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authorDave Houlton <euclid@lindenlab.com>2020-11-12 15:47:04 +0000
committerDave Houlton <euclid@lindenlab.com>2020-11-12 15:47:04 +0000
commit6e76e20faaa71caa10fdea8148735bd11141ebe1 (patch)
treec174e7cc65e82e3efd7d119e5644162187369c04 /indra/newview/llfloaterpreference.cpp
parentf9a09406b38ad62e1db5914a96e462002c80fce9 (diff)
parent21e2f3e974cfe8e337a7dae7dc26e68fb3c2c4ba (diff)
Merged in DV510-merge-6.4.12 (pull request #372)
DRTVWR-510 merge in 6.4.12
Diffstat (limited to 'indra/newview/llfloaterpreference.cpp')
-rw-r--r--indra/newview/llfloaterpreference.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 96094dcf14..1cd8841bb4 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1322,9 +1322,11 @@ void LLFloaterPreference::refreshEnabledState()
//Deferred/SSAO/Shadows
BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
+ BOOL transparent_water = LLFeatureManager::getInstance()->isFeatureAvailable("RenderTransparentWater") && gSavedSettings.getBOOL("RenderTransparentWater");
BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
bumpshiny &&
+ transparent_water &&
shaders &&
gGLManager.mHasFramebufferObject &&
gSavedSettings.getBOOL("RenderAvatarVP") &&
@@ -1347,7 +1349,10 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps;
ctrl_reflections->setEnabled(reflections);
reflections_text->setEnabled(reflections);
-
+
+ // Transparent Water
+ LLCheckBoxCtrl* transparent_water_ctrl = getChild<LLCheckBoxCtrl>("TransparentWater");
+
// Bump & Shiny
LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
@@ -1398,6 +1403,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
+ ((transparent_water_ctrl && transparent_water_ctrl->get()) ? TRUE : FALSE) &&
gGLManager.mHasFramebufferObject &&
gSavedSettings.getBOOL("RenderAvatarVP") &&
(ctrl_wind_light->get()) ? TRUE : FALSE;