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authorXiaohong Bao <bao@lindenlab.com>2012-04-25 16:59:20 -0600
committerXiaohong Bao <bao@lindenlab.com>2012-04-25 16:59:20 -0600
commit5ab4dadc703a0f7419929c7da57c471f2ece8a6c (patch)
treec96cda59be1b72bdb3b1068e6be09b6cf6f03cf5 /indra/newview/llfloatertexturefetchdebugger.h
parentadf5b5c1efaed30dc043652b174d76c9088f4b18 (diff)
for subtasks SH-3118, SH-3112, SH-3110, SH-3106, SH-3091 for SH-3086:
As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
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diff --git a/indra/newview/llfloatertexturefetchdebugger.h b/indra/newview/llfloatertexturefetchdebugger.h
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+/**
+ * @file llfloatertexturefetchdebugger.h
+ * @brief texture fetching debugger window, debug use only
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H
+#define LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H
+
+#include "llfloater.h"
+class LLTextureFetchDebugger;
+
+class LLFloaterTextureFetchDebugger : public LLFloater
+{
+ friend class LLFloaterReg;
+public:
+ /// initialize all the callbacks for the menu
+
+ virtual BOOL postBuild() ;
+ virtual void draw() ;
+
+ void onChangeTexelPixelRatio();
+
+ void onClickStart();
+ void onClickClear();
+ void onClickClose();
+
+ void onClickCacheRead();
+ void onClickCacheWrite();
+ void onClickHTTPLoad();
+ void onClickDecode();
+ void onClickGLTexture();
+
+public:
+ void idle() ;
+
+private:
+ LLFloaterTextureFetchDebugger(const LLSD& key);
+ virtual ~LLFloaterTextureFetchDebugger();
+
+ void updateButtons();
+ void disableButtons();
+private:
+ static F32 sTexelPixelRatio;
+
+ LLTextureFetchDebugger* mDebugger;
+ std::map<std::string, bool> mButtonStateMap;
+};
+
+#endif // LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H