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authorDave Parks <davep@lindenlab.com>2011-02-01 02:06:36 -0600
committerDave Parks <davep@lindenlab.com>2011-02-01 02:06:36 -0600
commitd3bfbd8ebbaa2b891114de4dac52ba6cbcadce3b (patch)
tree864f18e0023220a9bf06e7f4dc27928ef002e16d /indra/newview/llfloatersnapshot.cpp
parentfaac42bca702d9b4126c3ca4b5656074dc7846f4 (diff)
SH-483 Fix for varioius issues with hi-rez snapshots -- mainly disable the ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects.
Diffstat (limited to 'indra/newview/llfloatersnapshot.cpp')
-rw-r--r--indra/newview/llfloatersnapshot.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp
index 0931f77281..add591895b 100644
--- a/indra/newview/llfloatersnapshot.cpp
+++ b/indra/newview/llfloatersnapshot.cpp
@@ -1363,6 +1363,36 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater)
floater->getChildView("auto_snapshot_check")->setVisible( is_advance);
floater->getChildView("image_quality_slider")->setVisible( is_advance && show_slider);
+ if (gSavedSettings.getBOOL("RenderUIInSnapshot") || gSavedSettings.getBOOL("RenderHUDInSnapshot"))
+ { //clamp snapshot resolution to window size when showing UI or HUD in snapshot
+
+ LLSpinCtrl* width_ctrl = floater->getChild<LLSpinCtrl>("snapshot_width");
+ LLSpinCtrl* height_ctrl = floater->getChild<LLSpinCtrl>("snapshot_height");
+
+ S32 width = gViewerWindow->getWindowWidthRaw();
+ S32 height = gViewerWindow->getWindowHeightRaw();
+
+ width_ctrl->setMaxValue(width);
+
+ height_ctrl->setMaxValue(height);
+
+ if (width_ctrl->getValue().asInteger() > width)
+ {
+ width_ctrl->forceSetValue(width);
+ }
+ if (height_ctrl->getValue().asInteger() > height)
+ {
+ height_ctrl->forceSetValue(height);
+ }
+ }
+ else
+ {
+ LLSpinCtrl* width = floater->getChild<LLSpinCtrl>("snapshot_width");
+ width->setMaxValue(6016);
+ LLSpinCtrl* height = floater->getChild<LLSpinCtrl>("snapshot_height");
+ height->setMaxValue(6016);
+ }
+
LLSnapshotLivePreview* previewp = getPreviewView(floater);
BOOL got_bytes = previewp && previewp->getDataSize() > 0;
BOOL got_snap = previewp && previewp->getSnapshotUpToDate();
@@ -1810,6 +1840,13 @@ void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL
previewp->getSize(width, height);
+ if (gSavedSettings.getBOOL("RenderUIInSnapshot") || gSavedSettings.getBOOL("RenderHUDInSnapshot"))
+ { //clamp snapshot resolution to window size when showing UI or HUD in snapshot
+ width = llmin(width, gViewerWindow->getWindowWidthRaw());
+ height = llmin(height, gViewerWindow->getWindowHeightRaw());
+ }
+
+
if(checkImageSize(previewp, width, height, TRUE, previewp->getMaxImageSize()))
{
resetSnapshotSizeOnUI(view, width, height) ;