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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2021-11-12 17:34:13 +0200
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2021-11-12 17:44:40 +0200
commit7ce17542d46ff7cb6b88d33d4cad5ba4808c6c58 (patch)
treea29ce0a5bab1803b186fff9649954d68de78c7c0 /indra/newview/llfloaterpreference.cpp
parent0fa3d7705fb6a42410d1578b1fab5b7952a59e7c (diff)
DRTVWR-528 Reverting multiple commits due to moving them into D546 branch
This reverts commits 9b5b2eac82b1f423daec463b3d55d0f3d3979bbc SL-15933 53c0144dd272470172591b967a84beaa4019b728 SL-11687 492ea7c3a03d5ef0d3679b873a44c08baaced0f1 SL-16056 b854eceee3a867d64b20de18d6b7ce91b33abed0 SL-15391 921c3f5f69c90b5924d2f4bbbd32455f8c9c8173 SL-13561 639acb6ff7495a6840d437dd8473172ec03e200a SL-15333
Diffstat (limited to 'indra/newview/llfloaterpreference.cpp')
-rw-r--r--indra/newview/llfloaterpreference.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 92e64d0b95..6bf2136f60 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1198,9 +1198,11 @@ void LLFloaterPreference::refreshEnabledState()
//Deferred/SSAO/Shadows
BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
+ BOOL transparent_water = LLFeatureManager::getInstance()->isFeatureAvailable("RenderTransparentWater") && gSavedSettings.getBOOL("RenderTransparentWater");
BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
bumpshiny &&
+ transparent_water &&
shaders &&
gGLManager.mHasFramebufferObject &&
gSavedSettings.getBOOL("RenderAvatarVP") &&
@@ -1224,6 +1226,9 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
ctrl_reflections->setEnabled(reflections);
reflections_text->setEnabled(reflections);
+ // Transparent Water
+ LLCheckBoxCtrl* transparent_water_ctrl = getChild<LLCheckBoxCtrl>("TransparentWater");
+
// Bump & Shiny
LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
@@ -1274,6 +1279,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
+ ((transparent_water_ctrl && transparent_water_ctrl->get()) ? TRUE : FALSE) &&
gGLManager.mHasFramebufferObject &&
gSavedSettings.getBOOL("RenderAvatarVP") &&
(ctrl_wind_light->get()) ? TRUE : FALSE;