summaryrefslogtreecommitdiff
path: root/indra/newview/llfloatertools.cpp
diff options
context:
space:
mode:
authorLoren Shih <seraph@lindenlab.com>2011-05-26 16:58:31 -0400
committerLoren Shih <seraph@lindenlab.com>2011-05-26 16:58:31 -0400
commit7c042e1bcdde65da5629ed64a58ce1f3e23542be (patch)
tree45812d2a0dd5e681682a6416b111f46a78604c52 /indra/newview/llfloatertools.cpp
parent5a39eeb70fbc47a5a52f53e69ca5d95ed2f5e68a (diff)
SH-1467 WIP Viewer checks the wrong cap for mesh-ui disable
Fixes that need to go into trunk because certain Mesh UI elements are showing up on DRTSIM-52. These fixes will probably be overwritten by the actual resolution of SH-1467 but I need this workaround now.
Diffstat (limited to 'indra/newview/llfloatertools.cpp')
-rw-r--r--indra/newview/llfloatertools.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp
index 061a42ab57..edcb96314b 100644
--- a/indra/newview/llfloatertools.cpp
+++ b/indra/newview/llfloatertools.cpp
@@ -423,7 +423,7 @@ void LLFloaterTools::refresh()
// Refresh object and prim count labels
LLLocale locale(LLLocale::USER_LOCALE);
- if ((gAgent.getRegion() && gAgent.getRegion()->getCapability("GetMesh").empty()) || !gSavedSettings.getBOOL("MeshEnabled"))
+ if ((gAgent.getRegion() && (gAgent.getRegion()->getCapability("GetMesh").empty() || gAgent.getRegion()->getCapability("ObjectAdd").empty())) || !gSavedSettings.getBOOL("MeshEnabled"))
{
std::string obj_count_string;
LLResMgr::getInstance()->getIntegerString(obj_count_string, LLSelectMgr::getInstance()->getSelection()->getRootObjectCount());
@@ -790,7 +790,8 @@ void LLFloaterTools::updatePopup(LLCoordGL center, MASK mask)
bool show_mesh_cost = gAgent.getRegion() &&
!gAgent.getRegion()->getCapability("GetMesh").empty() &&
- gSavedSettings.getBOOL("MeshEnabled");
+ gSavedSettings.getBOOL("MeshEnabled") &&
+ !gAgent.getRegion()->getCapability("ObjectAdd").empty();
getChildView("obj_count")->setVisible( !land_visible && !show_mesh_cost);
getChildView("prim_count")->setVisible( !land_visible && !show_mesh_cost);