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author | Dave Parks <davep@lindenlab.com> | 2011-07-18 12:22:54 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-07-18 12:22:54 -0500 |
commit | 2eaadf902406fbdf6feb5e3e39a9f07f3369fc17 (patch) | |
tree | d44b4a0a1c343e65079c2b845a495f02f2992547 /indra/newview/llfloaterworldmap.cpp | |
parent | 190ff3c346ae8f86b4533fd03f7a0dcb0808dde3 (diff) |
SH-2031 Fix for shadow render targets using inappropriate shader for occlusion culling resulting in objects popping in and out of the shadow map.
Diffstat (limited to 'indra/newview/llfloaterworldmap.cpp')
0 files changed, 0 insertions, 0 deletions