diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llfloatervoicevolume.cpp | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/llfloatervoicevolume.cpp')
-rw-r--r-- | indra/newview/llfloatervoicevolume.cpp | 440 |
1 files changed, 220 insertions, 220 deletions
diff --git a/indra/newview/llfloatervoicevolume.cpp b/indra/newview/llfloatervoicevolume.cpp index cfb8ae8e68..17783ee810 100644 --- a/indra/newview/llfloatervoicevolume.cpp +++ b/indra/newview/llfloatervoicevolume.cpp @@ -1,220 +1,220 @@ -/**
- * @file llfloatervoicevolume.cpp
- *
- * $LicenseInfo:firstyear=2012&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2012, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llfloatervoicevolume.h"
-
-// Linden libraries
-#include "llavatarname.h"
-#include "llavatarnamecache.h"
-#include "llfloater.h"
-#include "llfloaterreg.h"
-#include "lltextbox.h"
-
-// viewer files
-#include "llagent.h"
-#include "llavataractions.h"
-#include "llinspect.h"
-#include "lltransientfloatermgr.h"
-#include "llvoiceclient.h"
-
-class LLAvatarName;
-
-//////////////////////////////////////////////////////////////////////////////
-// LLFloaterVoiceVolume
-//////////////////////////////////////////////////////////////////////////////
-
-// Avatar Inspector, a small information window used when clicking
-// on avatar names in the 2D UI and in the ambient inspector widget for
-// the 3D world.
-class LLFloaterVoiceVolume : public LLInspect, LLTransientFloater
-{
- friend class LLFloaterReg;
-
-public:
- // avatar_id - Avatar ID for which to show information
- // Inspector will be positioned relative to current mouse position
- LLFloaterVoiceVolume(const LLSD& avatar_id);
- virtual ~LLFloaterVoiceVolume();
-
- /*virtual*/ bool postBuild(void);
-
- // Because floater is single instance, need to re-parse data on each spawn
- // (for example, inspector about same avatar but in different position)
- /*virtual*/ void onOpen(const LLSD& avatar_id);
-
- /*virtual*/ LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::GLOBAL; }
-
-private:
- // Set the volume slider to this user's current client-side volume setting,
- // hiding/disabling if the user is not nearby.
- void updateVolumeControls();
-
- void onClickMuteVolume();
- void onVolumeChange(const LLSD& data);
- void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name);
-
-private:
- LLUUID mAvatarID;
- // Need avatar name information to spawn friend add request
- LLAvatarName mAvatarName;
- boost::signals2::connection mAvatarNameCacheConnection;
-};
-
-LLFloaterVoiceVolume::LLFloaterVoiceVolume(const LLSD& sd)
-: LLInspect(LLSD()) // single_instance, doesn't really need key
-, mAvatarID() // set in onOpen() *Note: we used to show partner's name but we dont anymore --angela 3rd Dec*
-, mAvatarName()
-, mAvatarNameCacheConnection()
-{
- LLTransientFloaterMgr::getInstance()->addControlView(LLTransientFloaterMgr::GLOBAL, this);
- LLTransientFloater::init(this);
-}
-
-LLFloaterVoiceVolume::~LLFloaterVoiceVolume()
-{
- if (mAvatarNameCacheConnection.connected())
- {
- mAvatarNameCacheConnection.disconnect();
- }
- LLTransientFloaterMgr::getInstance()->removeControlView(this);
-}
-
-/*virtual*/
-bool LLFloaterVoiceVolume::postBuild(void)
-{
- getChild<LLUICtrl>("mute_btn")->setCommitCallback(
- boost::bind(&LLFloaterVoiceVolume::onClickMuteVolume, this) );
-
- getChild<LLUICtrl>("volume_slider")->setCommitCallback(
- boost::bind(&LLFloaterVoiceVolume::onVolumeChange, this, _2));
-
- return true;
-}
-
-
-// Multiple calls to showInstance("floater_voice_volume", foo) will provide different
-// LLSD for foo, which we will catch here.
