diff options
author | Logan Dethrow <log@lindenlab.com> | 2011-06-01 17:05:38 -0400 |
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committer | Logan Dethrow <log@lindenlab.com> | 2011-06-01 17:05:38 -0400 |
commit | 2662c4b679f0eb2745619dc4fd1dd79af65126f0 (patch) | |
tree | f27ba8675353676d91327fc606b005f0096b2fb9 /indra/newview/llfloaterpreference.cpp | |
parent | 4b97f03b04e7df25e5b3622122f6d124d4a5f617 (diff) | |
parent | 2002a39e4db5ba96f4a0a7653f76a3cd55846a31 (diff) |
Merge. Pulling fix for VWR-25862 into bigger cache tree.
Diffstat (limited to 'indra/newview/llfloaterpreference.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llfloaterpreference.cpp | 58 |
1 files changed, 40 insertions, 18 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 396ea53ff3..60a2f813aa 100644..100755 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1007,9 +1007,15 @@ void LLFloaterPreference::refreshEnabledState() LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram"); // Avatar Render Mode LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth"); + + bool avatar_vp_enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"); + if (LLViewerShaderMgr::sInitialized) + { + S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel; + avatar_vp_enabled = (max_avatar_shader > 0) ? TRUE : FALSE; + } - S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel; - ctrl_avatar_vp->setEnabled((max_avatar_shader > 0) ? TRUE : FALSE); + ctrl_avatar_vp->setEnabled(avatar_vp_enabled); if (gSavedSettings.getBOOL("VertexShaderEnable") == FALSE || gSavedSettings.getBOOL("RenderAvatarVP") == FALSE) @@ -1026,7 +1032,7 @@ void LLFloaterPreference::refreshEnabledState() LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders"); // radio set for terrain detail mode LLRadioGroup* mRadioTerrainDetail = getChild<LLRadioGroup>("TerrainDetailRadio"); // can be linked with control var - + ctrl_shader_enable->setEnabled(LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")); BOOL shaders = ctrl_shader_enable->get(); @@ -1049,26 +1055,28 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); - if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseFBO") && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - shaders) - { - BOOL enabled = (ctrl_wind_light->get()) ? TRUE : FALSE; + + BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + shaders && + gGLManager.mHasFramebufferObject && + gSavedSettings.getBOOL("RenderAvatarVP") && + (ctrl_wind_light->get()) ? TRUE : FALSE; - ctrl_deferred->setEnabled(enabled); + ctrl_deferred->setEnabled(enabled); - LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); - LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); + LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); + LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); + LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); + enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); - ctrl_ssao->setEnabled(enabled); + ctrl_ssao->setEnabled(enabled); + ctrl_dof->setEnabled(enabled); - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"); - - ctrl_shadow->setEnabled(enabled); - } + enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"); + ctrl_shadow->setEnabled(enabled); + // now turn off any features that are unavailable disableUnavailableSettings(); @@ -1087,6 +1095,7 @@ void LLFloaterPreference::disableUnavailableSettings() LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail"); LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); + LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); // if vertex shaders off, disable all shader related products if(!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")) @@ -1112,6 +1121,9 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); + ctrl_dof->setEnabled(FALSE); + ctrl_dof->setValue(FALSE); + ctrl_deferred->setEnabled(FALSE); ctrl_deferred->setValue(FALSE); } @@ -1129,12 +1141,16 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); + ctrl_dof->setEnabled(FALSE); + ctrl_dof->setValue(FALSE); + ctrl_deferred->setEnabled(FALSE); ctrl_deferred->setValue(FALSE); } // disabled deferred - if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")) + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") || + !gGLManager.mHasFramebufferObject) { ctrl_shadows->setEnabled(FALSE); ctrl_shadows->setValue(0); @@ -1142,6 +1158,9 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); + ctrl_dof->setEnabled(FALSE); + ctrl_dof->setValue(FALSE); + ctrl_deferred->setEnabled(FALSE); ctrl_deferred->setValue(FALSE); } @@ -1183,6 +1202,9 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); + ctrl_dof->setEnabled(FALSE); + ctrl_dof->setValue(FALSE); + ctrl_deferred->setEnabled(FALSE); ctrl_deferred->setValue(FALSE); } |