diff options
author | Dmitry Zaporozhan <dzaporozhan@productengine.com> | 2009-11-20 19:24:07 +0200 |
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committer | Dmitry Zaporozhan <dzaporozhan@productengine.com> | 2009-11-20 19:24:07 +0200 |
commit | d0c1593d85cd26ad822d31e21df7a1864d66541c (patch) | |
tree | 30ceb3cfc19ccb36b7bcc7f0e5a2ad3efdd38747 /indra/newview/llgesturemgr.cpp | |
parent | 9d64bf132e27739dedeca17a1d952655c6b52ac3 (diff) | |
parent | 0c468557b9e38ec4be201fa991499ed095a4d8c3 (diff) |
Merge
--HG--
branch : product-engine
Diffstat (limited to 'indra/newview/llgesturemgr.cpp')
-rw-r--r-- | indra/newview/llgesturemgr.cpp | 64 |
1 files changed, 47 insertions, 17 deletions
diff --git a/indra/newview/llgesturemgr.cpp b/indra/newview/llgesturemgr.cpp index 8e774dc199..d85ac477e1 100644 --- a/indra/newview/llgesturemgr.cpp +++ b/indra/newview/llgesturemgr.cpp @@ -60,6 +60,9 @@ // Longest time, in seconds, to wait for all animations to stop playing const F32 MAX_WAIT_ANIM_SECS = 30.f; +// If this gesture is a link, get the base gesture that this link points to, +// otherwise just return this id. +static const LLUUID& get_linked_uuid(const LLUUID& item_id); // Lightweight constructor. // init() does the heavy lifting. @@ -213,6 +216,8 @@ void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id, BOOL inform_server, BOOL deactivate_similar) { + const LLUUID& base_item_id = get_linked_uuid(item_id); + if( !gAssetStorage ) { llwarns << "LLGestureManager::activateGestureWithAsset without valid gAssetStorage" << llendl; @@ -233,13 +238,13 @@ void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id, // For now, put NULL into the item map. We'll build a gesture // class object when the asset data arrives. - mActive[item_id] = NULL; + mActive[base_item_id] = NULL; // Copy the UUID if (asset_id.notNull()) { LLLoadInfo* info = new LLLoadInfo; - info->mItemID = item_id; + info->mItemID = base_item_id; info->mInformServer = inform_server; info->mDeactivateSimilar = deactivate_similar; @@ -259,7 +264,8 @@ void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id, void LLGestureManager::deactivateGesture(const LLUUID& item_id) { - item_map_t::iterator it = mActive.find(item_id); + const LLUUID& base_item_id = get_linked_uuid(item_id); + item_map_t::iterator it = mActive.find(base_item_id); if (it == mActive.end()) { llwarns << "deactivateGesture for inactive gesture " << item_id << llendl; @@ -279,7 +285,7 @@ void LLGestureManager::deactivateGesture(const LLUUID& item_id) } mActive.erase(it); - gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); + gInventory.addChangedMask(LLInventoryObserver::LABEL, base_item_id); // Inform the database of this change LLMessageSystem* msg = gMessageSystem; @@ -301,6 +307,7 @@ void LLGestureManager::deactivateGesture(const LLUUID& item_id) void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUID& in_item_id) { + const LLUUID& base_in_item_id = get_linked_uuid(in_item_id); std::vector<LLUUID> gest_item_ids; // Deactivate all gestures that match @@ -312,7 +319,7 @@ void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUI // Don't deactivate the gesture we are looking for duplicates of // (for replaceGesture) - if (!gest || item_id == in_item_id) + if (!gest || item_id == base_in_item_id) { // legal, can have null pointers in list ++it; @@ -387,14 +394,17 @@ void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUI BOOL LLGestureManager::isGestureActive(const LLUUID& item_id) { - item_map_t::iterator it = mActive.find(item_id); + const LLUUID& base_item_id = get_linked_uuid(item_id); + item_map_t::iterator it = mActive.find(base_item_id); return (it != mActive.end()); } BOOL LLGestureManager::isGesturePlaying(const LLUUID& item_id) { - item_map_t::iterator it = mActive.find(item_id); + const LLUUID& base_item_id = get_linked_uuid(item_id); + + item_map_t::iterator it = mActive.find(base_item_id); if (it == mActive.end()) return FALSE; LLMultiGesture* gesture = (*it).second; @@ -405,19 +415,21 @@ BOOL LLGestureManager::isGesturePlaying(const LLUUID& item_id) void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new_gesture, const LLUUID& asset_id) { - item_map_t::iterator it = mActive.find(item_id); + const LLUUID& base_item_id = get_linked_uuid(item_id); + + item_map_t::iterator it = mActive.find(base_item_id); if (it == mActive.end()) { - llwarns << "replaceGesture for inactive gesture " << item_id << llendl; + llwarns << "replaceGesture for inactive gesture " << base_item_id << llendl; return; } LLMultiGesture* old_gesture = (*it).second; stopGesture(old_gesture); - mActive.erase(item_id); + mActive.erase(base_item_id); - mActive[item_id] = new_gesture; + mActive[base_item_id] = new_gesture; delete old_gesture; old_gesture = NULL; @@ -428,7 +440,7 @@ void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new mDeactivateSimilarNames.clear(); LLLoadInfo* info = new LLLoadInfo; - info->mItemID = item_id; + info->mItemID = base_item_id; info->mInformServer = TRUE; info->mDeactivateSimilar = FALSE; @@ -445,16 +457,18 @@ void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new void LLGestureManager::replaceGesture(const LLUUID& item_id, const LLUUID& new_asset_id) { - item_map_t::iterator it = LLGestureManager::instance().mActive.find(item_id); + const LLUUID& base_item_id = get_linked_uuid(item_id); + + item_map_t::iterator it = LLGestureManager::instance().mActive.find(base_item_id); if (it == mActive.end()) { - llwarns << "replaceGesture for inactive gesture " << item_id << llendl; + llwarns << "replaceGesture for inactive gesture " << base_item_id << llendl; return; } // mActive owns this gesture pointer, so clean up memory. LLMultiGesture* gesture = (*it).second; - LLGestureManager::instance().replaceGesture(item_id, gesture, new_asset_id); + LLGestureManager::instance().replaceGesture(base_item_id, gesture, new_asset_id); } void LLGestureManager::playGesture(LLMultiGesture* gesture) @@ -478,7 +492,9 @@ void LLGestureManager::playGesture(LLMultiGesture* gesture) // Convenience function that looks up the item_id for you. void LLGestureManager::playGesture(const LLUUID& item_id) { - item_map_t::iterator it = mActive.find(item_id); + const LLUUID& base_item_id = get_linked_uuid(item_id); + + item_map_t::iterator it = mActive.find(base_item_id); if (it == mActive.end()) return; LLMultiGesture* gesture = (*it).second; @@ -1074,7 +1090,9 @@ void LLGestureManager::stopGesture(LLMultiGesture* gesture) void LLGestureManager::stopGesture(const LLUUID& item_id) { - item_map_t::iterator it = mActive.find(item_id); + const LLUUID& base_item_id = get_linked_uuid(item_id); + + item_map_t::iterator it = mActive.find(base_item_id); if (it == mActive.end()) return; LLMultiGesture* gesture = (*it).second; @@ -1171,3 +1189,15 @@ void LLGestureManager::done() } notifyObservers(); } + +// static +const LLUUID& get_linked_uuid(const LLUUID &item_id) +{ + LLViewerInventoryItem* item = gInventory.getItem(item_id); + if (item && item->getIsLinkType()) + { + return item->getLinkedUUID(); + } + return item_id; +} + |