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author | Dave Houlton <euclid@lindenlab.com> | 2020-11-12 15:47:04 +0000 |
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committer | Dave Houlton <euclid@lindenlab.com> | 2020-11-12 15:47:04 +0000 |
commit | 6e76e20faaa71caa10fdea8148735bd11141ebe1 (patch) | |
tree | c174e7cc65e82e3efd7d119e5644162187369c04 /indra/newview/llfloaterpreference.cpp | |
parent | f9a09406b38ad62e1db5914a96e462002c80fce9 (diff) | |
parent | 21e2f3e974cfe8e337a7dae7dc26e68fb3c2c4ba (diff) |
Merged in DV510-merge-6.4.12 (pull request #372)
DRTVWR-510 merge in 6.4.12
Diffstat (limited to 'indra/newview/llfloaterpreference.cpp')
-rw-r--r-- | indra/newview/llfloaterpreference.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 96094dcf14..1cd8841bb4 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1322,9 +1322,11 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump"); + BOOL transparent_water = LLFeatureManager::getInstance()->isFeatureAvailable("RenderTransparentWater") && gSavedSettings.getBOOL("RenderTransparentWater"); BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && bumpshiny && + transparent_water && shaders && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && @@ -1347,7 +1349,10 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps; ctrl_reflections->setEnabled(reflections); reflections_text->setEnabled(reflections); - + + // Transparent Water + LLCheckBoxCtrl* transparent_water_ctrl = getChild<LLCheckBoxCtrl>("TransparentWater"); + // Bump & Shiny LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); @@ -1398,6 +1403,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && + ((transparent_water_ctrl && transparent_water_ctrl->get()) ? TRUE : FALSE) && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && (ctrl_wind_light->get()) ? TRUE : FALSE; |