-//virtual
-void LLFloaterVoiceVolume::onOpen(const LLSD& data)
-{
- // Start open animation
- LLInspect::onOpen(data);
-
- // Extract appropriate avatar id
- mAvatarID = data["avatar_id"];
-
- LLInspect::repositionInspector(data);
-
- getChild<LLUICtrl>("avatar_name")->setValue("");
- updateVolumeControls();
-
- if (mAvatarNameCacheConnection.connected())
- {
- mAvatarNameCacheConnection.disconnect();
- }
- mAvatarNameCacheConnection = LLAvatarNameCache::get(mAvatarID, boost::bind(&LLFloaterVoiceVolume::onAvatarNameCache, this, _1, _2));
-}
-
-void LLFloaterVoiceVolume::updateVolumeControls()
-{
- bool voice_enabled = LLVoiceClient::getInstance()->getVoiceEnabled(mAvatarID);
-
- LLUICtrl* mute_btn = getChild<LLUICtrl>("mute_btn");
- LLUICtrl* volume_slider = getChild<LLUICtrl>("volume_slider");
-
- // Do not display volume slider and mute button if it
- // is ourself or we are not in a voice channel together
- if (!voice_enabled || (mAvatarID == gAgent.getID()))
- {
- mute_btn->setVisible(false);
- volume_slider->setVisible(false);
- }
- else
- {
- mute_btn->setVisible(true);
- volume_slider->setVisible(true);
-
- // By convention, we only display and toggle voice mutes, not all mutes
- bool is_muted = LLAvatarActions::isVoiceMuted(mAvatarID);
- bool is_linden = LLStringUtil::endsWith(mAvatarName.getUserName(), " Linden");
-
- mute_btn->setEnabled(!is_linden);
- mute_btn->setValue(is_muted);
-
- volume_slider->setEnabled(!is_muted);
-
- F32 volume;
- if (is_muted)
- {
- // it's clearer to display their volume as zero
- volume = 0.f;
- }
- else
- {
- // actual volume
- volume = LLVoiceClient::getInstance()->getUserVolume(mAvatarID);
- }
- volume_slider->setValue((F64)volume);
- }
-
-}
-
-void LLFloaterVoiceVolume::onClickMuteVolume()
-{
- LLAvatarActions::toggleMuteVoice(mAvatarID);
- updateVolumeControls();
-}
-
-void LLFloaterVoiceVolume::onVolumeChange(const LLSD& data)
-{
- F32 volume = (F32)data.asReal();
- LLVoiceClient::getInstance()->setUserVolume(mAvatarID, volume);
-}
-
-void LLFloaterVoiceVolume::onAvatarNameCache(
- const LLUUID& agent_id,
- const LLAvatarName& av_name)
-{
- mAvatarNameCacheConnection.disconnect();
-
- if (agent_id != mAvatarID)
- {
- return;
- }
-
- getChild<LLUICtrl>("avatar_name")->setValue(av_name.getCompleteName());
- mAvatarName = av_name;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// LLFloaterVoiceVolumeUtil
-//////////////////////////////////////////////////////////////////////////////
-void LLFloaterVoiceVolumeUtil::registerFloater()
-{
- LLFloaterReg::add("floater_voice_volume", "floater_voice_volume.xml",
- &LLFloaterReg::build<LLFloaterVoiceVolume>);
-}
+/** + * @file llfloatervoicevolume.cpp + * + * $LicenseInfo:firstyear=2012&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2012, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloatervoicevolume.h" + +// Linden libraries +#include "llavatarname.h" +#include "llavatarnamecache.h" +#include "llfloater.h" +#include "llfloaterreg.h" +#include "lltextbox.h" + +// viewer files +#include "llagent.h" +#include "llavataractions.h" +#include "llinspect.h" +#include "lltransientfloatermgr.h" +#include "llvoiceclient.h" + +class LLAvatarName; + +////////////////////////////////////////////////////////////////////////////// +// LLFloaterVoiceVolume +////////////////////////////////////////////////////////////////////////////// + +// Avatar Inspector, a small information window used when clicking +// on avatar names in the 2D UI and in the ambient inspector widget for +// the 3D world. +class LLFloaterVoiceVolume : public LLInspect, LLTransientFloater +{ + friend class LLFloaterReg; + +public: + // avatar_id - Avatar ID for which to show information + // Inspector will be positioned relative to current mouse position + LLFloaterVoiceVolume(const LLSD& avatar_id); + virtual ~LLFloaterVoiceVolume(); + + /*virtual*/ bool postBuild(void); + + // Because floater is single instance, need to re-parse data on each spawn + // (for example, inspector about same avatar but in different position) + /*virtual*/ void onOpen(const LLSD& avatar_id); + + /*virtual*/ LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::GLOBAL; } + +private: + // Set the volume slider to