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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-08-27 00:45:37 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-08-30 23:50:23 +0300 |
commit | 8db0740bd622892bdade2cd4e65cc3e4f9a4da47 (patch) | |
tree | ade620fdfd3bbbc64201e2248bf7fc625f68326b /indra/newview/llfloaterprofile.cpp | |
parent | a81a60f1b5b845e5e41f593d3dc7297858718ae5 (diff) |
SL-17779 Texture position changes were ignored on rigged meshes
Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
Diffstat (limited to 'indra/newview/llfloaterprofile.cpp')
0 files changed, 0 insertions, 0 deletions