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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-11-11 23:34:37 +0200
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-11-11 23:34:37 +0200
commit92af5af736c2d6f3ac2f3ae5539da4bdea22e2a5 (patch)
tree888a19c6343d37ff1fc8fd22362799c143671a93 /indra/newview/llfloaterpreference.cpp
parentb1f84f13a8a1d0404e4593ac413b66af8d135f40 (diff)
parent04c473ab46041133ea6a87dbe0d43e662472adf5 (diff)
Merge branch 'master' (DRTVWR-507-maint) into DRTVWR-521-maint
# Conflicts: # autobuild.xml # indra/llcommon/llerror.cpp
Diffstat (limited to 'indra/newview/llfloaterpreference.cpp')
-rw-r--r--indra/newview/llfloaterpreference.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index e1f0f2aa83..c7d3ccbb69 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1322,9 +1322,11 @@ void LLFloaterPreference::refreshEnabledState()
//Deferred/SSAO/Shadows
BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
+ BOOL transparent_water = LLFeatureManager::getInstance()->isFeatureAvailable("RenderTransparentWater") && gSavedSettings.getBOOL("RenderTransparentWater");
BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
bumpshiny &&
+ transparent_water &&
shaders &&
gGLManager.mHasFramebufferObject &&
gSavedSettings.getBOOL("RenderAvatarVP") &&
@@ -1347,7 +1349,10 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps;
ctrl_reflections->setEnabled(reflections);
reflections_text->setEnabled(reflections);
-
+
+ // Transparent Water
+ LLCheckBoxCtrl* transparent_water_ctrl = getChild<LLCheckBoxCtrl>("TransparentWater");
+
// Bump & Shiny
LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
@@ -1398,6 +1403,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
+ ((transparent_water_ctrl && transparent_water_ctrl->get()) ? TRUE : FALSE) &&
gGLManager.mHasFramebufferObject &&
gSavedSettings.getBOOL("RenderAvatarVP") &&
(ctrl_wind_light->get()) ? TRUE : FALSE;