summaryrefslogtreecommitdiff
path: root/indra/newview/llfloaterwater.h
diff options
context:
space:
mode:
authorBrad Kittenbrink <brad@lindenlab.com>2008-02-27 18:58:14 +0000
committerBrad Kittenbrink <brad@lindenlab.com>2008-02-27 18:58:14 +0000
commit6d52efe452aa8469e0343da1c7d108f3f52ab651 (patch)
treea87be48e9840d7fc1f7ee514d7c7f994e71fdb3c /indra/newview/llfloaterwater.h
parent6027ad2630b8650cabcf00628ee9b0d25bedd67f (diff)
Merge of windlight into release (QAR-286). This includes all changes in
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
Diffstat (limited to 'indra/newview/llfloaterwater.h')
-rw-r--r--indra/newview/llfloaterwater.h133
1 files changed, 133 insertions, 0 deletions
diff --git a/indra/newview/llfloaterwater.h b/indra/newview/llfloaterwater.h
new file mode 100644
index 0000000000..311ef9a75e
--- /dev/null
+++ b/indra/newview/llfloaterwater.h
@@ -0,0 +1,133 @@
+/**
+ * @file llfloaterwindlight.h
+ * @brief LLFloaterWater class definition
+ *
+ * $LicenseInfo:firstyear=2007&license=viewergpl$
+ *
+ * Copyright (c) 2007-2007, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlife.com/developers/opensource/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at http://secondlife.com/developers/opensource/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+/*
+ * Menu for adjusting the atmospheric settings of the world
+ */
+
+#ifndef LL_LLFLOATER_WATER_H
+#define LL_LLFLOATER_WATER_H
+
+#include "llfloater.h"
+
+#include <vector>
+#include "llwlparamset.h"
+
+struct WaterColorControl;
+struct WaterloatControl;
+
+
+/// Menuing system for all of windlight's functionality
+class LLFloaterWater : public LLFloater
+{
+public:
+
+ LLFloaterWater();
+ virtual ~LLFloaterWater();
+
+ /// initialize all
+ void initCallbacks(void);
+
+ /// one and one instance only
+ static LLFloaterWater* instance();
+
+ // help button stuff
+ static void onClickHelp(void* data);
+ void initHelpBtn(const char* name, const char* xml_alert);
+
+ static void newPromptCallback(S32 option, const LLString& text, void* userData);
+
+ /// general purpose callbacks for dealing with color controllers
+ static void onColorControlRMoved(LLUICtrl* ctrl, void* userData);
+ static void onColorControlGMoved(LLUICtrl* ctrl, void* userData);
+ static void onColorControlBMoved(LLUICtrl* ctrl, void* userData);
+ static void onColorControlAMoved(LLUICtrl* ctrl, void* userData);
+ static void onColorControlIMoved(LLUICtrl* ctrl, void* userData);
+
+ static void onVector3ControlXMoved(LLUICtrl* ctrl, void* userData);
+ static void onVector3ControlYMoved(LLUICtrl* ctrl, void* userData);
+ static void onVector3ControlZMoved(LLUICtrl* ctrl, void* userData);
+
+ static void onVector2ControlXMoved(LLUICtrl* ctrl, void* userData);
+ static void onVector2ControlYMoved(LLUICtrl* ctrl, void* userData);
+
+ static void onFloatControlMoved(LLUICtrl* ctrl, void* userData);
+
+ static void onExpFloatControlMoved(LLUICtrl* ctrl, void* userData);
+
+ static void onWaterFogColorMoved(LLUICtrl* ctrl, void* userData);
+
+ static void onBoolToggle(LLUICtrl* ctrl, void* userData);
+
+ /// handle if they choose a new normal map
+ static void onNormalMapPicked(LLUICtrl* ctrl, void* userData);
+
+ /// when user hits the load preset button
+ static void onNewPreset(void* userData);
+
+ /// when user hits the save preset button
+ static void onSavePreset(void* userData);
+
+ /// prompts a user when overwriting a preset
+ static void saveAlertCallback(S32 option, void* userdata);
+
+ /// when user hits the save preset button
+ static void onDeletePreset(void* userData);
+
+ /// prompts a user when overwriting a preset
+ static void deleteAlertCallback(S32 option, void* userdata);
+
+ /// what to do when you change the preset name
+ static void onChangePresetName(LLUICtrl* ctrl, void* userData);
+
+ //// menu management
+
+ /// show off our menu
+ static void show();
+
+ /// return if the menu exists or not
+ static bool isOpen();
+
+ /// stuff to do on exit
+ virtual void onClose(bool app_quitting);
+
+ /// sync up sliders with parameters
+ void syncMenu();
+
+private:
+ // one instance on the inside
+ static LLFloaterWater* sWaterMenu;
+
+ static std::set<std::string> sDefaultPresets;
+};
+
+
+#endif