this user's current client-side volume setting, + // hiding/disabling if the user is not nearby. + void updateVolumeControls(); + + void onClickMuteVolume(); + void onVolumeChange(const LLSD& data); + void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name); + +private: + LLUUID mAvatarID; + // Need avatar name information to spawn friend add request + LLAvatarName mAvatarName; + boost::signals2::connection mAvatarNameCacheConnection; +}; + +LLFloaterVoiceVolume::LLFloaterVoiceVolume(const LLSD& sd) +: LLInspect(LLSD()) // single_instance, doesn't really need key +, mAvatarID() // set in onOpen() *Note: we used to show partner's name but we dont anymore --angela 3rd Dec* +, mAvatarName() +, mAvatarNameCacheConnection() +{ + LLTransientFloaterMgr::getInstance()->addControlView(LLTransientFloaterMgr::GLOBAL, this); + LLTransientFloater::init(this); +} + +LLFloaterVoiceVolume::~LLFloaterVoiceVolume() +{ + if (mAvatarNameCacheConnection.connected()) + { + mAvatarNameCacheConnection.disconnect(); + } + LLTransientFloaterMgr::getInstance()->removeControlView(this); +} + +/*virtual*/ +bool LLFloaterVoiceVolume::postBuild(void) +{ + getChild<LLUICtrl>("mute_btn")->setCommitCallback( + boost::bind(&LLFloaterVoiceVolume::onClickMuteVolume, this) ); + + getChild<LLUICtrl>("volume_slider")->setCommitCallback( + boost::bind(&LLFloaterVoiceVolume::onVolumeChange, this, _2)); + + return true; +} + + +// Multiple calls to showInstance("floater_voice_volume", foo) will provide different +// LLSD for foo, which we will catch here. +//virtual +void LLFloaterVoiceVolume::onOpen(const LLSD& data) +{ + // Start open animation + LLInspect::onOpen(data); + + // Extract appropriate avatar id + mAvatarID = data["avatar_id"]; + + LLInspect::repositionInspector(data); + + getChild<LLUICtrl>("avatar_name")->setValue(""); + updateVolumeControls(); + + if (mAvatarNameCacheConnection.connected()) + { + mAvatarNameCacheConnection.disconnect(); + } + mAvatarNameCacheConnection = LLAvatarNameCache::get(mAvatarID, boost::bind(&LLFloaterVoiceVolume::onAvatarNameCache, this, _1, _2)); +} + +void LLFloaterVoiceVolume::updateVolumeControls() +{ + bool voice_enabled = LLVoiceClient::getInstance()->getVoiceEnabled(mAvatarID); + + LLUICtrl* mute_btn = getChild<LLUICtrl>("mute_btn"); + LLUICtrl* volume_slider = getChild<LLUICtrl>("volume_slider"); + + // Do not display volume slider and mute button if it + // is ourself or we are not in a voice channel together + if (!voice_enabled || (mAvatarID == gAgent.getID())) + { + mute_btn->setVisible(false); + volume_slider->setVisible(false); + } + else + { + mute_btn->setVisible(true); + volume_slider->setVisible(true); + + // By convention, we only display and toggle voice mutes, not all mutes + bool is_muted = LLAvatarActions::isVoiceMuted(mAvatarID); + bool is_linden = LLStringUtil::endsWith(mAvatarName.getUserName(), " Linden"); + + mute_btn->setEnabled(!is_linden); + mute_btn->setValue(is_muted); + + volume_slider->setEnabled(!is_muted); + + F32 volume; + if (is_muted) + { + // it's clearer to display their volume as zero + volume = 0.f; + } + else + { + // actual volume + volume = LLVoiceClient::getInstance()->getUserVolume(mAvatarID); + } + volume_slider->setValue((F64)volume); + } + +} + +void LLFloaterVoiceVolume::onClickMuteVolume() +{ + LLAvatarActions::toggleMuteVoice(mAvatarID); + updateVolumeControls(); +} + +void LLFloaterVoiceVolume::onVolumeChange(const LLSD& data) +{ + F32 volume = (F32)data.asReal(); + LLVoiceClient::getInstance()->setUserVolume(mAvatarID, volume); +} + +void LLFloaterVoiceVolume::onAvatarNameCache( + const LLUUID& agent_id, + const LLAvatarName& av_name) +{ + mAvatarNameCacheConnection.disconnect(); + + if (agent_id != mAvatarID) + { + return; + } + + getChild<LLUICtrl>("avatar_name")->setValue(av_name.getCompleteName()); + mAvatarName = av_name; +} + +////////////////////////////////////////////////////////////////////////////// +// LLFloaterVoiceVolumeUtil +////////////////////////////////////////////////////////////////////////////// +void LLFloaterVoiceVolumeUtil::registerFloater() +{ + LLFloaterReg::add("floater_voice_volume", "floater_voice_volume.xml", + &LLFloaterReg::build<LLFloaterVoiceVolume>); +} |