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authorLoren Shih <seraph@lindenlab.com>2009-11-18 17:03:17 -0500
committerLoren Shih <seraph@lindenlab.com>2009-11-18 17:03:17 -0500
commit4a38c90adbb13a21e25ac195e45aabf67d42adc8 (patch)
tree53634d6c36af861f8f1c0612576d26c7a452361e /indra/newview/llgesturemgr.cpp
parent3ac552c5048c13bc2912d25877728a057b195300 (diff)
EXT-2641 : Linked gestures aren't showing up as being worn (and possibly more serious problems with linked gestures)
Gestures now properly handle link indirection.
Diffstat (limited to 'indra/newview/llgesturemgr.cpp')
-rw-r--r--indra/newview/llgesturemgr.cpp64
1 files changed, 47 insertions, 17 deletions
diff --git a/indra/newview/llgesturemgr.cpp b/indra/newview/llgesturemgr.cpp
index 8e774dc199..d85ac477e1 100644
--- a/indra/newview/llgesturemgr.cpp
+++ b/indra/newview/llgesturemgr.cpp
@@ -60,6 +60,9 @@
// Longest time, in seconds, to wait for all animations to stop playing
const F32 MAX_WAIT_ANIM_SECS = 30.f;
+// If this gesture is a link, get the base gesture that this link points to,
+// otherwise just return this id.
+static const LLUUID& get_linked_uuid(const LLUUID& item_id);
// Lightweight constructor.
// init() does the heavy lifting.
@@ -213,6 +216,8 @@ void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id,
BOOL inform_server,
BOOL deactivate_similar)
{
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+
if( !gAssetStorage )
{
llwarns << "LLGestureManager::activateGestureWithAsset without valid gAssetStorage" << llendl;
@@ -233,13 +238,13 @@ void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id,
// For now, put NULL into the item map. We'll build a gesture
// class object when the asset data arrives.
- mActive[item_id] = NULL;
+ mActive[base_item_id] = NULL;
// Copy the UUID
if (asset_id.notNull())
{
LLLoadInfo* info = new LLLoadInfo;
- info->mItemID = item_id;
+ info->mItemID = base_item_id;
info->mInformServer = inform_server;
info->mDeactivateSimilar = deactivate_similar;
@@ -259,7 +264,8 @@ void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id,
void LLGestureManager::deactivateGesture(const LLUUID& item_id)
{
- item_map_t::iterator it = mActive.find(item_id);
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+ item_map_t::iterator it = mActive.find(base_item_id);
if (it == mActive.end())
{
llwarns << "deactivateGesture for inactive gesture " << item_id << llendl;
@@ -279,7 +285,7 @@ void LLGestureManager::deactivateGesture(const LLUUID& item_id)
}
mActive.erase(it);
- gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
+ gInventory.addChangedMask(LLInventoryObserver::LABEL, base_item_id);
// Inform the database of this change
LLMessageSystem* msg = gMessageSystem;
@@ -301,6 +307,7 @@ void LLGestureManager::deactivateGesture(const LLUUID& item_id)
void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUID& in_item_id)
{
+ const LLUUID& base_in_item_id = get_linked_uuid(in_item_id);
std::vector<LLUUID> gest_item_ids;
// Deactivate all gestures that match
@@ -312,7 +319,7 @@ void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUI
// Don't deactivate the gesture we are looking for duplicates of
// (for replaceGesture)
- if (!gest || item_id == in_item_id)
+ if (!gest || item_id == base_in_item_id)
{
// legal, can have null pointers in list
++it;
@@ -387,14 +394,17 @@ void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUI
BOOL LLGestureManager::isGestureActive(const LLUUID& item_id)
{
- item_map_t::iterator it = mActive.find(item_id);
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+ item_map_t::iterator it = mActive.find(base_item_id);
return (it != mActive.end());
}
BOOL LLGestureManager::isGesturePlaying(const LLUUID& item_id)
{
- item_map_t::iterator it = mActive.find(item_id);
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+
+ item_map_t::iterator it = mActive.find(base_item_id);
if (it == mActive.end()) return FALSE;
LLMultiGesture* gesture = (*it).second;
@@ -405,19 +415,21 @@ BOOL LLGestureManager::isGesturePlaying(const LLUUID& item_id)
void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new_gesture, const LLUUID& asset_id)
{
- item_map_t::iterator it = mActive.find(item_id);
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+
+ item_map_t::iterator it = mActive.find(base_item_id);
if (it == mActive.end())
{
- llwarns << "replaceGesture for inactive gesture " << item_id << llendl;
+ llwarns << "replaceGesture for inactive gesture " << base_item_id << llendl;
return;
}
LLMultiGesture* old_gesture = (*it).second;
stopGesture(old_gesture);
- mActive.erase(item_id);
+ mActive.erase(base_item_id);
- mActive[item_id] = new_gesture;
+ mActive[base_item_id] = new_gesture;
delete old_gesture;
old_gesture = NULL;
@@ -428,7 +440,7 @@ void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new
mDeactivateSimilarNames.clear();
LLLoadInfo* info = new LLLoadInfo;
- info->mItemID = item_id;
+ info->mItemID = base_item_id;
info->mInformServer = TRUE;
info->mDeactivateSimilar = FALSE;
@@ -445,16 +457,18 @@ void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new
void LLGestureManager::replaceGesture(const LLUUID& item_id, const LLUUID& new_asset_id)
{
- item_map_t::iterator it = LLGestureManager::instance().mActive.find(item_id);
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+
+ item_map_t::iterator it = LLGestureManager::instance().mActive.find(base_item_id);
if (it == mActive.end())
{
- llwarns << "replaceGesture for inactive gesture " << item_id << llendl;
+ llwarns << "replaceGesture for inactive gesture " << base_item_id << llendl;
return;
}
// mActive owns this gesture pointer, so clean up memory.
LLMultiGesture* gesture = (*it).second;
- LLGestureManager::instance().replaceGesture(item_id, gesture, new_asset_id);
+ LLGestureManager::instance().replaceGesture(base_item_id, gesture, new_asset_id);
}
void LLGestureManager::playGesture(LLMultiGesture* gesture)
@@ -478,7 +492,9 @@ void LLGestureManager::playGesture(LLMultiGesture* gesture)
// Convenience function that looks up the item_id for you.
void LLGestureManager::playGesture(const LLUUID& item_id)
{
- item_map_t::iterator it = mActive.find(item_id);
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+
+ item_map_t::iterator it = mActive.find(base_item_id);
if (it == mActive.end()) return;
LLMultiGesture* gesture = (*it).second;
@@ -1074,7 +1090,9 @@ void LLGestureManager::stopGesture(LLMultiGesture* gesture)
void LLGestureManager::stopGesture(const LLUUID& item_id)
{
- item_map_t::iterator it = mActive.find(item_id);
+ const LLUUID& base_item_id = get_linked_uuid(item_id);
+
+ item_map_t::iterator it = mActive.find(base_item_id);
if (it == mActive.end()) return;
LLMultiGesture* gesture = (*it).second;
@@ -1171,3 +1189,15 @@ void LLGestureManager::done()
}
notifyObservers();
}
+
+// static
+const LLUUID& get_linked_uuid(const LLUUID &item_id)
+{
+ LLViewerInventoryItem* item = gInventory.getItem(item_id);
+ if (item && item->getIsLinkType())
+ {
+ return item->getLinkedUUID();
+ }
+ return item_id;
+}
+