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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-11-13 18:22:43 +0200 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-11-13 18:22:43 +0200 |
commit | 0bba892bb0b146a2c20597d8cfe6eb0353c17f06 (patch) | |
tree | 15d3ad979533feb32114589a5fd4f79e4aa8a5ae /indra/newview/llfloaterpreference.cpp | |
parent | dfc406f0ff4e03e36c3d877c9bd57d2c18e08d43 (diff) | |
parent | 04c473ab46041133ea6a87dbe0d43e662472adf5 (diff) |
Merge branch 'master' into DRTVWR-515-maint
# Conflicts:
# indra/newview/llfloatereditextdaycycle.cpp
# indra/newview/llfloaterfixedenvironment.cpp
Diffstat (limited to 'indra/newview/llfloaterpreference.cpp')
-rw-r--r-- | indra/newview/llfloaterpreference.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 96094dcf14..1cd8841bb4 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1322,9 +1322,11 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump"); + BOOL transparent_water = LLFeatureManager::getInstance()->isFeatureAvailable("RenderTransparentWater") && gSavedSettings.getBOOL("RenderTransparentWater"); BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && bumpshiny && + transparent_water && shaders && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && @@ -1347,7 +1349,10 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps; ctrl_reflections->setEnabled(reflections); reflections_text->setEnabled(reflections); - + + // Transparent Water + LLCheckBoxCtrl* transparent_water_ctrl = getChild<LLCheckBoxCtrl>("TransparentWater"); + // Bump & Shiny LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); @@ -1398,6 +1403,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && + ((transparent_water_ctrl && transparent_water_ctrl->get()) ? TRUE : FALSE) && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && (ctrl_wind_light->get()) ? TRUE : FALSE; |