reset(new LLGestureListener()); } @@ -526,6 +530,66 @@ void LLGestureMgr::playGesture(LLMultiGesture* gesture) gesture->mPlaying = TRUE; mPlaying.push_back(gesture); + // Load all needed assets to minimize the delays + // when gesture is playing. + for (std::vector<LLGestureStep*>::iterator steps_it = gesture->mSteps.begin(); + steps_it != gesture->mSteps.end(); + ++steps_it) + { + LLGestureStep* step = *steps_it; + switch(step->getType()) + { + case STEP_ANIMATION: + { + LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step; + const LLUUID& anim_id = anim_step->mAnimAssetID; + + // Don't request the animation if this step stops it or if it is already in Static VFS + if (!(anim_id.isNull() + || anim_step->mFlags & ANIM_FLAG_STOP + || gAssetStorage->hasLocalAsset(anim_id, LLAssetType::AT_ANIMATION))) + { + mLoadingAssets.insert(anim_id); + + LLUUID* id = new LLUUID(gAgentID); + gAssetStorage->getAssetData(anim_id, + LLAssetType::AT_ANIMATION, + onAssetLoadComplete, + (void *)id, + TRUE); + } + break; + } + case STEP_SOUND: + { + LLGestureStepSound* sound_step = (LLGestureStepSound*)step; + const LLUUID& sound_id = sound_step->mSoundAssetID; + if (!(sound_id.isNull() + || gAssetStorage->hasLocalAsset(sound_id, LLAssetType::AT_SOUND))) + { + mLoadingAssets.insert(sound_id); + + gAssetStorage->getAssetData(sound_id, + LLAssetType::AT_SOUND, + onAssetLoadComplete, + NULL, + TRUE); + } + break; + } + case STEP_CHAT: + case STEP_WAIT: + case STEP_EOF: + { + break; + } + default: + { + llwarns << "Unknown gesture step type: " << step->getType() << llendl; + } + } + } + // And get it going stepGesture(gesture); @@ -741,7 +805,7 @@ void LLGestureMgr::stepGesture(LLMultiGesture* gesture) { return; } - if (!isAgentAvatarValid()) return; + if (!isAgentAvatarValid() || hasLoadingAssets(gesture)) return; // Of the ones that started playing, have any stopped? @@ -1091,6 +1155,98 @@ void LLGestureMgr::onLoadComplete(LLVFS *vfs, } } +// static +void LLGestureMgr::onAssetLoadComplete(LLVFS *vfs, + const LLUUID& asset_uuid, + LLAssetType::EType type, + void* user_data, S32 status, LLExtStat ext_status) +{ + LLGestureMgr& self = LLGestureMgr::instance(); + + // Complete the asset loading process depending on the type and + // remove the asset id from pending downloads list. + switch(type) + { + case LLAssetType::AT_ANIMATION: + { + LLKeyframeMotion::onLoadComplete(vfs, asset_uuid, type, user_data, status, ext_status); + + self.mLoadingAssets.erase(asset_uuid); + + break; + } + case LLAssetType::AT_SOUND: + { + LLAudioEngine::assetCallback(vfs, asset_uuid, type, user_data, status, ext_status); + + self.mLoadingAssets.erase(asset_uuid); + + break; + } + default: + { + llwarns << "Unexpected asset type: " << type << llendl; + + // We don't want to return from this callback without + // an animation or sound callback being fired + // and *user_data handled to avoid memory leaks. + llassert(type == LLAssetType::AT_ANIMATION || type == LLAssetType::AT_SOUND); + } + } +} + +// static +bool LLGestureMgr::hasLoadingAssets(LLMultiGesture* gesture) +{ + LLGestureMgr& self = LLGestureMgr::instance(); + + for (std::vector<LLGestureStep*>::iterator steps_it = gesture->mSteps.begin(); + steps_it != gesture->mSteps.end(); + ++steps_it) + { + LLGestureStep* step = *steps_it; + switch(step->getType()) + { + case STEP_ANIMATION: + { + LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step; + const LLUUID& anim_id = anim_step->mAnimAssetID; + + if (!(anim_id.isNull() + || anim_step->mFlags & ANIM_FLAG_STOP + || self.mLoadingAssets.find(anim_id) == self.mLoadingAssets.end())) + { + return true; + } + break; + } + case STEP_SOUND: + { + LLGestureStepSound* sound_step = (LLGestureStepSound*)step; + const LLUUID& sound_id = sound_step->mSoundAssetID; + + if (!(sound_id.isNull() + || self.mLoadingAssets.find(sound_id) == self.mLoadingAssets.end())) + { + return true; + } + break; + } + case STEP_CHAT: + case STEP_WAIT: + case STEP_EOF: + { + break; + } + default: + { + llwarns << "Unknown gesture step type: " << step->getType() << llendl; + } + } + } + + return false; +} void LLGestureMgr::stopGesture(LLMultiGesture* gesture) { |