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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-11-11 23:34:37 +0200 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-11-11 23:34:37 +0200 |
commit | 92af5af736c2d6f3ac2f3ae5539da4bdea22e2a5 (patch) | |
tree | 888a19c6343d37ff1fc8fd22362799c143671a93 /indra/newview/llfloaterpreference.cpp | |
parent | b1f84f13a8a1d0404e4593ac413b66af8d135f40 (diff) | |
parent | 04c473ab46041133ea6a87dbe0d43e662472adf5 (diff) |
Merge branch 'master' (DRTVWR-507-maint) into DRTVWR-521-maint
# Conflicts:
# autobuild.xml
# indra/llcommon/llerror.cpp
Diffstat (limited to 'indra/newview/llfloaterpreference.cpp')
-rw-r--r-- | indra/newview/llfloaterpreference.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index e1f0f2aa83..c7d3ccbb69 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1322,9 +1322,11 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump"); + BOOL transparent_water = LLFeatureManager::getInstance()->isFeatureAvailable("RenderTransparentWater") && gSavedSettings.getBOOL("RenderTransparentWater"); BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && bumpshiny && + transparent_water && shaders && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && @@ -1347,7 +1349,10 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps; ctrl_reflections->setEnabled(reflections); reflections_text->setEnabled(reflections); - + + // Transparent Water + LLCheckBoxCtrl* transparent_water_ctrl = getChild<LLCheckBoxCtrl>("TransparentWater"); + // Bump & Shiny LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); @@ -1398,6 +1403,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && + ((transparent_water_ctrl && transparent_water_ctrl->get()) ? TRUE : FALSE) && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && (ctrl_wind_light->get()) ? TRUE : FALSE; |